Ure Ugly N'wah!

Post » Thu Sep 30, 2010 9:02 pm

Does anyone agree with me that there should be taunting in Skyrim, because i loved taunting ordinators in Morrowind, until the point they attacked you.
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Jeff Tingler
 
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Post » Thu Sep 30, 2010 8:19 pm

Yeah I liked taunting. 1 vote.
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yessenia hermosillo
 
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Post » Fri Oct 01, 2010 11:03 am

Fetcher!
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Jessica Thomson
 
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Post » Thu Sep 30, 2010 8:59 pm

Taunting yes....but being able to taunt everyone...no.

In morrowind taunting was a cheap way to kill anyone without getting a bounty on your head or the guy's buddies involved. If they brang it back I would want those issues resolved.
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Melung Chan
 
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Post » Fri Oct 01, 2010 1:31 am

Taunting yes....but being able to taunt everyone...no.

In morrowind taunting was a cheap way to kill anyone without getting a bounty on your head or the guy's buddies involved. If they brang it back I would want those issues resolved.

Yea thats reasonable
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Hussnein Amin
 
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Post » Thu Sep 30, 2010 9:00 pm

Taunting yes....but being able to taunt everyone...no.

In morrowind taunting was a cheap way to kill anyone without getting a bounty on your head or the guy's buddies involved. If they brang it back I would want those issues resolved.

Taunting certain members of the Council Club into attacking would result in the rest of the club turning hostile as well. I wouldn't mind someone's buddies backing them up in a fight.

Things like a minor offense, "Incitement to Violence", if performed in front of a guard would be nice as well.
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Leticia Hernandez
 
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Post » Thu Sep 30, 2010 9:32 pm

Taunting certain members of the Council Club into attacking would result in the rest of the club turning hostile as well. I wouldn't mind someone's buddies backing them up in a fight.

Things like a minor offense, "Incitement to Violence", if performed in front of a guard would be nice as well.

Yea and if your in a guild and you taunt someone to attack than you should both get expelled.
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Katy Hogben
 
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Post » Fri Oct 01, 2010 8:51 am

Well, it could be a system like in Morrowind, it just has to be thought through. Most importantly, failing to taunt someone should not mean you just do it again. If I call someone a name once, he might be angry. If he isn't after the tenth insult, he's likely going to stop listening at all. For the next day after a failed taunt attempt, taunting the same person should be impossible. Also, people nearby who witness the taunts are also less likely to be affected if they see you failing at making this person angry.

And if you succeed, what happens next should depend on the character in question. A bandit or somesuch should just attack you, a normal Nord townsman in a tavern might just hit you with bare hands (and killing someone in that situation, i.e., when he did not cause actual damage to you (hand-to-hand should only hurt stamina again, until the enemy is down, at which point the Nord would stop) would be still seen as an assault). An especially peaceful person might just leave the room in anger or shout at you. Causing trouble several times could also make people tell the guards, who wouldn't fine you, but tell you to stay out of trouble; if you don't, then they will treat it like an unarmed assault.

Also, if taunting is initiated with a weapon drawn, witnesses should not report the attack of the enemy (which'll be either an armed attack or none at all) as a crime, because he could claim to have been threatened.

Just do that and you have a working system. The player has to judge the character he's going to taunt at first; it is probably ineffective against that old lady, but that orc with the axe over there looks like he might attack you with it after the first insult you throw at him. Then, you should judge whether or not it's worth trying to taunt people after a failed attempt, or if that'll just bring you to the attention of the guards and make people dislike you without any gain.

That'd actually be very easy to implement this way. Just needs a few extra lines of text and a bit of code.
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Liv Brown
 
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Post » Thu Sep 30, 2010 7:00 pm

Well, it could be a system like in Morrowind, it just has to be thought through. Most importantly, failing to taunt someone should not mean you just do it again. If I call someone a name once, he might be angry. If he isn't after the tenth insult, he's likely going to stop listening at all. For the next day after a failed taunt attempt, taunting the same person should be impossible. Also, people nearby who witness the taunts are also less likely to be affected if they see you failing at making this person angry.

And if you succeed, what happens next should depend on the character in question. A bandit or somesuch should just attack you, a normal Nord townsman in a tavern might just hit you with bare hands (and killing someone in that situation, i.e., when he did not cause actual damage to you (hand-to-hand should only hurt stamina again, until the enemy is down, at which point the Nord would stop) would be still seen as an assault). An especially peaceful person might just leave the room in anger or shout at you. Causing trouble several times could also make people tell the guards, who wouldn't fine you, but tell you to stay out of trouble; if you don't, then they will treat it like an unarmed assault.

Also, if taunting is initiated with a weapon drawn, witnesses should not report the attack of the enemy (which'll be either an armed attack or none at all) as a crime, because he could claim to have been threatened.

Just do that and you have a working system. The player has to judge the character he's going to taunt at first; it is probably ineffective against that old lady, but that orc with the axe over there looks like he might attack you with it after the first insult you throw at him. Then, you should judge whether or not it's worth trying to taunt people after a failed attempt, or if that'll just bring you to the attention of the guards and make people dislike you without any gain.

That'd actually be very easy to implement this way. Just needs a few extra lines of text and a bit of code.

Yea to balance it aswell, and consequences for the attack that they retaliated to.
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Shae Munro
 
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Post » Thu Sep 30, 2010 7:04 pm

Taunting yes....but being able to taunt everyone...no.

In morrowind taunting was a cheap way to kill anyone without getting a bounty on your head or the guy's buddies involved. If they brang it back I would want those issues resolved.

agreed
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Chrissie Pillinger
 
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Post » Fri Oct 01, 2010 6:25 am

snip

Agreed. But hand-to-hand should be damage based. However depending on the character of the person you're taunting determines whether they try to murder you or just ruffle your feathers. I also like the idea of people ignoring you and/or walking away. If you persist when someone is walking away they should contact a guard and you'll then have a small bounty. Taunting one person when someone else is around might lead to that other person attacking you, or warning you to stop(especially if you were taunting a women, older man, or kid if that's possible. Sometimes that may lead you to being kicked out of a bar/shop/home, and if you don't leave then someone tells the guard and bounty(this also means that you only get a bounty when someone physically walks up to a guard and informs them of a crime, no more instant bounties) Taunting should be a punishable offense, whether you're punished by the person you taunted or by the guards, or you can get away with it if your lucky, or if you taunted the right person.
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roxxii lenaghan
 
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Post » Fri Oct 01, 2010 1:27 am

I'm indifferent. They can include it if they want, but it doesn't hold much appeal for me.
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Baby K(:
 
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