[RELz] Useful Farm Animals for COBL

Post » Fri Aug 17, 2012 11:19 pm

Useful Farmanimals for COBL ver 1.0
- featuring Mr_Siika's farm animals
=========================================

Download from Nexus: http://oblivion.nexusmods.com/mods/42640

Download from my web-site: http://lovkullen.net/Emma/Farmanimal.htm


Name: Useful Farmanimals for COBL
Version: 1.0
Category: Animals
Requirements: COBL.esm

Authors: Emma and Lycanthrops
Animal Models: Mr_Siika


Description
===========
Tired of spending all your time in Cyrodiil running around killing monsters? Fed up with mead and inn-food? Why not buy yourself some COBL-based farm animals and produce your own food?
Malene at Roxey Inn will have cows and a calf as well as a portable chicken den for sale. You can bring both the animals and the chicken den with you to your favorite abode.
Cows: The cows, Gloria and Helga, will give you fresh COBL-milk every day, provided that you have bought a sufficient amount of empty bottles from Malene at the Roxey Inn. You can make the cows follow you to new locations, and you can also reward them with an apple or a carrot.
Calf: The little calf Valiant will follow his mother Helga anywhere, so he won't get lost. He isn't of much use, but you can charm him by giving him apples or carrots.
Chicken Den: The Chicken Den will show up as a Chicken Den kit in your inventory, misc section, alongside with a written instruction on how to unpack and repack it.
Just drop the kit on the ground where you want to place the chicken den, but make sure it’s on relatively flat ground.
The kit will look like some planks of wood, and you can pick it up and move it around with the z-key as much as you wish. When you think you have found the right place for it, move one or two steps backwards, then go into *sneak mode* and activate the kit. Voila! It will now turn into a chicken den. There are some hens inside it, and some hens with chickens will show up outside it, wandering around.
The chicken den itself is a container. Activate it (NOT in sneak mode this time!) and you will see if there are any eggs in it. New eggs should appear every new day, sometimes only a few, other times more.
If you later on want to move the chicken den elsewhere, you can simply go into sneak mode and activate it. It will then turn into the kit again and added to your inventory, and the wandering hens and chickens will vanish. You can rebuild it as often as you wish, but if you harm any of the wandering hens and chickens they won’t appear again.

Install
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Just drop the esp and the bsa in your Oblivion/Data folder. Don't forget to check the mod when starting the game!

Credits
=======
Mr_Siika - creator of the farm animals resource, available with his Farm Animal mod, http://www.tesnexus.com/downloads/file.php?id=14265
Magician - Our chicken den is based on his original model.
COBL-team - for all the wonderful things that COBL has brought into the Oblivion world.

Usage
===============
- The main home of this mod is on my web-site,http://lovkullen.net/Emma/index.htm. If you have received this mod from any other source it may not be the latest version!!
- Please do not upload any versions, current or altered, of this mod anywhere without our knowledge and agreement.
- Please do not include this mod in any compilation without our knowledge and agreement!
- Should something happen so that the mod is no longer available on the net, please try and contact us. In case you have been unable to reach us for more than one month, please feel free to upload this mod IN ITS CURRENT STATE to one of the public Elder Scrolls download sites. Please send an e-mail or PM to notify on this!

- Emma
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Fri Aug 17, 2012 8:14 pm

Wow. This sounds fantastic!

Thank you so much for this, as well as your other wonderful mods. As well, thanks to the other modders who contributed.

Off to download...
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Sat Aug 18, 2012 1:00 am

Wow. I love this idea. Thanks Emma! Too bad there isn't a sheep as well. It wouldn't be as useful, but you could shear it for wool to craft with (especially if you use Craftybits). I can dream :)
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Fri Aug 17, 2012 11:33 pm

Hmm... IS there wool included in COBL? I didn't see any on the list. I mean, there are sheep in Oblivion, it wouldn't be hard to include sheep and I would love to do it if they are useful.
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Sat Aug 18, 2012 7:30 am

Milk and eggs, the basis of a healthy diet! And no food tastes better than the one you harvest yourself :D

For wool, there is no wool in Cobl, but you could make the sheep yield wool from other mods by using OBSE instead of making your mod dependent on them. But I imagine you want to keep this simple. For example, in the part of the code to make sheep yield wool, you could place:
ref woolitem...If IsModLoaded "Craftybits.esm"   ;the name of the file you want to draw the wool fromLet woolitem := GetFormFromMod "Craftybits.esm" xxxxxx   ;xxxxxx would be the FormID code of the wool item from Craftybits, sans the first two digitsPlayer.AddItem woolitem 1...	    ; here probably ensuring that the player can't get more than x amount of wool each dayEndIf
This is just for "educational" purposes if you want to dabble into it, I wouldn't have much uses for wool anyways as I don't use any crafting mods (maybe there is one that allows me to knit my own sweaters?)
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm


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