I'm upset in the direction this game is taking.

Post » Sat Feb 19, 2011 3:03 am

Sapphirine's entitled to his/her opinion just like everyone else on this board. He hasn't broken the rules by this topic. I don't see what the problem is.
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Andres Lechuga
 
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Post » Sat Feb 19, 2011 5:13 am

Yeah, everyone else is entitled to their opinion too. I'm just as entitled to say "oh god, again?" as they are to make the four hundred thousandth incarnation of this thread.
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Hannah Whitlock
 
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Post » Sat Feb 19, 2011 3:04 am

as they are to make the four hundred thousandth incarnation of this thread.


If four hundred thousand people make these kinds of threads...Then that's not good news.
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Tyrel
 
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Post » Sat Feb 19, 2011 2:18 am

It is my belief that Todd feels spellmaking is too "spreadsheety" and will not be in the game. I believe he is just using the term "wildcard" so people don't get upset.

These are just my beliefs, but I would definitely bet money on them.

Still that's not a confirmation and it does cause quite a bit of confusion. There's a difference between saying "There's a strong possibility that spell making has been cut from the game" and "OMG Spell making has been cut from the game :ahhh:"
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lillian luna
 
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Post » Sat Feb 19, 2011 12:20 am

It is my belief that Todd feels spellmaking is too "spreadsheety" and will not be in the game. I believe he is just using the term "wildcard" so people don't get upset.


I think it is reasonable to expect that spellmaking wont make it into the game, I do believe Todd when he says the team is looking at ways it could be implemented and I doubt they would remove it without good reason.
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Sophie Payne
 
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Post » Sat Feb 19, 2011 2:54 am

Still that's not a confirmation and it does cause quite a bit of confusion. There's a difference between saying "There's a strong possibility that spell making has been cut from the game" and "OMG Spell making has been cut from the game :ahhh:"


Fair enough.

There's a strong possibility that spell making has been cut from the game
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Roberta Obrien
 
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Post » Sat Feb 19, 2011 7:23 am

1. Far enough if you like spears
2. Their testing this new way of gameplay and its not going to ruin the experience
3. Crossbows in reality take quite a while to reload which would be critical in a game like the elder scrolls
4. Hasn't been confirmed
5. Actually theirs more spells
6. I'm half and half on this but it should ruin the game experience it will just define your character for example more of a mage then a mage,archer,swordsmen,assassin, stealth expert etc
7. They look pretty good and moderately improved in my opinion
8. I'll miss that too
9. The UI is made to work better for the character simpler,faster and better looks
10. Fast travel is optional, compass is always on the screen now and if you don't like it their will be plenty of mods which no doubt will remove it and make it like previous games e.g Morrowind


10. Compass will need to be used since no clear directions will be given in the shallow diologue.
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Bee Baby
 
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Post » Sat Feb 19, 2011 2:51 am

Fair enough.

There's a strong possibility that spell making has been cut from the game

I'm not sure whether to think you're being sarcastic or not :laugh:

I have my worries about the game too (spell making especially). However, things get put in at last moment (ie companions in FO3) and if they say it's not set in stone then there's quite a possibility that it's not set in stone. I have no reason to believe (as much as I don't always agree with what Todd Howard says) that Howard would just say stuff to not piss people off and when he's not dodging questions he seems to shoot straight from the hip.
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Liii BLATES
 
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Post » Sat Feb 19, 2011 3:21 am

No spears. In a Nordic setting. What???
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.

Neither crossbows or spears were Oblivion, so was this really a surprise? Also, Spears aren't something Nords use, how many Nord NPCs in Morrowind used spears as a weapon? They were mostly using axes.
Classes removed. Again....what?!?!

It makes sense due how the levelling system works. The class in the previous games didn't really matter either, it was just a label with zero gameplay significance. Instead it will be the skills and perks that form the character, as it should be.
Spellmaking removed (unlimited possibilities of fun removed)

It's a wildcard, it might be removed.
Less spells

I've missed this, sounce?
Fallout-like perks replace birthsigns. :/

I have no problem with this, Daggerfall used a system more similiar to perks with it's advantages/disadvantages rather than birthsigns anyway.
Graphics looks only SLIGHTLY improved from Oblivion

It's running on the same console generation, how could you expect anything different?
No more attributes

Not confirmed, the GI article is very vague about this. I'm pretty sure attributes are still there, you just won't choose which ones to increase when you level up, but it's handled automatically depending on what skills you used.
UI is inspired by apple with no mouse support

No mouse support hasn't been confirmed, the only thing we know about the PC UI is what Todd Howard said in the GI podcast; "We do a lot of PC interface stuff. There are uniquenesses [sic] to how we handle it on the PC."
Fast travel, compass both return in this game

As they should. Daggerfall would be a pain to play without fast travel, it's a godsend, and Arena would be impossible to play.
I'm really disappointed. I loved this series...

