I'm upset in the direction this game is taking.

Post » Fri Feb 18, 2011 11:42 pm

Because the UI is oriented for consoles. So why shouldn't they work on doing two seperate UI's?


maybe they already are

maybe they've already finished it

i bet they DID finish it but they're going to hold it back and release it as DLC because they're just that evil
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Bereket Fekadu
 
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Post » Sat Feb 19, 2011 3:38 am

maybe they already are

maybe they've already finished it

i bet they DID finish it but they're going to hold it back and release it as DLC because they're just that evil


That's like...Dark Brotherhood evil. :P EEEVVVVIIIIILLLL!~
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Chris Johnston
 
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Post » Fri Feb 18, 2011 10:02 pm

Ok your coming off as extremely uninformed or extremely pessimistic or a combination of both, let me change that for you buddy!


No spears. In a Nordic setting. What??? So what? Yeah it would be cool if spears were in but seriously mate it really isn't a big deal at all. Mods will add spears within a week of release anyway, why you worried?



Classes removed. Again....what?!?! ..This is a good thing! Gosh! I swear people just read this statement and then completely refuse to read any of the information actually justifying this change.

All it means is that now instead of picking a class 20 minutes into the game and being forced to use those skills for the rest of the game before you even have a chance to see if you really like them, now you actually develop the skills you use!!! The only thing that is different is that there is no official class names!

This change is absolutely awesome and is one of my favorite, I've been a TES fan since Morrowind and I assure you I've played thousands of hours more than you have. I live, breathe and love the elder scrolls games and this change is something I have always wanted.




No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this. Again, this is something I agree with that should be included but it really isn't a big deal. Mods will add these in within weeks of the game being released.





Spellmaking removed (unlimited possibilities of fun removed) This is not confirmed. Spellmaking in it's old form will not return because it would not work with the new magic system! Spells now do 3-5 different things instead of just the one thing they did in Oblivion! Spells are absolutely awesome now from the description we have been given.

You have a fireball spell, you can now shoot that fireball, place a flame rune on the ground to make a trap for people to walk over, use it as a flamethrower by holding the button down, light things on fire. THAT'S ALL ONE SPELL. That is a billion times better than spell making. Every single spell will have multiple uses and do different things depending on how you use it.. It's awesome!

Also I remind you that they have said spell making may still return just in a different form..




Less spells See above! Each spell has 3-5 uses and can do all sorts of different things!



Fallout-like perks replace birthsigns. :/ Another awesome change! Now our characters are actually different from one another and we can specify in certain weapon trees, certain ways of combat and such! It's great! Instead of some lame birthsign I pick 20 minutes into the game that gives me ?? Health or ?? Magicka or lets me unlock average lock levels and below, we get this awesome system! Absolutely great! I don't see how you can have the full information on these changes and not like them!



Graphics looks only SLIGHTLY improved from Oblivion What do you expect man??The game is still being developed for 6 year old consoles, the XBOX360 and the PS3. The graphics on the PC will no doubt be worlds better because we get full 24x Edge Detect anti aliasing and 16x ansiotropic filtering on top of being able to play the game on maximum graphic settings (The consoles play them on low-medium, if they are the same as Oblivion)

I don't understand how you expect something more. I'm amazed they can even make the graphics look this good on consoles, they are 6 years old!! They were considered budget hardware even then!



No more attributes There has been no information on attributes, please don't spread misinformation. Just because they haven't been mentioned does not mean they are gone! And if they are it's for a good reason! Bethesda has been developing games for decades, they know what they are doing!



UI is inspired by apple with no mouse support The UI can't get any worse than it was in Oblivion so don't worry! I'm sure the UI will be fine, not to mention they said the PC UI will be different to the console UI this time around! I don't know where you got this "no mouse support" thing.



Fast travel, compass both return in this game So? If you don't like fast travel, don't use it man! I don't understand the people against fast travel. If you do not like, *do not use it!* it's that simple man... and the compass? If you don't like the compass then there will be mods out within a week to remove it, just like there was for Oblivion.. not that there is anything wrong with the compass!



Hope I have changed your outlook on the game in a positive way!
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ezra
 
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Post » Sat Feb 19, 2011 5:17 am

it would require a whole new set of animations that no other weapon would use, which would be time-consuming and ultimately kind of pointless considering that like Morrowind 90% of people playing the game will be using swords and axes and all the weapons that are actually valid in most combat situations.



evidently not if they weren't in Oblivion.



