"I honestly don't think the (Gamebryo) engine (was) the problem. Nor their developers. It's their policy. Yes there engine svcks; but I don't think that is the core problem.
In most all their games their policy has been:
Create aggressive release schedule. You really think they are going to let 11/11/11 slip? [censored] no, they will push it out hell or high water; even if QA finds critical bugs they'll still release on 11/11/11 for marketing purposes.
No long term support. Most every game they release maybe 2 or 3 patches and then let the game die. Look at all the community mod fixes for Oblivion. These were fixed by modders without the source code despite the crappy engine. Nothing technical stopped Bethesda from fixing these types of issues too.
These aren't technical or engine problems. These are corporate policy problems. They are looking at highest ROI they can squeeze out.
They also announced this will be there quickest announce/release schedule for any of their games ever. Basically, they are going to release it more aggressively and on top of a new engine. That sounds like a prefect breeding ground for bugs, mark my words."
Discuss.
EDIT: Not trying to troll or bash Bethesda Game Studios, as they make top notch games. This guy does make a point, though.