You can use it for any kind of role playing or fan fiction based piece of work.
Disclaimer: All postings on this thread agree in giving permission to use any ideas, plots, characters, groups, settings and locations, established as well as newly formed posted here in the creation of the piece of work known collectively as "the USS Minnow" :deal:
On with tonights entertainment...
Ever wonder how
I give you the USS Minnow
queue theme song http://www.youtube.com/watch?v=QiyIiPmppTY
meets Love Boat
queue theme song http://www.youtube.com/watch?v=ZmUlKPthrag
meets waterworld
queue Dennis Hopper http://thatsonpoint.blogspot.com/waterworld.jpg
Back story
The Pacific Star, captained by the original Capt. Merril Stubbing (aka pappie "Stubbs") was at sea when the bombs fell, along with many other ships around the world. Loaded with over a 200,000 metic tons of cargo, and a crew to take care of, the captain realized that the future of him -and his crew, was here onboard. The ship was re-christened the "Pacific Princess" and converted from being a pure combined bulk/container cargo freighter(*) into a combined cargo/passengership. By shrewdly bartering off the cargo for further building materials the ship continued to increase it's passenger capacity, and attract boat refugees -and coastal raider attacks- as well.
Now, some two hundred years later, after picking up a cirtain group of castaways and after a particularly nasty cruise (that almost sunk the ships). The then captain; Merril Stubbing VIII was ousted from power and banished to live in the forward cargohold aka "the Hole".
The Skipper took over at the helm of the Pacific Princess along with his -lil' buddy- Gilligan, and re-christened it "the Minnow".
The ship has acquired other vessels that have been lashed tightly/welded/basically fastened in any way possible to both port and starboard sides;
three semi-DIY built destroyers , the MnS Smokey, the MnS Bandit and the MnS Sally Field, aka the Frog. Currently, both Smokey and the Bandit don't have powerplants and need to stay tethered to the Minnow, but their weapon systems are working just fine..
The Frog -nicknamed so for the way it shoots forward when the souped up engines kick in, runs picket duties and is the flag ship of the picketline.
Five more cargo freighters;
the Krimerian Princess,
the Asian Princess,
the Caribbean Star,
the African Star and
The Flying Dutchman
five Rhine aken
half a dozen barges that act as slow moving picketline monitors and a dozen or so barges that are hardwelded to the ships and act as wave breakers for the numerous boat sized, single engine fishing boats and smaller patrolcraft such as Junks, saipans and those cute little crab fishing boats they have in Maine that are the 'fleet'
Sea Raiders (uhh, pirates?), frequently attempt assaults from shore using the same ragtag assortment of vessels as the Minnow has, although it's rare to see any type of boat larger than a fishing trawler class vessel in an assault. More often assaults consist of waves of raiders on jetskis supported by gunboats, trying to make it to the ships and board somewhere unseen. Since the area forward of the Hole all the way to the Bow -except for the Bow itself, is only partially under control of Ships Security, some do get aboard and make their way to the Ozone. This is becoming an intolerable situation.
Dimensions Minnow:
lenght from bow to stern: 715meters
lenght at the waterline: 690meters
beam: 70meters
height from the waterline to the cargo deck: 25meters
height from cargodeck to tallest point (bridgehouse): 25meters
draft: 20meters
tonnage: appr. 600.000 metric tons of water displacement
From the bow to the stern there are in order:
The bow of the ship. There is a helodeck with lift and hangar for a ships vertibird
The first cargohold; 'o' 'o', is a bulk transport hold for ore. It has been sectioned into two parts; oA and oB. oA is fitted for liquid bulk cargo and oB is fitted as a hopper for dry bulk cargo. They are collectively known as the O-zone.
Dimensions for both sections are:
Hold oA: 70m wide x 130m long x 40m deep -fully enclosed and pressure fitted for liquid
Hold oB: 70m wide x 130m long x 40m deep -funnelshaped crosssection with massive deck crane
The four cargoholds next are for boxed bulk cargo, there are 10 meter wide deck sections in levels under the hatch coverings (so the longshoremen don't stand under the crane)
Dimensions for the Holds are the same:
70m wide x 70m long x 35m deep (fourteen level to the bottom!)
their names (in order of appearence):
the Hole
the Bow, wow!
Midshipcity, 3sec
Midshipcity, ala Rear
Last cargohold before the bridgehouse is rigged for shipping containers. It isn't as deep as the other holds due to it being partially located above the engineroom
Dimensions for container cargohold aka Ka-Chinga Towers
70m wide x 75m long x 30m deep. twelve levels to the bottom
After the containerhold sits the bridgehouse, more than 20 meters high
Behind the bridgehouse is a last combined bulk cargohold, labeled either 'cargohold 6' or 'cargohold AD' where the 'ad' stands for 'aft deck', slightly smaller and not as deep as the others; 70m wide x 50m long x 20m deep eight levels to the bottom
The cargohold hatches are each 50m x 50m, giving a 10m prominade along both sides of the deck, and are seperated from each other by a 20m division where the cranes are located.
Dimensions Krimerian Princess:
lenght from bow to stern: 185meters
lenght at the waterline: 170meter
beam: 30meters
height from the waterline to the cargo deck: 10meters
height from cargodeck to tallest point (crane): 25meters -bridgehouse is 20meters
draft: 15meters
tonnage: appr. n metric tons of water displacement
From the bow to the stern there are in order:
The bow of the ship. forcastle is 20 meters from point to lip
Three combined bulk cargoholds, numbered 1, 2, and 3.
One dedicated containerhold, labeled 'cargohold 4' or 'cargohold C' where the 'c' stands for 'container'.
Dimensions for cargoholds 1,2 and 3 -aka little Odessa.
30m wide x 35m long x 18m deep seven levels to the bottom
Dimension for the container cargohold aka Kreleb Towers
30m wide x 25m long x 13m deep five levels to the bottom
The cargohold hatches are each 20m wide x 25m long, giving a 5m walkway along both sides of the deck, and are seperated from each other by a 10m division where the cranes are located.
Dimensions The Flying Dutchman
lenght from bow to stern: 140meters
lenght at the waterline: 115meters
beam: 30meters
height from the waterline to the cargo deck: 15meters
height from cargodeck to tallest point (crane): 25meters -bridgehouse is 20meters
draft: 10meters
tonnage: appr. n metric tons of water displacement
From the bow to the stern there are in order:
The bow of the ship. forcastle is 20 meters from point to lip
Four dedicated containerhold, labeled 'cargohold c1, c2, and c3' where the 'c' stands for 'container', each with dimensions 30m wide x 30m long x 23m deep -the containerhold closest to the bridgehouse is 30meters wide x 13meters long x 13 meters deep due to the engineroom also being partly underneath.
Behind the containerholds sits the bridgehouse, more than 20 meters high
The last -and smallest- container hold is on the aft deck and is only 10 meters deep due to the engineroom directly underneath.
Dimensions Asian Princess:
lenght from bow to stern: 280meters
lenght at the waterline: 260meters
beam: 30meters
height from the waterline to the cargo deck: 15meters
height from cargodeck to tallest point (bridgehouse): 25meters
draft: 15meters
tonnage: appr. n metric tons of water displacement
From the bow to the stern there are in order:
The bow of the ship.
