V13 Gameplay ideas: Fast, Furious, and Fun!

Post » Fri Jul 17, 2009 1:59 am

Greets.

These are just some on my observations of the game: Borderlands, that in MY opinion, can make for some fun gameplay if adapted for V13. Please feel free to agree/disagree.

* Post-Apoc environment.
* Smart art style.
* Furious FPS gameplay. Sniper scopes! Line-of-Sight tactical combat.
* Fast off-road Vehicles! Roadkills! Friendly and responsive mouse-control for movement.
* Guns, lots (millions) of guns!
* Explosions everywhere!
* Lots of loot! We have to discard stuff all the time.
* Nice vendor system - with time limited purchases!
* No oldschool style target locks - aim and fire!
* Has RPG elements - which can be enhanced.
* No hotbar skill "cooldowns" - no medieval avatars standing and casting for 10 seconds per shot. Combat movement everywhere. Hide, sneak, snipe, grenades, launchers, turrets, pets, etc. BAM! FUN!
* GREAT co-op gameplay! Super fast teamwork!
* Gameplay easily scalable over the levels.
* Fast respawns of critters and enemy.

What I feel can be enhanced:

* More gameplay and visual variety between classes. Each to be able to hold its own ground.
* Crafting: We need to be able to mod/deconstruct/craft anything and everything (including vehicles). Something intricate like SWG would be absolutely fantastic!
* Variation in gameplay (Otherwise this is just Planetside or Unreal!). Sure it is fun, but after a few grind levels... burnout kicks in.
* Better class rewards and skills.
* Housing!
* Flight crafts! Aerial combat! Steampunk style patchwork crafts - gliders!
* Stunts! (See another amazing title for reference: XBxox360 Crackdown!)
* Ability to switch between First Person and 3rd. Should be our choice - do NOT lock it for us as Tabula Rasa did!! (I do vote for a 2nd person option as well - example: a slow-motion sniper bullet effect headshot! Dont use canned shots = boring! make them dynamic!)
* Join ONLIVE Immediately! Be the 1st MMO to gain access to a vast population! Including consoles and TV audiences!!!!
* Be F2P - veterans like LOTRO/EQ2 are following the DDO turnaround model - with perhaps alternative (cheap) monthly pricing models.

Keep in mind, there is currently NO MMO with Borderlands playstyle - nor is there any MMO on ONLIVE (which is a pool of customers waiting to be tapped!)!

Come on folks. Tis time to come out that basemant and become champions once again!

We can do it! Image
Wastelander since C=64!

Awaiting Alpha/Beta testing!
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Sammygirl
 
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Post » Fri Jul 17, 2009 6:02 am

Hopefully FOOL does not actually have classes, but instead an advancement system more in line with the previous Fallout games.

Variation in gameplay? We don't know anything about what the gameplay of FOOL will be like yet... other than that there will likely be PvE, PvP and Exploration.

I suggest you go take a look at the Earthrise engine that is being used for FOOL to see some of what we can possibly expect. Image
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Charlie Sarson
 
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Post » Thu Jul 16, 2009 9:39 pm

The problem is i have looked at earthrise, and the gameplay looks slow, it has hotkeyed skills and a "dynamic" aiming system. honestly this looks like another set it and forget it mmo, at best it could turn out to be similure to global agenda in terms of combat, and neither of the two of them seem like good systems to me, neither would bring realy fallout feel to it. the one thing that alway made falllout so fun to me is there were no stupid abilities to level up though gameplay, you had the special stats, and you had your skills, all of which allowed you to do more with more points, without adding abilities to a hot bar.

ive wanted nothing more then to roam the wastes with my friend since FO1, and i have bought every fallout since, played them all, and my fav to this day is 2. but if the game turns out anything like earthrise looks to be turning out then ill almost wish beth had their way and the game never got made. i love fallout, and i dont want to see it become another medicore game with nothing more then a few gimmiks and a name to sell on.

earthrise looks like a boring game, dont reduce fallout to ash.
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Christina Trayler
 
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Post » Fri Jul 17, 2009 3:26 am

The most important "feel" you can give a good working mmo is the feeling of it NOT being an MMO.
Like a single player game that suddenly had all your friends in it. The classic mmo gameplay is slow and tedious, alot of running while doing nothing and alot of point and click while waiting for the server and the client to agree on what just happened.

Add combos! add crippled limbs when target fire, add the mobility we so often see in single player games.

Make the players engaged in combat!

make sure you can jump and that jumping has a meaning and feels flexible. look at wow, players are jumping around all the time bequase it "feels" flexible. it also has meaning in combat in a sense that you can run away jump, turn around and that way be facing your opponent wo having to loose movement speed while running and facing your opponent. The important thing to point out here is that when you are able to make every little detail that that count for improving odds then you have a good and dynamic system

maybe a non targeted charge in a straight forward direction.
how about active dodge system? unreal tournament
how about active block system when you cant dodge? legend of zelda
combine with passive parry chance maybe? wow
how about all this costs action points?

