[Relz] Uvirith's Legacy Beta 1.10

Post » Tue Oct 13, 2009 7:06 pm

Removing the door script is a workaround which gets you going, but to really understand the problem it would be nice to know what the value of "stronghold" is. If you can't view it with a console command (I'm not an expert on those), you could do the following:

1. Put the script back on the door.
2. Stand in front of the door location and verify that the plug and door are both missing.
3. Open the console and type: set stronghold to 6
4. Close the console. If the door appears, your console command changed the value of stronghold; almost certainly it was 5 before you changed it. At this point, you should be good to go without removing the door script again, and we can try to figure out how the value of stronghold got bollixed up. Also, this is a better solution than removing the script because the script has some other stuff in it which relates to a couple of NPCs you may encounter later.

A thought: when did you install UL and BUUL? Was Tel Uvirith already under construction?
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Love iz not
 
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Post » Tue Oct 13, 2009 7:11 am

I didn't remove the whole script, just the first part that was checking stronghold level. I left the rest.

It wasn't under construction yet when I installed the mods, as far as I remember. I might be wrong, but I think I waited till I chose the Uvirith mods I wanted before starting it (it was originally gonna be a combination of Uvirith Unleashed and BUUG, custom combined by myself like I did once before)

Looking at the scripts again the stronghold is probably level 5, because that seems to be high enough to disable the hall plug but not high enough to enable the door. I'll try "set stronghold level to 6 in the console.

Yep, "set stronghold to 6" made the door appear. So it's definitely level 5.

EDIT: http://img41.imageshack.us/img41/6272/morrowindscreenshot51.png? The naked and headless problem I can probably fix, but is he supposed to be there? I haven't seen him or activated any dialogue about him yet, and yet here he is all naked and headless. It may also require I delete the reference to him in my saved game, even though it shouldn't be there. Ok I deleted the reference and now he's gone; I hope I didn't screw anything up. In the CS it looks like Gavyn and Reynel appear next to each other, but Gavyn isn't a naked headless redguard :)

...ok I solved that but now when I use "placeatpc "apprentice_gavyn" he appears for a split second until I close the console and then disappears. Maybe he's supposed to? I have 5 of them ingame now, using Ori to see. But I can't see them and they won't speak or anything?
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Timara White
 
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Post » Tue Oct 13, 2009 11:00 am

No, Gavyn shouldn't show up until you tell someone (I think it's Fast Eddie) that you want an apprentice. It would seem that something has glitched up somewhere and messed up the values of some control variables. I opened up UL and BUUL in the CS and used Find Text, and there doesn't seem to be any place where stronghold is set to 5. So either you've got another mod loaded which has a script which uses that same variable name, or a save got messed up, or. . . I don't know.
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Liii BLATES
 
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Post » Tue Oct 13, 2009 7:06 am

Gavyn works, I went to Eddie and asked about an apprentice and he showed up. No more naked headless redguards.

My save might definitely have gotten messed up :) I had a reference to apprentice_gavyn in there and I never initiated the dialogue with Eddie, and that reference made him a naked headless redguard. No idea why or how, but it's fixed.

And I guess I can just set stronghold to 6 and it will work. What's the stronghold level for after the Archmagister expansion is completed, just in case I have to set it again?

Thanks for helping me though! I'm not getting help with my animation problem with The Undead 3.0, and AnimKit problems, which are my real problems, but you helped me nicely with this one. Other than not knowing why my stronghold's level is lower than it should be, everything works now in this mod (so far, aside from not being able to pick up or click on the Brown Book)
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Catherine N
 
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Post » Tue Oct 13, 2009 1:43 pm

From what I saw when I was poking around in the CS, the stronghold variable doesn't change when the Vault is built; Stuporstar implemented that construction sequence differently. If I'm wrong, and the variable is used again, it should take on the correct values anyway. Most likely, whatever messed it up was a one-time event.

IIRC, Fast Eddie will give you a copy of the Brown Book if you talk to him about it. I think that happens only after you become Archmagister, though. The copy he gives you is updated to list you as Archmagister, and also has quest-related information.

Where do you see the copy you can't pick up? In my game, I thought I saw a copy in the tower when I first went there. But later, I went back to look for it and couldn't find it anywhere. I asked Stuporstar where it was supposed to be, and she said there wasn't one.
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Nicola
 
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Post » Tue Oct 13, 2009 7:25 am

In my game it was a copy of the book I already had and dropped in my temporary home. But it has the same problem if I start a new game and give it to my character via Additem, and still has that problem if I start a new game with no mods installed but UL. So long as UL doesn't load, I can pick up the book.

