Upset no armor and weapons degradation in Fallout 4 #2

Post » Wed Dec 02, 2015 9:56 am

If they had gone that route, I feel I'd have been more satisfied. But as it was...Well...It was there.

Some may gripe that taking it away get's rid of something important, but to me, bon voyage and good riddance to bad rubbish.

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Austin England
 
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Post » Wed Dec 02, 2015 2:20 pm

Weapon repair kits basically made weapon upkeep a tax. Boring mechanic....but I also ran with Jerry Rigging and that also made repairing trivial.

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StunnaLiike FiiFii
 
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Post » Wed Dec 02, 2015 9:26 am

I would think it's still there, only different. Like, instead of using one armor to repair another armor of the same type, you'll instead need to use components that you broke down from items, just like you use to build things.

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Mistress trades Melissa
 
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Post » Wed Dec 02, 2015 5:57 am

I always felt that weapon repair should be like a status effect on the weapon. Like, you've been using it a while, after a time it gets debuffs that need to be ironed out. Blades dull, pieces wear out, parts comes loose...

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Robert Jr
 
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Post » Wed Dec 02, 2015 10:40 am

That is so much better an idea.

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Joey Bel
 
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Post » Wed Dec 02, 2015 12:33 pm

Weapon and Armor repair was just a punishment feature.

Here you go we are punishing you for playing our game we offer you a "feature" that will ensure that you will never get ahead in this game with the economy and more importantly you will often find yourself way underpowered due to lack of ammo and a poor quality gun. When we give you a rare you wont be able to afford to actually use it due to the cost of keeping it maintained.

Survival Simulator, I guess.

Really though the way it worked was you rub the two items together and a repair genie takes one away and makes the other just a tad better.

Other than that it arbitrarily forced you to put points into Repair, in fact that is one of those things that RPG guys hate, when the option isn't a real choice but an obviously forced skill point sink. No brainer really if you want to use a weapon in Fo3/FNV you will have to have a high repair level.

It didn't just force players to sink points into Repair Skill, it also helped forced players to never get ahead with caps, and helped force that you had to carry a whole bunch of guns around with you all the time. This repair feature meant that almost all the really valuable and heavy guns were essentially off limits to players. So an entire type of playthough was never going to happen, really how were ppl supposed to keep weight 45 heavy weapons in decent shape to be viable in combat? You might find only a few flame throwers in the wastes during a play sessions lifetime and what does that mean whelp these guns are not even worth picking up and the ammo is always vender fodder. Exploration never felt rewarding, my character was usually worse off for traveling very long, due to the enemies being stronger and my character weaker due to beat up gear that really isn't easy to keep in decent combat shape or in bullets.

So with that system it really came down to finding the right mods to "FIX" an issue that should not have been an issue but hey good luck on that usually it was some guy that just expanded on the problem.

Forget the mechants, they had bad repair skill.

Think your armor is going to keep you "safe" nope, your better off just using Raider Armor cause its common where-as Combat Armor and PA are soo rare its not worth the trouble using until you have to progress the story.

So the tradeoff is, I spend less hours managing my gear in an inventory screen rather than playing the game. Hmm

Gotta love the defense of really broken and terribly game changing mechanics that really forced a much higher order of importance on the players mind than the mechanic should ever done

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Mr.Broom30
 
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Post » Wed Dec 02, 2015 12:04 pm

I see it as this.

As a Casual player not caring about the immersion experience, this mechanic svcked. I would have to repair guns out the ass and carry weapon repair kits or whatever. it was ok that in a big area where I wouldn't be hitting my house for a bit that I could use the extra guns to repair and lighten my load, or repair other guns to make it more valuable to sell.

As a hardcoe player, this screws up immersion. I hope that if there is a survival mode, when you need to eat, drink and sleep, I hope they add this back in for that mode to help with immersion.

Pros: helps with making things more valuable, helps with immersion

Cons: was annoying if casual

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Kayleigh Williams
 
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Post » Wed Dec 02, 2015 5:33 am

not really, alot of ppl hate it for a immersion play, bc isnt really immersive to magic fuse 2 weapons to repair one.

If is cumming back it need to be remade from 0, the F3 and NV degradation system isnt really immersive.

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Samantha hulme
 
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Post » Wed Dec 02, 2015 6:54 am

Yup I will be implementing that idea into my survival mod :D

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Del Arte
 
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Post » Wed Dec 02, 2015 11:19 am

The reason we had weapon maintenance in Fallout 3 was because it was present in Oblivion, the reason we had it in NV was because it was present in Fallout 3. But in NV it became much less important, degradation wouldn't negatively affect equipment stats until about 80% and they added repair kits instead of having to just use parts from weapons you destroy to repair others.

