User Interface on PC.

Post » Thu Jan 20, 2011 8:52 am

Please, please implement something like Morrowind's inventory. I loved it for the simple reason that the way you dropped things was superb. You clicked on an item, then you clicked on the place in the world you wanted to put it down on. As opposed to Shift-Clicking an item, finding hwere you dropped it then dragging it imprecisely over to where you wanted it, knocking over everything else in the process. Other than hat my wishes are pretty simple: No massive icons that you need to scroll through cover flow style to get to the information, no massive HUD that takes up a quarter of the screen, lists that display more than 4 items at a time etc.
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Trish
 
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Post » Thu Jan 20, 2011 1:50 am

Sidescrolling? Where?



Just because we changed, that doesn't mean that the original UI was unforgivably horrible, just that DarnUI is better.



The point is these issues I am talking about are not in dispute, if hated the past UI, thought they were ok and even if you thought they were good, no one is disputing the 3 main things I am bringing up, that saids something. Also the Fact that the UI mods are so popular says a lot more, mainly that there is a problem, and things could be done in a better were with little difficulty.
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Lucy
 
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Post » Thu Jan 20, 2011 4:16 am

Where is that guy with the awesome Sig


Todd Howard: we wondered how would it look if Apple made a game with its UI?

Person in question: I Don't care how it looks, how does it function!


Hopefully, they also followed the Apple trend for the function to be great, too. :)

(not always, though - their mice svck.)
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i grind hard
 
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Post » Thu Jan 20, 2011 9:25 am

http://preorderskyrim.files.wordpress.com/2011/02/skyrim-skill-tree-screen.jpg?w=640

I see no scrolling up and down beside the side one, so you could easily use the mouse scroll. And with widescreen monitors you can see a lot more on the sides than on top and bottom.
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Rozlyn Robinson
 
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Post » Thu Jan 20, 2011 2:09 am

I see no scrolling up and down beside the side one, so you could easily use the mouse scroll. And with widescreen monitors you can see a lot more on the sides than on top and bottom.

I think the issue for people here is that lists are normally vertically unlike that skill screen. That screen is the least of my worry's though as I do not need to check my skills regularly like I do the map, quests or inventory.
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Sophie Louise Edge
 
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Post » Thu Jan 20, 2011 9:03 am

I think the issue for people here is that lists are normally vertically unlike that skill screen. That screen is the least of my worry's though as I do not need to check my skills regularly like I do the map, quests or inventory.

My biggest complaint is still the minimalist art deco fonts that have no place in Tamriel. :P
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Kortniie Dumont
 
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Post » Wed Jan 19, 2011 10:20 pm

My biggest complaint is still the minimalist art deco fonts that have no place in Tamriel. :P

Ha!

I have been playing MW again and I forgot about how you can equip stuff right from the loot screen of dead bodies, that is something that needs to be brought back, very cool. Kingdoms of Amalur will have this and a junk pile options for all the crap you find, which you can then sell the whole "pile" at a shop, another great idea.
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Yonah
 
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Post » Wed Jan 19, 2011 8:43 pm

My biggest complaint is still the minimalist art deco fonts that have no place in Tamriel. :P

Oh? Would you rather they go the http://3.bp.blogspot.com/_AF3xLU1yeiE/TMeoLACpELI/AAAAAAAAJ24/G20zZAWwDiU/s1600/alphabet.png?
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Zosia Cetnar
 
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Post » Thu Jan 20, 2011 5:36 am

I see no scrolling up and down beside the side one, so you could easily use the mouse scroll. And with widescreen monitors you can see a lot more on the sides than on top and bottom.

Did i not say side scrolling earlier?

Anyway it dont change the fact that its a horrible way to show information.
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Hearts
 
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Post » Thu Jan 20, 2011 1:34 am

Did i not say side scrolling earlier?

Anyway it dont change the fact that its a horrible way to show information.

We've only seen one xbox 360 screenshot of one part of one menu (todd said that you can "push in" on the skill menu to reveal more detail). We don't have any good indication of how the menu system will work, or how good it will be at showing information. So the skills will be shown with horizontal scrolling, so what? How exactly would you fit 18 skill numbers and 18 perk trees otherwise?
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Kim Bradley
 
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Post » Thu Jan 20, 2011 2:50 am

Well i could think off like 20 ways just as i read that and all of them would look quiet nice and still show alot of information. The problem is the following. The UI is made for consoles. People that play on consoles sit faaaar away from the TV they need huge signs, text, buttons so that they can see it. And considering how they have said that graphics will be some what better on the PC but thats really the only difference... Well i dont have high hopes that they will make a UI for the PC version.
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Sunnii Bebiieh
 
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Post » Thu Jan 20, 2011 2:37 am

Well i could think off like 20 ways just as i read that and all of them would look quiet nice and still show alot of information. The problem is the following. The UI is made for consoles. People that play on consoles sit faaaar away from the TV they need huge signs, text, buttons so that they can see it. And considering how they have said that graphics will be some what better on the PC but thats really the only difference... Well i dont have high hopes that they will make a UI for the PC version.

