User interface changes

Post » Sun Feb 14, 2016 2:50 pm

https://goo.gl/photos/jPn8UkKQ4tfT4EmP9



https://goo.gl/photos/jPn8UkKQ4tfT4EmP9

User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Sun Feb 14, 2016 1:18 pm

Thought on ascending/descending sort of columns. Just clicking the column header more than once could make it change from ascending to descending and back again. You can show which with an arrow next to the column header.



Like your ideas.

User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Sun Feb 14, 2016 9:07 am

I see a problem with the "Sell Junk" button - the definition of what's "junk" is going to change as your vault grows. Obviously the rusty .32s and the BB guns are always going to be junk, but right now I consider any lever action rifle to be junk, and a standard hunting rifle is borderline junk. Early in the game, when half my dwellers were wearing vault suits and were unarmed, those guns would have been immediately distributed to my dwellers when I collected them.

User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Sun Feb 14, 2016 7:52 pm

It is up to Bethesda to determine what junk exactly means.


For me junk = white items. The button should appear after you unlock 95% of white items in your pip boy database.

User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Sun Feb 14, 2016 2:04 pm

Will conflict with "SPECIAL" tab.



I've already http://www.gamesas.com/topic/1536152-absolutely-love-this-gamefeature-requests-inside/#entry24318644 about some of problems, mentioned by topic starter:



About lists and sorting:


Currently, lists aren't convenient.


I suggest to make scrollbars always visible: https://www.dropbox.com/s/b70rxqchvq4r3vh/1.1a%20dwellers%20list.png?dl=0


When pressed - you see scroller for faster navigation: https://www.dropbox.com/s/uje5oklunx1v659/1.1b%20dwellers%20list%20with%20scroller.png?dl=0


Folks ask for sorting up / down. How about adding a button to the corner? https://www.dropbox.com/s/w4ewa6pr1m8lea3/1.2a%20dwellers%20list%20with%20sorting%20as%20filter.png?dl=0



About max stimpacks:


To send dweller to explore wasteland, you need 50 excess clicks to maximize stimpacks and radaways. I have 25+ explorers.


"Max" button will save my fingers: https://www.dropbox.com/s/1rjz1b9gcua6png/4.1%20Explore.png?dl=0



Many good ideas were gathered in "http://www.gamesas.com/topic/1532106-game-improvement-suggestions/" by IIGeminiEngineII

User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Sun Feb 14, 2016 5:14 am

"Sell all" button is tricky thing. I use "rusty laser pistols" and "enhanced sewed-off shotguns" to arm non-guarding dwellers. Before all dwellers were armed - these weapons were not considered as "junk". And they had to be stored in warehouse. There can be an ability to "sell weapons with damage less then X". But I can't come up with same idea for outfits.



"Collect" button may show up trade dialog (may be, looking like warehouse screen) before sending all items to warehouse.

User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Sun Feb 14, 2016 2:18 pm

I like the ideas, but the sell all ones need to be balanced with confirmation. Accidental button pressing happens a lot in FOS.

User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Sun Feb 14, 2016 8:36 pm

That's why it's a checkbox.


You tick the checkbox and all white items are selected. You untick it and all whites are deselected.

User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Sun Feb 14, 2016 6:43 pm

As I reached 100+ wasteland explorers the game became tedious without the option to select all junk. I now have at least 30 dwellers waiting outside, selecting 90% of their inventory to sell is annoyingly slow and I can't even open the lunchboxes that I got from objectives as "There are too many dwellers waiting in your queue".

User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am


Return to Fallout 4