I'm upset in the direction this game is taking.

Post » Fri Feb 18, 2011 9:01 pm

I can't believe people actually complain about the class system being removed. Nothing good comes out of a class system; it ties you down to six skills out of a possible eighteen and so limits freedom and creavitiy. Bethesda's removal of the class system is a great idea.
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Ysabelle
 
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Post » Fri Feb 18, 2011 9:55 pm

Hey, hold up skippy. Wait until you play it to make your verdict.
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Ludivine Dupuy
 
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Post » Fri Feb 18, 2011 11:10 pm

stop [censored]ing honestly about graphics look,you say only slightly improved

skyrim screenshot

[IMG]http://i1213.photobucket.com/albums/cc469/LFC809/elder-scrolls-v-skyrim-20110211094552237.jpg[/IMG

Oblivion screenshot

[IMG]http://i1213.photobucket.com/albums/cc469/LFC809/oblivionAC.jpg[/IMG]
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Abi Emily
 
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Post » Fri Feb 18, 2011 10:11 pm

First read about and try to understand Todd's thinking behind all those design decisions, then come back and make a thread. :banghead:

Todd Howard. :bowdown:
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Sweet Blighty
 
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Post » Sat Feb 19, 2011 12:41 am

stop [censored]ing honestly about graphics look,you say only slightly improved

skyrim screenshot

[IMG]http://i1213.photobucket.com/albums/cc469/LFC809/elder-scrolls-v-skyrim-20110211094552237.jpg[/IMG

Oblivion screenshot

[IMG]http://i1213.photobucket.com/albums/cc469/LFC809/oblivionAC.jpg[/IMG]

This, and the screenies have been confirmed to have been on Xbox so if you have even a semi decent computer you should be able to run it at that quality or higher. speaking of this Skyrim pic, is it just me or do redguards look a lot darker this time around? I always wondered why they were called Redguard, seeing how they were mostly orange. Must be a ginger thing.
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Czar Kahchi
 
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Post » Sat Feb 19, 2011 4:04 am

Bethesda is simply veering off from the RPG genre to embrace a more action/adventuring approach. This is confirmed by the fact that classes have disappeared, skills are diminishing more and more (even though it's not really that, it's the overall feeling throughout the all game, actually, well this is more about OB, since we have senn nothing about SR), you keep led by hand through quests, use of voices completely gets rid of detailed explanations of places/events/emotions. You have only to get used to this and you will enjoy Beth work. I don't consider a TES game a RPG anymore, but a simple, user-friendly great adventure game, no more. If I want to play to a pure RPG I orientate towards other games, there are a lot of true masterpieces out there, there's not only TES, you simply have to look around you. Those game could be quite old now, but they "incarnate" the true spirit of RPG genre. If you really think TES V will be a true RPG you will be disappointed, like you are now looking at the news about it. Take things as they are now, and you'll actually enjoy the game. If not, simply choose another one.
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amhain
 
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Post » Fri Feb 18, 2011 9:23 pm

Slightly better graphics than http://nerdbusiness.com/articles/elance1/oblivion-screenshot-2.jpg?
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daniel royle
 
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Post » Sat Feb 19, 2011 11:22 am

Its like saying you're disapointed with the growth of your baby. If you're here, odds are ya care for the darn thing. And its a baby, its going to be smelly, make messes, and be down right discusting...and yet for some unknown reason its still adorable.

And even if you don't like the kid you end up with, you're still going to worry about it cause you're a parent. The darn thing is yours, and ya almost have to look after it. Basicaly, all I'm seeing is a lot of over-zelous parrents worrying that their newest baby. They wan't it to measure up to its older brothers. Though, for some unknown reason, a lot of the parrents like Morrowind more than Oblivion. Talk about unfair, likeing one child more than the other...heartless. Heartless I say.
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Lakyn Ellery
 
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Post » Sat Feb 19, 2011 1:45 am

As shocking as this may sound, Bethesda wants to make a good game. They don't take stuff out saying "The fans say that they want spears... Well who cares! I want them to play the worst game possible! :celebration: "

Even more shocking; Bethesda isn't run by 4 year olds. I feel like everybody here is reacting like "Because they don't have spears, they only usable weapons in the game must be fully automatic Nuke Launchers :gun: ! And because of no classes, that means the entire game must be a video, with no playable part of the game :brokencomputer: !"
They know what they're doing (they did well with the past games, so far each one was better than the one before it).

