[REL] Vality's Balmora Mod

Post » Thu Jan 07, 2010 4:08 am

I know wrong thread! But i so love your Ice caverns!

And I'm glad that you decided to finish up some of your stuff...befor you leave Morrowind for good!
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Kelly James
 
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Post » Wed Jan 06, 2010 11:32 pm

Heilige Schei?e!

:drool:

Downloading now.
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Jessica Raven
 
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Post » Thu Jan 07, 2010 4:49 am

very good and the textures fit with the new look of balmora. And I was getting the PES annoying error, it got fixed in two days. I can't wait to see what morrowind will look like when you're done with your mods.
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Nauty
 
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Post » Thu Jan 07, 2010 2:45 am

That's wonderful to hear! Gives those of us that use Balmora Expanded hope. :)

X-Calibar, just curious- what did the combination do to Balmora frame rates?
Even a slideshow would be worth it though. I can imagine how awesome it would look.

If your machine handles the trees well, and handles Balmora Expansion well; I think you'll have no problems using both.
I won't know for sure though until I copy my Morrowind onto another computer this weekend... [probably]

Something on this computer causes Morrowind to reboot my computer when FPS dips down to around 10!
But, before it blew up it was still working around 10 fps at a large view distance... And it looked nice!

Oh, but if you run with low view distance [fps optimizer], even my computer was running it fine with insignificant fps loss...
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Bloomer
 
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Post » Thu Jan 07, 2010 1:13 am

SCREENSHOT TIEM
(No texture mods, just the tree mod, also fountain mod)

http://i56.photobucket.com/albums/g175/dream_lord_alexander/Morrowind/MGEScreenshot14.jpg

http://i56.photobucket.com/albums/g175/dream_lord_alexander/Morrowind/MGEScreenshot15.jpg

http://i56.photobucket.com/albums/g175/dream_lord_alexander/Morrowind/MGEScreenshot16.jpg

This is the most beautiful one methinks,
http://i56.photobucket.com/albums/g175/dream_lord_alexander/Morrowind/MGEScreenshot17.jpg

But, I also have a prob about it - the trees just stop *snaps fingers* like that. Transition would be nice.
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Melung Chan
 
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Post » Wed Jan 06, 2010 11:36 pm

Awesome mod. I look the way it makes Balmora looks. I modded it so that it had rainy weather as enviorments of that type usually have. Other then that awesome keep it up...
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Music Show
 
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Post » Thu Jan 07, 2010 5:48 am

SCREENSHOT TIEM
(No texture mods, just the tree mod, also fountain mod)

http://i56.photobucket.com/albums/g175/dream_lord_alexander/Morrowind/MGEScreenshot14.jpg

http://i56.photobucket.com/albums/g175/dream_lord_alexander/Morrowind/MGEScreenshot15.jpg

http://i56.photobucket.com/albums/g175/dream_lord_alexander/Morrowind/MGEScreenshot16.jpg

This is the most beautiful one methinks,
http://i56.photobucket.com/albums/g175/dream_lord_alexander/Morrowind/MGEScreenshot17.jpg

But, I also have a prob about it - the trees just stop *snaps fingers* like that. Transition would be nice.


Did you take those as a werewolf?
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Ian White
 
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Post » Thu Jan 07, 2010 2:34 am

But, I also have a prob about it - the trees just stop *snaps fingers* like that. Transition would be nice.

Awesome screenshots. :goodjob: I don't think there is anything that can be done about that sorry, it's just the way MW's cut off works.

I have a video that I'm gonna post up soonish, showing the new parts of the mod that I've done.
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Rich O'Brien
 
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Post » Wed Jan 06, 2010 9:44 pm

I have a video that I'm gonna post up soonish, showing the new parts of the mod that I've done.


Sounds great. Balmora looks like Brazil instead of a Volcano-Crater, now. It's amazing what you can do with mods. :o
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Taylrea Teodor
 
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Post » Wed Jan 06, 2010 2:49 pm

Did you take those as a werewolf?


No, although I have beaten Bloodmoon quest and can turn were at any moment as I wish, I think werewolf mode just fakes it with a texture like the one you get when hit... screenies used MGE.
5FPS approx I would guess.
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IM NOT EASY
 
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Post » Thu Jan 07, 2010 6:15 am

Have you already posted the video, vality?
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Ashley Campos
 
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Post » Wed Jan 06, 2010 5:31 pm

Are there plans to make it Balmora Expanded compatible?. To be honest as much as i love BE i would be willing to disable it in favor of this mod. Its exactly what balmora should look like.
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Doniesha World
 
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Post » Wed Jan 06, 2010 5:46 pm

Are there plans to make it Balmora Expanded compatible?. To be honest as much as i love BE i would be willing to disable it in favor of this mod. Its exactly what balmora should look like.

