A Valid Opinion...

Post » Fri May 27, 2011 5:17 pm

From the user dimecoin, on Reddit.com -

"I honestly don't think the (Gamebryo) engine (was) the problem. Nor their developers. It's their policy. Yes there engine svcks; but I don't think that is the core problem.
In most all their games their policy has been:
Create aggressive release schedule. You really think they are going to let 11/11/11 slip? [censored] no, they will push it out hell or high water; even if QA finds critical bugs they'll still release on 11/11/11 for marketing purposes.
No long term support. Most every game they release maybe 2 or 3 patches and then let the game die. Look at all the community mod fixes for Oblivion. These were fixed by modders without the source code despite the crappy engine. Nothing technical stopped Bethesda from fixing these types of issues too.
These aren't technical or engine problems. These are corporate policy problems. They are looking at highest ROI they can squeeze out.
They also announced this will be there quickest announce/release schedule for any of their games ever. Basically, they are going to release it more aggressively and on top of a new engine. That sounds like a prefect breeding ground for bugs, mark my words."

Discuss.

EDIT: Not trying to troll or bash Bethesda Game Studios, as they make top notch games. This guy does make a point, though.
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Robert Garcia
 
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Post » Fri May 27, 2011 9:21 am

From the user dimecoin, on Reddit.com -

"I honestly don't think the (Gamebryo) engine (was) the problem. Nor their developers. It's their policy. Yes there engine svcks; but I don't think that is the core problem.
In most all their games their policy has been:
Create aggressive release schedule. You really think they are going to let 11/11/11 slip? [censored] no, they will push it out hell or high water; even if QA finds critical bugs they'll still release on 11/11/11 for marketing purposes.
No long term support. Most every game they release maybe 2 or 3 patches and then let the game die. Look at all the community mod fixes for Oblivion. These were fixed by modders without the source code despite the crappy engine. Nothing technical stopped Bethesda from fixing these types of issues too.
These aren't technical or engine problems. These are corporate policy problems. They are looking at highest ROI they can squeeze out.
They also announced this will be there quickest announce/release schedule for any of their games ever. Basically, they are going to release it more aggressively and on top of a new engine. That sounds like a prefect breeding ground for bugs, mark my words."

Discuss.

I just realized that the date is a Friday, why is not release on a Tuesday.
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Carlos Vazquez
 
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Post » Fri May 27, 2011 9:54 pm

This is way too early but if they do have to delay it to fix some things (Like they should have done in New Vegas :flame: :swear: :banghead: ) then yeah I wouldn't have a problem with it even if it takes 2 months to fix.
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Len swann
 
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Post » Fri May 27, 2011 11:49 am

They're not going to push back release to sort bugs. I imagine they're relying on big sales for next Christmas. The financial hit from delaying isn't worth the grief of having to rush out a few patches after the initial sales have gone through. Not worth the grief for Bethesda, that is.
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Samantha Mitchell
 
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Post » Fri May 27, 2011 12:27 pm

I say we don't bash a game that was announced last night. That's all my discussion is.
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Miguel
 
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Post » Fri May 27, 2011 9:09 am

Oblivion was published in March 2004, and you can bet your bottom dollar that TES:V will have been in pre-production since then (if not before - Oblivion was in the works whilst Tribunal was being released). That was 6 years ago, and they've still got most of 2011 left. Judging from dev comments, there's a lot to show already and the game will be pretty far along in production.
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Dawn Farrell
 
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Post » Fri May 27, 2011 6:10 pm

The game has already been in development for 2+ years. Considering there is still 11 months to go before release, I think there is plenty of time left for polish, QA, and all that good stuff.
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bimsy
 
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Post » Fri May 27, 2011 9:00 am

They're not going to push back release to sort bugs. I imagine they're relying on big sales for next Christmas. The financial hit from delaying isn't worth the grief of having to rush out a few patches after the initial sales have gone through. Not worth the grief for Bethesda, that is.


That depends if there is a gamebreaking bug that was found in the Main Quest then they would have to delay the game to fix it or risk further games getting a sales hit because people won't get them because of the bugs.
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Alexis Acevedo
 
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Post » Fri May 27, 2011 5:45 pm

Fallout 3 did not have many bugs. Neither did Oblivion. Gamebryo is a great engine. The developers are the best in the world.

And we all know that YOU are the Gray Fox.
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Louise
 
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Post » Fri May 27, 2011 8:01 am

They've been very tight lipped about Skyrim. I think that they are confident that they can release a quality product on 11/11/11. They announced Oblivion too early and they had to push it back. That disappointed everyone and in the end TES:IV was not a fully polished product.

TES:V, on the other hand, has been one of the industry's best kept secrets ever. I really think Bethesda has avoided getting hype going until they're sure they can deliver on their promises.
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Jerry Cox
 
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Post » Fri May 27, 2011 10:14 am

Oblivion was published in March 2004, and you can bet your bottom dollar that TES:V will have been in pre-production since then (if not before - Oblivion was in the works whilst Tribunal was being released). That was 6 years ago, and they've still got most of 2011 left. Judging from dev comments, there's a lot to show already and the game will be pretty far along in production.



:whisper: March 2006
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JERMAINE VIDAURRI
 
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Post » Fri May 27, 2011 12:47 pm

That depends if there is a gamebreaking bug that was found in the Main Quest then they would have to delay the game to fix it or risk further games getting a sales hit because people won't get them because of the bugs.


One need only look back to Daggerfall for Bethesda's approach to main-quest-breaking bugs:

"[censored] it, ship that bad boy!"

Fallout 3 did not have many bugs. Neither did Oblivion. Gamebryo is a great engine. The developers are the best in the world.

