[REL] Vality's Balmora Mod

Post » Wed Jan 06, 2010 1:35 pm

i dont think its too bad of a hit


my system

Pentium 4 3 Ghz HP Pavilion
512Mb RAM
Radeon x300 SE graphics card

and ~200 mods

and i still get 8-14 FPS


it should run it ;)
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CHANONE
 
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Post » Wed Jan 06, 2010 6:08 pm

Well, just tried this out alongside the Illuminated Order in a test installation and found no conflicts or strange error messages. I'm so in love with Balmora's new look that I'm going to take the plunge and add it to my main game as it doesn't seem to conflict with my minimally modded Balmora. The grey Hlaalu textures fit it beautifully too, thank you for those also Vality :)
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Rebekah Rebekah Nicole
 
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Post » Wed Jan 06, 2010 8:34 pm

There is a conflict with a freshly released mod that affects trees: Leafy Trees (doubles the number of the leaves). Since Vality's trees have more than enough leaves, Leafy Trees becomes un-necessary - disabling it fixes the problem.
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Racheal Robertson
 
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Post » Thu Jan 07, 2010 4:42 am

My computer is 5-6 years old, I'll see if I get a FPS hit.

My computer:

2.4 Ghz CPU
128 MB Radeon 9800
768 MB RAM
Monitor: 1024x768

Morrowind settings: View distance 50-80%, IVD with medium meshes and slightly below average texture settings, no distant statics, land distance 2, fog distance 6... And I'm using the FPS Optimizer.
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liz barnes
 
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Post » Thu Jan 07, 2010 1:21 am

Vality you sure have been releasing a lot of mods lately ....considering your not modding MW anymore :P :D


:goodjob: on this one by the way
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Solina971
 
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Post » Wed Jan 06, 2010 6:19 pm

Does this mod, or Vality's other tree mod conflct with Forests of Vvardenfell?

I wouldnt like to remove a mod that adds trees to the entire island just to have a few trees in Bitter Coast replaced...
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YO MAma
 
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Post » Wed Jan 06, 2010 11:45 pm

Vality you sure have been releasing a lot of mods lately ....considering your not modding MW anymore :P :D

Shhhh!
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Marie
 
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Post » Wed Jan 06, 2010 4:08 pm

I'm getting a file error on fileplanet...
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Chantelle Walker
 
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Post » Thu Jan 07, 2010 4:16 am

I'm getting a file error on fileplanet...



use Vaility's Temp download link, which was back on page 1, it seems a lot of people are getting this error (i am also)

http://www.4shared.com/dir/5766887/a1a5d1f3/Balmora_Mod.html
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Talitha Kukk
 
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Post » Wed Jan 06, 2010 5:59 pm

use Vaility's Temp download link, which was back on page 1, it seems a lot of people are getting this error (i am also)


Yeah me to, i already use the Balmora mod but i still can not
download and look at the Hlaalu texture he placed on the same
page.
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Jason King
 
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Post » Wed Jan 06, 2010 6:05 pm

But the alternate link has both files.
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DAVId Bryant
 
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Post » Wed Jan 06, 2010 7:42 pm

But the alternate link has both files.


That is good to hear. I downloaded the Balmora mod from
PES before the error appeared, so i was unaware the alternate
link contained the textures. Thanks for the heads up on that one
Karpik777. :)
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BEl J
 
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Post » Wed Jan 06, 2010 10:21 pm

Vality you sure have been releasing a lot of mods lately ....considering your not modding MW anymore :P :D

Let's just say I found some new inspiration to carry on.

Also I realised there was still a few things left that I wanted to do, and I still have a few mods unreleased. Like The Neverhalls, that was started almost a year ago, and I figured it was worthy of a release, so I finished it up.

I have a video btw, of this mod, and the odai river addon (which is mostly done), I'm converting it now so I can upload it to youtube. Will put a link when it's up.
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celebrity
 
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Post » Wed Jan 06, 2010 5:08 pm

MGE can't render distant billboards, and for some reason it has trouble making a texture for them and they appear brown. I've gone back to not using distant land and just using FPS Optimizer's 2x view distance.

MGE can't seem to run on my rig at all.
As a matter of interest, which version of FPSO do you use/recommend?
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Kate Murrell
 
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Post » Wed Jan 06, 2010 8:13 pm

MGE can't seem to run on my rig at all.
As a matter of interest, which version of FPSO do you use/recommend?

