Valenwood and Elsweyr OR Skyrim

Post » Fri May 27, 2011 9:11 pm

definitely valenwood and elsweyr! valenwood would be very interesting place to explore and elsweyr would be to. id really like to see the southern region of elsweyr, it looks the most interesting to me. the tenmar forest would be cool to explore to
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Brandon Wilson
 
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Post » Sat May 28, 2011 9:29 am

I actually think Skyrim is the best province to do for this generation. Skyrim is a very cool place with a lot of interesting geography and places, but it isn't exotic. For example, if Bethesda did Black Marsh, they'd have to create the network of Hist Trees and the transportation system between them. In Elsweyr, they'd have to create the 40+ variations of Khajiit, the many tribes wandering the desert, and the beautiful cities. I could go on. But Skyrim pretty much just has really varied terrain, a lot of ancient battlefields, a lot of ruins, but nothing particularly hard to create. I'm glad they're getting Skyrim out of the way now, so they can create the more exotic provinces when they have better technology.


Couldn't have said it better myself. Sure it would be very interesting to explore both Valenwood and Elsweyr, but Skyrim iis the most likely candidate that would be able show it's full glory while Valenwood and Elsweyr could be severely watered down (due to possible laziness and time constraints). However, I wouldn't mind if it was anywhere else.
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Jaki Birch
 
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Post » Sat May 28, 2011 2:29 am

I vote for Skyrim. But I hope TES 6 will go to Valenwood and Elsweyr
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Enny Labinjo
 
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Post » Sat May 28, 2011 8:59 am

Definitly Valenwood and Elsweyr. Both because I find both of those provinces more interesting than Skyrim, and because it would be awesome to be able to visit two provinces in one game.
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Jade Payton
 
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Post » Sat May 28, 2011 3:29 am

I would have to disagree. How is Nordic lore even remotely richer than Norse Mythology and history?

Please explain to me what makes what makes this Nordic lore so rich.


Bad wording on my part. What I meant was that there is more to TES Nords then just our real life Norse, or yet in other words, the Norse mythology is not a limit to TES nordic lore.




And as for the point of this thread, I think it would be a shame to make two provinces at once. I think that if the devs concentrate on one proince at a time, we are more likely do get good and detailed results. I realy do not think that sticing two pronivces together would be such a great imporvemet. Take a look what the devs could do with Morrowind and in that game they only showed us a small part of a province.
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Juanita Hernandez
 
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Post » Sat May 28, 2011 2:07 am

well i dont really care as long they add a entire region,i dont really like the idea of part of a region like morrowind.

and i believe Valenwood and Elsweyr are too small to be in a single game.
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Dalton Greynolds
 
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Post » Fri May 27, 2011 8:02 pm

well i dont really care as long they add a entire region,i dont really like the idea of part of a region like morrowind.

and i believe Valenwood and Elsweyr are too small to be in a single game.
Small how? They change the scale every game. I think including both of those would make it too big.
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Nicole Coucopoulos
 
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Post » Sat May 28, 2011 1:22 am

well i dont really care as long they add a entire region,i dont really like the idea of part of a region like morrowind.

and i believe Valenwood and Elsweyr are too small to be in a single game.


The size of a province on the map has nothing to do with ingame size. Look at Cyrodiil vs Vvardenfell and you'll see what I mean. The size of the ingame world will be the same no matter where the game takes place, Skyrim or Elseweyr it will be of same size.
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Georgia Fullalove
 
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Post » Sat May 28, 2011 9:16 am

I've always wanted to be in Valenwood. But as time has gone by I now think any of the provinces would make a good game (save for Black Marsh, I hate swamp).
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Kellymarie Heppell
 
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Post » Sat May 28, 2011 2:34 am

Bad wording on my part. What I meant was that there is more to TES Nords then just our real life Norse, or yet in other words, the Norse mythology is not a limit to TES nordic lore.




And as for the point of this thread, I think it would be a shame to make two provinces at once. I think that if the devs concentrate on one proince at a time, we are more likely do get good and detailed results. I realy do not think that sticing two pronivces together would be such a great imporvemet. Take a look what the devs could do with Morrowind and in that game they only showed us a small part of a province.


