[RELz] Uvirith's Legacy 2.0

Post » Tue May 17, 2011 7:35 am

Help! I've run into a near gamebreaking problem! :ahhh:

Spoiler
I have done up to the point where Lord Uvirith "boots" you from his Tomb to perform his ritual to bring back his wife. I received the journal update that says he should be finished but when I try to enter the tomb I immediately crash to desktop. I've attempted to re download and reinstall the mod but the problem persists. I even attempted to COC into the tomb, same crash. If you have any suggestions on how to fix this I would be super appreciated



Sorry for double post, but for some reason I can't edit my post -_-

Anyway, according to this http://roadhunter.com/~stuporstar/Uvirith%27sLegacy_faq.html That should have been fixed. Are you positive you have the latest ver?
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Rachael
 
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Post » Tue May 17, 2011 12:59 pm

Sorry for double post, but for some reason I can't edit my post -_-

Anyway, according to this http://roadhunter.com/~stuporstar/Uvirith%27sLegacy_faq.html That should have been fixed. Are you positive you have the latest ver?


I should, cause I've even re-downloaded (and re-installed) the mod. Still no fix. I'm going as far as re-installing morrowind now hoping to get around this somehow. I may have to start over... that would REALLY svck
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xxLindsAffec
 
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Post » Tue May 17, 2011 7:17 am

I cant find darys arven's wife anywhere.....everything tells me just south of vos but theres nothing there...not on the coast...not in the water...nowhere. is there a place at me code for her or am i hopelessly bugged?
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Hayley O'Gara
 
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Post » Tue May 17, 2011 4:32 am

Let me begin on saying that i love this mod, its absolutely amazing in the combination of ROHT and BUUL, but ive been running through a new game and ive had sara following me around working on the main quest since ive finished the telvanni parts, and its been going great until i got to the part where you get the moon-star ring and ever since then i cant interact with sara or kill anything without her dying instantly as well..how would i go about fixing this?
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Siobhan Thompson
 
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Post » Tue May 17, 2011 10:29 am

First thank you for this great mod and all the work you put into it.

Sadly I have the same problem as Von Dahk darys arven's wife is nowhere to be found.
The second problem is with the companions teleporting, the go home option doesn't work they always say that they can't teleport from the current location and I tried a few places with Gavyn and Sara Gavyns ring isn't working either always says that the magic of the place is preventing contact.
I'm running the latest MGE and the UL 2.0 with MWSE patch.

Spoiler
[Game Files]
GameFile0=Better Heads Bloodmoon addon.esm
GameFile1=Better Heads Tribunal addon.esm
GameFile2=Better Heads.esm
GameFile3=Bloodmoon.esm
GameFile4=GDR_MasterFile.esm
GameFile5=Morrowind.esm
GameFile6=Rise of House Telvanni.esm
GameFile7=Tribunal.esm
GameFile8=TR_Data.esm
GameFile9=TR_Map1.esm
GameFile10=almalexia armor.esp
GameFile11=Better Bodies.esp
GameFile12=Book Jackets - Bloodmoon.esp
GameFile13=Book Jackets - Morrowind.esp
GameFile14=Book Jackets - Tribunal.esp
GameFile15=Books of Vvardenfell_2.0.esp
GameFile16=Building Up Uvirith's Legacy1.1.ESP
GameFile17=CliffRacersV1.esp
GameFile18=DN-GDRv1.esp
GameFile19=Fair Magicka Regen (one Percent).esp
GameFile20=GCD v1.08 with Startscript, fixed [Galsiah].esp
GameFile21=LeveledMagicka.esp
GameFile22=master_index.esp
GameFile23=MDP Compilation.ESP
GameFile24=Merged_Dialogs.esp
GameFile25=Merged_Leveled_Lists.esp
GameFile26=Merged_Objects.esp
GameFile27=Morrowind Code Patch Showcase.esp
GameFile28=UL_chess_addon.esp
GameFile29=UL_MWSE_patch.esp
GameFile30=UL_Primus_MWSE.esp
GameFile31=UL_RoHT_1.4_Compatibility.esp
GameFile32=Uvirith's Legacy Book Jackets Add-on.esp
GameFile33=Uvirith's Legacy_Final_2.0.esp

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Heather M
 
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Post » Tue May 17, 2011 5:51 am

Sry put in the wrong load order in my previous post and editing seems to be disabled so here is the correct one...