Six combined bulk cargoholds, numbered 1 - 6, and one dedicated containerhold, labeled 'cargohold 7' or 'cargohold C' where the 'c' stands for 'container', each with dimensions 30m wide x 35m long x 20m deep -the containerhold is actually only 15 meters deep due to the engineroom also being partly underneath
After the containerhold sits the bridgehouse, 25meters high
The cargohold hatches are each 20m wide x 25m long, giving a 5m walkway along both sides of the deck, and are seperated from each other by a 10m division where the cranes are located.
Dimensions Caribbean Star:
lenght from bow to stern: 250meters
lenght at the waterline: 230meters
beam: 30meters
height from the waterline to the cargo deck: 15meters
height from cargodeck to tallest point (bridgehouse): 25meters
draft: 15meters
tonnage: appr. n metric tons of water displacement
From the bow to the stern there are in order:
The bow of the ship.
Five combined bulk cargoholds, numbered 1 - 5, and one dedicated containerhold, labeled 'cargohold 6' or 'cargohold C' where the 'c' stands for 'container', each with dimensions 30m wide x 35m long x 20m deep -the containerhold is actually only 15 meters deep due to the engineroom also being partly underneath
After the containerhold sits the bridgehouse, 25meters high
The cargohold hatches are each 20m wide x 25m long, giving a 5m walkway along both sides of the deck, and are seperated from each other by a 10m division where the cranes are located.
Dimensions African Star
lenght from bow to stern: 300meters
lenght at the waterline: 270meters
beam: 30 meters
height from the waterline to the cargo deck: 20meters
height from cargodeck to tallest point (bridgehouse): 25meters
draft: 20meters
tonnage: appr. n metric tons of water displacement
From the bow to the stern there are in order:
The bow of the ship.
After the bow sits directly the bridgehouse, more than 20 meters high
Five combined bulk cargoholds follow, numbered 1 - 5, , each with dimensions 40m wide x 40m long x 15m deep
two dedicated containerhold, labeled 'cargohold 6' or 'cargohold C' where the 'c' stands for 'container' are aft. With dimensions
40m wide x 25m long and 15m deep
20m wide x 25m long and 10m deep
MnS Bandit
lenght from bow to stern: 90meters
lenght at the waterline: 85meters
beam: 12meters
draft: 3meters
tonnage: appr. 1450 metric tons of water displacement
Armaments:
1*QF 4" mk. V on a single HA/LA mount
4*QF 2pndr mk. VII on a quad mount
4*20mm Oerlikons on twin mounts
8*20mm Oerlikons on single mounts
MnS Smokey
lenght from bow to stern: 90meters
lenght at the waterline: 85meters
beam: 12meters
draft: 3meters
tonnage: appr. 1450 metric tons of water displacement
Armaments:
1*QF 4" mk. V on a single HA/LA mount
4*QF 2pndr mk. VII on a quad mount
4*20mm Oerlikons on twin mounts
8*20mm Oerlikons on single mounts
MnS Sally Field
lenght from bow to stern: 65meters
lenght at the waterline: 60meters
beam: 10meters
draft: 2.5meters
tonnage: appr. 1250 metric tons of water displacement
Armaments:
6*QF 2pndr mk. VII on a quad mount
4*20mm Oerlikons on twin mounts
8*20mm Oerlikons on single mounts
The 5 Aken, the barges and the smaller fleet
These are river transports capable of ocean going travels, acquired by the Minnow to facilitate ship to shore transports of heavy materials. Basically, each Aak is run by the leading gang of each of the mobs, with exceptions. The Russians, the Asians, the Yakuza, the Rasta's and the Maffia each operate one. When the Minnow stops at a destination, the Aken disconnect and then travel up river and comb the coast for salvage -and victims, uhh, passengers :P
Rule of salvage is that any load that found that is larger than what fits in the hold of one of the Aken in one go is shared among the different ships, with the first haul going to the finder. This is kind of logical because a ship that finds such a haul will load up to the point of sinking, and while lugging back to the Minnow the other ships are informed and then simply follow the ship when it return to fill up again to where the stash is. A detail of Ship's Security rides along with each Aak (to the greater annoyance of the captains who would preferably left to their device), mainly as a defense supplement against attacks from shore but also to ensure that the Aken underling don't go at it.
The ships are reconfigured to look more like
Vietnam era River monitors than the river barges they started out as
The different types:
the rhine aken and the barges are known as 'rigs' and their captains have radio 'handles' that they go by. During any assaults on the Minnow, the 'rigs' will 'circle the wagons' to keep out 'the bear', Ten-four good buddy?
Trawlers are collectively known as 'crates'
The saipan junks are caled "woodies" because they are and they are sail powered.
Boats -single and dual engines, are referred to as 'jalopies' and are usually grouped into gangs, although there are also independent pilots out there. It's all about speed and firepower, baby.
Jetskis are known are scooters and also travel in packs
All the Rigs, Jalopies, Crates, Woodies and Scooters are serviced by one of the numerous boat building facilities -known as gearshops or gas stations, around the ship. This is where they can purchase and upgrade the armour, weapons, handling and speed of their "Jalopies"
The different regions of the ships
Starting with the Minnow, on the rear deck and working our way forward. First there is
Cargohold #6, aka the Skippers hold. It's actually still used as a cargohold. Situated on the aft deck it's one of the securest places to get into onboard. Known collectively as Fort Knocks. There is a loading crane right on the end of the ship behind the cargohold that doubles as a snipernest for Ship's Security and is permanently manned. They have orders to shoot any unauthorized peoples who venture onto the deck. You've been warned.
Bridgehouse
This is where the bridge is -natch, as well as the personal domain of the Skipper, who has his living quarters on the two levels below. Lounge, sleeping berth and bowling alley on the first level and bathroom, dining hall, fitnessroom, cinema, library and sauna on the second.
The kitchen, laundry, housekeeping and other utilities are on the level below. As well as Gilligan, who has a small cabin next to the laundry room.
The six floors down to the deck are taken up by the skippers personal goons aka Ship's Security, as well as a few others..
Starting on the deck are the readyrooms and rec-rooms for the different security squads that are on stand by. First floor up are the admin offices for any de-briefings or after action reports are written up. This is also where the holding cells are for when they want to know more than just how hard your head is and interrorgation is mostly carried out by the Pinkerton Boyz or NewScotlandYard, who also have their offices here. Third and fourth floors are given away to living quarters for those who don't earn enough on the side to afford a stateroom, so mostly rookies.
Fifth floor, indoor firing range. That's right. Pistols only, 50 meter range.
Sixth floor is home to the ships armoury, weapons and armour maintenence workshops, as well as there own munitions expert who hand fills all ammunition that Ship's Security is issued. There is also a meth lab.
Below decks of the bridgehouse are five levels dedicated to ships services, housekeeping, catering and roomservice ie living quarters for the skippers personal escort service. Also located here are the ships own workshops -that were part of the original design and were a portion of the Midshipcity construction company is housed.
Below that and the aft cargohold is the engineroom with; fusion reactor, steam turbines and drive assembly. Next to the engineroom is housed the main computerroom with the ships mainframe, Mr. Magoo, as well as the ships water reclamation and purification array.
The H2O array is actually a chamber with hundreds of deranged butler robots being 'milked' of their pure water, and don't like their station in life!
This is where the professor is, when he isn't in his repair shoppe in Midshipcity or in Mary Ann's diner making googily eyes with her, assisting the Boyz with anything they can't handle.
Otherwise, not to many -humans- come down here.
