To get him up the rest of the way you have to go adventuring with him. There's only so much he can learn sitting around your tower.
You have to sleep with him in follow mode for his leveling script to kick in, and it will level as you do.
I'm pretty sure he'll attack whatever you're attacking, even if it's technically in follow mode. You'll just have to try it out.
He will not automatically learn stronger versions of the spells, you have to teach him once he reaches the level where he can learn them.
There's no real way to gauge how leveled up he is.
Thanks for the reply.
Maybe in a future version, you might consider adding some sort of menu that allows you to view the attributes and skill levels of companions (like the apprentice, Sara, and Ash-Kosh), similar to the player's character sheet?
Also, completely unrelated, but something I just thought of - Tel Uvirith has a training room with a straw dummy. Straw dummies might be great for Guards, but a *real* Mage practices on summoned minions. :wink_smile: Going with the theme of Tel Uvirith as the Archmage's Tower, maybe have a different training room, other than the little closet in the barracks, where you can summon deadra or undead to practice spells on (maybe the player summons them themselves, or perhaps you have some sort of device or NPC who will summon for you). Something a little bigger, too.
Anyhow, just some suggestion. I'm quite enjoying UL so far - it's obvious you put a lot of time and thought into it. I appreciate the great work you've done.
Err, one more thing I just remembered. . . sort of a minor complaint. It seems that if you forget to grab all the alchemy stuff out of the 'Storage Room' that you've payed 1500gp or whatever for, before the end of the week, it disappears forever? Kind of an unpleasant thing to discover after spending 1500gp (although, to be fair, I have like 170,000gp so it didn't hurt that much, and I have gear I could sell for probably a million gp, so it's definitely not the end of the world. . . but someone who was a lower level character than I was when I installed UL might really miss that gold).
I propose that maybe, if it's possible in the morrowind scripting system (I'm not really sure if it's possible or not), but you might just script that room so that as your steward/accountant buys more stuff, it should just accumulate, so maybe you have 10 of a particular item the first week, and if you don't remove it, 20 the next week. There might be a maximum level where the storage containers are 'full', and the steward won't purchase any more until you empty it out, like maybe or 3 or 4 weeks' worth of purchases (I realize that, since there is an alchemy table, giving the storage room unlimited storage might be a bit redundant). So, maybe when you talk to him about 'recent shipments' after any of the containers have gotten too full, he tells you that you need to remove some of the current inventory from stock before he can purchase any more.
That way, players never lose the money they've spent. To go along with that, you might also allow the player to pay a couple weeks in advance to the steward, so that they don't forget to pay him and miss a week's purchase. Perhaps a container on Almo's desk that the player can deposit gold into, and Almo can automatically withdraw funds as needed? Call it "Steward's Coffer" maybe (or maybe not since you don't currently have any npc refer to him as the steward, but instead as an 'accountant' - somehow that sounds like too modern a word to me though, seems like it should be steward, or something like that - an old word).