So they removed attributes too? They must have a REALLY cunning plan to pull out a working RPG system, when there are nothing to represent the physical and mental effectiveness of the character.
And spellmaking? What are they thinking? I've said it thousands of times, Daggerfall had a near perfect spellmaking system, while the newer games have just been dumbing it down. Solution was not going back to Daggerfal's direction but AGAIN removing the whole damn aspect.
Classes represent no real life aspects. I'm fine with them out of the game. If I was in Tamriel, my 'class' would be a healer or something like that. Until I deside to start doing something else. So a better system would be a number of titles, ranging from your prefession to the titles given you by guilds, orders or even the local monarch. Lotro has a title system, and you earn a huge amount of titles during the play. It makes sense pretty well.
Level is another number that represents no real life aspect. I still like the leveling system of TES, and after all most RPGs have leveling.
Edit:
Regardless, fast travel to me ruins the immersion, tarnishes the feeling of discovery and exploration, damages the sense of scale and I find it completely illogical and unrealistic.
I agree on this expect for the
bolded part. The damaging of the sense of scale has nothing to do with fast travel. The fact that towns are arrowshot away from each others does it. The fact that a whole province that is supposed to be more like the size of Europe is actually a local park you can run through in half an hour. When the scale svcks (and is lore-inaccurate), it's painfully obvious to everyone who plays the game, and fast travel can't harm it any further. Fast travel did NOT damage the sense of scale in Daggerfall, it pretty much only improved it. Like: "Oh, it takes nearly a month to get there, I better finish my business here before I embark on the journey."