Skyrim removed weapon and armor maintenance because of the increased focus on crafting and enchanting. Fallout 4 is following the same route, scavenging and making your own equipment is more entertaining than maintaining it.

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Sanctum
 
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Post » Wed Dec 02, 2015 9:09 am

Weapons don't degrade in real life let alone after a nuclear blast. Radiation doesn't weaken metals to the point of breaking. Degradation in weapons isn't realistic with today or the future Fallout 4 depicts.
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Jason Wolf
 
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Post » Wed Dec 02, 2015 2:33 pm

It would serve for better immersion if we had to clean the gun every couple days instead of using kits or slapping two guns together. Going through 200 rounds of 9mm over the course of a day or so at the range does not require you to replace springs (ect)...a good cleaning, yes, but not replacing parts. Several thousand rounds MAYBE...if you aren't using a glock that is.

Semi ninja'd

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Scarlet Devil
 
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Post » Wed Dec 02, 2015 3:10 pm

Yeah, and you don't survive 20 5.56 rounds to the torso either.

Realism + games = false.

Unless it's a simulator.

But if it is, then it's not a game :hehe:
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Symone Velez
 
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Post » Wed Dec 02, 2015 1:52 pm

Odd thing to say given that flight and train siumlators have been sold as games for years

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anna ley
 
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Post » Wed Dec 02, 2015 9:04 pm

Have you ever played them? There might be some "game" to playing them but they are a simulator where you can spend hours running a train between Denver, CO and Ottumwa, Iowa. If you have never driven between those cities, you can't understand the desolation and boredom that hundreds of miles of corn/wheat or grassland is. Nothing game about that. Same thing with the flight simulators, they are enough to make anyone not want a career as an airline pilot.

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Allison C
 
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Post » Wed Dec 02, 2015 7:27 pm

Yes.

I have the same opinion of CoD, still a game.

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Richard
 
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Post » Wed Dec 02, 2015 6:13 am


But it was a real achievement when i got the F-16 to the air in Falcon 4.0 :hehe:

Meh, i prefer the impossible aerobatics and infinite missiles of https://www.youtube.com/watch?v=dvWyY4_Mask :happy:
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Adam
 
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Post » Wed Dec 02, 2015 7:04 am

I suppose part of me doesn't mind as it was never a thing in the original games. But at the same time I sort of welcomed such a system when introduced in Fallout 3 as I found it quite appropriate for the setting, and despite how flawed it was, I think there was still potential in how it could be improved upon.

Jury Rigging in New Vegas was a step in the right direction, but I think with Fallout 4's new emphasis on crafting and finding that scrap to modify your equipment, I think something could have been done to make that misc. junk you find even more essential, in making it used for repairing your weapons. I found this was the perfect opportunity to improve upon the degradation system with this new focus on crafting but I suppose that is not the case.

Oh well.
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Ross Thomas
 
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Post » Wed Dec 02, 2015 9:45 am

I can't say that I will miss the degrading features of weapons and armor. Sure, it added to the survival aspect of the game, but it's not necessary or central to it. Hell, I always aimed to get the jury rigging perk just so I could repair weapons with a wider range of other weapons. Now I won't have to at all.

Take the Tesla Cannon prototype in new Vegas. I never ended up using it because tesla cannons are really rare and it was in bad shape when I found it. I just ended up using Elijah's version from OWB.
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gary lee
 
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Post » Wed Dec 02, 2015 1:05 pm

Dude this can't be true? I enjoyed the repairing.
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Mandy Muir
 
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Post » Wed Dec 02, 2015 7:57 am

Said no real human ever. The only way they could have made the repair system worse than Fallout 3's is if they went back to Oblivion's hammers-made-out-of-day-old-bread. I swear, it was like swing, swing, snap. Not once in my many playthroughs of Skyrim did I stop, look at my character's weapon, and think, "gee, I wish this were broken right now".

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helliehexx
 
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Post » Wed Dec 02, 2015 11:09 am

I'm happy they got rid of it. For me it was always a chore and thus redundant. No fun at all. :P

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ONLY ME!!!!
 
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Post » Wed Dec 02, 2015 3:04 pm

Weapon and armour degradation was [censored] stupid. Good riddance!

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Laura-Lee Gerwing
 
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Post » Wed Dec 02, 2015 4:48 pm

LOL, NMA.

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lydia nekongo
 
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Post » Wed Dec 02, 2015 6:53 am

I'm not going to miss it. I ran up repair and got Jury Rigging as soon as it was available for every single character I ever created for New Vegas just so I wouldn't have to deal with the system. It will be pleasant not having to concern myself with it this time around.

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luis ortiz
 
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