Using the Say() function for a multiple-line topic?

Post » Thu Aug 07, 2014 2:50 pm

Straightforward, I've got a fairly involved topic that consists of multiple lines of dialogue, but is heard "in the player's head", that is, they hear it while walking around. However, I've noticed the Say() command, which I'm currently using, only ever says the first line of dialogue in the topic, instead of all four lines. Any solutions or possible other approaches?

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Nauty
 
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Post » Thu Aug 07, 2014 10:08 pm

Use a scene instead?
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Maya Maya
 
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