For instance add unarmed skill.
at level 20 you get an uppercut that throws enemies into the air for a short CC
at level 40 you might get a jump kick so you can do damage to the poor fella in the air
suddenly it feels a little tekken - everyone loves tekken right?

gun skill:
at level 20 you get a shot that has additional chance of crippeling limbs, now you want to try and hit the enemy in the foot instead of the torso like you usally do. more risk but greater reward.
at level 40 you get a shot that temporary lowers armor value. now you want to combine these two skills for greater effect! what if you shoot the enemy in the arms with this skill? maybe he gets lowered accuracy, in the head maybe he gets blurred vision, feet lowered movement speed. torso he gets bleed damage. Point is, make sure not everything is already pre set in the push of a button, let the player think a little for himself and make the player make on the fly decitions based on combination of skills.

What if all this is too player skill based?
Then let the player choose if he wants to focus on this or the classical point and click system by giving him other skill options that are strong withouth relying on combos so that the casual players can shine aswell. maybe give the same player acces to more passive defence skills aswell at the cost of active defence.

All this not possible?
make the servers smaller to make more room for localised servers improving lag.
make instances if you have to when doing pvp, or pve group content. big huge open areas is well and good, but never at the cost of gameplay. AOC siege gameplay. not fun cause of massive lag.
General questing can be open, but make sure that raid / group / pvp content where lag is a potential issue is ABSOLUTELY lag free. This can come at a cost of every other aspect of the game as long as the game is fluent when it is most important.
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Damian Parsons
 
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Post » Fri Jul 17, 2009 8:18 am

I loved Borderlands but aside from the setting and ambience would not find any other part of it attractive in a Fallout title. Especially the fast and furious FPS action......

I see a lot of people here hoping for some kind of FPS derivative like F3/NV. Has it been mentioned somewhere that this is the developer's intent? I was really hoping for it not to be remotely like F3 in terms of, well, nearly everything bar the name.
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Dj Matty P
 
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Post » Fri Jul 17, 2009 5:25 am

Wastelander, please stop worrying.

gamesas will make it their way, no need to even copy one bit of borderlands or any other game.

No im not a fallout hater, i want this game to be great also.

But sometimes we need to chillax and let gamesas make decsions.

But that put aside, i only agree with the "Cooldowns" I hate those things. But how fast can we be with a mouse and keyboard? No all of us have computer controllers. :roll: Image
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Alex Blacke
 
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Post » Thu Jul 16, 2009 8:24 pm

Too many exclaimation marks for Fallout... art style and steam punk gliders are defintely turn-offs. I would agree with a lot of these points if it weren't for the exclaimation marks and BAMS. The craziness and "fast furious"ness of these other games isn't what Fallout is about, to me at least. Fallout has for the most bit been and should be some high intensity combat where a respawn isn't just right around the corner. So a tad bit further down the arcade-simulator scale than the game play you just mentioned.
But like above me says, I think some of us need to take a breath and let gamesas do their job.

However I'll state (again) that I don't think the game needs combos or things like that. Give the player the tools and let them play with it, with awareness of the cliches and exploits, like jump abuse in online FPS. Why do games studios have to fight and die? War, war never changes : (

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James Potter
 
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Post » Fri Jul 17, 2009 7:48 am



I hope this mmo won't end up appealing to the LCD just for a few extra sales by being all about guns and explosions. I for one have had just about enough of all the over the top Hollywood garbage. I want a good story, black humor, negotiations between factions, not solving every problem with your weapon. (Unless you really want to.) Which is what Fallout was always mostly about.
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Scarlet Devil
 
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Post » Fri Jul 17, 2009 7:50 am



I really hope neither of these happen, with special objection to console players and F2P. Console players just end up dumbing down the game's UI elements and visuals and modding capability. F2P is a gigantic cash grab that costs you far more than a monthly subscription and just becomes an ocean of buying gimmicks to do *insert thing here* without a thousand hours of purposefully intensified grinding.
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Laura
 
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Post » Fri Jul 17, 2009 6:23 am

Borderlands does NOT = FO.

Although i feel FOOL should use an FPS/TPS style combat system for ranged combat (and get away from the traditional select+roll forehead on keyboard that most MMOs use), it doesn't need to take much, if anything from borderlands.

The allure of FO1+2 was that they are RPGs. You didn't have to kill everything you saw, you could talk your way out, convince someone else to fight for you, avoid conflict all together, or use any number of other options.

In a lot of ways, FO2 was the last true RPG to hit the video game market, IMO. Just about every "RPG" that's come out since is based around combat. Yes, in several of them you can avoid combat at certain points, but for the most part you are forced into combat more often than not.
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Steve Smith
 
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