I must add that I cannot pick up the book after I've dropped it, and it's the pre-Archmagister book. It's stuck in place, standing upright, once I drop it. I've never actually found it to see if I can pick it up that way, ithe ones I see have either already been dropped by me before installing the mod, or obtained via Additem and transferred straight to my inventory without picking up. I guess I could maybe add the book somewhere in a test mod and see if I can pick it one 1 time, but I'm sure once I drop it it's stuck.

I do use Book Rotate, but like I said I've tried it even with no other mods loaded and starting a new game and getting the book via Additem.

Eddie did give me the 2 new books, but I'm only Master not Archmagister. The dialogue option was there when it shouldn't have been. I didn't continue that game but reloaded since I knew I wasn't supposed to get those books yet. I had just made him my Mouth in Balmora, went to the Council House, talked to Eddie who was now standing there, and he had the dialogue option for the books.

I'm describing errors now that are probably related to my saved game and not the mod. I mean, Gavyn appeared in Tower Lower as a redguard with no head or clothes, without me once talking to Eddie about an apprentice. I'd have to start a new game and play through to these points to see if the problem is indeed with just my saved game, or if it's somewhere in the mod...I bet it's just my saved game.

The Brown book though is definitely something wrong with the mod. With or without Book Rotate enabled, and even when UL is the only mod enabled and I start a new game, I cannot pick up the book after I've dropped it.
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Stace
 
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Post » Tue Oct 13, 2009 11:03 pm

I don't know what's going on with the book. There is a script on it which does a whole bunch of things I don't understand, and maybe it's messed up somehow. In my game, I tried getting my copy of the Brown Book out of the library closet, bringing it to the tower bedroom and putting it on a shelf there. I was able to pick it up, read it and put it back in my inventory with no problem. But mine is the post-Archmagister version, which is a different item with a different script, so that doesn't prove anything. (Unless the one you gave yourself with AddItem was the post-Archmagister version.)

Looking at the dialogue in the CS for the "brown book" topic, it appears that Fast Eddie will indeed give you the book (showing you as Archmagister) whenever you first speak to him about it, whether or not you are actually Archmagister. Unless I'm missing something, Stuporstar needs to fix this.
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Jordyn Youngman
 
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Post » Tue Oct 13, 2009 8:35 pm

The Archmagister book is a different ID than the regular one.

bk_BrownBook426 is the regular one I'm having trouble with

bk_BrownBook427 is the new Archmagister book.

Try giving yourself bk_brownbook426, then dropping it on the ground and see if you can pick it back up or at least click on it. I don't know what's wrong with mine, or whether the problem is related to having Book Rotate along with it. I know that even after disabling Book Rotate it's scripts remain behind, so that could be it, some sort of doubling of it's script (since it's included in this mod already)
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Add Meeh
 
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Post » Tue Oct 13, 2009 6:13 pm

The Archmagister book is a different ID than the regular one.

bk_BrownBook426 is the regular one I'm having trouble with

bk_BrownBook427 is the new Archmagister book.

Try giving yourself bk_brownbook426, then dropping it on the ground and see if you can pick it back up or at least click on it. I don't know what's wrong with mine, or whether the problem is related to having Book Rotate along with it. I know that even after disabling Book Rotate it's scripts remain behind, so that could be it, some sort of doubling of it's script (since it's included in this mod already)

Do you use Merged Objects? It might be a conflict between multiple scripts for that book not getting merged properly.

My suggestion would be to remove the book reference from the Merged Objects esp and have UL load after any other plugins that might try to modify that book. If UL has it's own version of the Book Rotate script, then avoid applying the BR patch directly to UL.
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Blessed DIVA
 
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Post » Tue Oct 13, 2009 9:11 am

Try giving yourself bk_brownbook426, then dropping it on the ground and see if you can pick it back up or at least click on it.

As soon as I drop it, it disappears. That's because it's scripted to disable (disappear) if the player is Archmagister.

Update: I dug up a save from before I became Archmagister. This time, I could pick up the book once; it opened and I got a journal message. (Didn't check to see what it was.) After that, though, I got the same result you did: the book just stayed on the ground when I clicked on it.

It could be that giving yourself the book breaks the script; if you acquire it legitimately, some variable or journal entry gets set which enables you to pick up the book. But it could also be that something in the script needs fixing. Stuporstar, where are you?
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Baylea Isaacs
 
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Post » Tue Oct 13, 2009 11:41 am

Ok that makes sense, I'm not Archmagister yet. And I don't use Merged Objects so that wouldn't be it.