They said the pc will have a higher resolution, obviously. There's a very good possibility that they are keeping this in mind when they design the PC interface. It could easily be that the screen will scale, but the skill numbers stay the same size, opening up room for 4-5 more skills on the screen at once. I can think of a few ways that they could put all the information (18 skills, 18 constellations) on one screen at the same time, but they all would be an overload of cramped information and tiny constellations.

Besides a fair amount of PC gamers play games on their tvs as well. And a lot of people without new graphics cards will have to play the game at as low as 1280x800, and some people will probably be playing at 1024x640. So far the interface looks like it should scale well for any resolution, while an interface specifically designed for 1920x1200 displays will not scale down well.
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Sam Parker
 
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Post » Thu Jan 20, 2011 2:32 am

They said the pc will have a higher resolution, obviously. There's a very good possibility that they are keeping this in mind when they design the PC interface. It could easily be that the screen will scale, but the skill numbers stay the same size, opening up room for 4-5 more skills on the screen at once. I can think of a few ways that they could put all the information (18 skills, 18 constellations) on one screen at the same time, but they all would be an overload of cramped information and tiny constellations.

Besides a fair amount of PC gamers play games on their tvs as well. And a lot of people without new graphics cards will have to play the game at as low as 1280x800, and some people will probably be playing at 1024x640. So far the interface looks like it should scale well for any resolution, while an interface specifically designed for 1920x1200 displays will not scale down well.

At the same time they could also allow pc and console users to use whatever ui they think is good or allow the players to scale the ui by changing how the windows are and how information is shown(not that i think they would do that). And sure they could have a UI that scale with the resolution but if their older games are anything to go by i some how doubt it. But hey if they do make a good PC ui or if they make it scale atleast i will be shocked in a good way!

Beside that well there are lots of ways to make a good clean, ui that show alot of information.

Also do we need the extra "bling bling" of a huge picture just taking up space (i know the perk tree is in it) but still. Lots of wasted space.
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Kortniie Dumont
 
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Post » Thu Jan 20, 2011 12:25 pm

Did i not say side scrolling earlier?

Anyway it dont change the fact that its a horrible way to show information.

Why?

Scroll up- you go right, scroll down- you go left.
And those skills only show a bar and a skill tree. You can see more skills and more of the tree if it scrolls sideways
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Killah Bee
 
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Post » Thu Jan 20, 2011 12:32 am

At the same time they could also allow pc and console users to use whatever ui they think is good or allow the players to scale the ui by changing how the windows are and how information is shown(not that i think they would do that). And sure they could have a UI that scale with the resolution but if their older games are anything to go by i some how doubt it. But hey if they do make a good PC ui or if they make it scale atleast i will be shocked in a good way!

Beside that well there are lots of ways to make a good clean, ui that show alot of information.

Also do we need the extra "bling bling" of a huge picture just taking up space (i know the perk tree is in it) but still. Lots of wasted space.

I personally really don't want a return to Morrowind's window system. It was cool back then but now as long as there's a different hotkey for each menu screen I'd rather have full screen menus than either Morrowind or Oblivion's menu system. If I want to see a full screen map, I just want to press one key. I shouldn't have to open up the menu, resize the map, then resize it back down to see my other menus. But the only screen we've seen is the skill screen, which is the screen that you'll be going to the least often. For all we know the other screens could have a much better usage of space, considering those are the screens where you actually need to see a lot of information. At least we know that the map will be full screen, which is the right way to do it.
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helen buchan
 
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Post » Thu Jan 20, 2011 10:06 am

I personally really don't want a return to Morrowind's window system. It was cool back then but now as long as there's a different hotkey for each menu screen I'd rather have full screen menus than either Morrowind or Oblivion's menu system. If I want to see a full screen map, I just want to press one key. I shouldn't have to open up the menu, resize the map, then resize it back down to see my other menus. But the only screen we've seen is the skill screen, which is the screen that you'll be going to the least often. For all we know the other screens could have a much better usage of space, considering those are the screens where you actually need to see a lot of information. At least we know that the map will be full screen, which is the right way to do it.

Exactly, one button. Not like the F keys short cuts, which brought you to a screen and then you had to do more stuff to get were you wanted.
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Joey Bel
 
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Post » Thu Jan 20, 2011 9:21 am

There's a very good possibility that they are keeping this in mind when they design the PC interface.


What makes you think that? Sorry, but I actually can't think of a game that had a good PC UI after being ported from consoles. Honestly can anyone really think of one? Seems like developers just can't be bothered. At the very least, TES games let us fix some of the issues with the ability to use mods. At least we got that.
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Nick Jase Mason
 
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Post » Thu Jan 20, 2011 8:11 am

Where is that guy with the awesome Sig


Todd Howard: we wondered how would it look if Apple made a game with its UI?

