[Alpha] Valenwood Islands

Post » Tue Mar 11, 2014 3:45 am

So, the Valenwood Islands alpha has finally arrived! I hope you're all as happy as I am

So if you want to be a tester, simply reply to this http://www.theassimilationlab.com/forums/topic/13982-alpha-sign-up-thread/ on TAL and you will get added to the testing group.

Once you're in the group, the alpha can be downloaded from http://www.theassimilationlab.com/forums/files/file/924-valenwood-islands-alpha/

The http://www.theassimilationlab.com/forums/forum/774-beta-testing/ is here. For obvious bugs like floaters or quests being stuck, please use the Bugs thread. But if you're stuck or not sure if something is a bug, please use the Issues thread. I've put up a Hints thread for the first two quests.

Known issues: ValenwoodIslands.esm must be loaded directly after Oblivion.esm due to the landscape lod bug which won't be present in the beta version.

Requirements: TES4Lodgen (for the LOD), BOSS, Wrye Bash, OBSE, Ely's Silent Voice. ValenwoodIslands.esm has to load directly after Oblivion.esm.

Features: -The entire three Abecean isles to explore with an environment never seen before in Oblivion.

-A playable multi-branching questline concerning the South Seas Company. Still needs more dialogue choices as some of the dialogue topics are too linear at the moment.

-Treasure, lots of it. You will have access to treasure chests which all need a key to open. Be vigilant for the keys and you will be rewarded.

-Rewards XP if you have Oblivion XP installed.

Still left to do: -An extension of the large dungeon's quest is planned.

-Side quests for the isles and the remaining interiors.

-And of course a reputation system for all of the villages.

-The worldspace doesn't have a working map of the isles at the moment.

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Becky Palmer
 
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