Spoiler
Plugin1=Morrowind.esm
Plugin2=Tribunal.esm
Plugin3=Bloodmoon.esm
Plugin4=Better Heads Tribunal addon.esm
Plugin5=Better Heads Bloodmoon addon.esm
Plugin6=Better Heads.esm
Plugin7=GDR_MasterFile.esm
Plugin8=TR_Data.esm
Plugin9=TR_Map1.esm
Plugin10=Rise of House Telvanni.esm
Plugin11=Fair Magicka Regen (one Percent).esp
Plugin12=CliffRacersV1.esp
Plugin13=LeveledMagicka.esp
Plugin14=Better Bodies.esp
Plugin15=Book Jackets - Morrowind - BookRotate.esp
Plugin16=Book Jackets - Morrowind.esp
Plugin17=Book Jackets - Tribunal - BookRotate.esp
Plugin18=Book Jackets - Tribunal.esp
Plugin19=Book Jackets - Bloodmoon - BookRotate.esp
Plugin20=Book Jackets - Bloodmoon.esp
Plugin21=DN-GDRv1.esp
Plugin22=almalexia armor.esp
Plugin23=GCD v1.08 with Startscript, fixed [Galsiah].esp
Plugin24=Books of Vvardenfell_2.0.esp
Plugin25=Morrowind Code Patch Showcase.esp
Plugin26=Uvirith's Legacy Book Jackets Add-on.esp
Plugin27=master_index.esp
Plugin28=ReignOfFire1.1.esp
Plugin29=Farmer Mod v4.3.esp
Plugin30=Uvirith's Legacy_Final_2.0.esp
Plugin31=Dunmer Magicka Bonus.esp
Plugin32=UL_chess_addon.esp
Plugin33=UL_RoHT_1.4_Compatibility.esp
Plugin34=UL_Primus_MWSE.esp
Plugin35=UL_MWSE_patch.esp
Plugin36=Merged_Objects.esp
Plugin37=Merged_Dialogs.esp
Plugin38=Merged_Leveled_Lists.esp

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Jessie Rae Brouillette
 
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Post » Tue May 17, 2011 1:02 pm

i'm having a problem with my apprentice. The first time i talked to him i had to fight him, apparently he got infected with vampirism. So now he's just like "Oh no, i'm a vampire" and i can't get out of this dialog.

When I get to the point where i can only say "perhaps in your heart you did" the dialog is stuck. It's an infinite loop of the same dialog.
Is there a way for me to fix this?

Didn't find anything like this related to UL, but could it be because of merged lists? I used the function of Wrye Mash
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Shirley BEltran
 
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Post » Tue May 17, 2011 12:46 pm

Does anyone know where Sara builds her Azura shrine after you complete her quest? I gave her the figurine and let her chill at the tower for a couple weeks, but nothings changed. Where does the shrine appear? And how long does it take her to build it?
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Katie Pollard
 
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Post » Tue May 17, 2011 10:46 am

Does anyone know where Sara builds her Azura shrine after you complete her quest? I gave her the figurine and let her chill at the tower for a couple weeks, but nothings changed. Where does the shrine appear? And how long does it take her to build it?


I get that error too. I looked in the CS and it is supposed to be on top of the mushroom connected to the wall. It should spawn after a few days away from the dungeon, but it doesn't work for me.
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Loane
 
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Post » Tue May 17, 2011 4:26 am

Is there a command to type to complete it? I know there are similar commands for phases of stronghold construction.
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Phillip Hamilton
 
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Post » Mon May 16, 2011 11:31 pm

Fixing these problems with commands would be great. . ..
I opened UL in the construction set and tried to find a way to fix my dialog issue, but i never did anything related to dialogs, so I wasn't lucky :(
Then i thought that my download or installation of UL might be damaged, so I downloaded it again, copied over all the files an suddenly: Every single Person (not just UL related) thought he was a rock!
Trust me, that's annoying!