"that's pretty cool, bro" - todd howard, 2011


amazing , Todd himself is quoting me :)

anyway what you said about spears is exactly what I was on about. The attitude that ''let's not make spears because not many people use them'' here's a suggestion to build on that attitude: make only one weapon , the longsword. To be honest we all know that is the most popoular weapon in movies , books , games and even real life in ages past.

Once again , it's called choice. Crossbows I can live with not being able to use , I prefer bows because they are more interactive with pulling the bowstring and all , and they might have been a mistake they don't think fit in TES after all. But really a new set of animations ? haha yeah I heard that games consist of making stuff , including animations lol. Guess that means an axe will swing like a sword then, you know you wouldn't swing them similarly in real life really.

And still haven't got a comment about attributes which is the most important one. I guess we really are ''jack of all trades'' this time and that there will be no need to make a new character ever. Rerolling is one of the biggest things in TES.

And if the no attribute isn't confirmed , dont spread rumours about it OP.
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Jenna Fields
 
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Post » Sat Feb 19, 2011 6:07 am

compass is always on the screen now and if you don't like it their will be plenty of mods which no doubt will remove it and make it like previous games e.g Morrowind


I thought since there is no HUD that there would be no compass?
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Emma-Jane Merrin
 
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Post » Sat Feb 19, 2011 6:16 am

Pretty sure I remember spears being completely broken in Morrowind. So I think it'd be the time required to balance them, rather then time required to implement them.
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carla
 
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Post » Sat Feb 19, 2011 3:08 am

Pretty sure I remember spears being completely broken in Morrowind. So I think it'd be the time required to balance them, rather then time required to implement them.

Explain "completely" broken please.

Whilst they were not throwing weapons they had a longer reach and were very effective at striking enemies whilst staying out of reach of counter attacks.
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anna ley
 
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Post » Sat Feb 19, 2011 2:26 am

You could spam jabs while back-pedalling and kill enemies without taking a single hit. While they may have nerfed back-pedalling in Skyrim, spears still operate at a completely different range than every other weapon confirmed.
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Laura Elizabeth
 
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Post » Sat Feb 19, 2011 1:35 am

Bethesda is still keeping Birthsigns.
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx

"Finally, pressing up in the compass menu turns your gaze up toward the heavens. In previous games, astrology played a large role in character creation. Though Skyrim abandons the class structure in favor of a "you are what you play" philosophy, Bethesda is preserving the player’s ties to star signs."
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Matt Bigelow
 
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Post » Sat Feb 19, 2011 6:17 am



What technology??? It's a metal bow with a trigger, it's not exactly rocket science.

It is still technology, and i don't like it PERSONALLY.

Fast travel wasn't really optional in Oblivion. Both map design and quest design were based around the assumption people are going to fast travel.

There is no argument - it is OPTIONAL 100%. The map design and quest design were based around the assumption that some people may want to use fast travel. You were never, ever, forced to use it... OPTIONAL.

If the map is well designed and sidequests are "local" then It may be worthwhile NOT to fast travel in Skyrim.

The point of it is to encourage you to explore areas you may not have been to. There is no logic whatsoever in locating quest objectives in far away locations just because they want you to fast travel there.

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renee Duhamel
 
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Post » Fri Feb 18, 2011 9:18 pm

No spears? HOW, WHEN, WHO?

I DEMAND PROOF OF THIS BLASTHEMOUS ACCUSITION!
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Chloe :)
 
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Post » Fri Feb 18, 2011 9:00 pm

lol'd.

While all this has been agonised over ad nauseum, I will ask... what's so wrong about the removal of classes? Genuinely don't see a problem here.


Totally agree, the best thing about the Elder Scrolls games is that you didn't have to stick to a preset class.

To be honest I'm also really pleased that now you level up based on all your skills - this is a brilliant change.
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Danger Mouse
 
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Post » Sat Feb 19, 2011 2:47 am

Very well. At least I spoke my part.


Yeah well done, you've made the exact same complaints as everyone else that complains about a game which they haven't even played yet.
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Susan Elizabeth
 
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Post » Sat Feb 19, 2011 3:43 am

My biggest concern is the continuing use of the fast travel system where you select a place you've previously discovered from the map and travel there instantly.