Cargohold #5 ^ 'Cargohold-CH'
This is the containerhold, it stretches 30 meters deep from the deck and rises another 20 meters off the deck into the air. The containers are alligned in rows along the beam of the ship, forming a total of 4 towerflats, each towerflat is 28 containers across and 20 stories high, known collectively as "Ka-Chinga Towers" for this is where the high paying Vip's and permanent wealthies live and play -at least in the top region of the towers, because the lowest levels of the container hold are home to the ships more nocternal citizens, the ghouls and ghoul town. This gives a hypothetical total of 2240 possible containers being used as appartment flats. Hypothetical because many of the appartments have been joined to create larger areas for dining, concert halls,casino's, disco's, nightclubs bars, brothels and of course, shopping. There is even a clean, functioning swimming pool on the roof of Ka-Chinga towers, which is called; "the lido deck".
The levels located between ghoul town and the exclusive top levels are the suburbia working class section of the towers, and are home to the middleclass, and known as "Lower Ka-Chinga", shortened to "L-K" which is pronounced "el-kaa". There are schools, escort services, temples and churches, bars and stripclubs, a shoppingmall complete with grocerystore, betting parlours with bookies, daycare, dental clinic, cinema, pawn shop, arcade, drugdealers and prosttutes -both santioned and freelance.
Cargohold #3 and #4 ^ Midship City
The oldest settlement on the ships (aside from possibly the Ka-Chinga container towers that, although technically older in usage -they were the first to be occupied in the beginning- they really were realized in tandem), Midshipcity comprises both of the cargoholds # 3 and #4, as well as all of the surrounding deck area including that surface area of the hatches that have the cargohold covers partially covering them. The city was made possible in part by the groups of refugees who came aboard out of the ruins of New York with not only knowledge of where the best salvage was in Manhatten and Jersey, but also brought with them a collection of fusion powered welding torches, cutting gear and general construction tools that overshadowed the ships own equipment five fold. Construction became a constant sight on the ship from then on with constant 'upgrades' being welded together on the different levels. The decendents still hold ownership over the equipment and are the main source of onboard construction.
There are a number of neighborhoods within the city and different ships, each pertaining to a number of levels in the holds, always numbered downwards. The deck area is known as the city's Prominade and goes all the way around both cargoholds. Although afluent, the prominade isn't as high class as the Ka-Chinga towers are, but more of the upscale merchant trading, shopping and dining of midshipcity, where the upper middleclass merchants live. The division between the two hold has a building right in the middle -actually built around the decommisioned crane, two stories high and six down, known as Grand central Station and Casino, GrSC or "greasy" for short. The greasy has been a landmark since the conception of the city and started as just a two story construction above deck simply called the "central casino" and grew downward as the city grew downward.
When the city had grown downward to encompass the first five levels going down from the deck, a public transport system was devised in the form of a hanging ski-lift styled track to be hung from the edge of the 2nd level completely around the circumference of both cargoholds, crossing in the middle to form a figure eight. Having lobbied heavily for the tracks to cross as a figure eight exactly under the casino by it's owners (and fourteen people all coming to an untimely end of their lives in the process), the owners built an expansive station with escalators and elevators to bring commuters directly to the casino floor from where the lifts hung on the third level below.
The two holds that made up the city were divided not only by the bulkhead that seperated them -since it had been cut away, reinforced, braced, removed and "customized" to the point where it was hard in places to notice that there actually was a bulkhead present- but also in the manner of business. Where the Prominade was mostly shopping, trading and eating, but at a more affordable price than in the Ka-Chinga towers, the rear cargohold -hold #4- had specialized in catering heavily towards the better-to-do's from Ka-chinga towers who in those days came down to Midshipcity 'slumming it', offering every form of entertainment known to man or beast. This was in a time that the ship pendeled often in the mediterranean carrying people from North Africa to Europe and back and #4 hold quickly became known as "a Larriere", French for 'aft'. Over time it bastardized into "ala Rear" which has evolved into many colorful comparisons.
Because it took a while before there was a need to -officially- progress with construction and expand further downward, midshipcity stayed 'stuck' at the fifth level underneath the deck for a number of years leaving the lowest levels to develop without any 'real' supervision, since they were far enough out of the way as to not really matter what happened down there (it was considered to be "the Hole" of it's time). Why the lowest levels needed to expand, when at a time it was deemed that their was enough livingspace onboard, even when both cargoholds #1 and #2 were still closed off and filled with the remaining cargo, was because in a city where everything was for sale, the ample living space that there was was only for those who could afford it. Which in those days weren't many of, there being alot less wealth onboard, with alot more people who had come aboard with absolutely nothing, living at the bottom off the scraps that other let fall. This let to the ad-hoc, hap-hazard planning that resulted in the ratsmaze known as the Dreggs.
The #3 hold evolved somewhat differently, and slower. There was more low cost residential constructed, as in the container towers before, a sort of blue collar middleclass, lower than the middleclass of Ka-Chinga, but definately not the dreggs, which, in hold #3, was even dreggier. Earlier on work had been started well below the 'residential' area in creating a heavy industry of sorts, along with a fish processing refinery and cannery. Construction was suppose to start on the bottom floor of the hold, but the building crews came under ferrocious attack from the "dreggies" who lived there and weren't about to be ousted without a fight. The construction was moved up off the floor to a level high enough that the dreggies didn't pose a threat anymore. Unfortunately, this wasn't the greatest location for the development of a sustained heavy industry. The only endevour that actually worked down there was the Liberty Shipyards and their whole owned subsiderary the Midshipcity Harbor. A hole was cut in the side of the ship and continued through the Flying Dutchman as well. Behind the hole a dry- and wetdock were welded onto the bulkheads in such a fashion with overflow ducks that it became a standard and before long, the other harbors around the Minnow were retro fitted as such.
Attempts were made at creating competent forge furnaces and other industries, but the need to continually use the crane between holds #2 and #3 to lower and hoist materials met with heavy resistence after a couple of incidents involving heavy payloads and rough weather that resulted in accidental deaths and half of levels two and three being wiped off the map.
To envigorate the area of 3sec, and connect the varoius parts of the different ships, a second publice transport service was planned and realized, much like the first one was..
Afew levels down from the ski-lifts, a complete track system was laid down to connect all the ships at that level.
The system is closed of from pedestrians and they often have to climb or decend a level to pass the tracks.
:sidebar: Curiously, most of the anger around the accidents actually came from the construction crews who had just finished rebuilding it twice. After a few ensueing gun battles that were memorable and the heavy industry was abandoned. The only "heavy" industry that remained was the pharmasutical industry and chemical refineries, because those drugs have to made somewhere, right?
So, among the abandoned factory levels and residential housing you'll find a a healthy mix of cheap merchant trading, offices, seedy bars and [censored]houses, flophouses, diners, foodstalls and of course druglabs, as well as the occasional actually working factory or refinery. The entire area, from the dreggs up to the deck, is known as "3sec". It comes from the name section #3 after the hold number, but also indicated the average life expectency of any given tourist who accidently ventured down there.
