Valton: The New Hold, OOC & Sign-Up thread #XI

Post » Fri May 04, 2012 12:37 am

I was wondering, can my character be a Nord Werewolf? I can PM my idea to a GM for approval and all, but she could offer tracking services to the Jarl in order to live in the hold? I have a detailed back story for her that would roll right into that position if it ends up being alright.

Edit: My apologizes also, I have not yet read every CS either. I have family in from New Mexico, so I am writing on my phone when the opportunity arrises lol.
We have a werewolf already and we've had a vampire earlier, so why not? Best discuss the hunting/tracking details more in-depth with the other hunters though.
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Marcin Tomkow
 
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Post » Fri May 04, 2012 3:54 am

I don't want to give up too much in the way of spoilers about her, being I'd like it to be read lol. But, she is not a Werewolf by choice, and tries desperately to hide that fact. There will be a situation that she stumbles upon, something that she could not handle in human form. Hence, she will face a moral decision, and end up being found out. Hope that sounds enticing lol. But I am definitely not opposed to working something out :)
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Shannon Marie Jones
 
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Post » Thu May 03, 2012 8:43 pm

On the topic of professions, wouldn't Valton need a miller?
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Elle H
 
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Post » Fri May 04, 2012 2:52 am

What's life without many debates, gandalf the grey. I, the balrog of moria sure enjoy them!

Note the highlighted section. Why would you want three meat sellers in Valton if you say that? I honestly think it's better to work on what characters we have and bring depth to those, instead of splitting every single aspect of a towns economy into separate characters.
If you follow real-life logic, then the job a single character does would be minimal... For example, currently in Valton, if the smith wants to create a sword, the following happens: Nellis mines it, brings it to Gorbad, and Gorbad begins making it. He then most likely sells it to the general store and keeps the more unique things at his own forge. However, if you apply "the variety of life" too much, then the following would happen: Nellis mines the ore and sells it to an ore-provider. The ore-provider sells it to the refiner guy. The refiner guy sells it to the ingot-shop. The ingot shop sells it to the smith, who then creates the sword. He then sells it to the general store... Adding a refiner guy and an ore-provider, as well as ingot shop to the town adds "variety", but it's not good variety. In real-life, it could well work that way. But in Valton, it's tedious. In addition, the characters involved there would have very boring jobs... Why on earth would even want to RP a refiner of ore, who only refines ore...?

Common people buy their meat straight from the hunter if they know him, otherwise from the general store. There isn't a need for a butcher. Variety is fine, but a butcher is simply too small to be worth it.

Variety is the spice of life, Gorbad. I said what you highlighted in a different context than what you think.

I like the idea of a smelter and a mining community you just said. So yes, complexity is better than simplicity to me.
People are joining the RP, but you don't want them to become a mercenary nor do you want more basic jobs to be created.

It's almost like you are spilling arguments which are contradictory to your prior plans, not only does it make sense,
but I feel like you are letting your own judgement cloud a more sensible, neutral view to these basic ideas.
And actually, I've noticed something - I'm using your own argument against having a contracter in town in this debate.

Which is actually quite funny. :laugh:

An alfiq khajiit thief... using telepathy to communicate? I'm not entirely sure if that is lore-friendly. They aren't supposed to be able to communicate. As for the Cathay-Raht, I think you could just stay with a normal khajiit there and say that he's muscular, instead of adding in complex sub-species. :smile:

Gorbad, I don't think that's fair. They're all khajiit at the end of the day, you shouldn't be dictating what subspecies they can be.

