Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.
Here are the reasons why:
No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game
I'm really disappointed. I loved this series...
1: "No spears" doesn't mean no polearms,judging from concept art,and a recent post from a new member,polearms seem to be present in skyrim.
He/she said they were indicated on a graph. There are many types of polearms,and alot do exactly what a spear does and more,look up polearms,you'll see what i mean.
2: Classes being removed is better in my view,you get to see what skills you really like,and work from there,instead of having a set choice,then saying i don't like these skill...i'll start again.
This new way is much better.
3: I love archery/ranged weapons,i would love crossbows,but i won't be bothered if they are not in,they have made archery ( from what i can tell ),more realistic.This is based on a mod that was made,and that mod sounded exellent...from what i've read about the mod,crossbows would ignore some of that.Crossbows take longer to reload,but you can be more accurate,while moving etc.
What i would prefer more than crossbows is throwing knives etc.No crossbows doesn't bother me at all,because of what they have done with archery.
4: It's something they are looking into. Spellmaking to me had to many exploits,and i did'nt find it fun either,because the spell effects were all the same regardless,just added numbers.....
To me thats boring.....The way it sounds now,makes me actually want to try a mage this time around,it sounds deeper,more fun,with more effects,and perks.
5: From what i've read so far,it sounds like we'll have more spells,not less,more visual effects,rather than one effect with added numbers.Visual effects when it comes to magic are important.
I gives you a better feeling of the power you have.
6: Not to bothered about birthsigns,we may have some ,but less of them. Also the perks are actually smaller and more practical,than they were in fallout.
These will really set your characters apart from others.The choice of perks we have so far is huge.
7: Unless i'm blind...i see a big improvement here,and considering it's on the same consoles as oblivion...that ( in my opinion ) is a good achievement.
8: Not sure on this,i'm sure whatever bethesda do here will work out fine.To those who say,well is my mage gunna be the same strength as warrior?...thats lame.
To me that wont be the case at all,i we can specialize more,with perks whatever,why does that worry you?...it will not be the case,i assure you.
9: They work on the PC stuff later on in development,especially things like UI and stuff...PC user's ( in my opinion ) need not worry.
10: I don't like fast travel,so i won't use it. As regards the compass...well....we need one for direction. That however does not mean that there will be a big green dot telling us where to go.
I'm sure it was said somewhere that NPC's can now give directions,and even take you to the nearest road etc. ( i forget where it said this,sorry ).
Also, It says you can now view your map better,so you can ( and i quote ) "plan your route". That to me says,you place the markers for quests etc,yourself. Going off the directions given by NPC's.
This to me ,like i said,is the way i think that will be done.Just because we have a compass,i does not mean we have a big green marker saying GO HERE!
Remember: what we know so far is only the tip of the iceberg. The best stuff will be for later