Well limiting a game to only 1 province or depicting the whole of 1 or more provinces aren't the only options. A game taking place in the border regions of 2 or more provinces has potential for an interesting plot. Southern Cyrodil and neighbouring Argonia and Elswyhr or Skyrim and Morrowind.
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Louise Lowe
 
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Post » Sat May 28, 2011 5:43 am

From what I have read of the province of Valenwood, the landscape seems rather comparable to that of the planet the movie 'Avatar' is set on.
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Cash n Class
 
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Post » Sat May 28, 2011 1:33 am

I think that Valenwood and Elsweyr put together would be awsome because you could be able to transition between the two territorys, giving the game two different diverse lookings perhaps?
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sally coker
 
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Post » Fri May 27, 2011 9:52 pm

While playing Morrowind recently I heard something that really scared me from a Nord in Solstheim. He said something like he came here all the way from Skyrim to escape the cold. I was like "wahhhhhhh?!"

But I'd rather play in one province.
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Susan
 
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Post » Fri May 27, 2011 6:10 pm

Well limiting a game to only 1 province or depicting the whole of 1 or more provinces aren't the only options. A game taking place in the border regions of 2 or more provinces has potential for an interesting plot. Southern Cyrodil and neighbouring Argonia and Elswyhr or Skyrim and Morrowind.


Well, that would have some possibilities, but I fear combining two provinces in one game. Each of the provinces is described to be rather unique, unique to the point that (at least for me) it is very difficult to imagine them neighbouring. I think that the land in between would have to be sort of watered down combination of both, i.e. would have to have features of both the provinces and none of them sharp. But again, I might be wrong.
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Taylor Tifany
 
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Post » Fri May 27, 2011 10:14 pm

The size of a province on the map has nothing to do with ingame size. Look at Cyrodiil vs Vvardenfell and you'll see what I mean. The size of the ingame world will be the same no matter where the game takes place, Skyrim or Elseweyr it will be of same size.
oh please don't compare a old game whit a generated map whit new one that doesn't
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stevie trent
 
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Post » Sat May 28, 2011 9:33 am

oh please don't compare a old game whit a generated map whit new one that doesn't


Neither Cyrodiil nor Vvardenfell were "generated" maps. Those were the province names in Oblivion and Morrowind, respectively, not Daggerfall.

The point which Milkiway was attempting to make was that the size of the game world is dependent on the amount of resources the developers are willing to throw at it, not on the isze of the province in the game lore. The island of Vvardenfell in Morrowind province was relatively small compared to the size of the entire province, yet the actual playing area was almost as much as that of the huge province of Cyrodiil, which Bethesda scaled down to no more than a tiny "county". The island of Vvardenfell in Morrowind was reduced to about 10% of its length for gameplay purposes, but the province of Cyrodiil was butchered down to somewhere around 1% of its supposed length. So what if Valenwood and/or Elsweyr are small provinces; the actual gameplay area could still be larger than that in Oblivion, if the developers choose to do so.
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Nathan Barker
 
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Post » Sat May 28, 2011 2:37 am

Well, that would have some possibilities, but I fear combining two provinces in one game. Each of the provinces is described to be rather unique, unique to the point that (at least for me) it is very difficult to imagine them neighbouring. I think that the land in between would have to be sort of watered down combination of both, i.e. would have to have features of both the provinces and none of them sharp. But again, I might be wrong.


But they do neighbour each other and influence each other.
There was Imperial/Cyrodillic influence in MW although Vvardenfell had only been open for settlement for 40-50 years.
Realistically Skyrim will have been much more influenced by foriegn ways especially in the towns and cities.
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Laura Richards
 
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Post » Sat May 28, 2011 10:14 am

Keeping in mind that the Dunmer seem to have moved to Skyrim due to the latest cataclysm, I see some very very very interesting potential there. If this long delay is due to Bethesda trying to properly create mountains, I'm all for Skyrim(Especially if it brings back climbing). There's so many factions and political figures there too(though there should have been some in Cyrodiil too...). The landscape of Skyrim has a great deal of potential of being legitimately spooky.
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Alex Vincent
 
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Post » Sat May 28, 2011 6:53 am

Neither Cyrodiil nor Vvardenfell were "generated" maps. Those were the province names in Oblivion and Morrowind, respectively, not Daggerfall.