I trust their judgement, I'm not worried at all. :thumbsup:
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joannARRGH
 
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Post » Fri Feb 18, 2011 11:16 pm

I agree with what you said, its hard not to be concerned when it looks like a game series I love is being purposely destroyed.

But maybe the concern is unwarranted. It is completely understandable to be defensive of the things you love and wary of changes, especially if these changes mean removal of content and removal of fun things like spell creation. Especially when the reason to do so is.. lame.

But.. I do think that the new way of character growth, without major and minor skills etc and the radiant ai and quests may mean we end up with a game that has fantastic replayability. No two playthroughs will be the same. Youll train different skills, choose different perks and get different quests.
That is a feature I think will really work.

I dont care about graphics or audio, unless it means focus on those means removing content. I do not like full voice acting, because it means there is less content. With text, people say more, you get longer descriptions etc.

I know what you mean, but maybe, just maybe, Skyrim will turn out to be the best game ever. I really hope for that.
For myself I have decided that if I do not like Skyrim, it will be the last elder scrolls I buy. Oblivion was an utter dissapointment but there were reasons for that, most notably that they didnt know the console specs till very late.
For me, Skyrim will decide if the elder scrolls returns to what made it so awesome, or if they pull a fable and remove everything that made it unique.
We will see.

I am not ready to give up yet though.
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Riky Carrasco
 
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Post » Sat Feb 19, 2011 9:38 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...


  • You love the series then you'd be happy the game is even coming out. Everyone seems to think change is terrible.
  • No spears...Okay, they weren't in Oblivion, I used them in Morrowind(Hircines hunting spear) and it had long range and was very fast.
  • Classes removed...sweet I could make any class I wanted in the first place and give it any name I wanted. All that did was put a label on a skill set.
  • Crossbows were in Morrowind...that's about it. I always thought it was a little dumb running around furiously bending over to reload the bow while running in combat. Ever load a crossbow? The drawback is pretty strong.
  • Not confirmed all I can say.
  • Still not confirmed, there may be less schools of magic doesn't mean less spells.
  • As long as those perks accomplish the same thing what does it matter?
  • Source on that?
  • UI is probably going to be different for PC then console
  • So?

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Devils Cheek
 
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Post » Fri Feb 18, 2011 8:56 pm

all i have to say is thank goodness the compas returns it was a much need improvement about the only thing i didnt like about mw was lack of a compas it would be so frustating getting a quest from somebody and they give you crap directions like yea the place is somewhere in the west good luck so your telling me i have to wander around for 3 hours looking for the place becuae of your crappy direction no thank you if you guys wanna be super hardcoe fine but at least have scouts that sell maps they made for a for a decent price that would have everything in that area marked with a lock on location feature that acted like the compas in ob for us lazy players that like doing quest without 5 hours of needless wandering or looking up places online
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TRIsha FEnnesse
 
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Post » Sat Feb 19, 2011 12:13 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...

meh
didnt use em
meh again
I agree on spellmaking, it svcks its removed.
Idk
I'll miss birthsigns, this one is sad to see go too
Yeah graphics could be better for a 2011 almost 2012 game. (yay console port.)
These can be modded out I assume thankfully.

