Valton: The New Hold, OOC & Sign-Up Thread IX

Post » Thu May 03, 2012 3:28 pm

My laptop is busted so I probably won't write any super long posts on my phone but I can still keep up with the rp. Just thought I should let you guys know :P

Also, I am wondering what a chapel in Skyrim would look like. All I ever came across were shrines and gloomy burial halls. No buildings with pews and glass paintings. That is one of the things I really missed.
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emily grieve
 
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Post » Thu May 03, 2012 1:19 pm

My laptop is busted so I probably won't write any super long posts on my phone but I can still keep up with the rp. Just thought I should let you guys know :tongue:

Also, I am wondering what a chapel in Skyrim would look like. All I ever came across were shrines and gloomy burial halls. No buildings with pews and glass paintings. That is one of the things I really missed.
Ever been to the chapel of mara in riften? Or the chapel of kynareth in whiterun?
Riften chapel: http://images4.wikia.nocookie.net/__cb20111117184749/elderscrolls/images/2/28/Skyrim_Loc_Temple_of_Mara.jpg
Whiterun chapel: http://images2.wikia.nocookie.net/__cb20111118000546/elderscrolls/images/f/f7/Temple_of_Kynareth_Whiterun.jpg
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Taylah Haines
 
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Post » Thu May 03, 2012 4:51 pm

That's really pretty but I miss the Cyrodiilic style with giant panes of coloured glass...
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meghan lock
 
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Post » Thu May 03, 2012 8:20 pm

Which divine will or should be our patron?
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Charlotte Lloyd-Jones
 
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Post » Fri May 04, 2012 3:07 am

Which divine will or should be our patron?
Mara, since the priest is from the temple of mara in riften.
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MR.BIGG
 
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Post » Thu May 03, 2012 6:17 pm

Newsflash!

We apologize for interrupting your favorite program but, as you may know, we've been working on bringing Valton to life in the game and we could use your help.

We think we have the final layout for the buildings in the hold so now we need to assign houses to people. If you'd like to help, at least in what your characters are concerned, check out http://s1050.photobucket.com/albums/s405/Smigh/?action=view¤t=ValtonMain20120405_edited_exported.png with the unassigned buildings marked and let us know where you think your characters would be staying. To keep the clutter out of this thread, it would probably be better to voice your opinions on http://www.gamesas.com/topic/1358757-wip-valton-the-new-hold/ instead, in the mods section.

Back to our scheduled programming now!
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Samantha Jane Adams
 
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Post » Fri May 04, 2012 3:56 am

Name: Frulgar Hrenelt
Age: 38
Race: Nord (culturally Imperial)
Gender: Male
Height: 5'10"
Birthsign: Steed
Appearance: Frulgar is an unremarkable figure, though distinctly Nord in appearance. Though rather tall, Frulgar does not tower above his Nord compatriots, with whom he shares most of his aesthetically predictable qualities. His hair is vaguely brown, though matted with such mud and so unkempt so as to preclude knowing its true color. The rough beginnings of a beard adorn his upper lip and chin. His eyes are deep-set, hidden beneath the shadow of an extensive brow, though they are dark-blue. His skin (slightly tan, though still unmistakably that of a Nord) is relatively unblemished, though a few scars (wounds from mishandled farm equipment as a boy, no doubt) are observable.
Class (what would you describe your character as?): Architect and Carpenter
Skills and known spells (if any): Frulgar studied in an Imperial Academy, gaining some skills as a mathematician and architect. He is capable of wielding a weapon in combat, though he is unskilled and not battle-tested. Frulgar can ride a horse and has used a bow before (though he can barely recall his archery technique, having not used it in over a decade).
Clothing / armor: Frulgar usually wears a simple set of monochromatic brown clothes (a tunic, trousers, and boots), though, when travelling, he dons a thick fur coat and a simple hat.
Weapons: Iron axe
Miscellaneous items: Amulet of Akatosh, a few gems and Septims
Personality: Frulgar is a calculating, educated man, adept in the fine arts of architecture. A realist, Frulgar is an exceptional “problem-solver” in his field of work (construction), and he is incredibly dedicated to defeating the daunting challenges associated with his projects. Though shrewd and generally unemotional, Frulgar is generally thought of as a kind, though detached man, preferring to retain a level of distance from his fellow Nords. Frulgar is religious, wearing an Amulet of Akatosh, his patron.
Major flaw: Though skilled in architecture and physically capable of performing most jobs requiring labor (farming, mining, etc.), Frulgar is not adept in combat (though he is strong enough to perform the duties expected of a villager). A more glaring flaw regards his relative lack of communication skills (he is laconic and aloof).
Background: Born in a small Nord farm in Whiterun Hold, Frulgar was orphaned at the age of 11 when marauding bandits, starving, looted the Hrenelt family’s crop and killed his father and mother (who had attempted to defend their livelihood). This traumatic experience has since produced a skeptical, brooding man who, though respected by his peers, is generally avoided. Discovered by an attachment of the Imperial Legion the next day, Frulgar was taken in by an officer, Barcola Palastre, to live at his estate in northern Cyrodil. There, he was educated at a secluded monastery of Akatosh, studying philosophy, mathematics, engineering, and history. Excelling in his chosen profession of architecture, Frulgar assisted in the addition of several new wings onto the monastery at the age of 17.

