[RELz] Uvirith's Legacy 2.0

Post » Tue May 17, 2011 7:21 am

Oh, Sorry to hear that. I sometimes get migraines every now and then, so I know what it's like, well, a bit. I think I might've found the source of the problem though.
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CRuzIta LUVz grlz
 
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Post » Tue May 17, 2011 2:14 am

Oh? Well let me know what you find. I'll take a look at it once I'm starting to feel better.
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maddison
 
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Post » Tue May 17, 2011 9:27 am

Let me be yet another person to thank you for an absolutely fantastic mod -- I have trouble every now and then distinguishing the vanilla from the UL from the ROHT from the LGNPC and so on and so forth -- blends perfectly into the game, and is massively lore correct. Excellent, excellent work. :tops:

My only problem comes after I recently updated from the beta -- conversion went fine, expected doubling, but taken care of. It was pretty early on in the storyline. What's bothering me is the fact that I've "lost" Sara. She was following me before I went through a rapid-fire session of cell changes via the Telvanni teleport system, using recall (and Melian's Teleport Mod), her warping scripts and the ring of union to call her to me at the end (a lack of patience, I suppose). I have no idea exactly what happened, but at the end of the string she wasn't with me. So I called her with the ring, again. She was completely invisible -- the only thing I could hear was her voice screaming something along the lines of "YOU WILL DIE!" every second or so. But I couldn't see her, and when I tried to find her via console, the area where her voice was coming from showed no Sara. If I take the scripts from the dialogue to call her to me and "warp" her to me, the voice comes to me, but I get no Sara. Is this a beta problem (and hence is easy to solve) or have I stumbled on something new?

I'm running: ROHT (and the compatibility patch),1.4 LGNPC UL 2.0, BUUL, Primus's beta MWSE scripting patch, and UL's MWSE scripting patch, and Melian's Teleport Mod in that order.

Here's the full modlist, although most of it *should* be safe.

Spoiler
GameFile0=Morrowind.esm
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
GameFile3=Texture Fix 1.8.esm
GameFile4=abotWaterLife.esm
GameFile5=Aduls_Master_Mod.esm
GameFile6=Rise of House Telvanni.esm
GameFile7=Vality's Bitter Coast Addon.esp
GameFile8=Vality's Balmora Addon.esp
GameFile9=ValityAIMod_VurtTrees.esp
GameFile10=Better Telekinesis.esp
GameFile11=Magicka Metamorphica.esp
GameFile12=Fligg's Slave Mod.esp
GameFile13=MTT IV Master.esp
GameFile14=Daedra Summoning Enhanced V. 1.1.esp
GameFile15=BirthsignsAMFun_BM.esp
GameFile16=Salusa's Staves.esp
GameFile17=Enhanced Summoning.esp
GameFile18=Better Skulls.ESP
GameFile19=Cait's Critters Unleashed 2.0 (Tribunal).esp
GameFile20=abotWhereAreAllBirdsGoing.esp
GameFile21=NewBlood_MW.esp
GameFile22=NewBlood_MwTbBm1.1.esp
GameFile23=LGNPC_NoLore_v0_83.esp
GameFile24=Lgnpc_SN.esp
GameFile25=LGNPC_GnaarMok_v1_10.esp
GameFile26=LGNPC_MaarGan_v1_20.esp
GameFile27=LGNPC_AldVelothi_v1_20.esp
GameFile28=LGNPC_HlaOad_v1_32.esp
GameFile29=LGNPC_Aldruhn_v1_20.esp
GameFile30=LGNPC_Aldruhn_v1_20_suppl.esp
GameFile31=LGNPC_Pelagiad_v1_22.esp
GameFile32=LGNPC_TelMora_v1_20.esp
GameFile33=LGNPC_Khuul_v2_10.esp
GameFile34=LGNPC_VivecFQ_v2_10.esp
GameFile35=LGNPC_TelUvirith_v1_20.esp
GameFile36=LGNPC_SecretMasters_v1_30.esp
GameFile37=All New Faces Compilation.esp
GameFile38=Bravo's Argonians v1.1.esp
GameFile39=Animated Soulgems.esp
GameFile40=MW2009-Misc Objects.esp
GameFile41=Vurt's Solstheim Trees & Bushes Replacer.ESP
GameFile42=Aduls_Leggings_Bloodmoon.esp
GameFile43=Aduls_Leggings_Tribunal.esp
GameFile44=Aduls_Leggings.esp
GameFile45=New Argonian Bodies - Clean.esp
GameFile46=Clean Ultimate Morrowind Anti-Mod.esp
GameFile47=Clean Morrowind_Bandits_Unlocked.esp
GameFile48=Clean Morrowind_Cities_Unlocked.esp
GameFile49=Clean Morrowind_Cities_Unlocked_BM.esp
GameFile50=Clean Morrowind_Cities_Unlocked_TB.esp
GameFile51=Improved Lockpicking.esp
GameFile52=Improved Open Spell Balance-LD.esp
GameFile53=Improved Trap Settings (Tribunal).esp
GameFile54=All Boat Ports.esp
GameFile55=All Silt Strider Ports.esp
GameFile56=Starfires NPC Additions ver-1.11.esp
GameFile57=Pickpocket Fix.esp
GameFile58=Galsiahs Character Development.esp
GameFile59=Ravenous Hunger.esp
GameFile60=Werewolf Infection B_7.esp
GameFile61=Werewolf Companion.esp
GameFile62=Juniper's Twin Lamps (1.1 Tribunal).esp
GameFile63=Keening_Reforged_v1.3.ESP
GameFile64=Vvardenfell Druglord.esp
GameFile65=Uvirith's Legacy_Final_2.0.esp
GameFile66=Building Up Uvirith's Legacy1.1.ESP
GameFile67=UL_RoHT_1.4_Compatibility.esp
GameFile68=UL_Primus_MWSE.esp
GameFile69=UL_MWSE_patch.esp
GameFile70=Blasphemous Revenants.esp
GameFile71=PlayableDremoraV11.esp
GameFile72=Scripted_Spells.esp
GameFile73=KS_Julan_Ashlander Companion_1.3.esp
GameFile74=Great House Dagoth.esp
GameFile75=Unique Jewelry and Accessories.esp
GameFile76=UniqueFinery.esp
GameFile77=AIM_MW_TB_BM_1dot0.esp
GameFile78=CharGen_Revamped_v14.esp
GameFile79=Fast Eddie Fix v .0001.esp
GameFile80=Brittlewind fix.esp
GameFile81=CharGen Revamped delay2.esp
GameFile82=Improved Skilled Magicka.esp
GameFile83=GCD Over 60 level speedup.esp
GameFile84=GCD Restore Potions Fix.esp
GameFile85=GCD_SS_patch.esp
GameFile86=GCD StartScript for Trib or Bloodmoon.esp
GameFile87=Nymeria's Faster Walk.esp
GameFile88=CliffRacersV1.esp
GameFile89=Piratelords Trade Enhancements.esp
GameFile90=mel_teleportPlugin_1_3.esp
GameFile91=Merged_Objects.esp
GameFile92=Merged_Leveled_Lists.esp