With "series" you mean Morrowind? 1/4th of the series? Cause I get the idea you never played Arena or Daggerfall and you didn't like Oblivion.
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Anna Kyselova
 
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Post » Fri Feb 18, 2011 9:59 pm

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...


No spears, I agree, seems odd. Combat seems to be redone in a nice way but spears offers variety to combat. The way you use a sword and a spear differ greatly.

I LOVE that classes are removed. It was so generic and cliche to say "I use magic BECAUSE I'm a mage." Now, instead, you use magic, you get better with magic, you can call yourself a mage. You become one. Look at yourself and what you're good at, your "skills." Do you have a class? No, and that's sort of what I feel this new system is. Though the class system will understand what you're going for the way you play, and levelling will follow your playstyle. I find nothing wrong with this system.

Crossbows haven't been confirmed to not be in, have they?

Spellmaking isn't confirmed to be removed, either. Wasn't that just the german company getting wrong info or something?

Less spells, but they do more. Instead of just "Fireball" there's "fireball", "fire jet", "fire mine", "flamethrower", etc. Variety to the same elements of magic > more of the same kinds of magic.

Birthsigns svcked. They offered a TINY bit of help until you got to level 6 and never cared any more. They could do cool things, like have every birthsign give you a recognizable attribute that comes with you your whole playthrough, but I prefer perks over the terrible birthsign system they used to have.

I personally think the graphics look great. Really, once you see it in HD, how much more could you ask for?

Agreed on all the other points, especially the compass and fast travel.

Don't give up hope on the series. It's moving forward to a new level and of course, will get watered down from pure RPG to action-RPG, but will still be a ridiculously amazing game. You and I both were hoping they were going to remake Morrowind, but that was a foolish assumption.
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Dan Endacott
 
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Post » Sat Feb 19, 2011 12:46 am


With "series" you mean Morrowind? 1/4th of the series? Cause I get the idea you never played Arena or Daggerfall and you didn't like Oblivion.


I played Arena, Daggerfall, Morrowind, and Oblvion.

Just because you're a mod doesn't give you the power to assume things about me.
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Marquis deVille
 
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Post » Sat Feb 19, 2011 12:47 am

Why not start a suggestions thread on spellmaking? I mean, im no pessimist, but i really dont think, spell making, acrobatics, and attributes are gonna be i skyrim. i trust the devs becuase their going to play the game as much as we are.
on spell crafting, i think it should work like this, the stronger you make the spell the more different its animation should be, a fire damage spell on target 5 damage no duration, no AOE, would have you shoot out a little fire ball, that same spell, with +75 AOE, could shoot out that fire ball with some added things. like little fireballs swirling around it, or it shoots fire in random directions as it flys, or maybe it takes the form of some kind of deity, like a dragon, you are the dragon born after all :P
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Becky Palmer
 
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Post » Sat Feb 19, 2011 12:06 pm

As time flows closer to the release of Skyrim, Corprus infects us all... We grow madder by the minute, attacking the innocent in fits of rage and madness... Our opinions grow more and more voiced and we become more and more agressive... May the Tribunal help us, for we are doomed...
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Setal Vara
 
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Post » Sat Feb 19, 2011 7:07 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...


