» Thu Aug 18, 2011 8:58 pm
This is the documented ini file found on TESnexus with edits and extra info by me colors are RGB like normal
[General]
AllowMultipleEditors=0
;Allows the construction set to load several times. Will take a lot of memory to run multiple instances. Default is 0.
Allowyestoall=1
;Enables a "Yes to all" button on loading error messages, such as mod version mismatches.
;Test TES 0=morrowind.esm
;Starting Cell=Pelagiad
;Starting Grid X=0
;Starting Grid Y=0
Show FPS=0
;Displays the Frames Per Second in the bottom right corner, updated every frame. Reciprocal of frame render time, not any form of average rate.
Max FPS=65
;Limits the maximum Frames Per Second, good because some scripts cause a very uneven framerate. Default = 240, which is far too high.
;Was broken either by Tribunal or Bloodmoon and now doesn't work very well.
;Set to the Refresh rate of your monitor or less for best performance.
TryArchiveFirst=0
;-1 Use raw data, 0 Use Newer, 1 use Archive Only
;-1 will ALWAYS use data in the Data Files directory and ONLY use the archives if a reference isn't found in the data files
;Note: -1 may cause Morrowind to *never* use archives, in which case the thing plain won't work.
;0 will only use data in the Data Files directory if it is newer (last modified date) than data in the BSA archives
;1 will ONLY use data in the archives
;Exception: Data not found in the archives will always be loaded from Data Files if 1 is set, data not found in the
;Data Files will always be loaded if it isn't present in the archives. Setting to 1 will disable "replacer" mods.
;
;IF YOU ARE USING ANY MODS AT ALL, SET THIS TO 0 OR SET TO -1.
SkipProgramFlows=1
;Program Flow Errors are those such as videos or mod versions, not serious, but appear before the game menu. Setting to 1
;will disable these errors from being reported. Default = 0.
DontThreadLoad=1
;Loads from disk in a thread. Default is 0, allowing the background thread to load without stalling gameplay
;When set to 1, the game will stop while any loading is taking place.
;stops small stutters in cells
ThreadPriority=-1
;Priority of the cell loading thread. Best set to 0 on a multicore/multiCPU system, to -1 on a single CPU. Default -1
ThreadSleepTime=4
Clip One To One Float=1
Flip Control Y=0
;Inverts the mouse y axis
SkipKFExtraction=1
PC Footstep Volume=0.3
;Relative volume of YOUR footsteps. Defaults to 0.7 which is quite loud, the footsteps can be distracting since they don't react
;properly to what you're walking on. Only relevant for software audio.
Disable Audio=0
;Disables the sound engine entirely, will break some mods which require sounds.
Background Keyboard=0
;Do we lock the keyboard, or allow it to be used in other apps? Setting this to 1 is better for multimonitor users,
;but may cause loss of focus. Morrowind severely dislikes losing focus (i.e. alt-tab) and will usually crash.
;Default = 0
Use Joystick=1
;Use a joystick/gamepad?
Joystick X Turns=0
;Set to 0 and left/right will strafe. Set to 1 and left/right will turn.
Joystick Look Up/Down=6
; X=1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
Joystick Look Left/Right=3
Create Maps Enable=0
;Fairly useless, allows Morrowind to make maps in a directory called Maps (needs creating), useful only for modders.
;VERY VERY VERY SLOW, game has to load each and every cell. Issue the command "createmaps" to trigger this.
; 0=no, 1 = XBox Maps, 2 = Exterior Cell Maps
Screen Shot Enable=1
;Enable screenshots. If set to 0, then normal Windows printscreen to clipboard will take over.
Screen Shot Base Name=ScreenShot
;Base name of the image file created.
;Incremented automatically on every shot
Screen Shot Index=41
Beta Comment File=BetaComment.txt
;Where to store beta comments (useful to modders allows you to store comments on objects via console)
Interior Cell Buffer=20
Exterior Cell Buffer=50
;controls how many cells are kept in memory at any one time. Exterior cells are larger
;and present much more of a disk load, plus more exterior cells are visible at any one time.
;For each 256MB of RAM in the system (not counting the first 256MB), set the Interior buffer between 7 and 10
;and the exterior buffer between 25 and 32.
;Default is 10 interior and 32 exterior for 256 and 512MB systems. Roughly double these for 1GB systems. Bear
;in mind that Morrowind is a 32 bit app and is not large-address aware, so can only ever use 2 GB. It's not
;sensible to increase this above 32 interior and 96 exterior REGARDLESS of how much memory may be available.
;Visited cells load faster.
Number of Shadows=4
;Total number of scene shadows
;Increasing this causes a huge CPU load and Morrowind is still CPU limited on very high end 3GHz+ multicore systems.
