For example, on my beserker character, I have taken Alteration and Restoration, and applied them both to add to the 'beserker' feel without making him feel like a battlemage, limiting myself to two spells:
"Dull Pain", an alteration shield spell which is thematicly very similar to just going into a beserk rage and being immune to pain due to anger.
"Beserker Rage", a restoration buff which increases my strength (May change it to blunt for more of a damage boost), thematicly very similar to just going into a blind rage and hitting everything.
I've designed both of these spells in such a way that they both take a full mana bar to cast, which actually makes combat incredibley fun, as it's a situational toss-up between using 'Dull Pain' and being able to soak up damage, or using 'Beserker Rage' and then being more vunrable as a result, due to the fact that my character uses a mix of both heavy and light armor. Meaning I essentially treat my character's relatively small mana pool as a "Fatigue" function, meaning that he has to rest and take a breather before charging into battle again.
So, I'd like to ask you, oblivion forums. Has anyone ever done something similar to spice up their characters? What are your ideas for custom 'Abilities' for your character to use, which are limited in use by their nature?
Also just realised this belongs in general. Derp.