Usefulinteresting spells

Post » Mon May 07, 2012 4:33 pm

I'm looking to start a caster/Mage character and looking for interesting custom spell combinations. Does anyone have any suggestions?
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Vickytoria Vasquez
 
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Post » Mon May 07, 2012 10:11 pm

drain health 100 for 1 second and weakness to magicka 100% for 5 seconds. since weakness to magicka stacks first hit deals 100 i think, next does 200, then 300, then 400, then 500 damage as long as you hit them within 5 seconds. or you could do a damage health so it stays down and just keep damaging them more but from what i understand drain health is cheaper but if it doesnt kill them they get it all back. thats why the weakness to magicka :P but the weakness would help with damage health too. at least that's what ive heard. havnt used it yet but soon as my mage gets high enough im gonna test it out. also frenzying people and then turning invisible is a good way to clear a group.
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Sanctum
 
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Post » Tue May 08, 2012 12:57 am

I like invis on self + summon clannfear.

I like 120 seconds of water walk on touch for horses.
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Nienna garcia
 
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Post » Tue May 08, 2012 3:36 am

I was expecting a wall of text from Acadian there ^_^

I like combining spells with enchanted weapons. For instance you can make a weapon that deals health damage and 100% weakness to fire or any other element for maybe 5 or 10 secs. After the initial weapon attack immediately hit your foe with an appropriate spell corresponding to the weakness effect on the weapon.

And of course a nice little poison isn′t in the way :no:
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marina
 
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Post » Mon May 07, 2012 7:37 pm

I like invis on self + summon clannfear.

I like 120 seconds of water walk on touch for horses.
i like summoning dremora, cant do clannfear. havnt found an invis spell yet either. but the summons takes most of the group and i can spam touch spells on the one or two that come after me. also i'd never thought of waterwalk on horses lol. dont use horses much but still good idea :D
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Roddy
 
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Post » Mon May 07, 2012 3:03 pm

Waterwalking for horses! I'm off to the arcane university right now, that's brilliant, I never thought of that before! :foodndrink:
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dean Cutler
 
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Post » Tue May 08, 2012 2:57 am

Waterwalking for horses! I'm off to the arcane university right now, that's brilliant, I never thought of that before! :foodndrink:

When you make the spell, it is helpful to put a tiny 'on self' effect (I use feather 3 x 120 sec); that way you have a little countdown arc on your screen (from the on self effect) to avoid wet surprises. I use DarN's UI so my little timer arcs actually have a seconds remaining countdown. As I said, very helpful to avoid wet surprises. If you wear a waterwalking ring or such, it is easy to hop off the horse on the water and refresh the horse's spell. Very handy. Enjoy! :foodndrink:
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louise tagg
 
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Post » Tue May 08, 2012 6:12 am

If you're ever getting mobbed by foes, an area effect, absorb health spell comes in handy. To replenish your own health while killing the enemy at the same time. :)
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Peter P Canning
 
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Post » Tue May 08, 2012 12:13 am

If you're ever getting mobbed by foes, an area effect, absorb health spell comes in handy. To replenish your own health while killing the enemy at the same time. :)
Lothran have that in a combo spell. Very useful after attracting the attention from the inhabitants in a goblin lair :)
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jeremey wisor
 
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Post » Tue May 08, 2012 6:47 am

@ PUPP: For the invisibility spell, you can get it for free from the JONE STONE...
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sarah taylor
 
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Post » Mon May 07, 2012 4:21 pm

i found one thanks anyway
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Madeleine Rose Walsh
 
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Post » Mon May 07, 2012 5:40 pm

Fortify Magicka 100 pts 4 sec + Absorb Health 25 pts touch..you will never run out of enough magicka to cast it,as long as you recast within the 4 secs.This spell is really useful for CQC,even more so if you hold block,downs enemies in seconds aswell as healing you.
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Kyra
 
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Post » Tue May 08, 2012 3:46 am

200 fire damage, 35 yard on touch/target.

Err..... Put on a magic resist spell first.
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Nicholas
 
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Post » Mon May 07, 2012 8:03 pm

Waterwalking for horses! I'm off to the arcane university right now, that's brilliant, I never thought of that before! :foodndrink:

How long is the duration of this spell if you wanted to couple it with forify speed and athletics and acrobatics on touch ?
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vanuza
 
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Post » Mon May 07, 2012 2:53 pm

How long is the duration of this spell if you wanted to couple it with forify speed and athletics and acrobatics on touch ?

120 seconds. That is the max you can make at the spell making altar.
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c.o.s.m.o
 
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Post » Tue May 08, 2012 3:21 am

The Katar is now my favorite CQC weapon as well. i loled when he said i guess that makes me the katar hero :D
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Loane
 
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Post » Tue May 08, 2012 6:13 am

You can RP a Maomer by making a water walk on touch+invisibility on touch+fortify speed on touch+Shock Aura on touch (this is a little tricky, might want to experiment with auras first). Cast that on a horse and now you have some serpent magic, lore friendly and all. It really just depends on your RP. The possibilities are limitless.
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James Rhead
 
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Post » Tue May 08, 2012 12:18 am

shock aura?
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Natasha Callaghan
 
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Post » Mon May 07, 2012 10:22 pm

shock aura?
Auras are achieved in Ob by fortifying magicka on self for a few seconds with another effect, so the effect of the major SC components animation shows up on you. In other words, I cast a lightning spell and my body visually courses with electricity. This would be shock on touch/target+fortify magicka on self minimum points for X seconds. How ever many seconds, is how long the visual will last on you. With some tampering, you can get these auras on others without the negative damage.
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Melissa De Thomasis
 
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