Change makes me nervous but I still think the game will be good and even better once we find out how the changes actually effect the game. If you're on PC your lucky because if things are horribly broken mods can attempt to fix a lot of it. Mainly we have to wait and see, but as for the overall direction of the game, sounds like its headed to action adventure and not so much classic rpg. Lets face it though, the days of classic rpgs is about done, it had a good run.
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xx_Jess_xx
 
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Post » Sat Feb 19, 2011 12:12 am

Actually, spellmaking being removed HAS been confirmed,

No, Tod said they was not done with magic yet, the Italian magazine said so but it also said no hud outside combat who is verified false as you see the compass and health and magic bars if you take damage or use magic.
Now spellmaking would be in specified locations like in Daggerfall, Morrowind and Oblivion and was not shown as it was not done.
I see spellmaking as more probably than horses you can ride, more afraid if it's nerfed or simplified to much.
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Darlene DIllow
 
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Post » Sat Feb 19, 2011 2:38 am

re: Classes

Honestly, I never used the classes in Morrowind or Oblivion - I always custom picked major/minor skills. So the removal of pre-defined sets with fancy names..... won't notice.

re: Graphics

Considering that I think Oblivion looks really pretty, "slightly better than Oblivion" sounds just fine. :) (Also, on a purely selfish note, I'm glad that keeping the graphics workable on the XBox has held down requirement creep these last couple years, as I haven't been able to update my pretty-weak graphics subsystem. Hopefully, the low-end Skyrim requirements will still be playable for me...)

re: "Apple" interface

Odd that you didn't go with the probably-more-accurate "UI dumbed down for console use" complaint. Or is Apple bashing more "hip" again these days?
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Roy Harris
 
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Post » Sat Feb 19, 2011 4:54 am

Bethesda can't please everyone.
But they sure do a damn good job of pleasing the majority.

Appreciate what you are given. And if you can't appreciate the wonderful works of Bethesda Game Studios, then mod it and don't complain about it.
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kitten maciver
 
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Post » Sat Feb 19, 2011 12:44 pm

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...


1: "No spears" doesn't mean no polearms,judging from concept art,and a recent post from a new member,polearms seem to be present in skyrim.
He/she said they were indicated on a graph. There are many types of polearms,and alot do exactly what a spear does and more,look up polearms,you'll see what i mean.
2: Classes being removed is better in my view,you get to see what skills you really like,and work from there,instead of having a set choice,then saying i don't like these skill...i'll start again.
This new way is much better.
3: I love archery/ranged weapons,i would love crossbows,but i won't be bothered if they are not in,they have made archery ( from what i can tell ),more realistic.This is based on a mod that was made,and that mod sounded exellent...from what i've read about the mod,crossbows would ignore some of that.Crossbows take longer to reload,but you can be more accurate,while moving etc.
What i would prefer more than crossbows is throwing knives etc.No crossbows doesn't bother me at all,because of what they have done with archery.
4: It's something they are looking into. Spellmaking to me had to many exploits,and i did'nt find it fun either,because the spell effects were all the same regardless,just added numbers.....
To me thats boring.....The way it sounds now,makes me actually want to try a mage this time around,it sounds deeper,more fun,with more effects,and perks.
5: From what i've read so far,it sounds like we'll have more spells,not less,more visual effects,rather than one effect with added numbers.Visual effects when it comes to magic are important.
I gives you a better feeling of the power you have.
6: Not to bothered about birthsigns,we may have some ,but less of them. Also the perks are actually smaller and more practical,than they were in fallout.
These will really set your characters apart from others.The choice of perks we have so far is huge.
7: Unless i'm blind...i see a big improvement here,and considering it's on the same consoles as oblivion...that ( in my opinion ) is a good achievement.
8: Not sure on this,i'm sure whatever bethesda do here will work out fine.To those who say,well is my mage gunna be the same strength as warrior?...thats lame.
To me that wont be the case at all,i we can specialize more,with perks whatever,why does that worry you?...it will not be the case,i assure you.
9: They work on the PC stuff later on in development,especially things like UI and stuff...PC user's ( in my opinion ) need not worry.
10: I don't like fast travel,so i won't use it. As regards the compass...well....we need one for direction. That however does not mean that there will be a big green dot telling us where to go.
I'm sure it was said somewhere that NPC's can now give directions,and even take you to the nearest road etc. ( i forget where it said this,sorry ).
Also, It says you can now view your map better,so you can ( and i quote ) "plan your route". That to me says,you place the markers for quests etc,yourself. Going off the directions given by NPC's.
This to me ,like i said,is the way i think that will be done.Just because we have a compass,i does not mean we have a big green marker saying GO HERE!