Because the games are pretty incorrect in coherence of such types already. It's a bad guideline to use.
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ZzZz
 
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Post » Fri May 04, 2012 2:58 am

Speaking of felines, is it okay if Sarya brings a housecat? I is just a normal cat for hunting mice and rodents. No Khajiit dna involved :P
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El Khatiri
 
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Post » Thu May 03, 2012 7:17 pm

Is it ok for Nuramon to be friends with all those new housecats and alfiq's ? He transforms in a mountain lion every full moon. :P Just kidding.
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Charlotte X
 
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Post » Thu May 03, 2012 11:17 pm

Is it ok for Nuramon to be friends with all those new housecats and alfiq's ? He transforms in a mountain lion every full moon. :tongue: Just kidding.
All he likes, assuming he doesn't mind voices in his head. :wink:

Wait; which moon has to be full?
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Stefanny Cardona
 
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Post » Thu May 03, 2012 9:51 pm

I was just wondering the same thing :P

I guess both, because if you look at the different subspecies of Khajiit and how the moons affect these, there are seven different situations where there is a full moon, meaning atleast seven nights of transformation if only one moon needs to be full...
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cheryl wright
 
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Post » Fri May 04, 2012 6:29 am

Here's a question: Are there crossbows in this world? Or are we sticking with Bethesda's laziness?
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Shannon Marie Jones
 
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Post » Fri May 04, 2012 6:40 am

EDIT: However, now that I guess everyone is ok with the fur/meat trading post, you could probably get a role there as a hunter with whoever else decides to join up in it (I'm guessing Roymund, Jormaw, and possibly Roland if he needs the coin). It'll encompass the hunting, skinning, and processing of the products (Meat, fur, leather, fish, etc.)

I'm all game for the Hunting/Fur trade-post thingy magigy. I have a feeling Roymunds going to be thrown out of Alguidars farm shortly anyway, Depending on how Alguidar and his conversation goes.

What did you have in mind for it? I'd throw you a PM to discuss it, but it says your unable to accept new messages (Rude!)
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Stryke Force
 
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Post » Fri May 04, 2012 3:01 am

Here are my sheets. Short and concise, just the way I like them!

Spoiler
Name: Lokir
Age: 26
Race: Nord
Gender: Male
Height: 6'2"
Birthsign: The Steed

Appearance: He looks even younger then he is with a very unblemished, round and hairless face. Rather pale complexion. Large, light blue eyes. A short, flat nose. Wispy, wavy blond hair. A slight, wiry build.
Class (what would you describe your character as?): Merchant and Spy
Skills and known spells (if any): Decent with small blades and a crossbow. A decent enough merchant. Speedy and agile, very good at climbing and moving quickly and quietly. Can pick locks well and can set and disarm traps. An exceptional liar and public speaker as well.
Clothing / armor: Assortment of basic, middle class clothing. No armor.
Weapons: A short iron blade. A medium-weight wooden crossbow.
Miscellaneous items: Small coin with a symbol showing he's a Stormcloak, but only know to other rebels, or those very knowledgeable of Stormcloak espionage (I cannot stress that enough).

Personality: Quite serious about his role, he will not mess around when it comes down to getting work done. However, he can play many personalities depending on what his job requires, moving between sarcastic, drunk, angry, comedic and everything in between.
Major flaw: Despite his skills, he is still young and thus rash in some of his decisions.
Background: Grew up in a very anti-Empire family, so he naturally joined the Stormcloaks. He is only a mediocre soldier however, despite his decent skill with a blade, so he applied his talents to the rebellion to act as a spy. He has done two minor jobs so far, on in Whiterun and one in Solitude, both trying to weed out informers, and he has had success on both of them. Now he has been assigned to this new hold that has sprung up to see if any notable people are in the settlement, as well as to see if the Imperials plan on interfering in the city and to determine where the Jarl's loyalties lie, along with the general populace's.



Spoiler
Name: Alessandra
Age: 23
Race: Nibenese (Imperial)
Gender: Female
Height: 5'8"
Birthsign: The Warrior

Appearance: Like her "husband" she looks very young, even for someone who is 23. She has a thin face, with short, straight black hair and narrow green eyes. She is fairly short, and also quite thin and wispy, definitely not an obvious physical threat.
Class (what would you describe your character as?): Merchant, Illusionist and Spy
Skills and known spells (if any): Enough skill with a blade to defend herself adequately but not much beyond that. Good at Illusion magicks, able to cast strong Charming spells, as well as blinding flashes of light, Invisibility, and Calm spells. Supplements this with decent skill in Destruction, mainly used to supplement her torturing skills. Also good at moving silently, and is quite acrobatic.
Clothing / armor: No armor. Assortment of basic middle-class clothing.
Weapons: A small iron blade.
Miscellaneous items: Small coin with a symbol showing she's a Stormcloak, but only know to other rebels, or those very knowledgeable of Stormcloak espionage (I cannot stress that enough).

