I created a usable fishing pole using a model I found on the internet.
I created a new weapon entry and I used fishing pole's nif to that weapon.
The pole appears just fine in the game, and player can use it as weapon (using weapon animations). But when I tried to create an AI package for fishing to an NPC (actually by useing "UseItemAt" and as target the fishing pole (weapon), my game crashes.
The npc seems to hold the fishing pole just fine, but when he is ready to animate "hit" the game crashes.
Of course everything works just fine when I use it. I can even fight with it
I tried changing the weapon type, reach, damage etc but still the game crashes.
Do you know what goes wrong arounf here?