The point which Milkiway was attempting to make was that the size of the game world is dependent on the amount of resources the developers are willing to throw at it, not on the isze of the province in the game lore. The island of Vvardenfell in Morrowind province was relatively small compared to the size of the entire province, yet the actual playing area was almost as much as that of the huge province of Cyrodiil, which Bethesda scaled down to no more than a tiny "county". The island of Vvardenfell in Morrowind was reduced to about 10% of its length for gameplay purposes, but the province of Cyrodiil was butchered down to somewhere around 1% of its supposed length. So what if Valenwood and/or Elsweyr are small provinces; the actual gameplay area could still be larger than that in Oblivion, if the developers choose to do so.

oops my bad i confused Vvarderfell whit Daggerfall,i know Cyrodiil and Vvardenfell were not generated (thank god)

yeah i hear that Bethesda scaled down the in game map of Cyrodiil because it would be too much for new people introduced in the series(i was one of them nut i don't think a big map would be to much to me as a beginner)

hopefully they don't shy at making the next region big since they pretty mch succeeded getting people in to the series whit Oblivion.
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Brian Newman
 
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Post » Sat May 28, 2011 8:42 am

[quote name='Rivaldo' date='Feb 2 2010, 06:00 PM' post='15603919'
If put together, Valenwood and Elsweyr have about the same land mass as Skyrim.

Would you rather play in the Nord homeland of Skyrim or in the homes of the Wood Elves and Khajiit?
[/quote]

Wow first post in quite a bit...


Skyrim because its the country best suited to go with my dessired plot and theme. I'd honestly love to see a MQ story that revolves around the ancient campaign between the vampires and werewolves in a Skyrim setting.
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sw1ss
 
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Post » Sat May 28, 2011 6:50 am

Id'e actually like to see Argonia or Sommerset Isle the most; but for the sake of the poll I wen't Valenwood/Elyswer (with Elyswer the clear favorite).

Reasons:
a ). Read A Dance in Fire
b ). Read the TES novel


All in all, that is probably one of my favorite regions, if you include Sommerset, of course.
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Victoria Bartel
 
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Post » Sat May 28, 2011 12:47 am

Elsweyr for me. I'm personally a fan of deserts, badlands and jungles. If I could choose ANY province, it would be Black Marsh just because I love Argonians so much. If they do pick Skyrim, which I think they will, I hope they throw in the creative charm that was in Morrowind and that I missed in Oblivion. (But found again in Shivering Isles.) :)
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Susan
 
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Post » Fri May 27, 2011 10:20 pm

By the Nine, not Elsweyr. If I want to see a desert, I play Fallout 3. I'm not saying they are the least similar... except in that they are both covered in sand (no sarcasm intended. Well maybe a little).
Seriously though. A desert? How interesting can that possibly be? The jungle part could be interesting though.
And on top of that, I've never liked the Khajiit. Maybe because I'm more of a dog-person, or maybe simply because they are ugly cat-people, I don't know.

Skyrim though. "Covered in snow" you say, but certainly it is not. If it is anything like it's "Earth-equivalent" countries it could be quite varied actually. And I'm way more interested in the north, than some cats and wood elves (GAH!) sneaking around in a warm southern hell-hole.

Now I am aware that my "Elsweyr is covered in sand"-prejudice is just as bad as the "Skyrim is covered in snow"-equivalent, but I've yet to be convinced that Elsweyr could actually be an interesting setting, whereas I've already realised that with Skyrim. So I definitely vote for Skyrim.
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Kaley X
 
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Post » Fri May 27, 2011 10:59 pm

Now I am aware that my "Elsweyr is covered in sand"-prejudice is just as bad as the "Skyrim is covered in snow"-equivalent, but I've yet to be convinced that Elsweyr could actually be an interesting setting, whereas I've already realised that with Skyrim. So I definitely vote for Skyrim.


Imagine if there were cities in Els that looked like this. Deserts can be cool.

http://thefortuno.com/7-centuries-old-stone-houses-in-iran/
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Josh Trembly
 
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Post » Fri May 27, 2011 5:53 pm

You don't have to put two together to make Skyrim, Bethesda decides the scale of the game which explains why Vvardenfell was the same size as Cyrodiil.
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louise tagg
 
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