Leaving his adoptive father and monk-educators at the age of 19, Frulgar assisted in the planning of several Imperial towns, experimenting with sophisticated plumbing and transportation infrastructure designs. This macro-level construction skill made him invaluable to several projects in Cyrodil, and a wealthy architect during his 20s. However, Frulgar’s adoptive brother, Clagius, was found guilty of treason (conspiring to assassinate the father of his bride who, interestingly enough, was a member of the Imperial court and a landed aristocrat… also Clagius’ superior officer) and later executed. Disgraced by the name Palastre, Frulgar was unable to find work in Cyrodil and was nearly bankrupted by his unemployment. Frulgar’s adoptive father, Barcola, had died in his sleep following Clagius’ execution (attributed to grief, but more likely due to a disease which had been passing through northern Cyrodil during that time) and, without a formal will, his estate had been acquiesced by the Imperial state (broken down and redistributed to small farmers).

Fleeing to Skyrim under his original name, Hrenelt, Frulgar found some employment building a minor canol off the White River. Frulgar assisted in some mining projects (both mining himself and coordinating mine-construction), stealing a few gems as safeguards against destitution. Though initially ignoring the supposed opportunity of Valton, the New Hold (which Frulgar had initially perceived to be destined for failure), Frulgar’s desperation for employment spurred him to action, leaving the mines of the southern Reach to investigate the newfound frontier.
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Nick Jase Mason
 
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Post » Fri May 04, 2012 3:24 am

Character sheet accepted. Welcome to Valton, Valenhiem :).
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adam holden
 
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Post » Fri May 04, 2012 12:53 am

Thanks. I'll see if I can post tonight (and I'll be active, especially now that I'm on break), but I was wondering:

Could someone please summarize the story so far? Just sort of briefly with descriptions of important ongoing stories and characters (especially what has happened with characters vital to the town... by which I mean the Jarl, the town's security, economy, bureaucracy, etc.).

I'm reading now, but I really don't feel like reading 4 threads before making my first post...
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Motionsharp
 
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Post » Thu May 03, 2012 1:18 pm

Character sheet accepted. Welcome to Valton, Valenhiem :smile:.
But we already have -two- builders in Valton. The RP opportunity for a third is likely to be minimal...
Thanks. I'll see if I can post tonight (and I'll be active, especially now that I'm on break), but I was wondering:

Could someone please summarize the story so far? Just sort of briefly with descriptions of important ongoing stories and characters (especially what has happened with characters vital to the town... by which I mean the Jarl, the town's security, economy, bureaucracy, etc.).

I'm reading now, but I really don't feel like reading 4 threads before making my first post...
While your character sheet is acceptable, you might want to focus on doing something else than building in Valton, since there would be three carpenters in Valton. There simply isn't so much to do if there's three characters doing the same things. Sort of like if the town had three general store merchants, or three book-sellers. Or three fishers. You are welcome to Valton, but... Well... I fear you'll grow tired in Valton if you don't find anything to do, especially in the future.

As for the story so far... It's pretty hard to make it short unless I skip everything that has with character-interaction to do, so you might want to read the latest RP thread (#4) and I'll just shortly say what has happened, off the top of my head:
Shimmermist mine has been cleared, daedric princes have some unknown interest in the town of Valton, Fiona the court-mage is currently missing.. That's pretty much it. You should be fine by knowing the basic thing, as well as reading through the RP thread enough to know -where- everyone's character is currently.
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Emily Jeffs
 
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Post » Thu May 03, 2012 2:19 pm

Props to Gorbad for the "Current Events" part of the new thread, Also is it just me or does Danus come of as rather mysterious in his descrition. Very James Bond.
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Roberta Obrien
 
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Post » Thu May 03, 2012 10:34 pm

Props to Gorbad for the "Current Events" part of the new thread, Also is it just me or does Danus come of as rather mysterious in his descrition. Very James Bond.
Well I added the "What is he planning" part in order to remind prisoner six and "WITYM" that they have a situation going on. (iirc) :D
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Ana Torrecilla Cabeza
 
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Post » Thu May 03, 2012 1:12 pm

I wish I had that detail in the "current events" section when I signed up.