I recommend http://tes.lanior.ru/tweaker/download.html, 2.0 has some bugs and doesn't really add anything framerate related.
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DarkGypsy
 
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Post » Wed Jan 06, 2010 10:46 pm

Hm...something wrong with Fireplanet you say? I just downloaded over it with no problems...didn't get any error message...try now, perhaps it is fixed... :shrug:
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Javier Borjas
 
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Post » Thu Jan 07, 2010 12:13 am

Hm...something wrong with Fireplanet you say? I just downloaded over it with no problems...didn't get any error message...try now, perhaps it is fixed... :shrug:

You should read some of that dozens of posts both here and there, yes there has been problems over the last few days since release, half of all downloads have had to be downloaded from places other than PES.

The links seem to be working for me now too, I'm guessing they fixed it because I just reported it with a solution to their error. Hope it stays that way. :thumbsup:
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yermom
 
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Post » Wed Jan 06, 2010 3:46 pm

You should read some of that dozens of posts both here and there, yes there has been problems over the last few days since release, half of all downloads have had to be downloaded from places other than PES.

The links seem to be working for me now too, I'm guessing they fixed it because I just reported it with a solution to their error. Hope it stays that way. :thumbsup:

yeah i read the thread about the fileplanet errors, i have been having them for ages. But it seems to have been fixed. :)

oh BTW Vality AWSOME mod :goodjob:
my Balmora looks great

=MA=
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Pumpkin
 
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Post » Wed Jan 06, 2010 1:31 pm

Any chance of a version compatible with this:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4382
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Nicholas
 
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Post » Thu Jan 07, 2010 1:18 am

:goodjob: So I love Balmora, much better than Vivec for some unknown reason. Blues and greens are tones of life and I think the landscape artists are really great assets as modders to "The Game". Your work is magnificent! I've been playing
Morrowind for years now on the box and puters but it so amazes me to see the new ideas that continue to refresh "The Game" and give it new life. Of course there are some folks that may not appreciate your work, but they are free to enjoy their lives in their worlds. I salute you as a new modding Princess to the Morrowind family. Azura shines through you!
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Emilie M
 
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Post » Wed Jan 06, 2010 5:15 pm

I recommend http://tes.lanior.ru/tweaker/download.html, 2.0 has some bugs and doesn't really add anything framerate related.

I understand that the additional plugins are a bit buggy and should be avoided, but 2.0 does allow the map to exceed the normal parameters, which (even though it's greyscale) is invaluable for say TR1.
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Kit Marsden
 
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Post » Wed Jan 06, 2010 1:52 pm

Beautiful work, Vality. :drool: Glad to see you're still creating mods for MW! :hugs:

Edit: cool new emotes!
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Sammykins
 
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Post » Wed Jan 06, 2010 2:37 pm

After a quick run through, I'd have to say Balmora Expanded and this mod are not that incompatible!
Except for one area [the place where the Balmora museum is on that hill], with just a little editing here and there, the two seem to work pretty well together..!

Although this computer reboots if I turn up view distance to max...
It sure has atmosphere from what I could see.
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Cartoon
 
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Post » Thu Jan 07, 2010 3:18 am

No they don't, and it svcks. MGE can't render distant billboards, and for some reason it has trouble making a texture for them and they appear brown. I've gone back to not using distant land and just using FPS Optimizer's 2x view distance.

Have you talked with Timeslip about this? Is it something that can't be fixed or might we expect some kind of fix in the future?

I've been trying to think of various ways to make this work with MGE.

Thinking the brown textures could be the result of something simple, like missing mipmap levels, I went ahead and generated the statics without skipping any mipmap levels. However, that didn't get rid of the ugly brown textures.

One possible thought was to generate some other trees that look very similar to the billboard trees from a distance. Those trees could be placed directly on top of the billboard trees and disabled. Since MGE generates statics for everything, whether it is enabled or disabled, we would get statics for the disabled trees. We could then create a custom MGE statics file that told MGE not to include the billboard ones as statics, but to include the MGE compatible disabled ones.

# trees with bollboards
ex_tree_bc_01=0
# disabled trees without billboards
ex_tree_bc_01_disabled=1
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Sierra Ritsuka
 
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Post » Wed Jan 06, 2010 6:06 pm

After a quick run through, I'd have to say Balmora Expanded and this mod are not that incompatible!
Except for one area [the place where the Balmora museum is on that hill], with just a little editing here and there, the two seem to work pretty well together..!

Although this computer reboots if I turn up view distance to max...
It sure has atmosphere from what I could see.


That's wonderful to hear! Gives those of us that use Balmora Expanded hope. :)

X-Calibar, just curious- what did the combination do to Balmora frame rates?
Even a slideshow would be worth it though. I can imagine how awesome it would look.
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Anna Beattie
 
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