Valton: The New Hold, OOC & Sign-Up Thread X

Post » Thu May 03, 2012 5:21 pm

The jarl has a person for counting the money its called steward and besides the Jarls a rich bugger anyway and how would you suggest an overhaul of the instated Economy of the entirety of tamriel?

Yes, I stated that in my post. I said that the steward would probably tear his face off if he had to count 1000 coins for every citizen in Valton.

Also, it's not changing the economy, and it's not an overhaul. It's a modification to the current system of currency to allow things to be more practical and logical.

Imagine having the pay for something with 1000 pennies. We did a penny drive for my school's Beta Club a few weeks ago and we had to count and roll $700.00 worth of pennies. It took 8 people close to 7 hours to finish 3/4th's of the work. It's tedious and a real pain in the ass.

It makes much more sense to modify the current currency system to be more practical than to stick to what the games do. Yes in the game there's only one form of currency, but can you just imagine you're character carrying around 35,000 gold pieces? That would weigh more than all the rest of his items put together. He'd need a team of pack mules to carry it all. However, in the game you can have upwards of 100,000 gold and not be encumbered one bit by it. Not to mention transactions take place instantaneously in the game, even when the items being sold are upwards of 1000 gold.

The currency system is a borderline game mechanic in my opinion. Yes it plays an essential part in lore, and in the game it works good. However, in a situation like an RP, where things don't run on absolutes and set values, this system becomes cumbersome and impractical as well as unrealistic.

The change would also be very minor. It's not like we're changing every bit of lore ever written about TES.
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Melis Hristina
 
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Post » Thu May 03, 2012 10:36 pm

How about this septims stay as they are and lesser things are payed in the old way of bartering?
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Tha King o Geekz
 
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Post » Thu May 03, 2012 12:09 pm

Yes, I stated that in my post. I said that the steward would probably tear his face off if he had to count 1000 coins for every citizen in Valton.

Also, it's not changing the economy, and it's not an overhaul. It's a modification to the current system of currency to allow things to be more practical and logical.

Imagine having the pay for something with 1000 pennies. We did a penny drive for my school's Beta Club a few weeks ago and we had to count and roll $700.00 worth of pennies. It took 8 people close to 7 hours to finish 3/4th's of the work. It's tedious and a real pain in the ass.

It makes much more sense to modify the current currency system to be more practical than to stick to what the games do. Yes in the game there's only one form of currency, but can you just imagine you're character carrying around 35,000 gold pieces? That would weigh more than all the rest of his items put together. He'd need a team of pack mules to carry it all. However, in the game you can have upwards of 100,000 gold and not be encumbered one bit by it. Not to mention transactions take place instantaneously in the game, even when the items being sold are upwards of 1000 gold.

The currency system is a borderline game mechanic in my opinion. Yes it plays an essential part in lore, and in the game it works good. However, in a situation like an RP, where things don't run on absolutes and set values, this system becomes cumbersome and impractical as well as unrealistic.

The change would also be very minor. It's not like we're changing every bit of lore ever written about TES.
As AyumiFan said, septims could work like out bills do. There's a bill for 5 units of money, 10 units, 20, 50, 100. A single coin of a septim could be a more shiny one than the rest, with a different picture, slightly bigger, and be worth 50 normal septims. There's no need to intoduce a more realistic mechanic to this, when the mechanic can be by-passed with simple fluff :D
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RAww DInsaww
 
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Post » Thu May 03, 2012 3:18 pm

It kind of reminds me of that frontier colony

[img]http://weknowmemes.com/wp-content/uploads/2012/01/i-see-what-you-did-there.png[/img]
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KRistina Karlsson
 
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Post » Fri May 04, 2012 3:33 am

[img]http://weknowmemes.com/wp-content/uploads/2012/01/i-see-what-you-did-there.png[/img]
Yeah. When I do start the Frontier Roleplay I'm planning on having Danus Maximus being sent there.
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Lisha Boo
 
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Post » Fri May 04, 2012 1:58 am

You guys should really wait for Asap to react instead of doing the whole scene without him.
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Bedford White
 
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Post » Thu May 03, 2012 10:54 pm

You guys should really wait for Asap to react instead of doing the whole scene without him.
Well I guess I should of. Oh well atleast he can still make a "late" reaction rant at me and Julius. Bad Roleplaying on my part... :confused:
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Tha King o Geekz
 
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Post » Fri May 04, 2012 12:04 am

Maybe Asap can turn that around but it's a bit of a mess. There's also some character control, saying the dunmer stayed silent and unfazed.
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brenden casey
 
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Post » Thu May 03, 2012 9:54 pm

Maybe Asap can turn that around but it's a bit of a mess. There's also some character control, saying the dunmer stayed silent and unfazed.

Yeah Again bad RP for my part.
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Crystal Clarke
 
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Post » Fri May 04, 2012 2:27 am

I'd have to agree with Smig here, I'd certainly be annoyed if i was unable to react to a situation in character due to being busy at work/college/climbing tree's in reality.

