[Relz] Uvirith's Legacy Beta 1.10

Post » Tue Oct 13, 2009 4:24 pm

Just another little update. I fixed an issue with Ash-Kosh's boredom timer counting while
Spoiler
she's off with the other dremora
.

Umm, when I use UL, Whenever I go into the Ebonheart Grand council chambers, the game freezes, not CTD, just freezes.
I checked all of my mods, and v 1.10 of UL is the problem.

Any idea of what is causing this, I tested UL alone, and it still happens.
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Tamara Dost
 
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Post » Tue Oct 13, 2009 11:46 am

You're actually the second person to report this, and I have no idea what could cause it because there are no alterations to Ebonheart in UL whatsoever. I've also never encountered it during my testing, so it seems to be completely random depending on a person's set-up.

Because there's no reasonable culprits, the only way to track this bug is by randomly guessing. So, my first guess would be a global script running in the background, because there's really nothing else that I can think of. Could you try toggling scripts off in the console (this will temporarily kill any running global scripts as you enter Ebonheart) and see if you can enter the Council Chambers without freezing? I think the code is just ToggleScripts. If that does work, then if you could toggle scripts back on and hit SV in the console and tell me what scripts are running, that might help me track down why this is happening.
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lucile
 
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Post » Tue Oct 13, 2009 2:01 pm

You're actually the second person to report this, and I have no idea what could cause it because there are no alterations to Ebonheart in UL whatsoever. I've also never encountered it during my testing, so it seems to be completely random depending on a person's set-up.

Because there's no reasonable culprits, the only way to track this bug is by randomly guessing. So, my first guess would be a global script running in the background, because there's really nothing else that I can think of. Could you try toggling scripts off in the console (this will temporarily kill any running global scripts as you enter Ebonheart) and see if you can enter the Council Chambers without freezing? I think the code is just ToggleScripts. If that does work, then if you could toggle scripts back on and hit SV in the console and tell me what scripts are running, that might help me track down why this is happening.

I toggled the scripts off, then back on, I don't see a single script with a UL in front of it, but I do see two with Uvi in front of them, they seem to be about payments for something, maybe the payments for the stock in Tel Uvirith?

When I toggled it off, I got in perfectly, and when I reactivated it in Ebonheart, there was no freeze.

An other script was something like Uvi_Drem_flm
and Uvi_mallamAssass
any idea?
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BEl J
 
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Post » Tue Oct 13, 2009 8:00 am

Ok, so it must be one of those global scripts causing the problem. Can you give me the exact names of the two scripts with Uvi in front of them? I'll have a look at them and see if I can make them more stable. Thanks for helping track this down. I'll look at those scripts. I hope to fix it once and for all. :)
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Ricky Meehan
 
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Post » Tue Oct 13, 2009 8:19 pm

Ok, so it must be one of those global scripts causing the problem. Can you give me the exact names of the two scripts with Uvi in front of them? I'll have a look at them and see if I can make them more stable. Thanks for helping track this down. I hope to fix it once and for all. :)

script was something like Uvi_Drem_flm
and Uvi_mallamAssass
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Monika Fiolek
 
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Post » Tue Oct 13, 2009 7:13 pm

So there's three scripts total for me to look at. The payments script, and these two? I'll have a look at them all.

On question, is the dremora currently following you?
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Justin Bywater
 
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Post » Tue Oct 13, 2009 2:33 pm

So there's three scripts total for me to look at. The payments script, and these two? I'll have a look at them all.

On question, is the dremora currently following you?

No, I am not there yet, I just have Gavyn following, and Sara is at the tower. He was not with me when I just went, but the first time it happened he was there, and he wasn't the second.
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sw1ss
 
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Post » Tue Oct 13, 2009 7:57 am

Hmm...have you run a previous version of UL in your saves? Because the script Uvi_MallamAssassin is removed completely from newer versions of the mod. It's been replaced with another script since the old one no longer applies (I removed Mallam Ryon's involvement from UL to make sure it was compatible with RoHT).

Try typing StopScript Uvi_MallamAssassin to kill the script. Then try entering Ebonheart with all the scripts enabled. We'll try removing the broken, no longer existing script first and rule that one out before looking at the others.
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m Gardner
 
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Post » Tue Oct 13, 2009 9:13 am

Okay, yeah, I've used UL from the time during your long hiatus, and I used ROHT back in those days too, since I was a beta tester.
I looked at the scripts and globals, and I didn't see it either, so I'll try again, but I think this problem might actually be from people who didn't clean properly when they shifted updates.
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Luis Reyma
 
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Post » Tue Oct 13, 2009 7:55 pm

That could be it, because there's no Uvi_Drem scripts existing in the current version either. Try using StopScript to kill those scripts and get rid of them. That might just solve your problem. Please let me know if that fixes it. :)
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Rude Gurl
 