And we all know that YOU are the Gray Fox.


:clap:
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Elisha KIng
 
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Post » Fri May 27, 2011 7:07 pm

:whisper: March 2006

:facepalm:

You're right, but the timescale still means that a decent product can be developed for 11/11/11.
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Nany Smith
 
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Post » Fri May 27, 2011 10:37 am

:facepalm:

You're right, but the timescale still means that a decent product can be developed for 11/11/11.


And I agree. It's still an almost five year production schedule. If they can't polish it to a high sheen in that amount of time...
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chloe hampson
 
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Post » Fri May 27, 2011 1:13 pm

They've been very tight lipped about Skyrim. I think that they are confident that they can release a quality product on 11/11/11. They announced Oblivion too early and they had to push it back. That disappointed everyone and in the end TES:IV was not a fully polished product.

TES:V, on the other hand, has been one of the industry's best kept secrets ever. I really think Bethesda has avoided getting hype going until they're sure they can deliver on their promises.


Best kept secret in the industry hell I think half the forum knew that Bethesda was working on Elder Scrolls V it was just a matter of time as to when they announced it which they finally did less then 24 hours ago.
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claire ley
 
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Post » Fri May 27, 2011 7:03 am

Fallout 3 did not have many bugs. Neither did Oblivion. Gamebryo is a great engine. The developers are the best in the world.

And we all know that YOU are the Gray Fox.

http://fallout.wikia.com/wiki/Fallout_3_bugs
http://www.uesp.net/wiki/Oblivion:Glitches

Seems like a lot to me...

Gamebryo itself is not a poor engine, the fact that, as far as we know, they are using a version from 3-4 years ago makes it so.

Bethesda's developers are relatively middle ground, Id is a hell of a lot better coding wise, Bioware and Obsidian are a hell of a lot better writing wise, Crytek and Rocksteady are a hell of a lot better graphics wise.

Oh wait, that post was sarcasm wasn't it, oops, well I'll post this any way.
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Gavin boyce
 
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Post » Fri May 27, 2011 10:49 am

And I agree. It's still an almost five year production schedule. If they can't polish it to a high sheen in that amount of time...


I think you guys are forgetting Fallout 3, which they just finished working on in 2008. That means roughly a 3 year production schedule for Skyrim. Now, that's still not bad, but obviously five years would have been better.
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Hilm Music
 
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Post » Fri May 27, 2011 1:20 pm

http://fallout.wikia.com/wiki/Fallout_3_bugs
http://www.uesp.net/wiki/Oblivion:Glitches

Seems like a lot to me...

Gamebryo itself is not a poor engine, the fact that, as far as we know, they are using a version from 3-4 years ago makes it so.

Bethesda's developers are relatively middle ground, Id is a hell of a lot better coding wise, Bioware and Obsidian are a hell of a lot better writing wise, Crytek and Rocksteady are a hell of a lot better graphics wise.

Oh wait, that post was sarcasm wasn't it, oops, well I'll post this any way.


They Gamebryo engine wont be a problem, they openly stated they are using a new engine for this game.
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Soku Nyorah
 
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Post » Fri May 27, 2011 5:12 pm

How come they think it won't slip? Yeah New Vegas was rushed out, but the release dates of games slip all the time, it's become silly and predictable now. Whenever I see a release date, I just ignore it and add about 6 months, even then, I still assume it will probably be longer.

Pretty much everything I wanted to play this year has slipped. Crysis 2, Two Worlds 2, Test Drive Unlimited 2, etc..etc.. it all slips. I expect it now.

Personally, I really hope that they push back the date of this game. I would much prefer them to delay it for another 8 months and release a better game, better design, more content, less bugs. I think for now though they should stick with their cool date idea. The 11/11/11 thing is pretty nifty so let that ride a while, and then post an announcement next summer or something.

I hope everyone rushes out to buy GT5. That game slipped and slipped until it was absolutely polished, and now it's selling really well. I would love for that to become a lesson for the games industry.
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Mrs shelly Sugarplum
 
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Post » Fri May 27, 2011 5:17 pm

From the user dimecoin, on Reddit.com -

"
Create aggressive release schedule. You really think they are going to let 11/11/11 slip? [censored] no, they will push it out hell or high water; even if QA finds critical bugs they'll still release on 11/11/11 for marketing purposes.




lol @ this.


See: Oblivion
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Ice Fire
 
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Post » Fri May 27, 2011 12:06 pm

You people must be pretty unlucky. I NEVER experienced any game-breaking or immersion breaking glitch IN ANY of my playthroughs. All the glitches were small and most of the times funny and it just added to the gameplay.
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Taylah Haines
 
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Post » Fri May 27, 2011 8:49 pm

Bethesda should take there time and not hesitate to push back the release date even more if they need to add more content or fix bugs.
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Tania Bunic
 
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Post » Fri May 27, 2011 8:37 pm

GT5 surely lost relevance because of its release date. New Vegas was in the works for 18 months with an 80ish man team. Skyrim will have 3 years with a team of 90 or so, compared to Oblivions 50 and 3 years... seems like there is little to worry about.
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Chloe :)
 
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Post » Fri May 27, 2011 10:42 am

It takes over a month to release a patch... There are minor bugs in Oblivion and it's a 2006 game... The world is HUGE of course there will always be bugs no matter what. And for such a hige title as TES V, I know that they will fix glitches.
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Anna Kyselova
 
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Post » Fri May 27, 2011 5:17 pm

you have to also consider that

A: It's very likely (Though unconfirmed) that BGS is having experts at 2k work on their animations, as they have said that sort of thing is likely.

B: THey have 2x the staff as they had on oblivion's release.

C: THey are magical.
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Kim Kay
 
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