I saw a post awhile back about someone wanting to use a rowboat as a load door, to travel to and from their new "Island". I was trying to do something similar and was having trouble getting it to work the way I wanted it to. After a few nights of pounding the keyboard I found a simple solution that worked for me and thought I would share.
I placed a FarmHouseLDoor01, and changed the mesh to a row boat, but when the player activated the row boat, the open (what ever cell, message would show) not what I wanted. I also wanted to use a row boat that was already in the vanilla game, (just easier for my purposes) and wanted it to say "Travel to".
My solution was to place a row boat, and a FarmHouseLDoor01, then scale the door small enough to hide it under the seat of the row boat. Then I placed a TriggerBox on the row boat and attached a simple script to activate the door and display the message I wanted.
Here is the script
ScriptName FIRowboatDoorTrigger Extends ObjectReference Actor Property PlayerREF Auto ObjectReference Property mydoor Auto Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF ; This ensures that only the player will trigger this code mydoor.activate(Game.GetPlayer()) debug.messagebox("Your Worldspace") EndIfEndEvent
There may be a better way to do this but it works for me.