Good job :smile:

EDIT: Should we post in the new one already?
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Miguel
 
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Post » Thu May 03, 2012 2:40 pm

I don't think it is a good idea having three builders...
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Kortknee Bell
 
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Post » Thu May 03, 2012 11:50 am

I wish I had that detail in the "current events" section when I signed up.

Good job :smile:

EDIT: Should we post in the new one already?
Yes, why not. There's only room for 2 posts in the old one.

Edit:
I don't think it is a good idea having three builders...
I feel the same. But since Vincent already went and accepted the char-sheet, and he already posted... *shrug* Let's try to minimize any "damage" by making sure everyone has something to do.. (which is going to be damn hard if everyone of the builders want to build something...)
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Jack Moves
 
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Post » Thu May 03, 2012 6:12 pm

Oops. I had no idea we had one carpenter,let alone two. I was aware we had a mason (somewhere..he keeps getting mentioned..) but did not know we had an architect. Out of interest who are all these people?
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Nathan Risch
 
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Post » Thu May 03, 2012 2:18 pm

Jacqueline is a mason/carpenter. She has worked with it her entire life.
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QuinDINGDONGcey
 
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Post » Fri May 04, 2012 1:54 am

Prisoner six, I'm still waiting for you to reply to my post..

I did. Its on page 6 of RP thread #4, I believe.


Titus Aetius, Hela's Foly, Late afternoon

Titus sat down and leaned towards the Imperial. He hoped the job was worth the money and the credit.
"What do I have to do?"

EDIT: This is it.
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Chloe Mayo
 
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Post » Thu May 03, 2012 12:03 pm

Jacqueline is a mason/carpenter. She has worked with it her entire life.
And the other one is the mason/carpenter Julius the altmer who's doing the Shimmermist mine reinforcement(ing).
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Jennifer May
 
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Post » Thu May 03, 2012 5:33 pm

Hope you chaps dont mind me shifting the time onto Evening, We've been on Late Afternoon awhile to my knowledge. Also the use of the guard to my benefit.. ;)
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Bek Rideout
 
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Post » Thu May 03, 2012 4:47 pm

Hope you chaps dont mind me shifting the time onto Evening, We've been on Late Afternoon awhile to my knowledge. Also the use of the guard to my benefit.. :wink:
The reason we stayed in late afternoon for so long was that there were conversations that needed to end before evening. Evening is pretty much the time where all action in the town slowly stop happening and everyone goes to sleep.. I don't think we're there yet.
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Carlos Vazquez
 
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Post » Thu May 03, 2012 6:10 pm

I noticed that all the events in the chapel are already in the evening. I just need a few more posts in the afternoon before the blacksmith closes shop.

About the builders, if there's not enough work, they could work together. Also, if we introduce bigger projects, they should keep them busy for a long time. Virtually forever without time skipping.
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Siobhan Thompson
 
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Post » Thu May 03, 2012 1:50 pm

I noticed that all the events in the chapel are already in the evening. I just need a few more posts in the afternoon before the blacksmith closes shop.

About the builders, if there's not enough work, they could work together. Also, if we introduce bigger projects, they should keep them busy for a long time. Virtually forever without time skipping.
That's true. For example the "Wall building" project is waaay to big for one builder. But if three builders do it, in addition to some guards helping, it might take an RP-week or something.
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Kelli Wolfe
 
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Post » Thu May 03, 2012 9:44 pm

Wow three masons now we could do with some sort of masonic lodge :biggrin:
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JUan Martinez
 
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Post » Thu May 03, 2012 4:53 pm

If there's not enough work for the builders, Leandra can always get involved in some madness that would result in a hut or two torn down. And speaking of her, sorry for the delay, I'll try to have a post in for her this evening; failing that, tomorrow evening at the soonest since I'm leaving for most of the day. Want to get the tower investigating over with before she moves on into the evening and the inn with that to pester and weird out the locals.
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meghan lock
 
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