I'm upset in the direction this game is taking.

Post » Sat Feb 19, 2011 5:43 am

I'm very happy with the direction this game is taking.

Here are my reasons why:

No spears: I never used them anyway
Classes removed: Again, I always made custom classes and even found that pointless. Classes never mattered.
No Crossbows: Never used them myself.
Spellmaking removed: (Tons of more options and effects added to spells though)
More spells that have varying effects. You can actually change the way you cast a fire spell on the fly instead of having 5 different spells.
Not like Fallout at all perk tree system for skills.
Graphics look way better than Oblivion
Never again will I have to worry about that [censored] +5
UI inspired by apple and honestly looks awesome visually
Fast Travel and Compass are back! Yeah! Oh, and NPC's actually give us good directions now. Unlike Oblivion.

I'm really excited. I love the series...

See how awesome it is when I post lists with no real substance of discussion!

:P
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Beast Attire
 
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Post » Sat Feb 19, 2011 1:05 am

heres a thought
opinions are like diseases, everyone has them once and a while but it not okay to spread badones :)
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Vera Maslar
 
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Post » Sat Feb 19, 2011 8:16 am

The perks are NOTHING like Fallout's.

The perks are in a perk tree. If you choose one perk, you will gain access to more in the perk tree.
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Richus Dude
 
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Post » Sat Feb 19, 2011 8:00 am

The only thing I am concerned about is the possible lack of attributes and how that will affect the game as a whole, and the potential lack of spellmaking, which I will pretty much be furious about regardless of what they attempt to do to make up for it.

Seriously, I will rage with the fury of a thousand suns.
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Sakura Haruno
 
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Post » Sat Feb 19, 2011 6:00 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...
Is all of that confirmed?

If all of it is, then I can agree with that. There shouldn't even be Fallout-like perks in TES to begin with. I thought Birth signs were hokey, but at least they fit in a fantasy setting.

My problem with recent TES, (and the recent Fallout's, and what passes for RPG's in general these days), is that the newer games try to eschew any notion of character; focusing more on the trivial cosmetic aspect that non-RPG players tend to respond to. The games are seemingly designed with the idea that saying 'no' is a cardinal sin of game design, yet its always been a cardinal rule of game mechanics. In RPG's a PC is like a tool with certain abilities. Each time you play the game you try a new 'tool' with different abilities and ideally the game responds in kind with sensible results. Committing to one path in exchange for above average (or even exclusive) ability in that path is supposed to be a game affecting decision. Oblivion all but threw that out with the wash, and Skyrim looks to have never even broached the concept. IMO RPG's are rapidly devolving into action simulators (because that seems to be what the majority of players want; I've read posts before ~and even today that tout playing the games just to kill stuff and feel powerful). I enjoyed Fallout(1) most in the Glow, reading the FEV logs. :shrug:
Nothing remotely like that in Fallout 3 that I ever found.

The graphics payload for modern titles is improving phenomenally, while the fiction, depth, and player expectations have IMO hit new lows. Somebody needs to be making Fallout caliber RPG's once again (and I'm not talking Fallout 3 ~If you strip out all graphics from both games, IMO Fallout 3 has nothing on Fallout 1). The last AAA title that I really liked without reservations was the Witcher, and even that franchise looks to have been mangled into something more palatable to the mainstream audience for Witcher 2. :(

Now the catch with TES is that it is evolving into exactly what they wanted it to be; so its not really wrong, its just not looked upon kindly by those players that have more traditional expectation of an RPG's proper strong points, and what really counts in terms of quality. The more I play Dagger fall, the more I find that I like it better than Oblivion, and wish they would make something like it with a modern engine, then we'd have ourselves a DaggerFall 2. BTW I bought Oblivion first, and had never heard of Daggerfall before 2007. :shrug:
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Stephani Silva
 
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Post » Fri Feb 18, 2011 11:41 pm

Everybody's getting mad.
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D LOpez
 
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Post » Sat Feb 19, 2011 11:25 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...


Did you listen to the podcast? He explains the spell system. He also says repeatedly that the perks are NOT like fallout.
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Damian Parsons
 
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Post » Sat Feb 19, 2011 5:17 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...