No I don't use Balmora Expanded or any other mods so I have no plans to. As I said in the readme it pretty much requires an unmodded Balmora, and there are so many Balmora mods out there. But as X-Calibar said a few posts above, it shouldn't be too hard to edit it to suit Balmora Expanded.
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Oyuki Manson Lavey
 
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Post » Wed Jan 06, 2010 1:52 pm

No I don't use Balmora Expanded or any other mods so I have no plans to. As I said in the readme it pretty much requires an unmodded Balmora, and there are so many Balmora mods out there. But as X-Calibar said a few posts above, it shouldn't be too hard to edit it to suit Balmora Expanded.



Ok, good to hear. Awesome mod btw. I guess this will give me an excuse to learn the CS
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Chase McAbee
 
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Post » Thu Jan 07, 2010 6:13 am

Do I need a pretty good PC to run this mod?
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Kelli Wolfe
 
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Post » Wed Jan 06, 2010 4:21 pm

Do I need a pretty good PC to run this mod?


I think most PCs in the world today can run any of the mods for this game. You can always run it and see if you like it. Just dont save and if you dont like it just uncheck it.
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Latino HeaT
 
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Post » Thu Jan 07, 2010 6:01 am

Do I need a pretty good PC to run this mod?


At Normal Draw Distance
My Setup will give you around 8-15FPS
AMD Athlon XP 3000+
2x512MB NON-ECC DDR SDRAM
GFX 6600 non-gt 256MB 128 500Mhz RAM / 300Mhz Core

But I am using the other lightning method...
Around +4 FPS Without Fog Also
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Jessica Colville
 
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Post » Wed Jan 06, 2010 8:45 pm

I think most PCs in the world today can run any of the mods for this game. You can always run it and see if you like it. Just dont save and if you dont like it just uncheck it.

That is the best and only real way to find out if it will work or not - just try it for yourself.
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NIloufar Emporio
 
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Post » Thu Jan 07, 2010 5:40 am

Really it depends on a whole bunch of things, such as what other mods you are using.
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Scott
 
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Post » Wed Jan 06, 2010 10:55 pm

man...this is not Balmora!! its the jungle of the Predator with Arnold... :)
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Nikki Lawrence
 
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Post » Thu Jan 07, 2010 1:00 am

Let's just say I found some new inspiration to carry on.


I hope you do carry on.... the shots you have posted make this look like a totally different game!
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Eibe Novy
 
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Post » Wed Jan 06, 2010 6:43 pm

Great mod! This is a must have, together with Connary's Landscape mods.
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luke trodden
 
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Post » Thu Jan 07, 2010 4:33 am

This is going to sound like a trivial request, but could someone recommend a texture replacer for the doors? The old ones really stand out against the new building textures.
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aisha jamil
 
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Post » Wed Jan 06, 2010 8:38 pm

This is going to sound like a trivial request, but could someone recommend a texture replacer for the doors? The old ones really stand out against the new building textures.

I made a new door texture by overlaying the stone wall texture onto it to give it a stone look, it blends in a little better now I think. Don't know what to do about the handle though. What do you think?

http://i73.photobucket.com/albums/i201/Vality7/misc/c1.jpg
http://i73.photobucket.com/albums/i201/Vality7/misc/c2.jpg
http://i73.photobucket.com/albums/i201/Vality7/misc/c4.jpg
http://i73.photobucket.com/albums/i201/Vality7/misc/c3.jpg
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Tamika Jett
 
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Post » Wed Jan 06, 2010 7:28 pm

I made a new door texture by overlaying the stone wall texture onto it to give it a stone look, it blends in a little better now I think. Don't know what to do about the handle though. What do you think?

http://i73.photobucket.com/albums/i201/Vality7/misc/c1.jpg
http://i73.photobucket.com/albums/i201/Vality7/misc/c2.jpg
http://i73.photobucket.com/albums/i201/Vality7/misc/c4.jpg
http://i73.photobucket.com/albums/i201/Vality7/misc/c3.jpg


Well i t looks nice IMHO, but i have another question Vality.
And it could have been something i did wrong but to me it
seems that the hlaalu textures you made do not cover the
floor and the ceiling?(spelling? )

All the exteriors use your hlaalu textures in my game, but
inside only the walls seem to use your hlaalu textures. :(
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lydia nekongo
 
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