I have a scenario where at the beginning of a conversation player controls are disabled - this works fine. At the end of the conversation the NPC the player was talking to says "Don't get up till I've gone". NPC leaves inn. I used this fragment to allow time for the NPC to leave (NPC is then disabled outside)
Actor sint2 = Alias_sint.GetReference() as Actor sint2.EvaluatePackage()connectQuest.SetStage(140)utility.wait(5.0)Game.EnablePlayerControls()
But player can get up immediately. Why is this happening?
Thanks.