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Kari Depp
 
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Post » Tue May 17, 2011 1:24 am

I had the exact same problem with Sara at one point though I don't use the teleport mod. The only way I could fix it was loading an earlier save, what I found out was that she was stuck in combat mode (seeminlgy even w/o a weapon drawn or arms up) and once I asked her to leave combat she didn't break. From my experience it seems if they are still in combat mode they will sometimes break when using doors and such several times.
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Eibe Novy
 
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Post » Tue May 17, 2011 8:49 am

Gavyn's training works well, but I can't teach him dispel. I know the "dispel" spell, but it doesn't seem to be recognised when I cast it. All other spells worked so far. Is this a bug?
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Mike Plumley
 
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Post » Tue May 17, 2011 4:05 am

Gavyn's training works well, but I can't teach him dispel. I know the "dispel" spell, but it doesn't seem to be recognised when I cast it. All other spells worked so far. Is this a bug?


Same here, but I forgot all about it. And trying to teach illusion gets caught in a dialogue loop when I select it.
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Mackenzie
 
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Post » Tue May 17, 2011 1:16 am

I have UL 2.0 in my game but have not yet started playing the content. However, I've noticed one very (very!) minor compatibility issue: UL 2.0 moves a reference in Dralasa Nithryon's (Balmora pawnbroker) shop - a peach glass pot I believe, from the middle shelf to the top shelf. However, its new location is also used by abot in his Water Life mod (adds the sixtant and Dwemer diving helm there). It would probably be better for UL 2.0 simply to delete the unwanted pot instead of moving it.

I'm looking forward to seeing the tower! Thanks for all your work on this.
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Yama Pi
 
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Post » Tue May 17, 2011 6:07 am

Congrats to you!
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Peter lopez
 
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Post » Mon May 16, 2011 11:20 pm

At what point in the House of Telvanni Quest do I fire up this mod? It is related to the stronghold correct?
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Sara Lee
 
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Post » Tue May 17, 2011 3:20 am

At what point in the House of Telvanni Quest do I fire up this mod? It is related to the stronghold correct?


I always have it loaded right from the start. There are some things you can do as soon as you join house Telvanni, but a lot of it is tied to your stronghold.



KF
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ILy- Forver
 
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Post » Tue May 17, 2011 3:29 pm

Thanks. Excited and cant wait to start. In all the years playing MW, I've never played House Telvanni, and with this mod it's
even more so of a reason to join it. Not to crazy about playing as a Dumner, but it's the only logical race.

I always have it loaded right from the start. There are some things you can do as soon as you join house Telvanni, but a lot of it is tied to your stronghold.