;Should really be done with a vertex shader, but Morrowind is mostly a DX7 class game. 16-24 is a reasonable limit.
Maximum Shadows Per Object=1
;Maximum number of shadows per object. More than 2 really slows things down.
High Detail Shadows=0
;Causes shadow corruption and extreme video glitching on some systems.
;Uses a more detailed mesh for projecting the shadow geometry but can glitch, which causes extreme slowness.
;DO NOT use this with Better Bodies or any other high-detail body replacer. The game has to calculate a catastrophic
;number of vertexes per shadow, resulting in incredible slow-downs even on an extremely powerful multicore system.
;Why? Because the shadow projection engine really svcks.
;DO NOT SET THIS TO 1! Even a six core Intel Core i7 at 3.6 GHz with dual HD5850 video cards is not enough to deliver
;more than ten frames per second.
MaintainImportedDialogueOrder=0
ExportDialogueWithHyperlinks=0
;These relate to the journal file kept as Journal.htm in the main program folder. Setting them to 1 may mess up the journal order.
UseExistingTempFile=0
;Journal.htm won't be regenerated on each game load if this is set to 1. Will cause journal corruption since it'll become
;anachronistic. This will mean essential notes for some quests will cease to exist. Note that the quests themselves will
;remain completable.
CanMoveInfosWhileFiltered=0
Editor Starting Cell=
Editor Starting Pos=-10477.512695,-72902.750000,558.978699
Editor Starting Dir 0=0.540303,0.418110,0.730245
Editor Starting Dir 1=-0.841471,0.268465,0.468885
Editor Starting Dir 2=0.000000,-0.867819,0.496880
Subtitles=1
;Adds subtitles to the comments given by NPCs as you walk around.As well as all the voiced characters.
ShowHitFader=0
;Displays the red border overlay when you take damage.
Werewolf FOV=100
;Alters FOV for a werewolf, defaults to 100. Delete this line if you do not have Bloodmoon.
[LightAttenuation]
UseConstant=1
ConstantValue=http://forums.bethsoft.com/index.php?/topic/1221658-vality7s-awesome-foggy-atmosphere/0.382
;Default is 0 and 0.0. 1 and 0.3 MAY brighten some interiors up a little.
;The expense is that objects, when entering light, SUDDENLY become brighter. This depends on where the centre
;of the object is, which may not be where the light is actually being applied.
;Constant means NO attenuation, a light is just as bright at the source as it is at the edge of its range
;then it drops from full to zero. Very unrealistic, very annoying. Leave this disabled.
;Using constant with a high value (0.5 or more) gives you "permanent night eye" where you can see
;nearby things in caves and such but beyond that radius is darkness.
UseLinear=1
;Linear is an accurate model of lighting, accurate enough that exteriors
;tend to look TOO bright due to ambient light.
LinearMethod=1
;Method is unknown, default is 1
LinearValue=http://forums.bethsoft.com/index.php?/topic/1221658-vality7s-awesome-foggy-atmosphere/1.0
;How bright will linear lights be? Default is 3.0
LinearRadiusMult=1.0
;How large will light pool be? Default is 1.0. With OutQuadInLin enabled, increase
;this to have slightly more realistic interior lighting, torches aren't ridiculously feeble anymore
UseQuadratic=1
;Uses a quadratic light falloff with distance, looks nice but severely limits the range of even
;bright light sources. Prevents exteriors becoming too bright, but makes interiors quite dark
;A quadratic falloff is very rapid near the light source and then falls off more slowly. It can
;be used to simulate a sort of bloom effect by putting the radius very high and the value very low.
;Quadratic lights are faster than linear lights.
QuadraticMethod=2
QuadraticValue=http://forums.bethsoft.com/index.php?/topic/1221658-vality7s-awesome-foggy-atmosphere/2.619
;Lower value is brighter light. Default = 16.0
;Sensible values range from 2.0 to 24.0
QuadraticRadiusMult=1
;Multiplies the radius of quadratic lights. Default = 1.0
OutQuadInLin=0
;Uses quadratic lights for exteriors, linear lights for interiors. Can cause a similar problem to UseConstant on some systems. Default = 0
[Inventory]
;Controls how the player model looks in the inventory.
DirectionalDiffuseR=1.0
DirectionalDiffuseG=1.0
DirectionalDiffuseB=1.0
DirectionalAmbientR=0.3
DirectionalAmbientG=0.2
DirectionalAmbientB=0.2
DirectionalRotationX=80
DirectionalRotationY=90
UniformScaling=1
;Scales things accurately, over-large items won't look "right" for the inventory player image. Default = 0
;If you enable this, you may not be able to click on certain equipped items, such as helmets or hats.
