This looks really awesome. Just one suggestion, when a comrade dies, could you in addition to having the tombstone at the site of their death, add a graveyard to tel-uvirith?
Anyway, great GREAT work.
I really don't want to add anything to the exteriors, which would be the best place for a graveyard, because I don't want to make it incompatible with exterior mods. I will consider other options, but I don't want to mess too much with the near finished product.
Gavyn's Vampire head is invisible. I can't see it, the hair is there, but not the face or head.
I tried to minimize this with scripting, but if it's still happening (it's a common vampire head issue), you can fix it by clicking on him in the console and typing "Set facefix to 1".
Ah, that explains it; I was wondering why you put in that whole "reconnect to the bag" routine in the first place. I'm familiar with the 72-hour bug as it applies to NPCs, but how does it operate in this case? What would happen after 72 hours if you didn't have the re-connect sequence?
Without the re-connect sequence the bag would stop working until you entered the upper tower and opened the container bag in the tower again.
I have been playing the previous version of UL and have completed a large amount of the quests that it added, some of which have had their outcomes changed (Choosing between Verena and Ash-Kosh). Will I have to start a new char. to reap the full benefits of this update?
It would be the cleanest solution to start a new game, or load a game that's previous to UL being loaded. If you've lost Ash-Kosh, loading a game before this period would be the only real way to regain her/him. You can clean your old saves and keep playing otherwise.