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Post » Tue Oct 13, 2009 4:42 pm

That could be it, because there's no Uvi_Drem scripts existing in the current version either. Try using StopScript to kill those scripts and get rid of them. That might just solve your problem. Please let me know if that fixes it. :)

Actually, it did.
I think that it was just unclean saving because it was only with my character who had gone 1/2 through the mod, then updated, that really was the problem.
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john palmer
 
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Post » Tue Oct 13, 2009 5:44 pm

Well that's a relief to know. That means my current mod is not broken, but I probably need to put more detail in the readme about save cleaning from previous versions, since my old scripts will break things if they're still running.
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Marcia Renton
 
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Post » Tue Oct 13, 2009 4:15 pm

Well that's a relief to know. That means my current mod is not broken, but I probably need to put more detail in the readme about save cleaning from previous versions, since my old scripts will break things if they're still running.


Well, I'm not entirely sure, but I am sure enough to say that I think my dirty savegame, which is sadly my favorite savefile, is the problem.

Do you know of any way to fix my savegame?
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aisha jamil
 
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Post » Tue Oct 13, 2009 1:49 pm

This is the best advice on save cleaning I've read http://www.mwmythicmods.com/Archives/Mods/How%20to%20clean%20a%20saved%20game.htm. Your old savegame can probably be salvaged.

Though, if you've not had any dirty refs (i.e. doubling and missing objects), and this script problem is the only real problem you've encountered, which was fixed by killing the old scripts, you may not need to clean your save so urgently and can probably just continue playing. In any case, make a backup of your favorite save before you attempt to clean it.

Edit: And I just want to thank you again, and my other testers who post full bug reports and follow through on them whenever you guys are having problems. I'm getting a little annoyed at the posters on PES who post an incomplete bug report and never follow through or acknowledge that I'm trying to help them whatsoever when I reply: "I can't get a quest to work!", "Can you tell me which one?" *silence*. Well, thanks for that. That was really helpful for both of us. :rolleyes:

So to those of you who actually take the time. Thank you thank you thank you. You all get ice cream. :icecream:
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Dylan Markese
 
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Post » Tue Oct 13, 2009 8:20 pm

This is the best advice on save cleaning I've read http://www.mwmythicmods.com/Archives/Mods/How%20to%20clean%20a%20saved%20game.htm. Your old savegame can probably be salvaged.

Though, if you've not had any dirty refs (i.e. doubling and missing objects), and this script problem is the only real problem you've encountered, which was fixed by killing the old scripts, you may not need to clean your save so urgently and can probably just continue playing. In any case, make a backup of your favorite save before you attempt to clean it.

Edit: And I just want to thank you again, and my other testers who post full bug reports and follow through on them whenever you guys are having problems. I'm getting a little annoyed at the posters on PES who post an incomplete bug report and never follow through or acknowledge that I'm trying to help them whatsoever when I reply: "I can't get a quest to work!", "Can you tell me which one?" *silence*. Well, thanks for that. That was really helpful for both of us. :rolleyes:

So to those of you who actually take the time. Thank you thank you thank you. You all get ice cream. :icecream:

Yah! I really really like Ice Cream!

:icecream:
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Dean Brown
 
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Post » Tue Oct 13, 2009 8:43 pm

When you climb into the Bag of Holding to return to your former location, everything is supposed to fade to black, then fade back in at your destination. Normally this works fine. But twice now (which amounts to maybe 10% of the times I've tried it) the view remained black and didn't fade back in. The first time this happened, I tried teleporting to different places using Intervention spells and another teleport ring I had, but the view remained black at each place. Then, I tried going back to Tel Uvirith using that ring, and the view cleared up. The game proceeded normally from there.

The second time it happened, I tried using the Tel Uvirith ring right away, and the game crashed.
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Gen Daley
 
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Post » Tue Oct 13, 2009 8:10 am

In the readme, you mention that if you're already Archmagister when you load up Uvirith's Legacy, that you can still get his key off his disgruntled apprentice. However, I killed Gothren a while before joining the Telvanni to become the hortator for the main quest. I loaded this mod just before joining the Telvanni so I was clearly not the Archmagister beforehand, yet Gothren was dead. Anyway, after my stronghold, advanced to Archmagister, and being prompted to get the seal and then stumbling around Gothren's tower for a while, I read the readme and, having given the disgruntled apprentice his promotion and thus having him leave, I loaded an earlier save when he was still around. However, after exhausting any options that came to mind to coax the key away from him (talking, killing and searching his person) I am still keyless.