;defaults
;DirectionalDiffuseR=1.0
;DirectionalDiffuseG=1.0
;DirectionalDiffuseB=1.0
;DirectionalAmbientR=0.5
;DirectionalAmbientG=0.5
;DirectionalAmbientB=0.5
;DirectionalRotationX=1.0
;DirectionalRotationY=0
;DirectionalRotationZ=0
;UniformScaling=0
[Map]
;Allows the game to draw lines on the world map showing how you travel. They can't be removed! They do not follow a route, and are simply straight lines.
;Each RGB value is set individually.
Travel Siltstrider Red=238
Travel Siltstrider Green=230
Travel Siltstrider Blue=30
Travel Boat Red=30
Travel Boat Green=30
Travel Boat Blue=230
Travel Magic Red=230
Travel Magic Green=30
Travel Magic Blue=30
Show Travel Lines=0
;Enables the above. Wisely defaults to 0.
[MenuStates]
;Positions the menu windows. No need to fiddle with them.
MenuStat=1.7 0.4870 0.4294 0.5042 0.4158 0.3898 0.3970 0.0028 0.0633 0 1 0
MenuMagic=1.7 0.3552 0.8778 0.5032 0.1742 0.2677 0.4898 0.9054 0.9946 0 1 0
MenuMap=1.7 0.9750 0.8667 0.8500 0.2500 0.9100 0.2667 0.0556 0.0045 0 1 0
MenuInventory=1.7 0.9775 0.8767 0.5556 0.1892 0.4563 0.4067 0.1494 0.9944 0 1 0
MenuConsole=1.7 0.9775 0.9000 0.7222 0.1500 0.9775 0.1700 0.8333 0.0723 0 0 1
MenuInventory-MenuContents=1.7 0.9775 0.8767 0.5556 0.1892 0.4563 0.4067 0.1448 0.9944 0 1 0
MenuContents=1.7 0.9750 0.8667 0.8500 0.2625 0.5525 0.3800 0.1899 0.2849 0 0 0
MenuDialog=1.7 0.9750 0.8667 0.8500 0.2625 0.5325 0.5450 0.0053 0.8571 0 0 0
MenuInventory-MenuBarter=1.7 0.9787 0.8767 0.5294 0.1757 0.6037 0.4167 0.0095 0.9171 0 1 0
MenuSpellmaking=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuBarter=1.7 0.9750 0.8750 0.8500 0.2000 0.4375 0.6167 0.9956 0.7217 0 0 0
MenuRacesix=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuStatReview=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
LastMenuUpWas=-1
MenuSkills-MenuCreateClass=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuSetValues=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuQuick=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuConsole-MenuDialog=1.7 0.9802 0.9000 0.6316 0.1389 0.9802 0.9000 0.7632 0.5000 0 0 1
MenuConsole-MenuOptions=1.7 0.9806 0.9000 0.6071 0.1333 0.9806 0.9000 0.7500 0.5000 0 0 1
MenuConsole-MenuRestWait=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.6000 0.4653 0 0 1
MenuStat-MenuConsole=1.7 0.4891 0.4297 0.5015 0.4127 0.4883 0.4482 0.0214 0.0230 0 1 0
MenuConsole-MenuContents=1.7 0.9806 0.9000 0.6071 0.1333 0.9806 0.9000 0.7500 0.5000 0 0 1
MenuConsole-MenuJournal=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.6000 0.4653 0 0 1
MenuSetValues-MenuEnchantment=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuConsole-MenuBarter=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.6000 0.4653 0 0 1
MenuInventory-MenuClassChoice=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.3682 0.5000 0.8609 0 0 0
MenuConsole-MenuClassChoice=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.5000 0.1089 0 0 0
MenuConsole-MenuRacesix=1.7 0.9844 0.9014 0.5000 0.1089 0.9844 0.9014 0.5000 0.1089 0 0 1
MenuInventorySelect=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuSetValues-MenuSpellmaking=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuInventorySelect-MenuDialog=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuInventory-MenuDialog=1.7 0.9792 0.8778 0.5000 0.1545 0.4563 0.3678 0.0038 0.9965 0 1 0
=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
; Yes,it is correct. I don't know what it's there for either.
MenuConsole-MenuLevelUp=1.7 0.9806 0.9000 0.6071 0.1333 0.9806 0.9000 0.7500 0.5000 0 0 1
MenuConsole-MenuCreateClass=1.7 0.9806 0.9000 0.6071 0.1333 0.9806 0.9000 0.7500 0.5000 0 0 1
[CopyProtectionStrings]
;Localisation for the CD/DVD demand.