Remember: what we know so far is only the tip of the iceberg. The best stuff will be for later :)
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Laura Shipley
 
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Post » Sat Feb 19, 2011 6:52 am

I've given a good portion of my time here thinking about whether or not these changes will positively affect my experience with Skyrim. But what it really boils down to is what game I am playing. Though it hurts me a little on the inside to say this, the only gaming experience that will touch me in the way Morrowind has, is... Morrowind. Which is a shame because it is such a beloved game by many of the older fans, and I just wished Bethesda would take more note of it.
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Project
 
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Post » Sat Feb 19, 2011 9:41 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed. Here are the reasons why:No spears. In a Nordic setting. What???Classes removed. Again....what?!?!No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.Spellmaking removed (unlimited possibilities of fun removed)Less spellsFallout-like perks replace birthsigns. :/Graphics looks only SLIGHTLY improved from OblivionNo more attributesUI is inspired by apple with no mouse supportFast travel, compass both return in this gameI'm really disappointed. I loved this series...


good for you. you could've easily put this in another topic instead of making it a whole new topic.
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Adriana Lenzo
 
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Post » Sat Feb 19, 2011 1:56 am

I understand that everyone is truly excited and just as equally concerned at the direction this game is taking. It's a good thing... it shows that people love this IP and really care how it turns out. BUT, can't we wait until we see more than a handful of early-build screen shots before condemning this game to the grave (or giving it 11 stars out of 10)? I mean, wow, we have not even seen the game in motion and people are jumping on the "this game's graphics svck" train already? Just wow. I think we need to wait a little while until we hear/see a little more about this game before we start jumping to grand conclusions.

This is just one humble man's opinion... and as we all know opinions are like a******s
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Charlotte Henderson
 
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Post » Sat Feb 19, 2011 5:59 am

Wow... so, your bashing on skyrim for having the exact same features as 3/4ths of every other TES game?

The NPCs in Oblivion gave better quest directions than the NPCs of Daggerfall.
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Katie Louise Ingram
 
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Post » Sat Feb 19, 2011 2:36 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...


svcks for you. I couldn't be happier with the direction they are taking.
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Mr. Allen
 
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Post » Fri Feb 18, 2011 9:28 pm

Bethesda is simply veering off from the RPG genre to embrace a more action/adventuring approach. This is confirmed by the fact that classes have disappeared, skills are diminishing more and more (even though it's not really that, it's the overall feeling throughout the all game, actually, well this is more about OB, since we have senn nothing about SR), you keep led by hand through quests, use of voices completely gets rid of detailed explanations of places/events/emotions. You have only to get used to this and you will enjoy Beth work. I don't consider a TES game a RPG anymore, but a simple, user-friendly great adventure game, no more. If I want to play to a pure RPG I orientate towards other games, there are a lot of true masterpieces out there, there's not only TES, you simply have to look around you. Those game could be quite old now, but they "incarnate" the true spirit of RPG genre. If you really think TES V will be a true RPG you will be disappointed, like you are now looking at the news about it. Take things as they are now, and you'll actually enjoy the game. If not, simply choose another one.


Sad....but true
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evelina c
 
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Post » Sat Feb 19, 2011 4:41 am

svcks for you. I couldn't be happier with the direction they are taking.


Ditto.
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Ana Torrecilla Cabeza
 
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Post » Fri Feb 18, 2011 8:38 pm

Skyrim is fine. It's the Skyrim forums I worry about.
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josie treuberg
 
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