1. No spears. I wouldnt mind seeing them, but it wont destroy the game. Its not a new direction for the series, after all oblivion didnt have spears
2. Classes removed. Dont see this as an issue. There have never been classes in TES really.
3. No crossbows. Not a big deal to me. The variety would be nice, but historically they have functioned in an identical manner to bows, so this is neither a new direction for the series, nor does it make much of a difference.
4. Spellmaking removed hasnt been confirmed. I'll be disappointed if its not in.
5. Fewer Spells. Are we sure about this? Wasnt there uncertainty as to whether this was the number of spells, or the number of spell effects? This isnt one that worries me. I think there will be enough
6. The branching perk set-up appears to have much more depth than the birthsigns. You dont need to make just one decision right at the start. Why is this bad?
7. Graphics. Hard to tell right now, but you agree that theyve improved? Thats a good thing, right?
8. No more attributes. I'm not sure where I stand on this, in theory its bad, but that levelling system needed a huge overhaul, and if this helps fix that, then it will be a plus for me.
9. UI does have mouse support, and being inspired by Apple is no bad thing. Its generally acknowledged to have the slickest design around.
10. Fast travel has always been a part of the series, and I didnt think that the compass had been confirmed?. I can put up with the compass, but if its not in it needs an alternative.

On the flipside...

1. Better levelling system
2. Random quests
3. Improved faces
4. More unique dungeons
5. Beards. (people were distraught about their absence last time! :P)
6. Improved conversation system
7. Better archery. No more pincusions walking around
8. Dual Wielding
9. New and Improved crafting system
10. New game engine and improved graphics (and hopefully animation)
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Vivien
 
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Post » Fri Feb 18, 2011 11:53 pm

Just because you're a mod doesn't give you the power to assume things about me.

I assume things about you, just like how you assume things about Skyrim. It's a natural thing to do, and in both cases there are a lot of black holes from lack of information that are filled with our imagination and speculation. And considering the nature of this topic, it seems like your imagination and speculation is mostly negative.
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kitten maciver
 
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Post » Sat Feb 19, 2011 12:47 pm

If four hundred thousand people make these kinds of threads...Then that's not good news.

That's because the millions who like it arn't going to create a just-as-useless thread saying "I like the direction the game is taking" - it's a waste of everyone's time. A more productive use of this would be to either offer constructive feedback, or to reply in the countless other threads already started, rather than cluttering up the forums.
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Joey Bel
 
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Post » Sat Feb 19, 2011 9:55 am

offer constructive feedback, or to reply in the countless other threads already started, rather than cluttering up the forums.


I am offering constructive feedback.

Do the opposite of what I posted in my first post, Bethesda.
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Nicholas
 
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Post » Fri Feb 18, 2011 8:59 pm

1. No spears. I wouldnt mind seeing them, but it wont destroy the game. Its not a new direction for the series, after all oblivion didnt have spears
2. Classes removed. Dont see this as an issue. There have never been classes in TES really.
3. No crossbows. Not a big deal to me. The variety would be nice, but historically they have functioned in an identical manner to bows, so this is neither a new direction for the series, nor does it make much of a difference.
4. Spellmaking removed hasnt been confirmed. I'll be disappointed if its not in.
5. Fewer Spells. Are we sure about this? Wasnt there uncertainty as to whether this was the number of spells, or the number of spell effects? This isnt one that worries me. I think there will be enough
6. The branching perk set-up appears to have much more depth than the birthsigns. You dont need to make just one decision right at the start. Why is this bad?
7. Graphics. Hard to tell right now, but you agree that theyve improved? Thats a good thing, right?
8. No more attributes. I'm not sure where I stand on this, in theory its bad, but that levelling system needed a huge overhaul, and if this helps fix that, then it will be a plus for me.
9. UI does have mouse support, and being inspired by Apple is no bad thing. Its generally acknowledged to have the slickest design around.
10. Fast travel has always been a part of the series, and I didnt think that the compass had been confirmed?. I can put up with the compass, but if its not in it needs an alternative.

On the flipside...

1. Better levelling system
2. Random quests
3. Improved faces
4. More unique dungeons
5. Beards. (people were distraught about their absence last time! :P)
6. Improved conversation system
7. Better archery. No more pincusions walking around
8. Dual Wielding
9. New and Improved crafting system
10. New game engine and improved graphics (and hopefully animation)
Spells are now more unique

sorry, i felt you forgot somthing. :foodndrink:
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Marguerite Dabrin
 
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Post » Sat Feb 19, 2011 4:43 am

That's because the millions who like it arn't going to create a just-as-useless thread saying "I like the direction the game is taking" - it's a waste of everyone's time. A more productive use of this would be to either offer constructive feedback, or to reply in the countless other threads already started, rather than cluttering up the forums.


