Use one mod in another one

Post » Fri Feb 18, 2011 10:08 pm

Probably you guys know an answer for this. And probably it's quite obvious for everyone except me. Also, before anyone shouts "use teh searhc!": Well, I searched but could find nothing related to my problem. I also asked a few people but I only recieved useless replies or none at all. And yes, I also checked http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ. But now to my problem:

Let's say I have "Mymod.esp" and "DatArmor.esp".
Now I've activated both .esp's in TESCS inside the "Data" window, and "MyMod.esp" is activ. "DatArmor" appears inside the list of armors and I putt it on "MyMod NPC". It seem to work fine inside TESCS. I see my NPC with the armor. However, when I fire up the game to test it, which also has both mods activated, the "MyModNPC" has not "DatArmor". How can I fix that?

'Till now I either A) used TES4Gecko to merge the esp, which was a horrible idea since it created a lot of "DatArmorDUPLICATE"s, and now I'm doing B) creating a copy of that armor in my mod which I name something like "MyModxDatArmor"
However, what if I want for example to have another race to appear in my mod? Or what if I want to use a faction of another mod? Then I guess neither A) nor B) would work.

Thank you guys.
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rolanda h
 
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Post » Sat Feb 19, 2011 7:27 am

http://cs.elderscrolls.com/constwiki/index.php/De-Isolation_Tutorial
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Victor Oropeza
 
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Post » Fri Feb 18, 2011 11:32 pm

And at which part of that should I look at?
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Anthony Rand
 
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Post » Sat Feb 19, 2011 7:13 am

The idea is that you convert the armor esp to a master file (still being an esp) and use it as master file for your own mod.
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Shelby Huffman
 
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Post » Sat Feb 19, 2011 4:58 am

The idea is that you convert the armor esp to a master file (still being an esp) and use it as master file for your own mod.


So say I change an .esp with diffrent races to an master file, then I would be able to use it in my mod? Would that cause any problem to the race .esp?
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Tamara Dost
 
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Post » Sat Feb 19, 2011 8:56 am

It's only necessary for creating your mod in the CS. As soon as you've done that you can replace the master file with the original esp again.
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Maeva
 
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