[RELz] Uvirith's Legacy 2.0

Post » Tue May 17, 2011 12:10 pm

That's odd. It should run whether or not you accept the quest from Gyladis. The construction takes a few weeks though. If the construction script is still running, you should be fine.

Send me a PM with your findings and I'll see if we can figure this one out. :)
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Tue May 17, 2011 2:16 am

Yeah, I took a look at the construction set and it seems to be that I need to wait an amount greater than 14 days, but I've waited for much longer.

EDIT: I could tell you the order it happens if you'd like.

The council manor is finished first, Deep tunnels are still not yet retaken, Furnish the council manor, deep tunnels still aren't retaken, and then once I finish Gyladis' quest, I enter the deep tunnels then exit and it becomes Bloat Run, but the tower is never completed even after the two weeks or more.
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Tue May 17, 2011 3:08 am

This mod is amazing it feels like a game by itself lol. Thank you very much for this mod :goodjob:

Everything so far works great except for one minor issue I'm having. The librarian in the library section of the vault won't sort my books. I can't see the organize book topic and I'm already pretty far into many of the quests. I looked in all the guides but didn't come across a quest for it, is there anything I have to do to unlock this dialogue option?
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Tue May 17, 2011 12:10 pm

You could try opening the console, clicking on him and typing addtopic "-organize books-"
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Tue May 17, 2011 1:46 am

This mod is a synonym for quality that are the ES modders.
This has been in the works for ages and equal long it has been one with the best customer support ever. :wink_smile:
kudos for this Mod and for all the hard work.

This is great news and timing indeed. I been away from the net for a whole week.!! :celebration: an now such a bomb drops!


The one and only Uvirith mod!
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Tue May 17, 2011 2:41 am

You could try opening the console, clicking on him and typing addtopic "-organize books-"



That worked, thanks
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Tue May 17, 2011 3:56 am

I'm having a problem with the Verena quest. I am unable to command the future Verena, and she just attacks me as soon as I open the door. Also, I can't talk to her, she just says she won't follow me or do anything for me, and the only option to say is "Goodbye". :(
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Tue May 17, 2011 2:57 am

You have to use a command spell to get her to follow you. Master Aryon gave you a quest reward in the original Telvanni quests that does this if you don't actually know the spell. Sorry, I made that part specifically difficult and you have to think about all the mage powers you have at your disposal to complete it. :)

I'm not sure why that topic didn't get unlocked, but the quick console solution posted above works. I put the addtopic in his initial greeting. If you skipped that somehow accidentally (very rare because I'm not using Talked to PC anymore, but it could happen) you may not get the topic.

Yeah, I took a look at the construction set and it seems to be that I need to wait an amount greater than 14 days, but I've waited for much longer.

EDIT: I could tell you the order it happens if you'd like.

The council manor is finished first, Deep tunnels are still not yet retaken, Furnish the council manor, deep tunnels still aren't retaken, and then once I finish Gyladis' quest, I enter the deep tunnels then exit and it becomes Bloat Run, but the tower is never completed even after the two weeks or more.


Ok, the deep tunnels should be reclaimed after you furnish the manor, so it completing after you finish the Gyladis quest is kind of in the timing there. As for it not continuing to finish the gardens, could you look in the console and hit SV to see what scripts are running? You need to look for a script with the name Zhar or Zhariphel in it. If there are no scripts that match that description, then something went wrong and the script never started. If there is, then the script is stuck for some reason. I'll need to know which. :)
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Tue May 17, 2011 5:27 am

Alright, I typed in SV, and no script turned up. Is it a global script? There were a lot of scripts showing up, so it could have only shown me a fraction of the actual list.

The script I'm looking for is something like Uvi_Zhariphel_Construct6 or something, right?
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Tue May 17, 2011 8:49 am

Well, maybe I noticed this a bit late but... congratulations for your release! :D
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Tue May 17, 2011 2:08 am

I'm sorry, I didn't see it mentioned but if we were using the beta what's the best way to upgrade to the final version to prevent errors?
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Mon May 16, 2011 11:27 pm

Huzzah!!!! I'm sooo glad that you finished this, both because I've wanted to see it in its entirety, and because I know how long you've been working on it.

As an added bonus, you released in time for me to get some Telvanni playing in before I have to go to boot camp! Yay!
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Tue May 17, 2011 6:31 am

Thank you. I have been waiting for this release - and RoHT before trying out membership in House Telvanni. Now, I can't wait until I get high enough to build the stronghold.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Tue May 17, 2011 4:02 am

Anyone else encountering problems with the display cases in the treasury? I can open them and everything seems fine, but when I activate them the second time to close, they close again repeatedly and won't stop. I'm (still) using version 1.10 beta. Can anybody help me with this?

Second question: Are there known problems with upgrading from 1.10 to the final version? I just completed the vault (forth stage) and I don't want to play everything again my character did so far, because he did some other things besides building the stronghold. Now I'm not sure if I should upgrade or stick with the latest beta. Yesterday I tried the Wrye Mash updater-function, but the result wasn't that good. My stuff was there, but my mannequinns in the entrance room were below the floor and there also were some floating objects in the lower tower. Does everything work fine, when I clean my save and install the new version as the readme says? Can I go on where I left off? What will be reset?

