[WIPz] UWWUT - Unique Weapons With Unique Textures

Post » Sun Dec 06, 2009 4:54 pm

I agree, I'd love that. maybe "X" out the eye holes, and add some hash marks, like he's been counting his kills :P


Oooo! Yeah, that's good!
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Miguel
 
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Post » Mon Dec 07, 2009 12:08 am

Actually, I was thinking... I might add a dead fish looking icon, you know the classic fish bones you always see in the trash in cartoons. That might be funny. :)

that sounds good
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Kill Bill
 
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Post » Sun Dec 06, 2009 9:57 pm

So I opened the double barrel shotgun .nif expecting this sick shotgun and it was just the sawed off one with a different stock and barrel lol! >.<
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Chris BEvan
 
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Post » Sun Dec 06, 2009 6:10 pm

I have a fun idea for the Discharge Hammer - how about adding a few fingers to the head and renaming it as a robot arm... then have it as the regular weapon of a custom robot NPC? Once you kill him, it would be lootable.
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Matthew Warren
 
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Post » Mon Dec 07, 2009 4:56 am

I have a fun idea for the Discharge Hammer - how about adding a few fingers to the head and renaming it as a robot arm... then have it as the regular weapon of a custom robot NPC? Once you kill him, it would be lootable.

your idea is interesting, but really complicated. I think he may be looking for a more simple idea to add it in
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Nicola
 
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Post » Mon Dec 07, 2009 4:44 am

Have you already decided on a place for Pa's Fishing Aid? In one of the areas in Point Lookout theres a fishing pole stuck up in a box like people will do who don't want to sit there when they're fishing. Why not have a trapper there named "Pa" who carries the gun? Would give some story to it.
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Alyce Argabright
 
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Post » Sun Dec 06, 2009 5:03 pm

Have you already decided on a place for Pa's Fishing Aid? In one of the areas in Point Lookout theres a fishing pole stuck up in a box like people will do who don't want to sit there when they're fishing. Why not have a trapper there named "Pa" who carries the gun? Would give some story to it.

NO do NOT give it to an NPC (unless the NPC is dead)

a Crit would mean instant death
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Chris BEvan
 
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Post » Sun Dec 06, 2009 6:20 pm

NO do NOT give it to an NPC (unless the NPC is dead)

a Crit would mean instant death


Good! Some challenge! Ok fine, maybe have it plopped up on a table (checked so NPCs can't pick it up) with Pa sitting next to it?
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Latisha Fry
 
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Post » Sun Dec 06, 2009 3:26 pm

Good! Some challenge! Ok fine, maybe have it plopped up on a table (checked so NPCs can't pick it up) with Pa sitting next to it?

I'm just scared of that 1800 crit damage >.<
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Tiffany Holmes
 
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Post » Sun Dec 06, 2009 4:09 pm

Actually it might be better off in the hands of a NPC. It's a very powerful weapon, a small fight over it might be better than just being able to pick it up.
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Brittany Abner
 
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Post » Sun Dec 06, 2009 7:58 pm

Actually it might be better off in the hands of a NPC. It's a very powerful weapon, a small fight over it might be better than just being able to pick it up.


The NPC idea is actually good. Most of the uniques on NPC's are too easy to get imo.
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Laura-Lee Gerwing
 
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Post » Sun Dec 06, 2009 6:00 pm

The NPC idea is actually good. Most of the uniques on NPC's are too easy to get imo.

Well, if that's what you intend to do, I'd say put him somewhere where the player kinda knows ahead of time that he's really dangerous... I'd hat to be between saves and randomly run into this guy, only to get one shotted before I even draw my weapon...
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Aman Bhattal
 
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Post » Mon Dec 07, 2009 2:25 am

Well, if that's what you intend to do, I'd say put him somewhere where the player kinda knows ahead of time that he's really dangerous... I'd hat to be between saves and randomly run into this guy, only to get one shotted before I even draw my weapon...


Having not have played PL yet do you have any suggestions?
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Jessica Phoenix
 
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Post » Sun Dec 06, 2009 7:43 pm

Having not have played PL yet do you have any suggestions?

I'd suggest somewhere near the peir, surrounded by tons of mirelurk corpses
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Jessica Stokes
 
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Post » Mon Dec 07, 2009 6:41 am

How about setting him in the pier, but deactivated, only to work when you talk with it? That way, it's the player's fault if they confront it too soon.
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Brian Newman
 
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Post » Sun Dec 06, 2009 5:08 pm

Yeah, the pier sounds good. I think I'll go with the dead Mirelurk corpse thing. If that doesn't set off a warning to the player then, well thats their problem lol!

Also, making the Pa's Fishing Aid look unique is harder then I thought >.<. Trying to get it to look good that is.
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Mrs Pooh
 
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Post » Mon Dec 07, 2009 4:33 am

Yeah, the pier sounds good. I think I'll go with the dead Mirelurk corpse thing. If that doesn't set off a warning to the player then, well thats their problem lol!

Also, making the Pa's Fishing Aid look unique is harder then I thought >.<. Trying to get it to look good that is.

I'd just dirt it up, and add the decal/hash marks to the stock
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Project
 
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Post » Sun Dec 06, 2009 10:45 pm

Yeah, the pier sounds good. I think I'll go with the dead Mirelurk corpse thing. If that doesn't set off a warning to the player then, well thats their problem lol!

Also, making the Pa's Fishing Aid look unique is harder then I thought >.<. Trying to get it to look good that is.


Add a reel stretching from the barrel to the stock.
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Ludivine Poussineau
 
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Post » Sun Dec 06, 2009 3:53 pm

Add a reel stretching from the barrel to the stock.

That would require remodeling though
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Dawn Porter
 
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Post » Sun Dec 06, 2009 3:44 pm

That would require remodeling though


Yeah, that would require mesh editing. Which I wouldn't be against but I have no idea how to do weapons >.<
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Max Van Morrison
 
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Post » Sun Dec 06, 2009 9:49 pm

Yeah, that would require mesh editing. Which I wouldn't be against but I have no idea how to do weapons >.<


Request it?

And a request on the location, I mentioned it before, but near a lake theres a pier sticking out that has two fishing rods propped up to look like somebody is waiting for them to catch a fish.
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Pat RiMsey
 
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Post » Mon Dec 07, 2009 1:15 am

Request it?


Yeah, actually, I do know a few folks who could whip it up real quick. That's a good idea. I'll ask them and see what they say. Although that would greatly complicate things if Antistar ever does a WMK addon for the PL uniques.
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Invasion's
 
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Post » Mon Dec 07, 2009 1:32 am

Uploaded a pic of Pa's Fishing Aid. It just doesn't seem right to me. I'm just not liking it and I'm not sure what to do.
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Rudy Paint fingers
 
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Post » Mon Dec 07, 2009 6:28 am

Uploaded a pic of Pa's Fishing Aid. It just doesn't seem right to me. I'm just not liking it and I'm not sure what to do.

I think it looks great! it's simple, like what you'd expect from the backwater residents of Point lookout
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gary lee
 
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Post » Sun Dec 06, 2009 10:53 pm

Uploaded a pic of Pa's Fishing Aid. It just doesn't seem right to me. I'm just not liking it and I'm not sure what to do.


I like the fish and the score, don't touch that. I like it, but I think there should be something else, no idea what, it's just a feeling. Maybe it's because I read what you said before I saw it.
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Emmanuel Morales
 
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