Things changed drastically when after a few years they first stumbled apon the Asian Princess, who had gone adrift with hundreds of starving asians onboard. Unable -and somewhat unwilling- to feed all the newcomers for any lenght of period, the Minnow lashed the Asian Princess to her aft port flank, planning to tow the ship towards land where the refugees would be safely set ashore and the Asian Princess would be concidered salvaged property of the Minnow. This didn't brew well with the Asians, who didn't relish in the idea of trading a crappy existence for an even crappier one. There were skirmish firefights, incursions and kidnappings as well as targetted hits and executions on both side until a deal was hamered out. This called for basically the entire asian population to stay onboard, with minor exceptions to the rule. That the rear container hold on the Asian Princess would be converted into processing factories for the fish catches and that the asian population would work the fish factories and canneries, with minor exception to the rule.
Finally, that the asian population would run the fledging fleet of saipan fisingboats that they had already been using to live on and that they would be "governed" by a 'commitee' from Midshipcity since they would now be a permanent neighborhood. It was at this time that the Asians realized two things; that they would never be treated as first class citizens by the other -westerners- onboard and they would never beat the combined opposing security teams in a frontal confrontation while in their current situation. It was with reluctance and great loss of face that the ships elders of the Asian Princess accepted the final proposal. Countless asians moved into the lower reaches of 3sec and the dreggs, working the menial industries and employing skills of seaweed cultivation and harvesting, which was a healthy addition to the ships daily menu.
Six months later, they ran across the Caribbean Star. A slightly smaller freighter than the Asian Princess and definately less packed with refugees, it still added a complete demographical slice to the overall population, this time in the form of 'ganga' toking Rasta's. The same deal was bartered with the Rastas, and with alot less bloodshed, partly due to the Minnow quickly offering up a deal and partly due to the Rastas being too stoned to really want to do much but sing;
"Don't worry, 'bout a thing. Cuz every little thing, gonna be alright, mon!"
Their aft container hold was converted into processing and cannery factories, but not for the sole purpose of fish; the Rastas has found Mireluks nesting in the lowest ballast space under the cargo holds and had kept themselves well fed on crabmeat from hunted Mireluks. When told they were to mostly stay living on board the Caribbean Star and that they would get an oversight commitee from Midshipcity to help 'manage' affairs their only concern was whether it would infringe on their ganga growing endeavours that were becoming exceedingly successful. Even so, a number of them moved onto the Minnow and into Midshipcity. This started to push the development of Midshipcity down into an area that was increasingly considered borderline dreggs, and thoughts were put up to start with the development of cargohold #2, which was rapidly emptying out of it's cargo contents.
These thought of expanding were posponed when one morning the Flying Dutchman sailed along side under own steam and requested to join up. The crew and compliment were mostly Dutch, English and South African, with some Aussies, Scottish and Irish as well. The Midshipcity council was glad to invite other like-minded on board, seeing the population of the Flying Dutchman as a complimentary addition to their own numbers in counter balancing the influx of asians and rastas. Also, the Flying Dutchman was a container cargo only freighter, and had been carrying among other things containers with complete electronical assembly stations for computers and servers, with container apon container filled with components. Containers with packaging and processing machines to create your fvorite pre-war foods (just add fresh ingredients and push a button and out rolls cram! Dandy Apples! Chewinggum!!). They put together a sweet deal with the council.
The crew and population of the Flying Dutchman, increasingly known collectively as 'the Europeans' -and getting quite annoyed when referred to as "those euros" got to work and rearranged their cargo containers into towers that were stacked up against the hull of the taller Minnow until the towers stuck up above the deck, giving a beautiful view of Midshipcity's Prominade and senic views into the canyons of 3sec. The citizens of the ship -those who remembered- said that the container towers reminded them of the old skyline of New York, so the Europeans promptly named the towers "New Amsterdam" "Breukelen" and "Van Couvorten".
The final addition came in the form of the Krimerian Princess, who had been sailing under own power as well, noted the Minnow on the horizon one day, and sent a boat to investigate. The boat returned with a simple answer; "Da."
They hoisted a white flag, sailed along side and bartered out an agreement on a deal. The russians, which everyone called them from the get go, brought with them to the table a ship with enough welding and construction equipment that it instantly increased the ships entire stock by 30%, but they also brought with them knowledge of heavy industrial machine tooling and foundrywork which was considered a blessing since the failure of the industrial attempts down at the bottom of 3sec. The real surprise was the fact that the russians had animals on board that they raised for the slaughter, bringing fresh meats to the menu for those who could afford it (because you didn't think the russians were going to live at sea and not eat meat, did you?)
Cargohold #2
The Bow, Wow! as it is officially known, was the brain child of Valdimir Yerkov (pronounced, well, you know.., with a "Jay" and not a "Yey". Get it?) Very shortly after arrival onboard the russians started making plans to annex cargohold #2 and make it their own. The Krimerian Princess was a cramped vessel and it's occupance were eager to stretch there legs. They also had the tools to do it and didn't need any help from the established construction crews, who were charging massive 'union' tolls.
This turned out to be a decision with far reaching consequences. Because of the construction crews unwillingness to cooperate (they saw the russians as moving in on their ship, being pushy about wanting the #2 hold so desperately they were willing to leave with the Krimerian is the deal didn't include the #2 hold), the russians closed a deal with the asians and recieved a large asians labour force who lived in the #2 hold, building and then working in and for cargohold #2.
In the following 18 months, the russians also claimed control over cargohold #1, now known as the Hole, and acquired control over the scrap materials that were in the Hole. This to the dislike of the Midshipcity maffia families who had interests in the construction sector, and saw the price of raw materials skyrocket.
When cargohold #2 aka the Bow, wow! was opened for business it attracted hordes of passengers and citizens from every part of the ships and boasted 10 levels, from the top down, of polished post apocalyptic luxury, clean water, the best foods, every hotel bed came with it's own boy or girl [censored, this might be a little 18 and over, uhh, I'll have to rework this bit for the general public], every kind of narcotic and booze of the highest quality you can get including the on board stoked moonshine that goes by the trademarked named:
"I can't believe it's watered-down Vodka" and of course
"Uncle Jeb's Finest Two-week old" single malt. Aged in the finest 50 gallon oil drum we could find and clean out!"
Twenty-four hour gambling, shopping, six, drugs and rock and roll! Russian styled!!
It made Midshipcity look shabby, as well as Ka-Chinga towers and even the newly built New Amsterdam towers paled in comparison to the Bow, wow!
So when one night ninja hitsquads swam from the Asian Princess over to the Krimerian and fire teams came up from the lower levels of the Bow, wow! and took up positions among the gantries, catwalks and suspended alleyways of the upper levels...
...and all %$#^& broke loose, the midshipcity maffia didn't lift a finger to help. And Ship's Security was really slow to aid.
The following onboard war lasted 10 years.
Cargohold #1; the Hole.
This is a place you only want to go to if there really isn't anywhere on board that you can still go to. So, that would mean pissing off e.v.e.r.y mob organization on board as well as Ship's Security, Pinkerton, NSY -New Scotland Yard and Ship's Marshals. You been busy, haven't you?! The hole is also a primary reason for the existence of fort apache
The hole is 1/4 filled with all the scrap junk that is over or salvaged, and resembles a junkyard, except it's 4 stories deep. A number of outfits call the hole their home, notebly the Reapers, Maurauders and the Breakers, but none of the mobs are willing to claim it as their territory (despite getting a monopoly on building materials), because of the problems faced with controlling it. There are countless tunnels literally dug down into the scrap that supposedly go all the way to the bottom of the cargohold, with who knows what lurking down there
Cargohold 'O' -for ore aka Cargohold Null and currently known as "The Ozone"
Cargoholds for ore are on another scale than the holds built for combined bulk and container. These holds are h.u.g.e. and on the Minnow they take up more than half the ship. Cargohold 'O' on the Minnow was sectioned off for both dry bulk as well and liquid bulk. The area for dry bulk is located directly infront of the Hole, with the -completely enclosed- holds for liquid bulk
infront of that again, up against the bow. The dry bulk section had been filled with grain (the kind you make bread from) and was as large as the entire Midshipcity by itself. It was now currently even more filled with salvaged scrap that it was almost 3/4 full.