Person in question: I Don't care how it looks, how does it function!



Besides, i hate apple and their stupid [censored] UI, how you need itunes to use your [censored] Ipod, i will never buy an Ipod or anything else made by apple again because of their [censored] [censored] piece of crap UI, i think WoW took an example of apple UI look where that got them (worst UI in MMO history in my opinion, completely not customizeable at all). and i dont think skyrim will be on mac either.

I believe in bethesda, they will make something much better than apple, in fact i know pretty much they already have. and they have promised they will make the PC UI a bit different from xbox one. (At least i think i heard that multiple times from todd howard himself by now)
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Emma Copeland
 
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Post » Thu Jan 20, 2011 8:09 am

What makes you think that? Sorry, but I actually can't think of a game that had a good PC UI after being ported from consoles. Honestly can anyone really think of one? Seems like developers just can't be bothered. At the very least, TES games let us fix some of the issues with the ability to use mods. At least we got that.

PC versions of multiplatform games are always 3rd in sale numbers, it an unfortunate reality. Were luckly to get a port, let alone a decent UI.
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dean Cutler
 
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Post » Thu Jan 20, 2011 2:21 am

Todd said they are working on a separate PC UI. So it's pretty much going to be optimized for the PC.
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christelle047
 
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Post » Thu Jan 20, 2011 9:09 am

PC versions of multiplatform games are always 3rd in sale numbers, it an unfortunate reality. Were luckly to get a port, let alone a decent UI.


We don't *get* sales numbers. There's nothing to base an opinion off one way or another, because there's no hard data, and barely and anecdotal evidence either. Even on the rare occasion we do get any real data, there are caveats like not including digital sales.
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Yung Prince
 
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Post » Thu Jan 20, 2011 5:06 am

Todd said they are working on a separate PC UI. So it's pretty much going to be optimized for the PC.

Thats vague, after all they thought they did a good job on the UI for FO3 on pc(according to Pete) so I am skeptical but hopeful.
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john page
 
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Post » Thu Jan 20, 2011 8:27 am

Found these posts a few pages back...
my main concern with the ui or any mouse controlled interface in particular is the mouse acceleration and mouse lag issues.

some of you might remember or still currently continue to be baffled by the sheer frustration that can ensue with the mouse accelerated ui and toehr crap in F3 and NV...i cant even get back into those games because of this one issue, and i wont ever try again either

im sick of game controls being ported directly form console controls, the most obvious of which is a prime example is mouse acceleration, because the gamepads use this method in the dual anologues its usually forgotten about by devs when porting their titles to pc.

Oh man, this. Although it doesn't bother me to the point where I would stop playing a game. But when using a game interface, my mouse should feel exactly like it feels when I'm just using a Windows application.

Just wanted to add that issues like those annoy the hell out of me. I've played really laggy games on my computer without having any mouse lag at all, but on Bethesda games the mousing feels weird, even when there is no/close to no lag at all.

If my mouse works like it does in Windows, I'll be one happy gamer, even if the interface is unoptimized like [censored].
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Laura Ellaby
 
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Post » Thu Jan 20, 2011 12:26 pm

Although I've only seen one UI pic so far (the one showing some skills), it concerns me a bit. I don't want to have to scroll left and right through skills all the time I want an overview of them, or see my perks, as that picture implies. The star constellation bit will be neat for about a week, after which only functionality will matter. Keep all skills and perks on one single screen, please.
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Alada Vaginah
 
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Post » Thu Jan 20, 2011 1:54 am

Exactly, one button. Not like the F keys short cuts, which brought you to a screen and then you had to do more stuff to get were you wanted.

Yeah, and from what we've heard that's what we will be getting. Supposedly the 4 menu screens (not sure about the journal though) will be accessed on consoles by pressing d-pad up, down, left, or right. If the consoles get one dedicated button per menu, I guarantee the PC will as well.

What makes you think that? Sorry, but I actually can't think of a game that had a good PC UI after being ported from consoles. Honestly can anyone really think of one? Seems like developers just can't be bothered. At the very least, TES games let us fix some of the issues with the ability to use mods. At least we got that.

As other people have said, I believe Todd mentioned that they are designing a version of the UI specifically for PC.

Although I've only seen one UI pic so far (the one showing some skills), it concerns me a bit. I don't want to have to scroll left and right through skills all the time I want an overview of them, or see my perks, as that picture implies. The star constellation bit will be neat for about a week, after which only functionality will matter. Keep all skills and perks on one single screen, please.

There are 280+ perks. I don't see how this could work unless you are forced to mouse over a perk to see what it is. Todd said that on the skill screen you can "push in" (probably "click in" on pc) to reveal more detail. I think this means that when you push in it zooms into the constellation, showing you the name and benefits of each perk in the tree. There's simply no way to show all of that info on one screen, or it would be horribly cluttered.
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Madison Poo
 
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