Does anyone know of unofficial patchs for UL?
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Sammygirl
 
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Post » Tue May 17, 2011 10:03 am

I did some sleuthing in the construction set regarding the Azura Shrine and you're correct, it is supposed to appear on the mushroom next to her meeting place. I found the script attached to it, the items near it and the variables associated with it. Curiously, after rooting through most of the UL scripts that look like they could be related I could not find a single reference to a command to "enable" the shrine and the items around it and started the requisite scripts. I could not find any reference to a timer for construction of the shrine either. Is this something the author might have accidentally removed from the mod?
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Skivs
 
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Post » Tue May 17, 2011 8:27 am

Does anyone know where Sara builds her Azura shrine after you complete her quest? I gave her the figurine and let her chill at the tower for a couple weeks, but nothings changed. Where does the shrine appear? And how long does it take her to build it?

from http://roadhunter.com/~stuporstar/index.html the companions page
Spoiler
You can now give Sara a gift by helping her build a small shrine for her Azura worship. After giving her a statuette of Azura, you must send her back to home (using the return to tower dialogue command) so she can have some time to set it up.

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Megan Stabler
 
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Post » Tue May 17, 2011 8:46 am

I did actually complete the quest surrounding the shrine, but I left Sara home while I was performing the quest. Every part of the quest appeared to work fine, and Sara acknowedged its completion, but I left her at the tower during it. At first, I thought it may have been that you needed to actually send her home using the command to start the building timer, so after the quest I took Sara out with me, then sent her home and rested for several days after changing cells, but still no shrine.

I can only guess that 1) if you don't complete the quest when Sara is with you it bugs the quest; and/or 2) the quest itself is bugged and the timer just does not ever start/the completed journal entry doesn't correctly "enable" the shrine and the items surrounding it.


from http://roadhunter.com/~stuporstar/index.html the companions page
Spoiler
You can now give Sara a gift by helping her build a small shrine for her Azura worship. After giving her a statuette of Azura, you must send her back to home (using the return to tower dialogue command) so she can have some time to set it up.


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Your Mum
 
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Post » Tue May 17, 2011 12:04 am

Also, is anyone else having a problem with the "aged cephalopod helm" on the body of the former Lord of uvirith not giving you a spell like it's supposed to? It has a script attached to it to do so but the script doesn't work in my game :(
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Emma-Jane Merrin
 
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Post » Tue May 17, 2011 1:04 pm

all i'll say is there is a super entailed site for this mod http://roadhunter.com/~stuporstar/index.html,,,,, i my self haven't had a chance to actually play it yet due to computer issues...so i can't really be any more help than the site for it.
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trisha punch
 
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Post » Tue May 17, 2011 3:31 am

I looked at the site and scripts and I have no clue why the shrine isn't activated. I contacted the original author and am hoping that maybe she'll be able to provide some input.

In any event, I found out what the problem was with the helm and the power it was supposed to give. For some reason, the script on the helm doesn't trigger when you loot it directly from the corpse and place it in your inventory. It DID start, however, once I dropped the helm on the ground and picked it back up again. From that point on, every time I put the helmet on I got the spell as intended. I have no clue why this would be, but perhaps it's related to the reason why the script for the Azura Shrine is never activating.
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My blood
 
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Post » Tue May 17, 2011 2:09 am

Ninja'd i though of that on the drive home...scripts on things need the things to be in the world to actually run the first time so it can be set to active which dropping and picking up does.... simple MW Glitch.... as for the Azura Shrine it's in the spoiler i posted and you said it your self in #89
At first, I thought it may have been that you needed to actually ......

i'll leave out the rest..
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Daddy Cool!
 
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Post » Tue May 17, 2011 2:40 pm

I understand where you're pointing me to the only thing is that I tried that whole process (using the return to the tower command) and the shrine still didn't activate :( Boo...hopefully the author can provide some input on this.

Anyways, after I went through the process as outlined in the walkthrough and it still didn't work, I looked at the scripts to see exactly what's supposed to happen. Apparently the shrine (and the items around it) are supposed to "enable" themselves when all of the following are true.

