Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.
Here are the reasons why:
No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game
I'm really disappointed. I loved this series...
1. Spears are a pretty primitive tools. Humans have been using it for hundreds of thousands of years, and there are other primates that even use it, although in a much simpler fashion. But you know what, not having one type of weapon isn't going to ruin the series. Oblivion didn't have spears and Morrowind would still be a great game without them.
2. Classes are way too restrictive, and ruined my ability to role-play. I would often pick a class, regret it later, and then start the game over again. It's much more fun to work on the skills you want while actually playing the game, and actually get you role-playing.
3. Crossbows are neat, but again same with spears, their not that important in defining the series, and I would rather have them improve the bow and arrow.
4. The magic/ spell system has been greatly overhauled, from what I've been told.
5. There are going to be less spells, about 85.
"Even if you can't combine spells, magicka students will have no shortage of options, with over 85 spells divided into five schools of magic – destruction, restoration, illusion, alteration, and conjuration."
But there are more things that can be done with spells, at least in the school of destruction from what we know:
"For instance, you could blast enemies with a flame ball from afar, hold the button down to wield the spell like a flame thrower, place a rune on the ground to create an environmental trap that spontaneously combusts when an enemy steps on it, or equip the spell with both hands to deliver high damage fireball attacks that drain your magicka reserves quickly. The shock and frost spells give players an equal amount of flexibility."
They're still playing with the possibility of combining spells. Spell making is also being considered, but it may not fit well with the newly built system. Oblivion had well over 200 spells I belief, but I can bet most players never used more than 50, if that, and many of those spells were redundant in my opinion.
6. "Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill. "
"Every time players rank up their overall level, they can choose a supplemental perk ability for one of the 18 skills. For instance, if you fight most of your battles with a mace, you may want to choose the perk that allows you to ignore armor while using the weapon."
This sounds a hell of a lot better than Birthsigns, it allows us to build up our own unique character. It allows us to carve away our own place in the stars, sort of speak, and I find that concept completely fantastic.
7. Please tell me you're joking, for the Xbox 360, the graphics look beyond great, and won't interfere with my ability to enjoy this game. Daggerfall and Morrowind's graphics are outdated, but I still enjoy playing them. This game is made for current generation consoles and medium to high-end computers for a much wider audience. Despite what we may have seen in the past, revolutionary graphics is not what defines this series. They're pretty comfortable with the current technology, and what they're able to do with it.
8. We do have attributes in a way, but they improve within the level system. " Those ever ascending levels will be highly desired. Each level comes with an automatic boost in health, and then a CHOICE to further advance in health, or to improve either Magicka or stamina." I think this system will work well.
9. I don't understand how you think we can have a User interface and menu system without support for the mouse. It's going to released on the PC.
10. You don't have to use fast travel, a lot of people find it useful for their play style. In the GI magazine, it says there's a compass menu, and I think it's been said there will be a small constant compass in the corner, again it's a useful aid for a lot of people. I'm sure it won't be hard to ignore, but it would be nice if they made it toggled. Again, most players like to know the direction in which they are facing, and their location within the world. It depends on how you decide to role-play and experience the game.
Spears, Crossbows, and classes do not define this series. Each game is built from the ground up, and each one is going to be a little different. You may not like some of elements of the games system, but I highly doubt it will ruin your ability to play this game and enjoy it for what it is. Wait until the game is released to judge it, try it out with redbox or gamefly, and if you don't like it, don't buy it. I mean, we haven't even seen any video demo's, or gameplay footage yet to determine how all of these elements work together or how they feel in action. It's just way too early to judge the value of this game. If your'e playing on the PC, there are sure to be plenty of mods that will allow you to change and improve many of these things if they need to be.