It took every shred of willpower I possess not to respond with "challenge accepted".
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Kelly John
 
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Post » Sat Feb 19, 2011 5:31 am

I have no problem with this, Daggerfall used a system more similiar to perks with it's advantages/disadvantages rather than birthsigns anyway.

Birthsigns and perks really can't be compared. Apples and Oranges. A Birthsign is what you pick to give yourself a starting advantage. Perks are what you pick to specialize your character as you continually level up.

As they should. Daggerfall would be a pain to play without fast travel, it's a godsend, and Arena would be impossible to play.

Plus the compass has always been there, even in Morrowind. Quest markers, though, were added for Oblivion, and there's been no word whether they appear on Skyrim's HUD compass or not, and it hasn't been said whether they're optional or not. Given the better detailed directions NPCs apparently give (sounds like they may even be better than Morrowind's directions in some cases), it's not outside the realm of possibility that they can be toggled off.
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Charlie Ramsden
 
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Post » Fri Feb 18, 2011 8:47 pm

oh wow did you seriously copy that list from /v/.

or has it made its way to gamefaqs already idk

i'm upset how many people take a troll thread template as actual fact.
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Alex [AK]
 
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Post » Sat Feb 19, 2011 12:55 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...

Spears - "not in the traditional sense"
Class's are not required for any reason its just a title/lable.
Crossbows - OK, crossbows could have been in i guess, but i don't like the technology personally.
There are more spell types with additional effects.
There are perks at level up, but not like Fallout. OXM UK stated that the far fetched perk style of Fallout does not feature. The perk system is what moulds and differentiates your character from any other, giving him/her unique abilities such as finishing blows or one hits for certain weapons or lightfoot for stealth types.
Oblivion - Fallout was a vast graphical improvement, so to say Oblivion - Skyrim is slight is rediculous (IMO)
Attributes - not too sure personally about this, and the effect it will have on the game.
UI is designed to give a quicker and more efficient navigation system. Maybe it will be better on consoles than PC.
Fast travel is optional - I have no problem with a compass personally.
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Melanie Steinberg
 
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Post » Fri Feb 18, 2011 10:37 pm

play the game first, then let us know


Yes, then wait 4 years till the next installment and hope they make it better.

Experimenting is all fine and dandy, but TES has fans because they like the way TES plays. While some of the changes that are made may be fantastic people should rightfully be concerned. Hopefully Bethesda doesn't lose touch with the people who buy their games..

Crossbows - OK, crossbows could have been in i guess, but i don't like the technology personally.


What technology??? It's a metal bow with a trigger, it's not exactly rocket science.

Fast travel is optional - I have no problem with a compass personally.


Fast travel wasn't really optional in Oblivion. Both map design and quest design were based around the assumption people are going to fast travel.

If the map is well designed and sidequests are "local" then It may be worthwhile NOT to fast travel in Skyrim.
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Bek Rideout
 
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Post » Sat Feb 19, 2011 12:19 pm

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...

has classes been removed before? they didnt do any use anyway..
perks will be great imo.
the graphics looks stunning on some of the screenshots.
we dont know that much about the UI yet - wait till you see it
we dont know how the new compass is - maybe it doesnt have locations on it
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April
 
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Post » Sat Feb 19, 2011 6:04 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???
Classes removed. Again....what?!?!
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.
Spellmaking removed (unlimited possibilities of fun removed)
Less spells
Fallout-like perks replace birthsigns. :/
Graphics looks only SLIGHTLY improved from Oblivion
No more attributes
UI is inspired by apple with no mouse support
Fast travel, compass both return in this game

I'm really disappointed. I loved this series...


No spears in a traditional sense, so there might be some form of spears. I'm not going to list them for you.
Classes were completely irrelevant in past games so what is the point of keeping them? Also, it allows you to explore what you want to do for a longer period of time
Not confirmed yet
Spellmaking is still possible, and even if its not the spells have more depth to them now
see the post above....(there are actually more spells I believe
If perks allow for more customization, who cares? And perks were Oblivion, just not how they are implementing them now
You haven't SEEN the game...don't judge graphics yet.
Again, not confirmed yet.
The first thing I kind of agree on; but again, you haven't actually seen it in gameplay yet.
I really don't care about getting bashed for it, but the argument is true. Don't like fast travel? Don't freaking use it! Its optional so get over it <_< and the compass doesn't confirm quest markers either.
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Luna Lovegood
 
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