No CDROM Message=Unable to find a CD-ROM/DVD drive on this computer.
No CDROM Title=CD-ROM Drive Not Found
Enter CD Message=Insert the Morrowind CD into any CD-ROM/DVD drive.
Enter CD Title=Morrowind CD Not Found
[Movies]
Company Logo=bethesda logo.bik
Morrowind Logo=mw_logo.bik
New Game=mw_intro.bik
Loading=mw_load.bik
Options Menu=mw_menu.bik
;WARNING - Setting these to blank will cause the game to hang on starting to a black screen. This screen hides the error
;dialog. If you do this, you must press enter to dismiss the error message and pass the black screen.
[Question 1]
Question=On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
AnswerOne=Draw your dagger, mercifully ending its life with a single thrust?
AnswerTwo=Use herbs from your pack to put it to sleep?
AnswerThree=Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
Sound=Vo\Misc\CharGen QA1.wav
;AnswerOne = warrior, strength
;AnswerTwo = mage, alchemy
;AnswerThree = thief, stealth
[Question 2]
Question=One summer afternoon your father gives you a choice of chores.
AnswerOne=Work in the forge with him casting iron for a new plow?
AnswerTwo=Gather herbs for your mother who is preparing dinner?
AnswerThree=Go catch fish at the stream using a net and line?
Sound=Vo\Misc\CharGen QA2.wav
;AnswerOne = warrior, endurance
;AnswerTwo = Mage, alchemy
;AnswerThree = Thief, agility
[Question 3]
Question=Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
AnswerOne=Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
AnswerTwo=Make up a story that makes your nickname a badge of honor instead of something humiliating.
AnswerThree=Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
Sound=Vo\Misc\CharGen QA3.wav
;AnswerOne = warrior, strength
;AnswerTwo = Mage, intelligence
;AnswerThree = Thief, speechcraft
[Question 4]
Question=There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
AnswerOne=This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
AnswerTwo=Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
AnswerThree=In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
Sound=Vo\Misc\CharGen QA4.wav
[Question 5]
Question=Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
AnswerOne=Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
AnswerTwo=Decide to put the extra money to good use and purchase items that would help your family?
AnswerThree=Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
Sound=Vo\Misc\CharGen QA5.wav
[Question 6]
Question=While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
AnswerOne=Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
AnswerTwo=Leave the bag there, knowing that it is better not to get involved?
AnswerThree=Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
Sound=Vo\Misc\CharGen QA6.wav
[Question 7]
Question=Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
AnswerOne=Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
AnswerTwo=Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
AnswerThree=Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
Sound=Vo\Misc\CharGen QA7.wav
[Question 8]
Question=Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
AnswerOne=Position yourself between the pipe and your mother?
AnswerTwo=Grab the hot pipe and try to push it away?
AnswerThree=Push your mother out of the way?
Sound=Vo\Misc\CharGen QA8.wav
[Question 9]
Question=While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
AnswerOne=Drop the sweetroll and step on it, then get ready for the fight?
AnswerTwo=Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
AnswerThree=Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
Sound=Vo\Misc\CharGen QA9.wav
[Question 10]
Question=Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
AnswerOne=Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
AnswerTwo=Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
AnswerThree=Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
Sound=Vo\Misc\CharGen QA10.wav
[Water]
;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque)
;An alpha of 1.0 shows the water as it will appear in game.
Editor Alpha=0.25
Map Alpha=0.4
World Alpha=0.85
SurfaceTextureSize=128
SurfaceTileCount=14
SurfaceFPS=10
SurfaceTexture=water
SurfaceFrameCount=32
TileTextureDivisor=101.75
RippleTexture=ripple
RippleFrameCount=4
RippleLifetime=3.0
MaxNumberRipples=50
RippleScale=0.15, 6.5
RippleRotSpeed=0.5
RippleAlphas=0.7, 0.1, 0.01
PSWaterReflectTerrain=1
;Allows terrain reflections in shader water
PSWaterReflectUpdate=35.0
;Number of seconds before updating a terrain reflection. Powerful systems can set this very low, 0.1 is good. Default = 20
NearWaterRadius=1000
NearWaterPoints=8
NearWaterUnderwaterFreq=1.3
;Pitch-shifts frequency of underwater sounds (default = 0.3)
NearWaterUnderwaterVolume=1.9
;Attenuates underwater sounds (default = 0.9)
NearWaterIndoorTolerance=512.0
NearWaterOutdoorTolerance=0.0
NearWaterIndoorID=Water Layer
NearWaterOutdoorID=Water Layer
UnderwaterSunriseFog=1
UnderwaterDayFog=1
UnderwaterSunsetFog=1
UnderwaterNightFog=1.5
UnderwaterIndoorFog=1
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.85
[PixelWater]
;Pixel shader water is a procedural texture drawn by pixelshaders.