KF

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barbara belmonte
 
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Post » Tue May 17, 2011 8:13 am

I've got a problem with an NPC (and thus a broken questline) I think...(spoilers ahead!)

Spoiler
I used Aryon's Helper in the fight with Arnamir, and I'm pretty sure my atronachs killed him. He surrendered and I accepted, and I got the appropriate journal entry, but he showed up in the prison cell on his back (as if he were dead) and now, many days later, he's not there. Is there something I can reset so he'll appear? I want my weather control device!

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Tamara Primo
 
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Post » Tue May 17, 2011 12:15 pm

Bumping in hopes of getting some assistance with my missing NPC...
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Soph
 
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Post » Mon May 16, 2011 11:58 pm

Did you try resurrecting him in the console?
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kat no x
 
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Post » Tue May 17, 2011 2:06 am

I'm having a dialogue issue. I was told this mod was the problem. So far, everyone i've metr has said "Please change me back! Don't leave me like this! Please! I don't want to be a rock!" I was also told that Stuporstar knew of the problem, I sent her a message before realizing this topic existed, so I thought i'd post it here as well. Anyone know how to fix this, or what I should do?
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jadie kell
 
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Post » Tue May 17, 2011 7:44 am

Did you try resurrecting him in the console?


I would, if his body was there anymore. When I saw him lying in the cell, I assumed he was unconscious and would be awake the next time I came in. When I entered (multiple game days later) he was simply gone. Placeatpc hasn't worked either.

edit: n/m, I got it working. Must have been something wonky with my game when I tried yesterday. All is well now. This is a fantastic mod!!!
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NeverStopThe
 
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Post » Tue May 17, 2011 2:14 pm

I'm having a dialogue issue. I was told this mod was the problem. So far, everyone i've metr has said "Please change me back! Don't leave me like this! Please! I don't want to be a rock!" I was also told that Stuporstar knew of the problem, I sent her a message before realizing this topic existed, so I thought i'd post it here as well. Anyone know how to fix this, or what I should do?

I've never seen this exact problem, but I've found that dialogue problems often result from an incorrect load order. See if you have something that's supposed to load after UL but doesn't.
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He got the
 
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Post » Tue May 17, 2011 10:40 am

Someone told me that Stuporstar knew of the problem and might possibly know a solution. I disabled it in my current game, but I might start another one and use it there.
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Jesus Lopez
 
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Post » Tue May 17, 2011 11:07 am

Great mod, I waited for something like this since playing morrowind for the first time!

There is one quirk though:
The telvanni guards do not wear their armor in my game. Maybe the reason is that their unarmored skill is higher then their medium armor skill.
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N Only WhiTe girl
 
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Post » Tue May 17, 2011 4:37 am

A little compatibility patch...
I have just updated http://www.gamesas.com/index.php?/topic/1154856-relz-pozzos-rise-of-house-telvanni-v15/ to v1.5, and that version does have its problems with the old UL_RoHT_1.4_Compatibility.esp: you'll experience missing aisle parts. I have tweaked that file a bit to make it compatible with RoHT v1.5. Here it is: http://www.mediafire.com/file/rsfs6s3pnnichjw/UL_2.0_RoHT_1.5_Compatibility.7z. I haven't been able to contact Stuporstar for several weeks, so I can only hope she's OK with that.
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Jessica Phoenix
 
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Post » Tue May 17, 2011 5:16 am

Help! I've run into a near gamebreaking problem! :ahhh:

Spoiler
I have done up to the point where Lord Uvirith "boots" you from his Tomb to perform his ritual to bring back his wife. I received the journal update that says he should be finished but when I try to enter the tomb I immediately crash to desktop. I've attempted to re download and reinstall the mod but the problem persists. I even attempted to COC into the tomb, same crash. If you have any suggestions on how to fix this I would be super appreciated

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Allison Sizemore
 
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Post » Tue May 17, 2011 2:06 am

Shameless bump for a really major problem
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*Chloe*
 
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Post » Tue May 17, 2011 9:11 am

yes ! in between this RoHT and buug (compatible version) I will have plenty to do as a telvanni.
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Kayleigh Mcneil
 
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Post » Tue May 17, 2011 3:35 pm

yes ! in between this RoHT and buug (compatible version) I will have plenty to do as a telvanni.

Don't forget LGNPC Tel Uvirith and Tamriel Rebuilt Map 1 and 2. :D
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m Gardner
 
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Post » Tue May 17, 2011 2:02 am

Well, I love this mod dearly, but encountered a dialogue bug. The problem is looping dialog at the end of a quest. I am fairly sure it is a load order issue on my end, so all I want is the command to update the quest past the issue.
Spoiler
The quest is after completing the vampire quest with Gavyn and drinking the vampire potion. After waking up as a vampire and speaking to him, I get some dialogue and a choice that keeps looping if I choose it.

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Brandon Wilson
 
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