I'm adding the finishing touches to my mod, but right now I'm having an issue with adding the items to the leveled lists using the AddToLeveledList command. The description for how to use it seemed a little vague to me, so any help would be appreciated.
From a quest, my script activates and runs.
scn CTLCharmListAdderScriptref CTLTestList2ref CTLCharmAcrobatics1Itemshort IsItTherebegin GameMode if GetGameRestarted AddToLeveledList CTLTestList2 CTLCharmAcrobatics1Item 1 set IsItThere to ( GetLevItemIndexByLevel 1 CTLTestList2 ) PrintToConsole "Is it there? %.0f" IsItThere endifend
CTLTestList2 is an empty leveled list that I am trying to use for testing purposes, and CTLCharmAcrobatics1Item is one of my charms. I'm using GetLevItemIndexByLevel to tell if it's there or not... and it's not being added.
Since I don't really have a clear idea of the problem, would someone be so kind as to point it out? I would appreciate it.
Thanks,
Lazlow