If I knew anything about scripting I'd research this further, but I'm lucky I even noticed the door and hall plug scripts are slightly different :)

I think the journal message is the basic one about being given the book; "I was given a copy of blahablahblah". Something like that.
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kevin ball
 
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Post » Tue Oct 13, 2009 6:59 pm

I looked at BrownBookScript again, and it is indeed written so that after you pick the book up once and put it down, you won't be able to pick it up again. (Look at what happens to the variable DoOnce.) I doubt this was intended; most likely nobody tried putting the book down during playtesting. Fortunately it's not a gamebreaking problem.
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Rob
 
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Post » Tue Oct 13, 2009 3:57 pm

Hey guys. I've been away for the holidays, and I haven't had a good read through all the posts yet, but I just wanted to pop in and say hi.

I'm getting geared up to tackle all the bugs you've reported so far. I've been procrastinating on getting back into it because it's all bug fixing now and all the fun stuff is out of the way, but I'm determined to finish this. :)
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JUan Martinez
 
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Post » Tue Oct 13, 2009 12:30 pm

Hey guys. I've been away for the holidays, and I haven't had a good read through all the posts yet, but I just wanted to pop in and say hi.

I'm getting geared up to tackle all the bugs you've reported so far. I've been procrastinating on getting back into it because it's all bug fixing now and all the fun stuff is out of the way, but I'm determined to finish this. :)



Welcome back!


Sincere thanks for everything you've done in UL, great fun and an excellent addition to the game.
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lolly13
 
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Post » Tue Oct 13, 2009 10:12 am

Indeed, welcome back :)

Now you can help me with a bug (Maybe) Lol.

I should start off saying that this bug never happened on my first character, and this might be why. My first character finished most of the Uvirith's Legacy quests before I downloaded RoHT.

Anyway, back to what I was saying. On my newest character, which I have RoHT, and BuUL, I tried getting Fast Eddie to get to do chores, but all he says is, "What would you ask of me, Archmagister?" Or something along those lines, sort of like if you ask a regular member of chores, they give that message. I have to pretty much add his quest dialogues in through console, but that gets a bit tedious, going back and forth from Morrowind to TES Construction Set over and over to see what the dialogue options are. Especially since my MGE doesn't really like me alt tabbing over and over again (It gets an MGE Error). I believe it may have to do with some dialogue interference, but then again, I didn't do the Ring of Equity or Amulet of Unity quests when I was still Magister, and I didn't have the option to do them once I got that error.

Other than that, it is a great mod, although I do need some help with the Arnamir's Weather Device quest. How do you get it started? I imprisoned him and everything. Is it just random? Or do you have to release him? Also, should Verena be my wife or not to enable that quest? Thank you very much again, also, very great mod. I never play without it. (Now all we need are Rethan's Legacy, and Indarys' Legacy)
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Ben sutton
 
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Post » Tue Oct 13, 2009 6:56 pm

I'm not Stuporstar, but i have to ask, Have you tried to place UL after BUUL and RoHT? I don't remember either mod using Eddy chores option much if at all so i don't see where the conflict come from, but it could help. By the way if you also have LGNPC tel uvirith installed even if it's now fully compatible it should be always better to place LGNPC before UL not after, same thing if you have other mods that change the dialogues for eddy (most of the time they don't have dialogue linked to the chores option they only add new dialogue option, but if placed after UL they'll restore the old vanilla morrowind dialogue for that option).

Edit: with placing a mod after or before I intend the order they are shown when you see them from the morrowind launcher, with a program like reorderpluggin or if I'm not wrong with Wrye Mash (I never use it for that so I'm not sure) you can change the order they are loaded and so what mod should prioritize witch other mod. Excuse me if you already know it but if you didn't I hope it was helpful.
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Queen of Spades
 
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Post » Tue Oct 13, 2009 6:56 am

I'm not Stuporstar, but i have to ask, Have you tried to place UL after BUUL and RoHT? I don't remember either mod using Eddy chores option much if at all so i don't see where the conflict come from, but it could help. By the way if you also have LGNPC tel uvirith installed even if it's now fully compatible it should be always better to place LGNPC before UL not after, same thing if you have other mods that change the dialogues for eddy (most of the time they don't have dialogue linked to the chores option they only add new dialogue option, but if placed after UL they'll restore the old vanilla morrowind dialogue for that option).


