Utility.wait(x.x) doesn't wait

Post » Wed Jan 08, 2014 11:52 pm

I have a scenario where at the beginning of a conversation player controls are disabled - this works fine. At the end of the conversation the NPC the player was talking to says "Don't get up till I've gone". NPC leaves inn. I used this fragment to allow time for the NPC to leave (NPC is then disabled outside)

Actor sint2 = Alias_sint.GetReference() as Actor sint2.EvaluatePackage()connectQuest.SetStage(140)utility.wait(5.0)Game.EnablePlayerControls()

But player can get up immediately. Why is this happening?

Thanks.

User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Return to V - Skyrim