--follow state is -1 (I assume this is done if you send her home using the command, which I did)
--Quest is completed (Journal Index = 150)
--PC has changed cells

I didn't find another timer or variable associated with this (though I did rest for a week after changing cells and sending Sara to the tower, just to be safe), so I'm assuming that nothing else is needed. Since I followed all the steps of the walkthrough, as you suggested, I'm thinking the script might be broken in some way. I clicked on Sara and typed "sv" to see if I could find out what the follow state was but the follow state variable is not listed there (guess its a local variable)


Ninja'd i though of that on the drive home...scripts on things need the things to be in the world to actually run the first time so it can be set to active which dropping and picking up does.... simple MW Glitch.... as for the Azura Shrine it's in the spoiler i posted and you said it your self in #89

i'll leave out the rest..

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Dragonz Dancer
 
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Post » Tue May 17, 2011 5:09 am

I found a fix to the shrine problem with the help of one of my friends!!

Basically, if you go into the scripts attached to the shrine and the items near it, and go to the block where they are supposed to enable themselves once you complete the quest and send Sara home, you see that they use the "cellchanged" function. My friend explained to me that this function can be "sketchy" and does not always work as intended. He suggested that I "block out" the cellchanged if statement and one of the endifs and, once I did so in both scripts, it worked and the shrine and all the items around it correctly appeared!! It may be a tad unrealistic in that Sara may appear to set up your shrine "instantly" if you're in the cell at the time, but it least it gets everything to appear and work correctly.

To comment out the statements, simply put a semicolon BEFORE the statement on the same line.

Hope this helps everyone that was having the same problem!!
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Ernesto Salinas
 
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Post » Tue May 17, 2011 12:40 pm

I found another error:

After I killed Lord Uvirith to free Verana, whenever I enter the tomb AshKosh attacks me, even though I already persuaded her to follow me after killing Uvirith. This even happens if I leave Ash Kosh somewhere, enter the tomb, and then return to where she is.

Anyone have an idea how to fix this?
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Aaron Clark
 
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Post » Tue May 17, 2011 1:16 am

I've run into a small problem and can't seem to figure it out. I wonder if anyone could help?

I'm trying to start the stronghold shipments from Caldera. Almo suggested trying to bribe Odral Helvi and if that failed to threaten him. As expected, the bribe offer failed and I couldn't find any topics close to a threat. Almo's suggestion for talking to Darvan Hlaren has become my stopping point. He offers no topics about Odral Helvi whatsoever. And, I can't seem to advance the quest beyond that point. Does anyone know what I've missed doing? I've read through the guide and FAQs at the UL site to no avail. If this mentioned there, I can't find it.

(I am using LGNPC-Tel Uvirith, but it is loaded before UL.)
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Eve Booker
 
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Post » Tue May 17, 2011 10:00 am

In Ald'ruhn council club talk to the trader/publican under the topic business, he will redirect you toward Drinar Varyon and speak to him ( still under business) then return to Odral and blackmail him with Drinar's letter.

For LGNPC Tel Uvi make sure you're using the UL compatibility version.
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Amie Mccubbing
 
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Post » Tue May 17, 2011 2:58 am

That's just it. There is no topic, "business". All he has is "My business" and that is a loop about buying or selling skooma or levila or something like that. Never goes to Drinar Varyon.

I have LGNPC Tel Uvi 1.2 loaded. According to the readme and site guide, that's the one that is compatible, right? Or is there another?

Also, I can't get a "Chores" topic on Fast Eddie, although he did send me the apprentice. Since then, chores has not appeared in his topics and I haven't even been able to send him on the two vanilla quests. (You don't have to be Grandmaster for that, do you? I am master and have the upper tower built. I have also ordered the silt strider to be built.)
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Honey Suckle
 
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Post » Tue May 17, 2011 2:32 am

Dravam Hlaren don't have a topic " My business¨", only my trade, even with LGNPC ald'ruhn... for LGNPC the one a use is LGNPC_TelUvirith_UI.esp.
Open the console, click on Dravam and type ORI, it should show you witch mods modify him. post also your mod order it could help.
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Big mike
 
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