Bigger cells take more time to load. Especially if you have a lot of unrepeated objects. Look at the size of vanilla cells to get a good idea.
I have a vault that has around 15 different cells. But then, its a very large vault with a lot of unique objects and retextures.
And, there is a way to optimize a cell so only certain cells render. I cant remember what its called at the moment though, I had a 12 hour day and work and I am exhausted. (Room bounds or something like that.)