And the wet bulk section had been filled with not oil, but Nuka-Kola syrup!! That's right, the entire front section of cargohold 'O' -this being the equivalent of three normal cargohold aka the size of both Midshipcity as well as The Bow,Wow! put together, had been filled with more than a half a million metric tons of nuka-kola 'post mix' -ever worked at a cinema? These define the initial wealth of the Pacific Princess at the time that the bombs fell. Now, what's left of both are well guarded supplies in hands of various factions -usually stored in old 50gallon oil drums, like the ones you find all over the wasteland.
If the Hole represents anarchy upon the ships, then the Ozone is unbridled h**l on earth. Because of the nature of dry/liquid bulk, the cargoholds are shaped differently along the cross section. The hold is deeper, reducing the ballast space underneath by half, but slants inward so that the dry bulk falls to the middle. The liquid bulk section is obviously completely enclosed and what goes on in there nobody knows, not even me -yet. The sides are double-braced, with a 2.5meter hollow bulkhead that Ships Security use as causeways, and patrol for breaches. That I do know.
On top of the dry bulk section the covers had been set halfway open/closed and jammed in places, with crude fortifications barring the way. The interior of the dry bulk section, known as "the Hopper" because it bsically is one giant, hopper.. err, anyway, it's in the hands of two 'clans', a term used loosely in the Ozone. One clan are known as the Jonez and the other clan is known as the Smithz. These each populate a side of the cargohold, either the port side or the starboard side, with their hovels and dwellings built up against the slanted sides, as if on a hillside, yes.
And they're feudin', that's right.
I know it's corny.
The top of the liquid bulk section is a complete rats maze of scattered cargocontainers and crude fortifications, filled with ships scavengers that nobody else wants. Either trying to make a living scavenging the semi-open, highly dangerous dry bulk section or the Hole.The scrap villages come with hidden hatch openings going down below. Any time Ships Security tries to conduct a raid or assault the stow away Raiders -my term for now, they melt away into the deck, only to reappear seconds later in force from all over the place, usually kicking serious Security Hoop! Until now the skipper hasn't wanted to commit fullscale and refers to it as a "ongoing police action". What goes on inside the now completely empty, closed off section is anyones guess...
There is the Bow section that houses the vertibird landing platform and hangar. Around it has been erected a bow fortress, what is known by Ship's Security as "Fort Apache, the Bronx" because they too seem cut off from the rest of the world.
Primary mision statement is too protect the Minnow from external attacks on the bow of the ship from sea raiders and to protect the vertibird + hangar.
Access restricted to Ship's Security, Pinkerton, NSF, Ship's Marshals and anyone who's been personally authorized by the Skipper or Gilligan.
In the end the Russians conceded control over the Hole and the lower 3/4 of the Bow, wow! to the newly formed Yakuza clan. Being pushed out meant the russians had to go somewhere and the midshipcity maffia lost control over the lower half of 3sec to the russians. After control over the lower levels was conceded to the russians, they renamed those lower levels "дерьмо" which is russian for something similar to 'poop'
The dutch lost 1/4 -one entire container hold- to the Yakuza. The midshipcity maffia families were worried of loosing their grip on the Asian Princess relocated one of the families from the Caribbean Star to the Asian Princess, granting the Caribbean Star to the English gangs for their valour during the war. The two families aboard the Asian Princess were merged into one family and the Dutch and English were granted joint-family status, since they usually got alone with out killing each other too often.
This was the status quo onboard until the Battle of the Med.
During this engagement the Flying Dutchman and Caribbean Star were very heavily damaged that they were almost scuttled, with everyone moving onboard to the rest of ships, where things got really cramped for awhile until the repairs were sorted out and defences were improved. The annexsation of the African Star which was welded, lashed, fastened to the starboard side in front of where both the Flying Dutchman and Caribbean Star were moored.
The Flying Dutchman
This cargocontainer-only ship is just over 100m long and is permanently moored to the USS Minnows starboard side, along side Midshipcity. The entire deck area has been closed off and over decked because of the subway that bridges over from midshipcity would otherwise be out in the open, not good. The ship has a number of towers constructed from rearranged shipping containers, and adding containers where needed.
On the forward bow there is a bridge that crosses over to the aft deck of the African Star, where it's container holds re located. Under the bridge, located on the bow is also the ships defense fortress; Battery Fortress. Behind the bow is Battery park, lined with trees and probably even larger than Central park, it has a view over Coney Island.
Next are the two tower buildings that flank the bridge leading to the African Star, the Empire and the State Buildings.
Behind those are a few smalller structures and the Chrysler Building.
Between the Bridgehouse and the chrysler building is Central Park and the Twins Towers (because they're owned by the McCoy twins).
The bridgehouse is dwarfed by these structures, followed by the aft container hold. It has a squarisk block sized tower, one side called Trenton Heights and the other Jersey Heights (because they look over the Jersey Docks)
Below decks there is a canol cut through the ship from one side to the other to allow vessels access to the Midshipcity harbour. This canol is known as the Hudson Canol. Outside of the ship there are the barges that shield the canol opening. The barges forward of the canol opening are collectively known as "Coney Island" where as the barges aft of the canol opening are known as the "Jersey Docks".
Inside the ship it's slightly different. Forward of the canol there is a shipping canol that goes up the middle of the hull call the East River. This has loading docks on both sides, as well as smaller offshoot canols to privately owned inlets. The neighborhood here inside the ship, below decks and forward of the Hudson canol, is the Bronx.
Aft of the Hudson canol the loading area is called Newark Bay, With the corresponding neighborhood known as Newark
The different organizations onboard
Armed Ship's Security Brigade
Also known as Ships Security, SS (yes, they'll wear the uniforms, if it offends anyone, keep reading) and the A.S.S. brigade (see, worth it in the end). They'll wear FBI styled windbreakers with A.S.S. BRIGADE blazooned on the back where you'ld expect "FBI" to be when they do plain cloths ops (usually in tandem with the Pinkerton gestapo). These are the captains private goon army and official armed forces of the ships, rested with securing the ships from any threats foreign or domestic. Their 'jurisdiction' are all the 'federal' areas of the ships; the bridghouses, top deck area of the Minnow, frontbow fortresses on all ships
and the counter sniper positions located in the cranes. Everywhere else is someone elses problem -but they'll make it their problem if they have to.
They're arranged into squads, and the squads are grouped into leagues. The leagues are each a different class of expertise among the troops, with different strenghts and weaknesses. The first and formost league is the:
Major Leagues. There are two major leagues, the other being know as the Big Leagues. Both leagues operate very differently, but are both considered top grade special forces trained soldiers who wont back down, wont be stupid in the field, and will make use of all availible cover and combat oppertunity. The Major League consider themselves even more elite than the troops in the Big League (its in the name, doh!), and their modus operandi consists of snipers and plaincloths undercover blitz raids (this is when they put on the windbreakers with A.S.S. Brigade), usually asisted, if not under direct command of a few Pinkerton detectives. The Major league was first formed by a group of merc's who had hired themselves out to the ship Security and made some demands as towards working arrangments and dealings with others.