Ugh.
1. He clearly said "at least not yet" after saying "no" so he obviously has taken our input so it's still unconfirmed whether or not they will be in the release.
2. So?
3. Yeah, OK, you're probably right. The easter egg/joke character "Mai'q the Liart" is definitely a direct outlet for Todd Howard's opinions.
4. Unconfirmed and spellmaking was never really "fun" in the past. Ignoring a few cool tricks, it was only a way to fine tune pretty much existing spells.
5. More spells
6. Did you even pay any attention at all or read anything at all? They are clearly nothing like Fallout perks except in name.
7. So? And I disagree. Oblivion's characters didn't even look natural, for starters (they do in Skyrim), and the detail was far less in Oblivion (notice the tendons and veins visible in the arm of the main character).
8. Unconfirmed, to my knowledge.
9. Again, why don't you pay attention? First of all, they were showing off the console version of the game. It wasn't "Apple-inspired", more like "Console players don't have a mouse, we should make a menu that is easily used with a controller"-inspired. And they even said they aren't forgetting their PC players in response to that criticism.
10. I don't care whether you like it or not, this was in Oblivion and not the result of them "taking a new direction", only them keeping with a current direction.
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Daddy Cool!
 
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Post » Sat Feb 19, 2011 3:41 am

cool story bro, tell it at parties.

just kidding i dont think it will be bad at all i just think they are focusing on different things this time around
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Emily Jones
 
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Post » Sat Feb 19, 2011 4:00 am

I don't understand why people are getting so upset about the lack of classes. YOU ARE WHAT YOU PLAY! It always pissed me off in OB that Sneak wasn't even a minor skill for a Nightblade, and in MW it pissed me off that there were so many little useless skills that I didn't need in my class.

Also I'm quite neutral on the lack of attributes, I liked it before but it was very hard to put your character in a linear path of class because of it certain attributes always dragged behind.

I like spears too but if they're not in then that's still okay. FOR THE LOVE OF GOD YOU NEED TO REALIZE THAT THEY CAN'T PUT EVERYTHING WE WANT IN! Skyrim is already going to be a huge sandbox filled to the brim with content!

Also the apple inspired UI is for consoles, they'll probably have a different one for PC.

And the bows are going to take longer to recharge but will be a lot more powerful, a crossbow would just be a even slower/stronger version. I don't feel like I need that.
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Hearts
 
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Post » Sat Feb 19, 2011 11:58 am

Wow this got filled quick.

If, when pressed, I had to sum up this topic, I would fall back on the old;

"Haters gunna hate"
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yermom
 
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Post » Sat Feb 19, 2011 8:19 am

I like spears too but if they're not in then that's still okay. FOR THE LOVE OF GOD YOU NEED TO REALIZE THAT THEY CAN'T PUT EVERYTHING WE WANT IN! Skyrim is already going to be a huge sandbox filled to the brim with content!
http://www.youtube.com/watch?v=C44dK2UiQTg
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ONLY ME!!!!
 
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Post » Fri Feb 18, 2011 10:46 pm

"Haters gunna hate"

Deflectors gonna deflect.
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Erich Lendermon
 
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Post » Fri Feb 18, 2011 9:23 pm

Deflectors gonna deflect.


Huh??
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Prohibited
 
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Post » Sat Feb 19, 2011 9:54 am

That's assuming that they're making mistakes. Just because they do something you don't like, doesn't mean it's a "mistake."


The issue is that when Skyrim's release rolls around, it's a bit too late for criticisms because the next TES comes out in another four years. Some of the universally agreed "bad features" of Oblivion were HELL to reverse via modding. All the leveled lists were so deeply rooted in the game files that it takes weeks, and entire mod teams just to change them. If a large gameplay element is going to be changed, then people should be rightfully concerned, even if theres an equal chance it will turn out to be a good feature.
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CORY
 
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Post » Sat Feb 19, 2011 12:24 am

every1 just stop posting here let it sink into obscurity as for the maker of this topic theres 9 months left for them to do stuff be patient
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Phillip Brunyee
 
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Post » Sat Feb 19, 2011 7:54 am

you are flat out wrong on most of those things, not even gonna bother.
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Jason White
 
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Post » Fri Feb 18, 2011 8:30 pm

Huh??