SurfaceFPS=10
;How many times a second to animate the texture?
TileCount=4
;How many times to tile the texture? Increase this for a slight increase in water quality, especially at a distance.
Resolution=512
;How detailed will the water be? 512 is plenty, but modern video cards have INCREDIBLY more pixel shader power
;than the Geforce3 Morrowind was meant for. 1024 or 2048 look very nice, especially close up. Do not go
;above 2048 and always ensure the value is a power of 2. Valid: 32, 64, 128, 256, 512, 1024, 2048
; Defaults to 256
[Blood]
Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif
Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga
Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)
[PreLoad]
Cell 0=Imperial Prison Ship
Cell 1=Seyda Neen
;The original loading cells.
[Moons]
Masser Size=70
;Size of the moon Masser Default is 94
Masser Fade In Start=14
Masser Fade In Finish=15
Masser Fade Out Start=7
Masser Fade Out Finish=10
Masser Axis Offset=35
Masser Speed=.5
Masser Daily Increment=1
Masser Fade Start Angle=50
Masser Fade End Angle=40
Masser Moon Shadow Early Fade Angle=0.5
Secunda Size=50
;Size of the moon Secunda Default is 40
Secunda Fade In Start=14
Secunda Fade In Finish=15
Secunda Fade Out Start=7
Secunda Fade Out Finish=10
Secunda Axis Offset=50
Secunda Speed=.6
Secunda Daily Increment=1.2
Secunda Fade Start Angle=50
Secunda Fade End Angle=30
Secunda Moon Shadow Early Fade Angle=0.5
Script Color=255,20,20
[Weather]
EnvReduceColor=255,255,255,255
LerpCloseColor=037,046,048,255
BumpFadeColor=230,239,255,255
AlphaReduce=0.35
Minimum Time Between Environmental Sounds=1.0
Maximum Time Between Environmental Sounds=20.0
;Controls thunder claps mostly. Defaults are 1.0 and 5.0. It's probably more realistic to increase the maximum to 20.0
Sun Glare Fader Max=0.5
Sun Glare Fader Angle Max=30.0
Sun Glare Fader Color=222,095,039
Timescale Clouds=0
;Makes clouds go faster. Defaults to 0, which is standard speed.
Precip Gravity=575
;How fast rain or snow falls
Hours Between Weather Changes=20
Rain Ripples=1
Rain Ripple Radius=512
Rain Ripples Per Drop=1
Rain Ripple Scale=0.3
Rain Ripple Speed=2.0
;Splashes in water for rain ripples. Defaults are a bit intense. I prefer to increase speed to 2.0 and reduce radius to 512.
;Defaults are (unsure) 1024 and 1.0. Scale is 1.0 default, 0.3 looks better.
Fog Depth Change Speed=3
;How fast fog "comes in"
Sunrise Time=6
Sunset Time=18
Sunrise Duration=2
Sunset Duration=2
Sky Pre-Sunrise Time=.5
Sky Post-Sunrise Time=1
Sky Pre-Sunset Time=1.5
Sky Post-Sunset Time=.5
Ambient Pre-Sunrise Time=.5
Ambient Post-Sunrise Time=2
Ambient Pre-Sunset Time=1
Ambient Post-Sunset Time=1.25
Fog Pre-Sunrise Time=.5
Fog Post-Sunrise Time=1
Fog Pre-Sunset Time=2
Fog Post-Sunset Time=1
Sun Pre-Sunrise Time=0
Sun Post-Sunrise Time=0
Sun Pre-Sunset Time=1
Sun Post-Sunset Time=1.25
Stars Post-Sunset Start=1
Stars Pre-Sunrise Finish=2
Stars Fading Duration=2
Snow Ripples=1
Snow Ripple Radius=128
Snow Ripples Per Flake=1
Snow Ripple Scale=0.2
Snow Ripple Speed=1.0
Snow Gravity Scale=0.1
Snow High Kill=700
Snow Low Kill=150
[Weather Clear]
Sky Sunrise Color=255,189,157
;The color of the sky at sunrise.(Colors are Red,Green,Blue)
Sky Day Color=095,135,203
;The color of the sky during the day.
Sky Sunset Color=255,066,000
;The color of the sky at sunset.
Sky Night Color=009,010,011
;The color of the sky at night.
Fog Sunrise Color=255,189,157
;Fog color at sunrise.
Fog Day Color=206,227,255
;Fog color during the day.
Fog Sunset Color=255,197,122
;Fog color at sunset.
Fog Night Color=132,130,255
;Fog color at night.
