[WIPz] UWWUT - Unique Weapons With Unique Textures

Post » Mon Dec 07, 2009 2:25 am

Hello everyones,
I've downloaded this mod for the retex of the unique weapons but...
When I'm trying to launch the WMK.esp my game simply crash by refusing to launch.

Here is my Mod's load order:

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
UWWUT.esp
UWWUT - The Pitt Addon.esp
UWWUT - Broken Steel Addon.esp
UWWUT - UF3P Addon.esp
UWWUT - WMK Addon.esp
Mannequin.esp
eyes_hairpack_en.esp
3EFdrgplate.esp

Total active plugins: 13
Total plugins: 13

So if anyone can help me to find wath is wrong... thank you ^^
(Is the Point Lookout mod already disponible? :))

Well, you dont have WMK installed, that's why your game crashed
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Mon Dec 07, 2009 3:11 am

Yup. That would be why. :)
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Mon Dec 07, 2009 8:06 am

if you ever need a deep dark voice hit me up
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Mon Dec 07, 2009 8:19 am

if you ever need a deep dark voice hit me up


Sure thing! :)
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Mon Dec 07, 2009 3:15 am

Added Backwater Rifle. Other then The Dismember what uniques have I missed?
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Mon Dec 07, 2009 12:46 am

Added Backwater Rifle. Other then The Dismember what uniques have I missed?


Bump!
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Mon Dec 07, 2009 12:21 am

Backwater rifle is perfect!

I think it's only the axe left.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Mon Dec 07, 2009 9:47 am

Backwater rifle is perfect!

I think it's only the axe left.


I thought there was a sacrificial dagger, and a fireman's axe or something as well.
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Sun Dec 06, 2009 7:13 pm

I thought there was a sacrificial dagger, and a fireman's axe or something as well.


Oh I have a mod that adds a whole bunch of random uniques that I never use to point lookout. Probably going to remove it since I end up not using them. I thought the fireman's axe was from there.

And yeah I forgot about the dagger.

edit: Just need to say how perfect the blackwater rifle is again.

Oh man I thought the toy knife was added by that mod to...
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sun Dec 06, 2009 9:49 pm

double post
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Mon Dec 07, 2009 12:23 am

I thought there was a sacrificial dagger, and a fireman's axe or something as well.

yes there is the http://fallout.wikia.com/wiki/Ritual_Knife, the http://fallout.wikia.com/wiki/Toy_Knife, and the http://fallout.wikia.com/wiki/Bio-Gas_Canister
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Mon Dec 07, 2009 10:45 am

Double post! :P
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Sun Dec 06, 2009 7:01 pm

Double post! :P

lol, so what plans do you have for the gas canister?
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Sun Dec 06, 2009 6:23 pm

lol, so what plans do you have for the gas canister?


To be honest I am not really sure. I was thinking the canister with some glowing green showing on it but IDK. Like I always say, suggestions are welcome.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Mon Dec 07, 2009 8:15 am

Is there any chance of a retexture of the copy of Paradise Lost you get from Tulip? I know it's not a weapon, but it's still a unique item with a standard texture.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Sun Dec 06, 2009 6:31 pm

Is there any chance of a retexture of the copy of Paradise Lost you get from Tulip? I know it's not a weapon, but it's still a unique item with a standard texture.


The book? Well, maybe I could do that later. Right now I want to get all the weapons done first.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Mon Dec 07, 2009 2:37 am

Any suggestions or ideas for re-textures on these items?
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Mon Dec 07, 2009 7:03 am

Any suggestions or ideas for re-textures on these items?


Maybe give the toy knife a fake plastic look, and the ritual knife a twisted, evil look. Maybe strange symbols etched into the blade? As for the bio-gas canister... I'm not sure really. A biohazard symbol or something perhaps?
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Mon Dec 07, 2009 7:16 am

Maybe give the toy knife a fake plastic look, and the ritual knife a twisted, evil look. Maybe strange symbols etched into the blade? As for the bio-gas canister... I'm not sure really. A biohazard symbol or something perhaps?


A bio hazard symbol is good. But reading up on the weapon it sounds like it leaks natural gas and then implodes when you shoot near them. So maybe flammable? Also, the toy knife I will probably make look blue and orange toy colors or something. The ritual knife will be interesting as it is the kitchen knife as well. >.<
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Mon Dec 07, 2009 11:07 am

A bio hazard symbol is good. But reading up on the weapon it sounds like it leaks natural gas and then implodes when you shoot near them. So maybe flammable? Also, the toy knife I will probably make look blue and orange toy colors or something. The ritual knife will be interesting as it is the kitchen knife as well. >.<


Oh I thought the ritual knife was at least a semi-unique model... silly bethesda.

Hrm... the bio gas canisters are found in highly radioactive pits, so I assumed the it was some kind of radioactive flammable gas. Shrugs... I never really used/read about them.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Mon Dec 07, 2009 1:23 am

A bio hazard symbol is good. But reading up on the weapon it sounds like it leaks natural gas and then implodes when you shoot near them. So maybe flammable? Also, the toy knife I will probably make look blue and orange toy colors or something. The ritual knife will be interesting as it is the kitchen knife as well. >.<


You could take the pyromaniac Vaultboy pic.

http://fallout.wikia.com/wiki/Pyromaniac

Die Hard ain't bad, either.

http://fallout.wikia.com/wiki/Die_Hard
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Mon Dec 07, 2009 2:33 am

So I finally grabbed Smuggler's End from Lyon's safe and I'll be honest I was pretty disappointed. Compared to the standard Laser Pistol there is very little difference, with Smuggler's End being only slightly cleaner and with brighter yellow bits. :shrug:
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Sun Dec 06, 2009 9:26 pm

You could take the pyromaniac Vaultboy pic.

http://fallout.wikia.com/wiki/Pyromaniac

Die Hard ain't bad, either.

http://fallout.wikia.com/wiki/Die_Hard


LOL! That's pretty good. Not sure if you'd even be able to see it on the grenade though since it is so small.

So I finally grabbed Smuggler's End from Lyon's safe and I'll be honest I was pretty disappointed. Compared to the standard Laser Pistol there is very little difference, with Smuggler's End being only slightly cleaner and with brighter yellow bits. :shrug:


Any suggestions? You just came in here and said you are disappointed but didn't even provide any suggestions to improve it.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Mon Dec 07, 2009 10:31 am

LOL! That's pretty good. Not sure if you'd even be able to see it on the grenade though since it is so small.



Any suggestions? You just came in here and said you are disappointed but didn't even provide any suggestions to improve it.

Good point. It's rather late here (5:19am atm) and the post was an afterthought.

Ok well maybe it should reflect the fact that Elder Lyons has served for so long, perhaps it's an antique piece passed down through the generations that has been fixed up many times, rather than what looks allot like a brand new laser pistol straight off the production line.

Hmm how about
1. Switch the yellow out with red.
2. Switch the black out with tin.
3. Change the metal bits to brass.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Mon Dec 07, 2009 7:56 am

Good point. It's rather late here (5:19am atm) and the post was an afterthought.

Ok well maybe it should reflect the fact that Elder Lyons has served for so long, perhaps it's an anique piece passed down through the generations that has fixed up many times rather than what looks allot like a brand new laser pistol straight off the production line.

Hmm how about
1. Switch the yellow out with red.
2. Switch the black out with tin.
3. Change the metal bits to brass.


OK. I'll give it a try and see how it looks. Thanks.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

PreviousNext

Return to Fallout 3