Instead of looking at each and every aspect of the game compared to each other aspect of each other TES game, many seem content to tell people, like those of us who are upset about the potential loss of Spellmaking, that the system was terrible and that we're just hating on what we don't understand. Of course, the contrary could be just as true. They have no more information than us, yet they are mindlessly defending the prospect as if it won't drastically affect how it is to play a mage.

Deflectors gonna deflect.
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Auguste Bartholdi
 
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Post » Sat Feb 19, 2011 5:15 am

Ok guys I have a fantastic idea! Bethesda should make two different versions of the game; One for people who want a new game with new features and improvements. The other version would be for all the people who want morrowind 2. Yes it's true that not as many people would want alternative number 2 but that doesn't matter, Bethesda are [censored] rich so they can hire a whole new crew to do that one!
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*Chloe*
 
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Post » Fri Feb 18, 2011 10:12 pm

Ok guys I have a fantastic idea! Bethesda should make two different versions of the game; One for people who want a new game with new features and improvements. The other version would be for all the people who want morrowind 2. Yes it's true that not as many people would want alternative number 2 but that doesn't matter, Bethesda are [censored] rich so they can hire a whole new crew to do that one!

God forbid we want good features to carry over between games.

Or should the next Rock Band have the player playing the triangle?
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lolly13
 
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Post » Fri Feb 18, 2011 9:46 pm

I for one think Skyrim is going to be the best game of the series... Maybe even Morrowind.
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gary lee
 
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Post » Sat Feb 19, 2011 1:20 am

The new thing in video game industry : making the game more for casual gamers.

... I mean, c'mon!?

If it's for casuals, don't care about them!
Look, it's been like , I don't know 4 years since I got Morrowind and I still haven't finished any major quests.
And I like that.




For the crossbows, I can tell you that a strong guy can reload them fast, and bows can be slow to recharge.

And the spears, the vikings had some.

And spell making, I want to make a paralise-ragdoll-kindof thing spell.
Or just put a single npc that is hidden and that enables us to make custom spells. ...

...
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Bird
 
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Post » Fri Feb 18, 2011 9:59 pm

Instead of looking at each and every aspect of the game compared to each other aspect of each other TES game, many seem content to tell people, like those of us who are upset about the potential loss of Spellmaking, that the system was terrible and that we're just hating on what we don't understand. Of course, the contrary could be just as true. They have no more information than us, yet they are mindlessly defending the prospect as if it won't drastically affect how it is to play a mage.

Deflectors gonna deflect.


I see :D.

I'd like to see spell making return, but from the posts I read (which admittedly weren't all of them), most people were just pointing out that the things he said weren't as bad as he made out, and that the OP wasn't being at all constructive. Constructive criticism isn't just telling someone they svck and they should just do everything the opposite to what they are doing now. It's about having a dialogue between the parties (well, obviously the devs won't respond, but they will be reading), so that the devs know why people think certain aspects are going to be bad, and hopefully those people will offer carefully worded, constructive ideas to help them improve.

Not;

"I WANT SPEARZ, NAOW, I WANT SPELLMAKING!!!!"

Of course BGS would like to have spell making and spears, but things have to be prioritised, and if they can make it work within the time they have left, they'll put it in.
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Sammi Jones
 
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Post » Sat Feb 19, 2011 1:45 am

No body likes everything! There will be not one thing in the OP that someone else doesn't think is great! I haven't seen one idea on any forum that everyone likes! I have a post on here I thought everyone would agree with me on and most people don't! So imagine how hard it is to develop the game! There will be changes I think are great and others I hate, but I guarantee others will like the things I hate and hate the things I love! You have to stop taking it so personally! Bethesda are obviously trying to make the game better, it would be absurd to think otherwise! Lets just wait and see what we love and hate at least until we've seen some actual footage!
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Carolyne Bolt
 
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Post » Sat Feb 19, 2011 1:42 am

The new thing in video game industry : making the game more for casual gamers.


This is not new.

All of this has happened before, and all of it will happen again.

Things will change. Not every change will be for the better. So far, though, Skyrim looks like its changes will be a net positive, on the whole.

Also, the OP wasn't wrong because of what they wanted (or claimed to want). They were wrong because they were objectively, factually incorrect about what has and has not been confirmed about Skyrim.
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benjamin corsini
 
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