I completely understand that people like such a system for its convenience and to avoid the tedium of travelling over the same areas they may have travelled in the past. Personally I'm different, I feel such a system makes no logical sense in the context of the world (i.e. in a dangerous world full of enemies why can I travel without any obstruction just because I've been there before?). I feel such a system is exploitable (in Oblivion it was all too easy to run past a bunch of tough enemies, open up a heap of travel hubs on my map, lose the enemies aggro and simply fast travel back to the places I had opened up, right past those tough enemies)..I feel fast travel makes the world feel too small (when you're zipping here and there the sense of scale and size really seems to ramp down).

Fast travel is NOT A CHOICE, Oblivion was designed around fast travel in mind; quests destinations and events were made with the mindset that the player need only make a one-way trip and the difficulty and challenge of the enemies was balanced accordingly. To ignore fast travel and make a round trip disadvantages the player; it's not simply a case of 'don't like it, don't use it', it's more 'don't use it and make the game dramatically more difficult, frustrating and inconvenient.

Regardless of the final point, I realise the fast travel crowd has won. They'll have their fast travel. All I ask is for the ability to disable it in the options menu and have a hub to hub travel system like the Silt Strider service in Morrowind. I mean, what ever was wrong with the travel system in Morrowind anyway? Regardless, fast travel to me ruins the immersion, tarnishes the feeling of discovery and exploration, damages the sense of scale and I find it completely illogical and unrealistic.

I'm hardly alone on this either.
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Portions
 
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Post » Fri Feb 18, 2011 9:11 pm



Fast travel, compass both return in this game So? If you don't like fast travel, don't use it man! I don't understand the people against fast travel. If you do not like, *do not use it!* it's that simple man... and the compass? If you don't like the compass then there will be mods out within a week to remove it, just like there was for Oblivion.. not that there is anything wrong with the compass!




It's not that simple. The issue is that if fast travel/compass are included, the game will often assume you have access to those tools, design quests around that assumption, and not give you appropriate alternatives such as detailed directions/descriptions in dialogue or payed transport such as boats or guides/caravans or whatever to replace silt striders. They did not provide reasonable alternatives in Oblivion, and many quests sent you looking for things that would take ages to find without the compass.
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kiss my weasel
 
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Post » Sat Feb 19, 2011 5:37 am

Correct me if I'm wrong but; birthsigns are still in game.

*edit* Got beat to the punch.
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Lilit Ager
 
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Post » Sat Feb 19, 2011 9:42 am

Classes were rubbish - there was a poll somewhere before any info about Skyrim had come out and the majority of people created custom classes after playing OB for a few hours and figuring out how they wanted to play - sounds like Beth took notice to me.
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Manuela Ribeiro Pereira
 
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Post » Fri Feb 18, 2011 10:32 pm

If someone haven't mentioned it the perks will NOT be fallout style. In the "Ask Todd" podcast he says that they will be more like the mastery perks in OB, but they must be chosen so not all the power in the skills lies with a number. And if the birthsign are confirmed to be out where is the source? I haven't heard anything of that so far.
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Juliet
 
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Post » Sat Feb 19, 2011 2:49 am

Another thing I'm concerned with is that they won't give the PC version adequate consideration in development. What about a PC specific UI (has this been confirmed yet?), what about DX11 support and things like tessellation and SSAO? How about higher resolution textures for the PC version? Or better lighting in general? I think if Eidos can do these sorts of things with the PC version of Deus Ex: Human Revolution, Bethesda can do it with TES: Skyrim.

Since the series' roots was the PC it's quite a shame I have to ponder whether the PC version is going to get the [censored] end of the stick again.
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Tracey Duncan
 
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Post » Sat Feb 19, 2011 11:38 am

Yeah well done, you've made the exact same complaints as everyone else that complains about a game which they haven't even played yet.


This. You people need to stop whining about a game that you haven't even tried and IMO Skyrim looks awesome so far...I still haven't read anything about it that disappointed me :shrug:
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KiiSsez jdgaf Benzler
 
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Post » Sat Feb 19, 2011 5:41 am

So they removed attributes too? They must have a REALLY cunning plan to pull out a working RPG system, when there are nothing to represent the physical and mental effectiveness of the character.

