Exactly, one button. Not like the F keys short cuts, which brought you to a screen and then you had to do more stuff to get were you wanted.
Yeah, and from what we've heard that's what we will be getting. Supposedly the 4 menu screens (not sure about the journal though) will be accessed on consoles by pressing d-pad up, down, left, or right. If the consoles get one dedicated button per menu, I guarantee the PC will as well.
What makes you think that? Sorry, but I actually can't think of a game that had a good PC UI after being ported from consoles. Honestly can anyone really think of one? Seems like developers just can't be bothered. At the very least, TES games let us fix some of the issues with the ability to use mods. At least we got that.
As other people have said, I believe Todd mentioned that they are designing a version of the UI specifically for PC.
Although I've only seen one UI pic so far (the one showing some skills), it concerns me a bit. I don't want to have to scroll left and right through skills all the time I want an overview of them, or see my perks, as that picture implies. The star constellation bit will be neat for about a week, after which only functionality will matter. Keep all skills and perks on one single screen, please.
There are 280+ perks. I don't see how this could work unless you are forced to mouse over a perk to see what it is. Todd said that on the skill screen you can "push in" (probably "click in" on pc) to reveal more detail. I think this means that when you push in it zooms into the constellation, showing you the name and benefits of each perk in the tree. There's simply no way to show all of that info on one screen, or it would be horribly cluttered.