I asked Cyran0 about the load order over in the LGNPC thread, after the latest version of LGNPC Tel Uvirith was released. This was his reply:

The only real concern I have is dialog filtered for Fast Eddie. Our telepathic communicator expects the player's mouth to be located in Sadrith Mora, but that may not be the case. Since Stuporstar has made some accommodation for this, certainly Uvirith's Legacy should load after LGNPC Tel Uvirith. I think a conflict with Rise of House Telvanni much less likely so between them load order may be irrelevant. If pressed I would suggest having LGNPC Tel Uvirith load before either of the others.


So just as you suggest. :)

Edit: with placing a mod after or before I intend the order they are shown when you see them from the morrowind launcher, with a program like reorderpluggin or if I'm not wrong with Wrye Mash (I never use it for that so I'm not sure) you can change the order they are loaded and so what mod should prioritize witch other mod. Excuse me if you already know it but if you didn't I hope it was helpful.


Wrye Mash makes it very easy to reorder mods through changing their timestamp.
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Andrew
 
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Post » Tue Oct 13, 2009 5:25 pm

Wrye Mash makes it very easy to reorder mods through changing their timestamp.

I seemed to remember to have read in the wrye mash readme, but using it recently I didn't immediately found the option so I resorted to the old program I always used for re-ordering and used Wrey for the other wonderful things it can do (I hate to go through a manual of a program if I can obtain the same result without), anyway thanks for confirming it, if I'll ever need to install new mods I might even try to find that option.
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Vahpie
 
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Post » Tue Oct 13, 2009 6:37 pm

Ah, Nope I don't use LGNPC Tel Uvirith. I'm sort of a purist when it comes to dialogue.

I've noticed the Brown Book glitch mentioned earlier in my game as well. Brown Book 426. When I read it, I get the normal journal entry, but then I can't grab it back or anything.
If you try to grab it, it does nothing, sort of like grabbing the Fake Mask of Vivec, where it has the Nosteal script.

Also, I would use Wrye Mash, but I'm not exactly sure where to install it to.
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Mizz.Jayy
 
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Post » Tue Oct 13, 2009 8:26 pm

Install it in the morrowind folder, then go to the mopy folder you extracted there and select the file called "mash.py", then it should open a dos window and a windows window, in the windows one you should see the list of the plugins you have in the data folder in their loading order with a check mark on the ones you have placed as active, open the "Wrye Mash.html" you have in the same folder to see all the thing you can do to, such as creating a Merging Leveled List (if you have more than one mod that add items to the teasure chests in your game, with this you can have them all without conflicts), repare your savegames, etc... plus the option that yo need to use that is the ordering of the loading of the mods. Then try to use that option to place UL plugins after the BUUL and RoHT ones and tell us how did it go.
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Farrah Barry
 
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Post » Tue Oct 13, 2009 7:47 am

Hey everyone. I managed to get some work done on the minor bugs, but my PC has died. It only needs a new power supply though, so I should have it up and running again soon.

Before it died, I managed to fix the brown book problem, the problem with the Archmagister's key, and a couple of the other minor problems reported in this thread.

I still need to work on the crashing problem, and the dialogue filtering problem with Eddie seems to have cropped up again in the past couple weeks too. I'm not sure what I'm going to do about these just yet, but know that I'm aware of them and trying to work towards a solution.

Edit: I've been working with Rex Little and it seems the crashing problem is specific to the companion's teleportation script (Ash-Kosh's to be specific). I'll have a look at this script in a couple of days once I get my PC fixed.
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Tasha Clifford
 
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Post » Tue Oct 13, 2009 7:12 am

I have a little problem. Sara is nowhere to be found in the 'sanctuary' after I sent here there, and there is no way I get her to come to me because she say "I have to come to her first". Is there any way to get her back to me??
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Jack Bryan
 
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Post » Tue Oct 13, 2009 8:16 pm

I have a little problem. Sara is nowhere to be found in the 'sanctuary' after I sent here there, and there is no way I get her to come to me because she say "I have to come to her first". Is there any way to get her back to me??


That dialogue should stop as soon as you enter the deep tunnels in the dungeon. Try talking to her while you are standing anywhere in the deep tunnels.
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stacy hamilton
 
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Post » Tue Oct 13, 2009 11:31 pm

That dialogue should stop as soon as you enter the deep tunnels in the dungeon. Try talking to her while you are standing anywhere in the deep tunnels.

I just tried that, and she's still giving me the same dialogue.
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Alan Cutler
 
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Post » Tue Oct 13, 2009 6:33 pm

Ok, try using PositionCell to get her to the right position. Go into the console and type gp_npc_sara->PositionCell 4638, 1385, -2855, 0, "Tel Uvirith Dungeon, Deep Tunnels"
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Janine Rose
 
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