Personality: By all accounts she is a charming young lady with a winning smile, bright eyes and an innocent, youthful outlook on life. Like her "husband" she can play any number of personalities, and is not afraid of confrontation with most people. In private however, she is quite sadistic and also very serious about her job. She is capable of torturing captives for information, and doesn't seem to have any problem with doing it.
Major flaw: Like her partner, she is very young and rash, and her lack of powerful offensive skills can mean trouble if she doesn't calm your mind with her strong Illusion magick.
Background: Although she was born in Cyrodiil, she has lived in Skyrim with her family for most of her life. This is generally due to her parents disliking the way the Empire was going, and this led to her entire family joining the Stormcloak rebellion when it began. Soldiering was out of the question for her, but she quickly and naturally found a position in espionage. This is her first major job in the field, though she has done a few basic tracking jobs on targets before, and has been used by several soldiers to "interrogate" Legion captives.
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Soph
 
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Post » Fri May 04, 2012 8:46 am

I'm all game for the Hunting/Fur trade-post thingy magigy. I have a feeling Roymunds going to be thrown out of Alguidars farm shortly anyway, Depending on how Alguidar and his conversation goes.

What did you have in mind for it? I'd throw you a PM to discuss it, but it says your unable to accept new messages (Rude!)

Really? I don't know why, I'll send you one.

I was thinking of having them fight and then having them starting to make out... but we'll work out the details in PMs.
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Ruben Bernal
 
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Post » Thu May 03, 2012 6:57 pm

........ I just imagined Jacqueline walking in on Alguidar and Roymund playing tonsil hockey xD

I think you mean 'make up' ;)
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Eliza Potter
 
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Post » Thu May 03, 2012 8:46 pm

Awkwarddddd.. I was actually aiming that at aSaP. But I'm more than happy to discuss Roymund and Alguidar with you!

I was thinking of having them fight and then having them starting to make out... but we'll work out the details in PMs.

While i'm sure Roymund and Alguidar can get on. I'm not ready for a full on bromance. Nor do i want to make out with a big hairy Nord, It may make Jacqueline feel awkward..
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Amy Masters
 
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Post » Fri May 04, 2012 10:27 am

Here's a question: Are there crossbows in this world? Or are we sticking with Bethesda's laziness?

there are crossbows. PFA's character Leandra uses one
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Georgia Fullalove
 
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Post » Fri May 04, 2012 12:12 am

I think you mean 'make up' :wink:

Nope :P

I should have added a smiley in there somewhere though.
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Cameron Garrod
 
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Post » Fri May 04, 2012 7:00 am

I'm all game for the Hunting/Fur trade-post thingy magigy. I have a feeling Roymunds going to be thrown out of Alguidars farm shortly anyway, Depending on how Alguidar and his conversation goes.

What did you have in mind for it? I'd throw you a PM to discuss it, but it says your unable to accept new messages (Rude!)

I have no idea why that is. :blink:

My inbox is nowhere near full. :shrug:

Nevermind, it's all the way full xD

EDIT: Ok, now try.
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Jarrett Willis
 
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Post » Thu May 03, 2012 8:25 pm

My two cats.