The Big League takes a different approch to ship board combat. Although they have they sneaky gits, they are but a few, for intel recon only. Once intel has been established and targets have been sufficiently acquired, then the Big boys go in. Hard. Sledgehamers for locks and breachcharges to get through non essential bulkheads, Flashbangs in situations where civilians might be endangered, low yield, high fragmentation grenades when ever operating in high threat areas, which is actually most of the place on board. PA and automatic weapons -the occasional minigun when they really dont care, no missilelaunchers -they're not stupid, grenade launchers for stand-off capability. You've watched discovery, you know how we do CQB, so do they. You've been warned.
Next comes whats known as "college league". Lower than the Big league or Majors, still learning in fact, but A capable trooper none the less. A fireteam of these boys will make you afternoon very interesting -and if you get them mad enough they'll just call in help.. No PA, no minigun, but they get nice combat armour, and a cute helmet and all the rest.
The Minor Leagues. These are the rookies, recuits, plebs, and other examples of nastiness I usually refrain from even scraping off the bottom of Mah Size TWELVE steel-tipped toe, %$^&* kicker..., Ahh, Ssgt, maybe you should go and get yourselve a battery rechange.. You're looking kinda looow...
So, anyway, the rookies. Need I say more. They tend to be something of a joke unless there's alot of them, and even then the phrase Chalie Foxtrot comes to mind. Assault rifles and SMGs only, along with a baton. Security armour ala vault 101, but with correct helmet and uniform.
Ship's Marshals
The marshals are the law -in most places- under the top deck, their 'jurisdiction' began with Midshipcity and to some extend the Bow, wow!
But due mostly to complete impartiality and their intelligence to -sometimes- not pursue matters too far, the marshals have gained the respect of everyone onboard, and so they can move with confident freedom. One exception, if they need to bring someone in, as in: thats the goal, nothing else, then they will not stop until they have found their mark. Head of the department is ex merc Sam Gerard, and yes, you'll hear him say at least once:
"Your fugitive's name is
Beyond the antics of Sam, the ethos of the Marshals has a very.. texas ranger-ish feel to it, with the whole "one mob, one ranger" thing going. Even a little Jedi, and the gun kata guys from Equilibrium, deadly with both gun and steel, only still dressed like Clint Eastwood.
Midshipcity Constablery
These would be the cops. Not alot of talent there. Mostly patrol the different areas of the ships and blow their whistle when they see something they're allowed to get involved in. They also have a special key for phoneboxes that connect directly to ship security switchboard, for back up.
Completely bent.
Midshipcity Militia
Formed out of nessecity during the Battle of the Med. and never disbanded. Drawn from the ranks of goons and other gangsters on board, the divisions are arranged by ethnic origin, with a few noted exceptions, and each demographic segment of the ships population is resposible for their own training and equipping -this is where Ships Security turns a big ol' blind eye to automatic rifles, althought they'll still frown apon an energy weapon, just not during a ship wide assault. Deal is, their loyalty stays firmly with the family, but their 'commitment' lies with the ship. In so as to never take question about member loyalty the militia only comes into service in times deemed nessesary by the marshals, ship's security and the heads of the five families. Of course, those weapons get used to settle "family" disputes on occassion...
Pinkerton
The Pinkerton boys are a family of three brothers and four cousins whom together form the captains secret police (think gestapo or homeland defence), and are the only group santioned to use stealtboys, to the greater annoyance of the Yardies and NSY who constantly feel like they're being wtched as well (which is true). They aren't as interested in getting at the truth of things as much as finding someone guilty, and use some rather blunt techniques to achieve this. Although they investigate all forms of illegal activity onboard, their greatest concern is making sure noone else has access to any stealthboys onboard except them (rumors of the triads having a few old chinees stealthsuits hidden away being a major cause of stress). They go around wearing long black overcoats and business suits underneath, maybe armed with anything -there is nothing like doing a deal on one of the lower decks and having a Pinkerton shimmy into view holding something big and nasty..
New Scotland Yard -the rasta investigation buro aka the Yardies (GTA)
To get a handle on the Rastas and exert some influence over them, the NSY was formed after the African Star was annexed to the Minnow and it was deemed that the ships community was too tight for anyone else to get a foot in sideways, especially with the Zulus. A group of scotts from Jamaican decent were at the core of forming the Yardies after a brutal multiple [censored]/murder occured on board the African Star and the regular investigators didn't get anywhere with it (there is alot of voodoo and weird stuff going on with those Rastas and Zulus)
Federal Boat Investigation
A fairly new private firm located in the forward towers of the African Star and run by both the Dutch and Russians to keep an eye on the Yakuza after they took over the Bow, wow! and part of the New Amsterdam towers before on the Flying Dutchman. They also don't trust the Pinkerton because they get spied on by them.
the 5 families of the Midshipcity Maffia
the Bambino family under the current leadership of Babyface Guiseppi Bambino
the Canole family is run by Edwardo Pasticceria, who owns and runs the well known establishment "Ed's bakery and [censored]house"
the Sopprano's Boss is of course Tony
the British aka the Gentry -think Lock, stock and two smoking barrels, Snatch, Layer cake and of course Rock 'n Rolla
the Dutch -run by Willie Holleder
then there are the Asians groups
the Triads three families
the Chengs, run by none other than Mr Cheng himself. Although not a ghoul, per se, he was blasted with enough radiation to have a mutation that allows him to live a very long time. Modeled after Matsumoto "Arnold" Takahashi -Pat Morita from Happy Days. "I make Funny joke, BwAAHa-Ha-HA!!"
the Fengs (the leader is the Rumoured Dragon Lady. And their #1 assasin is only known as the Crying Freeman , and has a tattoo..
The Wongs: As their name suggests, they are all Chinese, and have the last name "Wong". There are 127 members, and every single one of them knows Kung Fu. Their leader is Teddy Wong. They wear black hoodies with a hanzi (Chinese character) on the back. They all appear to be quite stealthy as during a meeting in an open field they appear to vanish as the Wanderers momentarily turn their heads. Their motto is "Don't #$^% with the Wongs". They help the Wanderers and Del Bombers fight the Ducky Boys during a gang rumble. They all have dragon tattoos.
two competing korean gangs
the 깡패/건달/양아치 -hoodlums and
the 가문의 영광 -family glory
the Kuratong Baleleng is the Philapino's mob, one big happy family
the Yakuza, also just the one clan
the russians maffias: these are all ethnically based; russian, georgians, siberians, polish and yugoslavic are all groups under one umbrella, currently run by the Siberian Dimitri "Raven" Ravinoff. Dimitri was once punished by the Russians in his youth -when they ran things- and after killing a person of some regard they tatooed "ПЛОХОЕ УПРАВЛЕНИЕ ИМПА УЛЬС"(*) on his forhead. It reads "Poor impulse control".