Ambient Sunrise Color=047,066,096
Ambient Day Color=137,140,160
Ambient Sunset Color=255,066,000
Ambient Night Color=032,035,042
Sun Sunrise Color=242,159,119
;The color of the sun at sunrise.
Sun Day Color=255,252,238
;The color of the sun during the day.
Sun Sunset Color=255,066,000
;The color of the sun at sunset.
Sun Night Color=059,097,176
;The color of the sun at night.(weird right)
Sun Disc Sunset Color=255,066,000
Transition Delta=.015
Land Fog Day Depth=.69
Land Fog Night Depth=.69
Clouds Maximum Percent=1.0
Wind Speed=.1
Cloud Speed=1.25
Glare View=1
Cloud Texture=Tx_Sky_Clear.tga
Ambient Loop Sound ID=None
[Weather Cloudy]
Sky Sunrise Color=126,158,173
Sky Day Color=117,160,215
Sky Sunset Color=111,114,159
Sky Night Color=009,010,011
Fog Sunrise Color=255,207,149
Fog Day Color=245,235,224
Fog Sunset Color=255,155,106
Fog Night Color=009,010,011
Ambient Sunrise Color=066,074,087
Ambient Day Color=137,145,160
Ambient Sunset Color=071,080,092
Ambient Night Color=032,039,054
Sun Sunrise Color=241,177,099
Sun Day Color=255,236,221
Sun Sunset Color=255,089,000
Sun Night Color=077,091,124
Sun Disc Sunset Color=255,202,179
Transition Delta=.015
Land Fog Day Depth=.72
Land Fog Night Depth=.72
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=2
Glare View=1
Cloud Texture=Tx_Sky_Cloudy.tga
Ambient Loop Sound ID=None
[Weather Foggy]
Sky Sunrise Color=197,190,180
Sky Day Color=184,211,228
Sky Sunset Color=142,159,176
Sky Night Color=018,023,028
Fog Sunrise Color=173,164,148
Fog Day Color=150,187,209
Fog Sunset Color=113,135,157
Fog Night Color=019,024,029
Ambient Sunrise Color=048,043,037
Ambient Day Color=092,109,120
Ambient Sunset Color=029,053,076
Ambient Night Color=028,033,039
Sun Sunrise Color=177,162,137
Sun Day Color=111,131,151
Sun Sunset Color=125,157,189
Sun Night Color=081,100,119
Sun Disc Sunset Color=223,223,223
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.9
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.25
Glare View=0.25
Cloud Texture=Tx_Sky_Foggy.tga
Ambient Loop Sound ID=None
[Weather Overcast]
Sky Sunrise Color=091,099,106
Sky Day Color=143,146,149
Sky Sunset Color=108,115,121
Sky Night Color=019,022,025
Fog Sunrise Color=091,099,106
Fog Day Color=143,146,149
Fog Sunset Color=108,115,121
Fog Night Color=019,022,025
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=057,060,066
Sun Sunrise Color=087,125,163
Sun Day Color=163,169,183
Sun Sunset Color=085,103,157
Sun Night Color=032,054,100
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.70
Land Fog Night Depth=.70
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_Sky_Overcast.tga
Ambient Loop Sound ID=None
[Weather Rain]
Sky Sunrise Color=071,074,075
Sky Day Color=116,120,122
Sky Sunset Color=073,073,073
Sky Night Color=024,025,026
Fog Sunrise Color=071,074,075
Fog Day Color=116,120,122
Fog Sunset Color=073,073,073
Fog Night Color=024,025,026
Ambient Sunrise Color=097,090,088
Ambient Day Color=105,110,113
Ambient Sunset Color=088,097,097
Ambient Night Color=050,055,067
Sun Sunrise Color=131,122,120
Sun Day Color=149,157,170
Sun Sunset Color=120,126,131
Sun Night Color=050,062,101
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.8
Land Fog Night Depth=.8
Clouds Maximum Percent=0.66
Wind Speed=.3
Cloud Speed=2
Glare View=0
Cloud Texture=Tx_Sky_Rainy.tga
Using Precip=1
Rain Diameter=600
;The size of raindrops when it rains lower this for better performance.
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Rain Entrance Speed=7
Rain Loop Sound ID=Rain
Ambient Loop Sound ID=None
Max Raindrops=100
;The maximum number of raindrops lower this for better performance.