Spoiler



Name: Ra-Tara
Age: 25
Race: Khajiit (Cathay-raht)
Gender: Male
Height: 6’10”
Birthsign: The Warrior
Appearance: Ra-Tara is a Cathay-raht and he has the characteristic coloration of his peers, orange-yellow fur with black spots all over. He is also typical for another reason, his size, there are few amongst the races of men who can look into his eyes or boast his innate strength. His eyes are yellow with black, almost snake-like, pupils.
Class: Merchant/Smuggler/Thief
Skills:
-Speech: As the mouthpiece of the brothers Ra-Tara has learnt to use his voice almost as well as his claws
-Unarmed: Like most Khajiit Ra-Tara prefers to use his claws and teeth to fight and has learnt to use his strength and weight effectively when called upon to defend himself
-Light Armor: Ra-Tara prefers wearing light armor if he has to wear any at all as it avoids adding to his already impressive weight
Clothing / armor: When not on guild duty he wears a comfortable grey tunic made for his oversize, however when on a job he wears his, once again custom made, Thieves Guild Armor.
Weapons: His claws.
Miscellaneous items: Five lockpicks and a small roll of lock picking tools and a pouch of guild money to allow the brothers to set themselves up in Valton.
Personality: Gentle giant, loud but often not with his own words.
Major flaw: Unable to do anything fiddly or requiring a modicum of skill.
Background: See J’Shar’s history.



Name: J’shar (Often called ‘Little Tiger’)
Age: 26
Race: Khajiit (Alfiq)
Gender: Male
Height: 11” (12cm) from the ground to the top of his head.
Birthsign: The Tower
Appearance: J’shar is similar in build to an average housecat, like all of his sub-species. However his appearance is slightly different, he has bands of orange and black all along his body, it is this that invariably earns him the nickname ‘Little Tiger’ wherever he goes.
Class (what would you describe your character as?): Mage/Thief
Skills and known spells (if any):
-Lock picking: Even as an Alfiq J’shar has learnt to pick locks through the use of Telekinesis spells.
-Sneak: A sort of byproduct of his sub-species but J’shar is very competent at sneaking and slinking.
-Alteration: As a necessity he has learnt to manipulate the world around him using magic to make up for his lack of ability otherwise.
-Destruction: He has no claws to speak of so had to learn to defend himself in other ways.
-Spells: Telekinesis, Detect Life, Telepathy, Lightning Bolt, Flame Cloak, Wall of Flames, Invisibility, Steadfast Ward, Healing.
Clothing / armor: None
Weapons: None except his not very fearsome claws
Miscellaneous items: None
Personality: Dependent upon his brother to act as his voice, strong willed and devious, will use people to achieve his goals.
Major flaw: Other than being less than a foot high and unable to manipulate the world if separated from magic and his brother?
Background: The brothers were born in the warm sands of Elsweyr in Dune, they quickly left though seeking adventure, fame and fortune (mostly fortune). They travelled together for a while and soon found themselves in Cyrodil, with no real interest in the war they made small amounts of gold trading with whoever had a need.
Quickly though they got bored of the inherent danger of trading with soldiers and looked for a safer haven. They had been told that Skyrim was safe and that many of their race had made a living in the area.
Skyrim was not the safe land they had been promised, Dragons and war disrupted their border crossing but cross they did. Eventually they fell in with a trading caravan run by Ri’saad. From here they forged links with the Thieves Guild, their unique set up allowing them to complete some of the more unusual requests received.
It is because of this skill that they have been sent to Valton, to establish a foothold for the guild in the fledgling hold.
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Emily Graham
 
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Post » Fri May 04, 2012 2:10 am

Daaamn, Smig. Awesome post. I could really feel the tension in the room.
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Danger Mouse
 
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Post » Thu May 03, 2012 11:51 pm

:biggrin:

Thanks! I also felt I did a good job with it.
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Brittany Abner
 
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Post » Fri May 04, 2012 4:42 am

Get typing, Mhund. I need more drama lama!
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mishionary
 
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Post » Fri May 04, 2012 3:18 am

Oof, end of my holiday. I need to catch up with the RP.

From reading this thread, I can say this: Don't worry about Gorbad, its all cool. I actually disagree with him on pretty much all of the points just argued. The moral of the story? If you want your character sheet accepted, pick the time of day I'm on, not him ;).
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Cat
 
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Post » Thu May 03, 2012 7:21 pm

Lol, then I'll ask you if Sarya can have a housecat to keep her stuff rodent free?
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Vincent Joe
 
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Post » Thu May 03, 2012 8:18 pm

In that case, are my characters accepted?
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Davorah Katz
 
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Post » Fri May 04, 2012 1:52 am

Yes to both. :)
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OnlyDumazzapplyhere
 
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