There is also one Kazachstan family, the Sagdiyev, with Borat as the head of the family. Borat is an idiot but non the less he runs and operates the only live news program on the ship, both in Russian and in English, sort of.
the ghouls these are unfortunates whom have fallen to the ghoulification process and as such, shun the rest of the ship and congregate together. As long as they don't turn ferel -or go native as the security forces call it- they are allowed to stay onboard. Most live in ghoul-town, the lowest areas of Ka-Chinga Towers, while some have chosen to live on the bottom floor of the Dreggs. Yet another -unknown number of -most likely- ferel ghouls live in the Hole and the Ozone. You been warned, again.
Gangs of the good ship -there are gangs for almost every level in every hold.
the Natives
the Bowery boys
the Dead rabbits
more on these and a few other later. Mean while..,
The Wanderers: An all-Italian gang comprising 27 members. They wear bright yellow/brown jackets and blue jeans. Their leader, Richie, is dating Despie Galasso, the daughter of an infamous mobster, so The Wanderers have connections.
The Fordham Baldies: As their name suggests, they are all bald, reportedly to prevent their hair from getting in their eyes during a fight. There are 40 of them, and each member is a serious brawler. Their leader is Terror, a 6'8", 400-pound monster of a man. They wear leather jackets with a skull on the back and "FB" (Fordham Baldies) on the arm.
The Del Bombers: They are the toughest all-black gang in the Bronx. They have 23 members, and are prejudiced against Italians. They wear purple and gold hoodies with "DB" written in Old English lettering on the back. Their leader is Clinton Stitch.
Ducky Boys: They are an all-Irish gang. They have several distinctive things about them: none of them wears gang "colors", and they never speak. They are also the largest gang of the Bronx, with 500 members. They have a twisted take on Christianity- it is all right to kill and beat up people, as long as they attend mass and confession. They are the only gang willing to kill people. They all have crucifix tattoos on their arms and chest.
The Warriors
Cleon: The Warlord, leader and founder of the gang. He wears a leopard-patterned cloth around his head as well as an Indian-style necklace. presumed dead.
Swan: The Warchief, second-in-command of the gang.
Ajax: A fearless aggressive brawler always up for a fight. (When surrounded by the Baseball Furys outnumbered and 'outgunned' he merely replies to the the assault leader " I'll shove that bat up your ass and turn you into a popsicle."). He wears fingerless leather gloves and a black tank-top under his Warriors vest.
Vermin: Quick with a smile and a joke, Vermin is the most cynical member of the gang, but a solid soldier and extremely loyal. He is tasked with carrying the tokens and money to meetings.
Cochise: A born fighter who wears Native American-style jewelry, leather pants and boots. He sports an afro with a red bandanna tied around it.
Fox: The gang's scout, Fox is very familiar with other gangs' tactics, territory, and numbers.
Rembrandt: The gang's graffiti artist, wears the standard Warrior's vest along with a messenger bag and an afro. The youngest member, Rembrandt is far less battle-hardened and is frequently looked after by the other members of the gang.
Snow: A stoic, African American Warrior with an afro. He proves to be a talented fighter during the gang's frequent brawls with the Baseball Furies and the Punks, Snow is referred to as "Snowball", a possible reference to his ability to remain 'cool' and level-headed.
Cowboy: A young, optimistic and happy-go-lucky Warrior who wears a Stetson cowboy hat and a shirt underneath his vest. Like Rembrandt, Cowboy is far less battle-hardened and is frequently looked after by the other members of the gang.
Mercy : A prosttute from Tremont who originally has ties to the Orphans. She joins the Warriors after their confrontation with the Orphans and shows romantic interest in Swan. She occasionally denies being a prosttute and shows embarrassment over her condition around normal people.
Other notable gangs
"Warriors... come out to play-ay!"
Along the way, the Warriors encounter the following fanciful gangs, from from the bow of the African Star all the way back to Coney Island:
The Baseball Furies - A gang who always wears baseball uniforms with uniquely painted faces and carries baseball bats. Their main hang out resembles a dugout with bats lining the exit of the hang out. The gang is shown to be very poor fighters as they lose a fight against the Warriors despite having them outnumbered 8 to 3.
The Boppers -
The Gramercy Riffs - The largest and most respected gang on board, lead by Cyrus before he is killed. Each member wears orange karate outfits with the exception of their leader who wears black. It is assumed that they are skilled in martial arts due to their attire and the martial arts style kicks they employ.
The Hi-Hats - The Hi-Hats are a gang of mimes that dress in black pants, red long sleeve shirts, black suspenders and white face paint. On their heads, they wear black top-hats. They are only seen on the subway level, their leader, pvssyrbox, and his second in-command, Cracker Jack.
The Hurricanes -
The Jones Street Boys -
The Orphans - A poor, cowardly, and little-known gang from the Bronx levels. They are not part of the "network" of the Gramercy Riffs so therefore they are not invited to the meeting with Cyrus.
The Rogues - Luther
The Saracens -
The Turnbull AC's - A gang with shaved heads, they travel in large numbers in a spray-painted Rig and wear denim jackets with matching jeans and patches. Their turf is around Gun Hill Road in The Bronx levels and the open water. According to Rembrandt, even the Gramercy Riffs are afraid to go toe-to-toe with the Bulls.
The Lizzies - An all-female gang who seduce the Warriors and successfully lure some members into their Bowery apartment to kill them.
From the novel
Ismael Rivera, leader of the Delancey Thrones
the Coney Island Dominators
Representing the Dominators are Papa Arnold, the gang's leader, Hector, the second-in-command, Lunkface, the strongest and most dangerous gang member, Bimbo, the advisor, Hinton, the gang's artist, Dewey, the most level-headed member, and The Junior, the youngest of the group and the gang's mascot
the Borinquen Blazers, a Puerto Rican immigrant gang
(*) thanks to babelfish, if a character is in the wrong section of any of the ships, and doesn't read; Puerto Rican, Russian, Chinees, Korean, Japanees or Dutch, you could be lost.
Characters
Robots and computers
Mainframes and super computers
-Mr. Magoo is the elderly supercomputer that runs the Minnows onboard functions in so far that he can still remember what to do. Mumbles alot. Also coordinates ships tv broadcasts and final configuration of the personality AI subroutines for all the robots that are on board
-Boris is an older model supercomputer and therefore wiser than most -and not as senile as Mr Magoo and loves to play chess
-Lotus Flower the asian supercomputer thats schizoid -also believes she's human
-Kenzii san the distributed server AI who loves weird Haiku's
-Hex is the Dutch machine
-Umbutu aka Marvin the depressed supercomputer
Senior assistent chief engineering officer Orville & Assistent senior chief engineering officer Wilbur right/wrong aka the boyz
Their prime directives are to keep each other in working condition, keep the other robots in the engineroom and generally onboard in working condition and repaired when so encountered, keep the H2O array working and keep the reactor, turbines and drive assembly working
Engineroom Robots
Spanky, buckwheat, alfalfa, porky, darla and Uh-huh
Primary directives are to tend to the engine room, the needs of Mr Magoo and the H2O array
They are also tasked with clearing out the bottom of the drive assembly where the Ballast space starts of any 'pests'
Security Robot Teams (the robots have to work as a team or their AI's get quickly confused)
-Drill Instructor Staff Sergeant Brown - the baddest DI robot in the whole damn town, Badder than old King Kong, and meaner than a junkyard dog. Provides training for all of the Ship Security recruits (usually kills only a couple)
Team One -the first attempt to program a team of robots of independent movement and decision making. It sort of worked. The robots must stay together to be able to communicate data and not get overwhelmed with data, because then they assume a threat and start attacking everything. None the less they are valued members of the security and the Marshals often send team one in just to shut people up
Moe, Curly and Larry -get confused quickly anyway, unless you like randomly targeted gunfire, leave them alone.