[Weather Thunderstorm]
Sky Sunrise Color=035,036,039
Sky Day Color=097,104,115
Sky Sunset Color=035,036,039
Sky Night Color=019,020,022
Fog Sunrise Color=070,074,085
Fog Day Color=097,104,115
Fog Sunset Color=070,074,085
Fog Night Color=019,020,022
Ambient Sunrise Color=054,054,054
Ambient Day Color=090,090,090
Ambient Sunset Color=054,054,054
Ambient Night Color=049,051,054
Sun Sunrise Color=091,099,122
Sun Day Color=138,144,155
Sun Sunset Color=096,101,117
Sun Night Color=055,076,110
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Thunder Frequency=.4
Thunder Threshold=0.6
Thunder Sound ID 0=Thunder0
Thunder Sound ID 1=Thunder1
Thunder Sound ID 2=Thunder2
Thunder Sound ID 3=Thunder3
Land Fog Day Depth=1
Land Fog Night Depth=1.15
Clouds Maximum Percent=0.66
Wind Speed=.5
Cloud Speed=3
Glare View=0
Cloud Texture=Tx_Sky_Thunder.tga
Using Precip=1
Rain Diameter=900
;The size of raindrops in a thunderstorm lower this for better performance.
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Max Raindrops=400
;The maximum number of raindrops lower this for better performance.
Rain Entrance Speed=5
Rain Loop Sound ID=rain heavy
Ambient Loop Sound ID=None
Flash Decrement=4
[Weather Ashstorm]
Sky Sunrise Color=091,056,051
Sky Day Color=124,073,058
Sky Sunset Color=106,055,040
Sky Night Color=020,021,022
Fog Sunrise Color=091,056,051
Fog Day Color=124,073,058
Fog Sunset Color=106,055,040
Fog Night Color=020,021,022
Ambient Sunrise Color=054,042,037
Ambient Day Color=075,049,041
Ambient Sunset Color=048,039,035
Ambient Night Color=036,042,049
Sun Sunrise Color=184,091,071
Sun Day Color=228,139,114
Sun Sunset Color=185,086,057
Sun Night Color=054,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.035
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.8
Cloud Speed=7
Glare View=0
Cloud Texture=Tx_Sky_Ashstorm.tga
Ambient Loop Sound ID=ashstorm
Storm Threshold=.70
[Weather Blight]
Sky Sunrise Color=090,035,035
Sky Day Color=090,035,035
Sky Sunset Color=092,033,033
Sky Night Color=044,014,014
Fog Sunrise Color=230,043,014
Fog Day Color=128,019,019
Fog Sunset Color=170,000,000
Fog Night Color=230,014,014
Ambient Sunrise Color=061,040,040
Ambient Day Color=079,054,054
Ambient Sunset Color=061,040,040
Ambient Night Color=056,058,062
Sun Sunrise Color=180,078,078
Sun Day Color=224,084,084
Sun Sunset Color=180,078,078
Sun Night Color=061,091,143
Sun Disc Sunset Color=128,128,128
Transition Delta=.040
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=9
Glare View=0
Cloud Texture=Tx_Sky_Blight.tga
Ambient Loop Sound ID=Blight
Storm Threshold=.70
Disease Chance=.00
;It was intended that you could catch blight disease while out in a blight storm. Indeed, this makes some sense.
;But it doesn't work.
[Fonts]
;Changes the fonts that are used ingame.
Font 0=magic_cards_regular
Font 1=century_gothic_font_regular
Font 2=daedric_font
[FontColor]
color_normal=241,202,115
color_normal_over=239,218,167
color_normal_pressed=243,230,198
color_active=112,126,207
color_active_over=239,218,167
color_active_pressed=243,230,198
color_disabled=197,170,102
color_disabled_over=203,182,128
color_disabled_pressed=184,158,95
color_link=112,126,207
color_link_over=143,155,218
color_link_pressed=175,184,228
color_journal_link=37,49,112
color_journal_link_over=58,77,175
color_journal_link_pressed=112,126,207
color_journal_topic=0,0,0
color_journal_topic_over=58,77,175
color_journal_topic_pressed=112,126,207
color_answer=150,50,30
color_answer_over=223,201,159
color_answer_pressed=243,237,221
color_header=241,225,186
color_notify=150,50,30
color_big_normal=202,165,96
color_big_normal_over=223,201,159
color_big_normal_pressed=243,237,221
color_big_link=112,126,207
color_big_link_over=143,155,218
color_big_link_pressed=175,184,228
color_big_answer=150,50,30
color_big_answer_over=223,201,159
color_big_answer_pressed=243,237,22
color_big_header=223,201,159
color_big_notify=223,201,159
color_background=256,256,256
color_focus=80,80,80
color_health=200,60,30
color_magic=53,69,159
color_fatigue=0,150,60
;The color of your health, magic. and fatigue bars.
color_misc=196,51,32
color_weapon_fill=200,60,30
color_magic_fill=200,60,30
color_positive=255,229,86
color_negative=234,56,39
color_count=223,201,159
[Cursors]
Cursor 0=cursor
Cursor 1=cursormove
; Use item
Cursor 2=cursor
; Place item
Cursor 3=cursor_drop
; Drop item at feet
Cursor 4=cursor_drop_ground
[Editor]
Open Render=1
Open Cell View=1
Open Object Window=1
Open Preview=0
;Opens different windows in the construction set on loading.
