@Username Poll.

Post » Tue Feb 18, 2014 11:34 pm

Your jumping all over the place topic wise now. And you are mixing apples with oranges here as well. Your account was hacked in Wow before you had an authenticator in wow, because they got your account login, and your password. Is this correct? They needed both. And If you gave out your login to just anyone here in WoW they would have been able to get into your account faster, or slower then? Faster, right? So follow me here... Why would you want to help them out just because it hasn't personally happened to you yet? Just maybe you weren't hacked in GW2 because your were lucky, or no one wanted your stuff, you are under geared and has no gold, or another thousand reasons. And how exactly do you know that there won't be a security issue in ESO? I hope there won't be too, but I don't know and neither do you. Im just not wanting to help them create one by giving out half of my account information.. Now lets take a look at your other idea, about keeping people in line by knowing who they "really" are so we can turn them in faster when they act like asshats... Which some will... And they most likely won't be in your guild when they do... Right? In zone chat mode only the toon name is listed. How are you going to know their account name exactly then? Hummm? This issue only involves guild chat as far as I know, and thats bad enough as it is. I can only hope its not more than this...

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Marion Geneste
 
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Post » Tue Feb 18, 2014 4:59 pm

I see the role play issue on this...but not the security issue... I know this security system works.
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Becky Cox
 
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Post » Tue Feb 18, 2014 4:04 pm

I would like the ability to change my handle to be different to my username for security reasons.

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kiss my weasel
 
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Joined: Tue Feb 20, 2007 9:08 am

Post » Tue Feb 18, 2014 10:19 pm

I find it useful for friends who have multiple characters.

That being said, I struggled adding a contact due to this username element.......because I only knew the character name & that didn't seem to work to add a contact.

If this problem was resolved, I don't really have much issue with my UnsernameID being seen......although you could argue its a little bit of a security risk.

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Curveballs On Phoenix
 
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Post » Tue Feb 18, 2014 9:26 pm

For the security risk, it depends on how they handle brute force attempts.

Will people be allowed unlimited attempts? 5 before account is locked? Something else? Either way, with the username being public, someone already has half of what they need to get into your account.

They do allow some special characters and case sensitive passwords, which is nice. I personally have a fairly strong password (randomly generated, upper case, lower case, punctuation, numbers, 24 characters). In theory, it should be virtually impossible to brute force, but even so, having to show off my account name doesn't give me warm and fuzzy feelings.

An anonymous sign-in feature would be very nice.

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RAww DInsaww
 
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Post » Tue Feb 18, 2014 2:23 pm

I voted yes on "Do you like the @username" because I don't know if this is talking about the feature it follows like binding a friend to your account as a friend due to a unique identifier. Other than that, I voted the current popular one, which is restrict the user name to being seen as it is a big no no for security purposes.

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djimi
 
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Post » Tue Feb 18, 2014 4:58 pm

I would like to add to the "Anti-Anonymous" topic, that being identified comes with many risks. A troll has no extra reason to behave better. This relies on the troll having something out of the game at stake, such as identification of their real name, address, phone number, workplace, social security number, etc. Since this isn't the case, the troll will behave as they want to just like before. Therefore the anti-anonymity argument is moot, and refuted as such. The only recourse is "Ignore", and you can have account bound ignore function without having account bound username exposure.

Now, take it one step further, if they do reveal your real name and hometown, or force some other real identifier, then people who don't like you in game can stalk you or try to ruin your life out of game, which does and has happened in quite brutal ways, actually...

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Jamie Lee
 
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Post » Wed Feb 19, 2014 2:35 am

I see no issue. Just create a solid password and not something like MolagBal20 or DragonBorn18. I've been playing STO for 4 years, Neverwinter a year and champions before that and they all use the @Username system and I've never once had an issue.
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Amie Mccubbing
 
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Post » Tue Feb 18, 2014 1:53 pm

I don't see an issue. People post in forums with half their account on brutal display to the world and not just friends and don't complain about it.
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rebecca moody
 
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Post » Tue Feb 18, 2014 10:52 am

One thing about @username is that it makes it difficult to hide your identity using multiple characters. For example, if @Tarvok is known as a PvPer for the Daggerfall Covenant, I can't log in on a Wood Elf alt, join one of the more serious Aldmeri Dominion PvP guilds, and spy for the Covenant... not unless I'm paying for a separate account. Spying should be possible, but it shouldn't be that easy.

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LuCY sCoTT
 
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Post » Tue Feb 18, 2014 8:20 pm

GW2 didn't show our LOGIN name (the name we use when we also use our password to get into our account) it showed another name altogether, and we logged in using other things.

That is what this game needs to do - let us choose another name separate from our login name.

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Allison C
 
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Post » Tue Feb 18, 2014 9:16 pm

The problem is that the username is also your login name. That poses a problem since games are being hacked all the time and many people will have a credit card attached to their account. Not something I would want getting released to someone. So why take the chance?

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D LOpez
 
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Post » Tue Feb 18, 2014 1:02 pm

I dislike how it is now. Your shown user name should not be the same as your login name.

It needs to be a separate login name and a separate in game name.

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John N
 
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Post » Wed Feb 19, 2014 1:00 am

dont care LOL

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Monika
 
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Post » Tue Feb 18, 2014 4:53 pm

How would you even know of the @username if you weren't in beta?

Isn't there a NDA in effect in terms of discussing anything learned from the beta?
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Katie Samuel
 
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Post » Tue Feb 18, 2014 10:03 pm

NDA has been lifted since the 15th.

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Vahpie
 
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Post » Tue Feb 18, 2014 4:56 pm

I am good with the User name system just as long as we can get authenticators on the accounts.

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Flash
 
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Post » Tue Feb 18, 2014 8:45 pm


Thanks - I need to do some reading.
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Lisa Robb
 
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Post » Tue Feb 18, 2014 12:53 pm

I would start with a google on beta videos :twirl:

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Isabell Hoffmann
 
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Post » Tue Feb 18, 2014 8:54 pm

Likewise, anyone who just wants characters all over different factions will have to "prove loyalty" or something.

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RObert loVes MOmmy
 
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Post » Tue Feb 18, 2014 10:59 am


But spying would be useless. You can't be in the same campaign on a different faction than any of your guilds.
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asako
 
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Post » Wed Feb 19, 2014 12:32 am

Hate the @username. Especially in guilds. It kills any kind of rp and immersion.

The @username could be visible when right clicking the name if it must. Just don't throw it in our face!!!

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Benjamin Holz
 
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