Fair play for the acceptance of your RP though matey :)
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Bloomer
 
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Post » Fri May 04, 2012 2:54 am

Yeah I was originaliy gonna wait for his response but I guess that thing with Julius getting in probably just messed up my plans. Ofcourse it's not his fault. Next time I'll do a little better..
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Danny Blight
 
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Post » Thu May 03, 2012 8:31 pm

On an unrelated note; Is everyones favorite Bard/Innkeeper still around? Or shall i NPC a barman? Is young Tom still here IC?
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Roberta Obrien
 
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Post » Thu May 03, 2012 12:25 pm

There is a new innkeeper called Skarpi. However his player hasn't been much active..
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Benito Martinez
 
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Post » Thu May 03, 2012 1:09 pm

There is a new innkeeper called Skarpi. However his player hasn't been much active..

Indeed. We might yet have to replace another innkeeper! damn, that job is dangerous when it comes to alcohol consumption.
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Love iz not
 
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Post » Thu May 03, 2012 4:27 pm

Indeed. We might yet have to replace another innkeeper! damn, that job is dangerous when it comes to alcohol consumption.
Danus can volunteer! He's been an alcoholic 4 life and never got sick!
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Emily Jeffs
 
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Post » Fri May 04, 2012 3:49 am

As AyumiFan said, septims could work like out bills do. There's a bill for 5 units of money, 10 units, 20, 50, 100. A single coin of a septim could be a more shiny one than the rest, with a different picture, slightly bigger, and be worth 50 normal septims. There's no need to intoduce a more realistic mechanic to this, when the mechanic can be by-passed with simple fluff :biggrin:

Yes, but Septim is equal to 1 Gold universally. There are no 5 Septim or 10 Septim coins, otherwise they would have a different name. We don't call a $50 bill a "Dollar Bill". Working my suggested system in would be almost noticeable. You just have to assign names to each coin.

1 Copper = 1 Septim
1 Silver = 1 Drake
1 Gold = 1 Gold

If we do it like that then we can work the more practical system into the RP with minimal interference with lore or the flow of the RP. It would also sound better when an post said something like "Roland handed a silver Drake to the barkeep for the damage," instead of "Roland sat a bag of 100 gold on the counter for the damage."

Well at least in my opinion it does. :shrug:

I think the system would work much better and fit in flawlessly.
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Tessa Mullins
 
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Post » Thu May 03, 2012 9:26 pm

And Magus/WITYM, I suggest you re-read Varyn's post, as both of you seem to have gotten a few details mixed up. Magus, the Nord and his friends were already out of the Inn and bringing Varyn's thing's in, so Julius couldn't have picked him up and brought him to the bar.

I would also prefer it if you both would let me reply next time before moving on. Varyn wouldn't have let both of them yell at him like that without doing something crazy.
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Damned_Queen
 
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Post » Thu May 03, 2012 6:47 pm

And Magus/WITYM, I suggest you re-read Varyn's post, as both of you seem to have gotten a few details mixed up. Magus, the Nord and his friends were already out of the Inn and bringing Varyn's thing's in, so Julius couldn't have picked him up and brought him to the bar.

I would also prefer it if you both would let me reply next time before moving on. Varyn wouldn't have let both of them yell at him like that without doing something crazy.
Yeah I was orriginally going to but well I don't what happened...
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BRAD MONTGOMERY
 
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Post » Fri May 04, 2012 1:19 am

Yeah I was orriginally going to but well I don't what happened...

I'll have him come up with something to do. Just try not to move on until everyone involved has had a chance to post something, even if it takes a day or two.
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Steph
 
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Post » Thu May 03, 2012 7:34 pm

I'll have him come up with something to do. Just try not to move on until everyone involved has had a chance to post something, even if it takes a day or two.
ok. I just went back to my seat. Maybe have it where your character just went up to me like what I did to him.
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james tait
 
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Post » Thu May 03, 2012 2:44 pm

I'll have a post up later to reply to Danus. I'm posting in OPaP at the moment.
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Lisa Robb
 
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Post » Thu May 03, 2012 1:59 pm

I'll have a post up later to reply to Danus. I'm posting in OPaP at the moment.
OK. It better not be a spell that burns my clothes of.... :stare:
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RObert loVes MOmmy
 
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Post » Fri May 04, 2012 3:36 am

OK. It better not be a spell that burns my clothes of.... :stare:

Nahh. :P

Varyn will probably just ignore him.
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Juliet
 
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Post » Fri May 04, 2012 3:25 am

Nahh. :tongue:

Varyn will probably just ignore him.
oh. I can see.. If I lose a piece of my sixy imperial clothing there will be some ass kicking.
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sam smith
 
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Post » Thu May 03, 2012 4:15 pm

Theseus knows how to woo the ladies :cool:
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Alan Cutler
 
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