[WhoCanMerge]
Missiri=1
;Allows you to merge esp's to esm's in the construction set.(Type the name of your pc=1)
[Level Up]
Level2=You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.
Level3=You realize that you are catching on to the secret of success. It's just a matter of concentration.
Level4=It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?
Level5=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level6=You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn.
Level7=You resolve to continue pushing yourself. Perhaps there's more to you than you thought.
Level8=The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.
Level9=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level10=You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.
Level11=Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!
Level12=You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.
Level13=It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.
Level14=Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.
Level15=Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.
Level16=You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.
Level17=Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger.
Level18=The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger.
Level19=You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.
Level20=You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever.
Level21=Some days you look back at the hard work it's taken and the lives you've taken. Sometimes you almost regret it. Now is not one of those times.
Level22=Did you make some mistakes in your training? A skill you devoted time to which you regret? You wonder if everyone asks those questions and conclude they most likely do.
Level23=There's no doubt about it, you're one of the most powerful people in Vvardenfell. It'll take more than power to get statues erected, though.
Level24=Could you be smarter? Trickier? Meaner? Stronger? Now you have to wonder whether the answer is "all of the above".
Level25=You've taken to trying things you aren't good at, just to make them better. Even these forgotten skills are enough to easily kill people with.
Level26=Before sleep, you wondered why those ashlanders keep attacking you, surely they know they don't stand a chance. Whilever there are people like you, there'll be people like them. Are you the cure or the problem?
Level27=Some people are changed by the world, they adapt to their surroundings. Other people force the world to adapt to them. You may very well be both.
Level28=And still you improve. Will you ever grow old and die? Whatever happens, you know that growing old will come before death because there's nobody alive who can take you on.
Level29=You found yourself asking when was the last time you had a difficult fight. You were then shocked as to how long ago it was.
Level30=You've become a hero of legend, one of the most powerful people ever to walk Tamriel, even the feared daedra are no more than a minor distraction. But can you keep it up?
Level40=You can kill by looking at someone funny. When you enter the room, your enemies cower in fear. When you enter the town, your enemies leave it. The very power of the Tribunal themselves seems within your grasp.
Level100=You've done it. The threshold of godhood has been reached. Even Vivec himself cannot claim to be your superior.
Default=The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.
;You can add more.
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
[Weather Snow]
Sky Sunrise Color=106,091,091
Sky Day Color=153,158,166
Sky Sunset Color=096,115,134
Sky Night Color=031,035,039
Fog Sunrise Color=106,091,091
Fog Day Color=153,158,166
Fog Sunset Color=096,115,134
Fog Night Color=031,035,039
Ambient Sunrise Color=092,084,084
Ambient Day Color=093,096,105
Ambient Sunset Color=070,079,087
Ambient Night Color=049,058,068
Sun Sunrise Color=141,109,109
Sun Day Color=163,169,183
Sun Sunset Color=101,121,141
Sun Night Color=055,066,077
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Snow.tga
Ambient Loop Sound ID=None
Snow Threshold=0.5
Snow Diameter=800
Snow Height Min=400
Snow Height Max=700
Snow Entrance Speed=6
Max Snowflakes=100
[Weather Blizzard]
Sky Sunrise Color=091,099,106
Sky Day Color=121,133,145
Sky Sunset Color=108,115,121
Sky Night Color=027,029,031
Fog Sunrise Color=091,099,106
Fog Day Color=121,133,145
Fog Sunset Color=108,115,121
Fog Night Color=021,024,028
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=053,062,070
Sun Sunrise Color=114,128,146
Sun Day Color=163,169,183
Sun Sunset Color=106,114,136
Sun Night Color=057,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Land Fog Day Depth=2.8
Land Fog Night Depth=3.0
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=7.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Blizzard.tga
Ambient Loop Sound ID=BM Blizzard
Storm Threshold=.50
[Game Files]
GameFile0=Bloodmoon.esm
GameFile1=Morrowind.esm
GameFile2=Tribunal.esm
GameFile3=Forgotten Realms.esp
GameFile4=Grass & Trees.esp
GameFile5=MGE.esp
GameFile6=Settings.esp
;Mods. DO NOT EDIT THIS. USE A MOD MANAGER.