http://www.gamesas.com/bgsforums/index.php?showtopic=1061377
The Story So Far...
The small, peaceful town of Belle Haven, VA was a place where everyone knew everyone. No face would go unrecognized. For such a small town, with no crime, why have a curfew? Why was the rule so strict, that if you're caught past curfew you have a large amount of community service to attend to?
Super Maximum Security Prison. The USP, Belle Haven was underneath the town. The USP Belle Haven, didn't exist in the eyes of everyone who didn't work directly under command of the president himself. It's just a prison, why so hush hush?
Antimatter energy generator, absolutely deadly to the whole town of Belle Haven. After harnessing the power, it was never released to the public about the government's ability. They found a way to keep it, store it, and use it. If anything wrong happens, then boom. USP Belle Haven won't exist.
All most everyone in USP Belle Haven knew something they shouldn't. Ninety-Eight percent found out some government secret, and were whisked away in the night, never to be seen again. There are exactly 1,001 inhabitant of USP Belle Haven. Nine-hundred inmates, and the rest work for the prison.
A small group of inmates, named “The Crazies” are the only threat to the Guards. The other inmates are all scrawny computer geeks, or, men of peace that were at the wrong place at the wrong time. The Cowboys are the Crazies enemy. They were trained to fight back hundreds of inmates in a prison riot, with intense force.
Jake's Journal.
An earthquake knocked every inmate and guard on their asses. All communication was shut off from the outside world, says the Warden. There's no way up, the elevators are all down, says the Warden...
...It's been a few days now. Warden says there's no hope. He assumed the worst. Holocaust. They bombed us. They actually did it. Warden says, we've got no more food to eat. He's leaving it to the guards, himself, and his executive pal...
...The Warden's friend, Jeff or whatever, he pressed the emergency release button. We're free from out cells, but trapped in this place. The main atrium is ours already. The Crazies have been working their ways up. They're... Crazy. They just won't die...
http://monroelab.net/blog/wp-content/uploads/2007/02/maximum-security-prison.jpg
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You, The Crazy.
You play a “Crazy”. One of the few men who were sent to USP Belle Haven for a heinous crime. You're the only strong ones, the only fit ones, the only ones who can fight. And you're damn good at what you do. Your main opponent, "The Cowboys" are an elite team of fighters trained for this specific event. A prison riot.
The Warden made a terrible mistake, and that was putting your life in danger. Kill the guards, find the secrets, find the Warden, and survive. The Elevators may not be the only way out of the prison.
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Notable NPC's...
Jake 0986 - A walking encyclopedia. Arrested for hacking into a Government Server.
Garth 0401 - A fellow "Crazy". He was arrested for the destruction of a Vault. The organization he worked for was against Vaults. He was the only member caught.
Saint John 0777 - A man of God, brought to prison for killing a man who had his way with, and murdered his sister. The man was in charge of the negotiations with China. His prison number is three 7's.
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Requested CS
Name:
Age:
Nationality:
Gender:
Appearance (Orange Jumpsuit, and a Kevlar Vest are starters for everyone.):
Homemade Weapons (Shivs, Shanks, whatever...)
Inmate Number:
Misc. Items:
Personality:
Crime Committed:
Bio: