» Thu Jan 20, 2011 6:16 am
I'd like to tell you we don't need to worry about this, but given Bethesda's recent games and what we know of the interface in Skyrim, I wouldn't be able to say that with any confidence, Bethesda has talked about how much effort they put into making the interface look good, and I certainly have nothing against interfaces that look good, however, I do not want Bethesda to be so focused on the looks of the interface that they neglect its' function. I certainly don't want them to sacrifice the functionality of the interface so they can make it look like it was designed by Apple. The first thing a video game interface should aim to do is give you all the information it's supposed to give you when you need it with as little hassle as possible, once you've ensured you can do that, then you can stop to ask how you can make it look good. It also seems like the interfaces for Oblivion and Fallout 3 were designed for consoles in mind, which is also a problem for PC users. Now, maybe the interface was fine for console users, though I wouldn't know for certain because I've never had any desire to play Oblivion on a console, but on the PC version, it was just a waste of space, a problem that could have been fixed if Bethesda simply took the effort to design a more appropriate interface for the PC version, it wouldn't even necessarily need to be significantly different, just enough that it takes advantage of the higher resolutions PC monitors are capable of and takes advantage of the mouse and keyboard.
The screenshot of the skill list we've seen is a good example of the issue, I think, I mean, the stars are pretty and all that, but it looks to me like it really could display a lot more information at onw time if some of the space used for stars were instead used to show additional information, I can't even see where the perks are listed, I'd assume that one has to either mouse over the individual stars (Which as far as I know give know indication of which perk they represent." or click on a skill to bring up a list of perks under it, either one seems like more annoyance than is necessary to me. Now compare that to Morrowind's interface, it's pretty basic in terms of design, but it works. By pressing one button, you can bring up menus showing information about your character, your inventory, your spell list, and your map, and each of these windows can be resized or closed individually. Now, theres still some scrolling involved since the space in each window is still limited, but overall, I find myself going through less trouble to work with it than Oblivion's interface, or Fallout 3's.