[WIPz] UWWUT - Unique Weapons With Unique Textures

Post » Mon Dec 07, 2009 12:45 am

Uh, that'd be because it's just a placeholder and not ready yet...


ah. i see is there any WIP thread
???
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Bek Rideout
 
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Post » Mon Dec 07, 2009 7:06 am

ah. i see is there any WIP thread
???


This is the WIPz thread. Basically if you have any suggestions on where to place any of the unused let me know and I will consider it. Trying to make a list and then I have to go and place them all.
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Francesca
 
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Post » Sun Dec 06, 2009 10:19 pm

well. which weapons did you add? (i know some good locations)
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Suzie Dalziel
 
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Post » Mon Dec 07, 2009 7:11 am

well. which weapons did you add? (i know some good locations)


I haven't officially added any items yet. But I did re-skin all of the unused weapons added to the game so far except for PL. I am still working on those...

Black Bart's Bane 8 6 0.5 x1 +8 BB's 100 2 30 28 0.29 - Unique BB Gun
Breaker 12 17 N/A x0 N/A N/A N/A 4 8 35 0.34 - Unique Nail Board
Curse Breaker 13 18 0.0 x1.5 +13 N/A N/A 3 25 25 0.52 - Unique Baseball Bat
Excalibat 13 18 N/A x1.5 +13 N/A N/A 3 25 25 0.52 - Unique Baseball Bat
Law Dog 9 30 0.5 x1 +9 .32 5 2 105 20 0.45 - Unique .32 Pistol
Love Tap 8 4 N/A x2 +8 N/A N/A 1 20 15 0.53 - Unique Brass Knuckles
Mirelurk Bait Grenade 0 0 N/A x1 +0 N/A N/A 1 5 N/A 0 - Appears to be a harmless noise-maker w/ knock-back
O'Grady's Peacemaker 6 13 N/A x1 +6 N/A N/A 2 50 45 0.13 - Unique Police Baton
Wanda 12 48 1.5 x0.125 +12 5.56mm 30 7 71 23 1.57 - Unique Assault Rifle
Discharge Hammer 25 35 N/A x1 25 N/A N/A 20 9 38 0.66 Broken Steel Unique Super Sledge

I am not going to do the Mirelurk Bait Grenade as I think it's pointless.
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Tha King o Geekz
 
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Post » Mon Dec 07, 2009 8:13 am

i also know a good new idea for a unique. the name would be silvers pistol. would be cool if it is able to fire different types of ammo. like these (.32 10mm .44) the pistol would belong to silver ofcourse. i really like the idea. maybe a better idea for FOOK though.
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louise fortin
 
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Post » Mon Dec 07, 2009 12:53 am

i also know a good new idea for a unique. the name would be silvers pistol. would be cool if it is able to fire different types of ammo. like these (.32 10mm .44) the pistol would belong to silver ofcourse. i really like the idea. maybe a better idea for FOOK though.


Yeah, at this time UWWUT and UWWA will only be focused on the Bethesda created uniques. Good idea though. If no one takes you up on it down the road if I start making my own uniques I can try it.
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Arnold Wet
 
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Post » Sun Dec 06, 2009 5:00 pm

Yeah, at this time UWWUT and UWWA will only be focused on the Bethesda created uniques. Good idea though. If no one takes you up on it down the road if I start making my own uniques I can try it.

well. wont be that hard. just make a retext of the .32 pistol and add a script so it uses diffrent ammo types.
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R.I.P
 
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Post » Mon Dec 07, 2009 12:42 am

Added Fertilizer Shovel!
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Georgine Lee
 
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Post » Sun Dec 06, 2009 10:29 pm

Added Fertilizer Shovel!

Looks good, though maybe add a little... well... They call it a fertilizer shovel for a reason... I like the blood... but I'd also add some crusted on "fertilizer"
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otherwise known as poo

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Justin
 
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Post » Mon Dec 07, 2009 2:28 am

Looks good, though maybe add a little... well... They call it a fertilizer shovel for a reason... I like the blood... but I'd also add some crusted on "fertilizer"
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otherwise known as poo



I did add a little. If you look at the shovel you can see it. You're saying add much more?
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Alexander Horton
 
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Post » Mon Dec 07, 2009 3:50 am

I did add a little. If you look at the shovel you can see it. You're saying add much more?

From what I remember, the weapon's special effect is some poison from all the diseased "fertilizer" in the shovel head, so yeah, if it were me doing the texturing, I'd probably add more to it. like maybe most of the shovel covered in it (with the blood on top of the fertilizer)
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Sammykins
 
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Post » Mon Dec 07, 2009 2:01 am

From what I remember, the weapon's special effect is some poison from all the diseased "fertilizer" in the shovel head, so yeah, if it were me doing the texturing, I'd probably add more to it. like maybe most of the shovel covered in it (with the blood on top of the fertilizer)


Yeah, someone also pointed out that it wasn't even used as a weapon by the person who has it lol! Gonna get rid of the blood and make some nice sloppy poop on it.
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Lloyd Muldowney
 
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Post » Mon Dec 07, 2009 4:52 am

Hahaha, Poop.