Besides that: Thanks for this great plugin, I really enjoyed it so far! :)
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Tue May 17, 2011 2:24 pm

Yeah, I got the same problem as the person above, with the opening\closing displays, v2.0.. (First time user, never had any beta versions. My setup is clean as far as I can see, I use Wrye\MLox..)

They open fine, but when I tried to close them, they went crazy, opening\closing. (If it helps, I used the "sv" command to check them out, and all their variable states were at 0, (ie, State, Open, Closed, Timer, etc,. I tried messing with the variables, and could close them that way, but the vars kept going back to all zero's..)

I don't have a lot of mods, mainly texture replacers, I'm using this and ROHT 1.4 with the compatibility patch.

I'll check back, if you need more info about the issue with the cases let me know.
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Tue May 17, 2011 1:42 am

EDIT: Don't worry, fixed it.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Tue May 17, 2011 4:58 am

The mod looks great. It dissapointed me to see how big the dungeon was orginally but yet it didn't have a vault :(. I haven't downloaded this yet though and I was wondering: does this pretty much just expand the stronghold or redo it completly inside and will downloading it with items inside cause them to vanish?
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Tue May 17, 2011 4:58 am

First off, thanks for the amazing mod! I am having tons of fun with it, never went the Telvanni route before but this really peaked my interest in doing one.

**Final Edit - No idea what went wrong, I reloaded the files and it worked just fine that time! For whatever reason, activating the skeleton to get to Ulv's tomb was causing a CTD but I got it fixed now *lol*
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Tue May 17, 2011 7:24 am

Can anyone give me the console command to get the Telvanni travel platform key? I lost it when i updated to 2.0 and the woman who gave it to me doesn't have the dialogue option to give it back.
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Tue May 17, 2011 9:40 am

Try this:

player->additem "Telvanni Platform Key" 1

I tried to update yesterday, but after that my apprentice, the Seal of the Archmagister, the Key to Tel Uvirith, the Platform Key and everything else I gained so far was gone. Fast Eddie told me about the former apprentice of Gothren, who makes trouble in Tel Aruhn, although I already promoted him some ingame days ago with my old save. All quest progress made was gone. But it's no big surprise, I already thought the cleaning of the save deletes everything of the old 1.10 beta before the new 2.0 is installed. But I hoped the former progress would be recognised by the new version (I don't even know if that is possible somehow) and I can go on where I left off. So I decided to stick with the old version, because I'm afraid of more errors in the future. The old journal entries are still there, if I play the quests again, will this be a problem? I didn't want to try, but if someone tested this already, maybe I'll give it a try with upgrading. Did you encounter problems besides the missing platform key so far?
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Tue May 17, 2011 12:50 am

Try this:

player->additem "Telvanni Platform Key" 1


Thanks, i'll try that.

Did you encounter problems besides the missing platform key so far?


No, but when i upgraded, my stronghold was only at the first stage (i was about to go on the quest to Mzachend) so i didn't have much progress to lose. The only UL related item i had was the key.
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Tue May 17, 2011 11:38 am

No, but when i upgraded, my stronghold was only at the first stage (i was about to go on the quest to Mzachend) so i didn't have much progress to lose. The only UL related item i had was the key.

Hm, that's a good idea. I have a save some days ago, short before the second stage was about to finish. Maybe that's a good time for an upgrade. Since then I only did things related to Tel Uvirith ingame (Quests of LGNPC Tel Uvirith and Uvirith's Legend Beta), so there's not much other game progress to lose. I think I'll give it a try, I want to play the final version ^^
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Tue May 17, 2011 2:27 pm

Thanks, i'll try that.

Sorry, wrong code... I just found out the correct one:

Player->AddItem "key_telvanni_platform" 1

You can also activate a platform (to get the topic "Telvanni Teleport") and talk to Llunera Hleran in the hermitage. She'll give you a platform key then. You'll have to activate all platforms again, your progress ist lost.

Sry for double post.

Edit: I was wrong, my save was before the completition of stage 3, not stage 2. But nonetheless, it seems to work now. The platforms and my tower have been reset (so I had to activate the platforms and recruit Almossaren again). First I had a headless redguard apprentice in my lower tower although I didn't recruit my apprentice so far. But the "repair all" function of Wrye Mash after cleaning the save and before activating the new version helped.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Tue May 17, 2011 6:42 am

So, what script do I need to activate to begin the Zhariphel Floating Gardens tower construction? Its still stuck on the stage where its a pod with roots.
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Tue May 17, 2011 10:45 am

It should be the global zhar_contruction which needs to be set to 7 in the console.

Sorry I've been away lately. I've been fighting constant killer migraines for weeks, so I'm probably not going to say much on the forums for a little while. It's hard to concentrate on anything.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

PreviousNext

Return to III - Morrowind