And spellmaking? What are they thinking? I've said it thousands of times, Daggerfall had a near perfect spellmaking system, while the newer games have just been dumbing it down. Solution was not going back to Daggerfal's direction but AGAIN removing the whole damn aspect.

Classes represent no real life aspects. I'm fine with them out of the game. If I was in Tamriel, my 'class' would be a healer or something like that. Until I deside to start doing something else. So a better system would be a number of titles, ranging from your prefession to the titles given you by guilds, orders or even the local monarch. Lotro has a title system, and you earn a huge amount of titles during the play. It makes sense pretty well.

Level is another number that represents no real life aspect. I still like the leveling system of TES, and after all most RPGs have leveling.

Edit:
Regardless, fast travel to me ruins the immersion, tarnishes the feeling of discovery and exploration, damages the sense of scale and I find it completely illogical and unrealistic.

I agree on this expect for the bolded part. The damaging of the sense of scale has nothing to do with fast travel. The fact that towns are arrowshot away from each others does it. The fact that a whole province that is supposed to be more like the size of Europe is actually a local park you can run through in half an hour. When the scale svcks (and is lore-inaccurate), it's painfully obvious to everyone who plays the game, and fast travel can't harm it any further. Fast travel did NOT damage the sense of scale in Daggerfall, it pretty much only improved it. Like: "Oh, it takes nearly a month to get there, I better finish my business here before I embark on the journey."
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Darlene Delk
 
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Post » Sat Feb 19, 2011 7:24 am

Another thing I'm concerned with is that they won't give the PC version adequate consideration in development. What about a PC specific UI (has this been confirmed yet?), what about DX11 support and things like tessellation and SSAO? How about higher resolution textures for the PC version? Or better lighting in general? I think if Eidos can do these sorts of things with the PC version of Deus Ex: Human Revolution, Bethesda can do it with TES: Skyrim.

Since the series' roots was the PC it's quite a shame I have to ponder whether the PC version is going to get the [censored] end of the stick again.


After the one of the GI updates was released, Gstaff came on the boards and mentioned that they have taken PCs into consideration when designing the game (I think it was concerning the UI update, as it was about the "favourites" list and hotkeying). I will try to find the quote, but those GI updates had a lot of posters, so I don't think I'll have much luck.

[Edit]: Couldn't find it, got bored of trying. You'll just have to take my word for it I'm afraid.
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Prisca Lacour
 
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Post » Fri Feb 18, 2011 9:30 pm

I also agree, they are trying too lard by making it look like Morrowind with Oblivion graphics
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Talitha Kukk
 
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Post » Fri Feb 18, 2011 10:22 pm

10. Fast travel is optional, compass is always on the screen now and if you don't like it their will be plenty of mods which no doubt will remove it and make it like previous games e.g Morrowind


No it's not because world is huge and will take forever to get from point A to point B.
They should have some sort of traveling system like they had in Morrowind for players who don't want fast traveling and want an immersive game.
Also, an option to simply turn off that annoying pointer that tells you where to go on the compass (but not whole compass itself) would do a world of good.

Classes were rubbish - there was a poll somewhere before any info about Skyrim had come out and the majority of people created custom classes after playing OB for a few hours and figuring out how they wanted to play - sounds like Beth took notice to me.


I actually don't know anyone who used one of pre-made classes at all.
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Danial Zachery
 
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Post » Sat Feb 19, 2011 7:24 am

Let me just say that I am a huge fan of the Elder's Scroll series (So you guys don't call me a troll), but I have to say I am VERY disappointed in the direction that this game is headed.

Here are the reasons why:

No spears. In a Nordic setting. What???

yep
Classes removed. Again....what?!?!

Like that's going to change anything. It's just a name for what you do.
No crossbows. Todd thinks they are stupid. Oblivion NPC M'aig confirms this.

Me too
Spellmaking removed (unlimited possibilities of fun removed)

You didn't get how the spells work in skyrim did you? It's like live action spell crafting.
Less spells

More spells, actually.
Fallout-like perks replace birthsigns. :/

And thus deepens the way you customize your character during playtime instead of choosing from a menu at the start.
Graphics looks only SLIGHTLY improved from Oblivion

huh...
No more attributes

Again, just a name tag.
UI is inspired by apple with no mouse support

They didn't talk about PC Ui yet.
Fast travel, compass both return in this game

yes =(
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Alexis Estrada
 
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