Tl;dr - Any possibility that playing through House Telvanni with Uvirith's Legacy installed but Gothren dead before installation would be causing my key deprivation? Or am I foolishly overlooking something obvious?
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phil walsh
 
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Post » Tue Oct 13, 2009 5:34 pm

Which console commands would I need to use to activate all the teleports in the different towers? I don't feel like doing that all over again for every update.
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Mashystar
 
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Post » Tue Oct 13, 2009 8:51 am

Which console commands would I need to use to activate all the teleports in the different towers? I don't feel like doing that all over again for every update.

Are you sure they need to be re-activated? I've updated several times since I started playing UL, and it seems to me teleports stayed active.
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Chloe Yarnall
 
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Post » Tue Oct 13, 2009 4:54 pm

Are you sure they need to be re-activated? I've updated several times since I started playing UL, and it seems to me teleports stayed active.

Last time I did a clean install (disable old version, load/save game, enable new version), so in that case yes.
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Nicole Elocin
 
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Post » Tue Oct 13, 2009 6:18 pm

When I try to merge the objects from all my mods, it crashes while on this one for some reason. It doesn't do it if I disable it before merging, but...
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Jordyn Youngman
 
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Post » Tue Oct 13, 2009 2:33 pm

The reason TesTool is crashing is because you have too many mods loaded. Apparently you only have one too many mods loaded if only disabling UL makes it work, but this is a common issue with TesTool. It just can't handle too many mods at once. There's no reason you need to merge UL though, since most of the objects added are unique rather than altered existing ones.

When you climb into the Bag of Holding to return to your former location, everything is supposed to fade to black, then fade back in at your destination. Normally this works fine. But twice now (which amounts to maybe 10% of the times I've tried it) the view remained black and didn't fade back in. The first time this happened, I tried teleporting to different places using Intervention spells and another teleport ring I had, but the view remained black at each place. Then, I tried going back to Tel Uvirith using that ring, and the view cleared up. The game proceeded normally from there.

The second time it happened, I tried using the Tel Uvirith ring right away, and the game crashed.


I'll have a look at the scripts, but I think it's bound to be a little buggy because the fix is kind of a cludge to get around the 72 hour bug. The only real way to fix it is to make an MWSE version. I intend to make an MWSE add-on at some point, which includes the Bag of Holding as well as a new script for the alchemy sorter that will sort all ingredients type objects so it can include all modded ingredients, removing the necessity for the SriKandy add-on if you're using the MWSE patch.

In the readme, you mention that if you're already Archmagister when you load up Uvirith's Legacy, that you can still get his key off his disgruntled apprentice. However, I killed Gothren a while before joining the Telvanni to become the hortator for the main quest. I loaded this mod just before joining the Telvanni so I was clearly not the Archmagister beforehand, yet Gothren was dead. Anyway, after my stronghold, advanced to Archmagister, and being prompted to get the seal and then stumbling around Gothren's tower for a while, I read the readme and, having given the disgruntled apprentice his promotion and thus having him leave, I loaded an earlier save when he was still around. However, after exhausting any options that came to mind to coax the key away from him (talking, killing and searching his person) I am still keyless.

Tl;dr - Any possibility that playing through House Telvanni with Uvirith's Legacy installed but Gothren dead before installation would be causing my key deprivation? Or am I foolishly overlooking something obvious?


You should have been able to get the key the very first time you talked to Gothren's apprentice, regardless of what you've done prior. If you don't have it, you can add it in via. console. It should be AddItem->key_Arch_Gothren 1. I'll look at his dialogue, because he should have given it to you in his first greeting if you didn't have it in your inventory already.


Which console commands would I need to use to activate all the teleports in the different towers? I don't feel like doing that all over again for every update.


The platforms are activated via. journal entry. If you type in Journal UV_FyrDoor 50, and so on for all the towers, they should all be activated.
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Gill Mackin
 
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Post » Tue Oct 13, 2009 3:36 pm

The reason TesTool is crashing is because you have too many mods loaded. Apparently you only have one too many mods loaded if only disabling UL makes it work, but this is a common issue with TesTool. It just can't handle too many mods at once. There's no reason you need to merge UL though, since most of the objects added are unique rather than altered existing ones.

Actually, it's UL. I can disable UL and enable a full five other mods and it still finishes. It's probably the high amount of objects in it or something. (after all, the leveled_list and dialogue works)
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Kelsey Anna Farley
 
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Post » Tue Oct 13, 2009 6:20 am

Actually, it's UL. I can disable UL and enable a full five other mods and it still finishes. It's probably the high amount of objects in it or something. (after all, the leveled_list and dialogue works)


The text buffer overflows. http://www.yacoby.net/es/forum/12/9197901228156260.html
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oliver klosoff
 
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Post » Tue Oct 13, 2009 1:18 pm

This looks really awesome. Just one suggestion, when a comrade dies, could you in addition to having the tombstone at the site of their death, add a graveyard to tel-uvirith?



Anyway, great GREAT work.
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Jason King
 
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