Team Two -the second attemp at programming a security detail. To keep the robots from being overwhelmd with data it was opted to create a five-bot team, in the hope that the added network programming would make them less prone to confusion. In the end it only made the robots more confusing, also well valued by the Marshals who often send them in as a diversion
Groucho, Gummo, Zeppo, Chico and Harpo -are just plain confusing, better leave them alone as well.
Team three
Kelly, Big Joe, Oddball and Crapgame -you've seen the movie? So have they, a million times. Leave them alone, these robots actually know what they're doing (off duty, crapgame can be found floating a game of -duh- craps on one of the levels)
A few other robots on board in a variety of functions
there are a number of house robots for the uber rich on board
a couple of croupiers in the casino's
a few bartenders
there are two robots who perform at a few different venues across the ships doing classic duo preformances of Abbott/Costello, Dean Martin/Jerry Lee Lewis, Ernie/Bert to name a few. they're really quite the onboard celeb's
The Skipper, what more can I say?
Gilligan -did I mention he's a super mutant? Must have slipped my mind..
Thurston Howell III, his wife; Eunice Wentworth Howell -they're a pair of elderly ghouls whom in spite of their ghoulification have kept their upclass mannerism, poise and above all, money! Thanks in large to their wealth the Minnow is in fairly seaworthy condition
Ginger Grant, the moviestar came aboard after relocating from New Reno, having become afluently rich enough to live aboard in luxury, and she's shaboinkin' half the crew.
Professor Hinkle, the ships resident beeniecap, capable of fixing anything to 100%, and that costs m.o.n.e.y. Alternatively, his shop's technical repair robot is probably one of the best in the universe, and can repair items to within your budget (they're having a sale on 75%repairs, 25% discount = 100% value!!). The shop's merchant robot, who minds the till and handles all robot-human relations, is something of a golden-rod. Right, that's it! No more spoilers
-Mary Ann Summers, just as wholesome as on the show, pony tails and all. She runs a diner in Midshipcity that has a reputation for some really nice foods, and she's banging the Professor
Adam 'doc' Bricker "Your ships doctor" is one of three trained doctors on board, the others being a chinees herbalist/acupuncturist and a Zulu witchdoctor. The Doc runs a clinic next to the nightclub bulkhead 69 and another one -where he usually sleeps- on the upper levels of Ka-Chinga towers, and a third in the upperlevels of the Bow, wow! He has a drug problem.
Burl 'gopher' Smith is the ships pursur. Runs around doing what ever the McCoy twins want him to do. He is also the personal Gimp-monkey of the McCoy twins
Isaac Washington "Your ships bartender" for some reason it seems like he works behind evry bar on board, all the time, and he has his own bar where he can also be found almost always (is he really an android? Are there Isaac clones? Where do I find 'his' bar? What's the deal)
Julie and Judy McCoy "your cruise directors" aka the McCoy sisters, aka the grewsome twosome, aka "Best lay ever!!" Not to be trifled with, although they're there to make sure everyone -mosty- has a good time, they are quite capable of ending it as well. ALmost identical, they are both armed with specialized smg's and rippers
Some of the families on board
Two families, on their 25th anaversary honeymoon, got caught up in everything and now live permanently onboard. They are; Ralph and Alice Kramden, and Edward and Thelma Norton
Two other families, Fred, Wilma and Pebbles Flintstones and Barney, Betty and Bam-Bam Rubble have been onboard for generations
Last two families, Ricky and Lucy Ricardo, and Fred and Ethel Mertz as well.
More people:
Sam Gerard -Head Marshal, and yes, If I can get Tommy Lee Jones to do the voice acting I will (dont hold your breath, its a long shot)
ol' Ben -Marshal, probably the best their is, even Sam'll tell ya.
Andy-can Deckwalker -former pupil of Ben and certainly the second best Marshal around. Has a slightly more cavalier approch to Marsalling than his former mentor
Lay-ah orgism -Runs a prestigious Brothel in Ka-Chinga towers and is head of the hokers union. Also sits on the Midshipcity council
Hans Single -Smuggler. He has a small cutter (Y2K Valk) that he moors to the side of the African Star. Knows alot of ways to get on board without going through the customshouse
Pruimpje -Lifelong friend of Hans and firstmate aboard the Valk. After Gilligan Pruimpje is the biggest person onboard. Sports a massive face concealing beard and grunts alot or mumbles under his breath in Dutch only. Best let Hans do the talking or at least let him do the translations. If you are able to befriend Pruimpje, he'll tear up half the ship in your defense (which is why most people leave Hans alone)
Locations -not a complete list-
Customshouse annex security post "Precinct 41, located in midshipcity, level 8
Hog's Head Pub Gentry hang out in liberty towers, third level up from the deck
Club Bow-Wow
Paradiso -nightculb in liberty towers
Saberdachii Ironworks -located aft of the Asian Princess
Jay's gun emporium -Top deck, Portabello road, # .35(7), its number "35", he added the 7 after he could get the least on number thirty-eight.
.38 special the "other" gun store on portabello road
Fred's Gun Emporium (Jay's cousin) -Top deck, Star Boardwalk # .44 (he snagged that one in time, HA!)
Mr Cheng's Noodles
Mr Cheng's Laundry service **Ship wide service, except Hole and 俄國壞蛋
Mr Cheng's Martial Arts Studio and finer weapons -for sale and rental
Mr Cheng's lodgings -first class flop house, You like!
Mr Cheng's boat building
Mr Cheng's fishing
Chow Feng's -opiumden-
Mary Ann's -diner and homecooking-
Hinkle's Repair Shoppe -robot and everything else- there are two robots that work here and mind the place while he's gone
Bulkhead 69
De Pilaar -the pillar, a small bar
de 12 Balcken -the 12 beams, a larger bar that reminds of english pubs
Tops and Spot -a bar/coffeeshop
Grand Central Station and Casino -aka "Greasy's"
Andy's place -yup, it's mine. lock, stock and the whole kitty
F&B construction -run by two guys, Fred and Barney
Wilma's B&B
Midshipcity Orphanage -run by Betty
Timmy's arcade
the Damned -another nightclub
doc brickers clinic
"Dont Point fingers" -Isaac's bar
Babushka Borsht&Beer -popular diner in Little Odessa
дно Shipbuilders, ask for Holmer Simpsonski
Holmer and Bartski Shipping
Новые палачество и хладобойня мяса -new meat and butchery aka the russian assasins guild, very good with knives...
!!six-я-US!!
Bang, zoom, straight to the moon!" another nightclub
Troll Market
Wordsworths finer gentlemans Confections
性交 吮 -a chinees brothel
洗衣服务 -laundry service
Lucy's psychiatric counciling and Goop popcicles -shes a meth junkie
Schroeder Piano Bar
A guy called "Snoopy"
Chuck's fine wood sticks (needed for a Goop popcicle from Lucy)
As work progesses, I'll edit this OP to fit the current design of things
I don't really know about rules, not much of a biggy on them myself. If it feels like it fits then by all means write it. Try to avoid spelling and grammer mistakes -I do, and fail- :P
If the Minnow sinks I'll probably have to close the thread..
Acolyte. Here to serve all sides of the community, uhhh, not literally though..