Anyway, god do I still love that Pa's Fishing Aid Tex. A lot.
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Roanne Bardsley
 
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Post » Sun Dec 06, 2009 7:12 pm

Hahaha, Poop.

Anyway, god do I still love that Pa's Fishing Aid Tex. A lot.


Thanks! I updated the Fertilizer Shovel. It now has some nice poop on it.
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Steph
 
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Post » Sun Dec 06, 2009 9:29 pm

Hahaha, Poop.

Anyway Drag, I know you tried to contact me on MSNM earlier, but I was away. I have a bad habit of leaving Messenger on for hours and hours and hours. So, again, my apologies.
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Baylea Isaacs
 
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Post » Sun Dec 06, 2009 6:32 pm

Hahaha, Poop.

Anyway Drag, I know you tried to contact me on MSNM earlier, but I was away. I have a bad habit of leaving Messenger on for hours and hours and hours. So, again, my apologies.


NP. I'm going to go see a movie soon but when I get back I'll try and talk to you that way.
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Nick Pryce
 
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Post » Sun Dec 06, 2009 6:07 pm

I love the textures you've done, Very nice, It annoys me that Bethesda cannot do this themselves, I am trying to think how not to sound offensive here, If you can do it surely Bethesda can? Its not too late, with Mothership Zeta you could have a unique Alien weapon with at least a slight colour change?
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jennie xhx
 
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Post » Sun Dec 06, 2009 7:47 pm

I love the textures you've done, Very nice, It annoys me that Bethesda cannot do this themselves, I am trying to think how not to sound offensive here, If you can do it surely Bethesda can? Its not too late, with Mothership Zeta you could have a unique Alien weapon with at least a slight colour change?


I understand you completely. Not offended. They have texture artists who get paid to do this. Unfortunately I think they are of the opinion of "Why pay someone to do it when a modder will do it for free?" :P It also saves them time and resources not to.
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Cheville Thompson
 
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Post » Mon Dec 07, 2009 7:18 am

Ok I've got the latest UWWUT, and there is a couple of issues.

1. Black Bart's Bane's first person entry isn't set correctly, as you forgot to apply the texture set to the main weapon too (ie so in first person you won't see the signiture on the gun).
2. The Love Tap is the same as above first personwise. Also the Love Tap's world model doesn't work (ie it appears to be the on the hands model that doesn't have collision). Also needs it's own armour list.
3. Plunkett's Valid points have the same issues as the Love Tap most likely.
4. The Pitt's Steel Knuckles are the same.

Don't know if there are more bits like that because my current character doesn't have all the unique weapons yet.
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CRuzIta LUVz grlz
 
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Post » Sun Dec 06, 2009 6:49 pm

Ok I've got the latest UWWUT, and there is a couple of issues.

1. Black Bart's Bane's first person entry isn't set correctly, as you forgot to apply the texture set to the main weapon too (ie so in first person you won't see the signiture on the gun).
2. The Love Tap is the same as above first personwise. Also the Love Tap's world model doesn't work (ie it appears to be the on the hands model that doesn't have collision). Also needs it's own armour list.
3. Plunkett's Valid points have the same issues as the Love Tap most likely.
4. The Pitt's Steel Knuckles are the same.

Don't know if there are more bits like that because my current character doesn't have all the unique weapons yet.


K. Thanks for pointing these out. I'll get those fixed and ready for the next update. All the knuckles world models probably have the same issue so I'll look at all of them.
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lucile davignon
 
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Post » Sun Dec 06, 2009 11:29 pm

Another problem.

All the rifle type uniques (Reservist, Victory, Ol'Painless, Xuanlong etc) in the WMK addon aren't making the silenced rifle firing sounds when you equip a silencer.
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Mario Alcantar
 
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Post » Mon Dec 07, 2009 4:08 am

Another problem.

All the rifle type uniques (Reservist, Victory, Ol'Painless in the WMK addon aren't making the silenced rifle firing sounds when you equip a silencer.


Really? Well I'll check that out too. I know it isn't working supposedly for the Xaulong as well. Also, can you check and make sure if it will make the firing sounds for the guns with the silencer and other modkits or is it doing it just for the silenced versions?
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Kat Stewart
 
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Post » Sun Dec 06, 2009 11:53 pm

OK. An update has been uploading that resolves the silenced weapon issue for my UWWUT - WMK Addon!
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Yonah
 
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Post » Mon Dec 07, 2009 2:54 am

Really? Well I'll check that out too. I know it isn't working supposedly for the Xaulong as well. Also, can you check and make sure if it will make the firing sounds for the guns with the silencer and other modkits or is it doing it just for the silenced versions?

Yeah it was just those four as far as I could tell (I was looking at it in the GECK). Don't know how you managed to remove the sounds for those entries...
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Rinceoir
 
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Post » Mon Dec 07, 2009 4:20 am

Yeah it was just those four as far as I could tell (I was looking at it in the GECK). Don't know how you managed to remove the sounds for those entries...


My guess is it just did it on it's own. I didn't even touch the sounds. In FO3Edit it had an error for the sounds so I imagine it was having trouble finding them.

ADDED the following... Updated Rapid Torch Flamer and Col. Autumn 10mm Pistol
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glot
 
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