Using Greetings in Dialogue

Post » Fri Oct 15, 2010 1:54 am

So, I want to use Greetings in a particular way, but I am unclear if it can work given the random flags on the greetings contained in most NPCs Greetings Topic. This may be somewhat difficult to follow as I have a stunning migraine; I will attempt to be as clear as possible. Thanks in advance for any help anyone can offer.

So, I want to introduce a Greeting that will be said once, that will be conditionalized to be said as soon as those conditions are met and the NPC is encountered (these are existing NPCs in the game). I guess, kinda like a force greet in that I'm controlling the encounter, but I don't want to do a force greet, I really want it to be part of the ebb and flow of normal dialogue without the NPC being so obviously in the player's face. Is this possible? I see examples of things that look like they might work like this, in the game already, but it's unclear to me if the random other greetings don't interfere with the specifically conditioned Greeting (which is not checked to be random and is checked to be said once) and I really don't want to go into the game and play through a quest right now to find out what happens in the greeting (the thought makes me too tired right now), although I will if no one can answer the question for me. I'm wondering if putting the Greeting at the top of the list of Greetings has something to do with it? I've tried doing something like this in the Conversations Tab and had no luck with experimenting with random/no random/conditions, etc. but haven't seen any examples of it in game, whereas I've seen something that looks like what I want setup in the game in Greetings, I just don't know if it executes like I want. Also, I'm not sure I haven't tried something very like this before with very little luck, but I've experimented so much with dialogue that I cannot remember every thing I've tried :blush:

Thanks

:) llama
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Terry
 
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Post » Fri Oct 15, 2010 3:27 am

What you are looking for is, I believe, a GREETING that has the "sayonce" checkbox clicked on it, and is not random, it's a main greet for the NPC.

For examples, you might check Jericho's greets, before he is hired as a follower, he's got greetings which do what you seem to want (I assume he's on a doonce for those). I'd expect those greets to be stashed in one of the Megaton dialogue quests.
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alicia hillier
 
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Post » Thu Oct 14, 2010 10:04 pm

What you are looking for is, I believe, a GREETING that has the "sayonce" checkbox clicked on it, and is not random, it's a main greet for the NPC.

For examples, you might check Jericho's greets, before he is hired as a follower, he's got greetings which do what you seem to want (I assume he's on a doonce for those). I'd expect those greets to be stashed in one of the Megaton dialogue quests.


Ya, thanks. I see one in another NPCs stuff as well. I'm sure I'm making it harder than it needs to be because my head is so messed up today. I'll go check out Jericho.

Thanks Tarrant.
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DAVId MArtInez
 
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Post » Thu Oct 14, 2010 11:50 pm

Best way is to create a new quest with your greeting (if you haven't already), and use the say once flag. Give the quest a high priority to make sure he picks your greeting over any other quest, 90 should work.
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Julie Serebrekoff
 
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Post » Thu Oct 14, 2010 9:45 pm

So I just did the Say Once thing and the conditions and a higher priority and it worked perfectly. Thanks guys. I was NOT in the mood to experiment. I'd give you cookies or beer or whatever if I could. :cookie:


:) llama
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Tiffany Castillo
 
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