Valton: The New Hold, OOC & Sign-Up thread #XI

Post » Thu May 03, 2012 9:08 pm

Thank you, good cop :D

On another note, I suspect no one will be posting now and when I get off work. It will be a boring morning.
*sigh*
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Jhenna lee Lizama
 
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Post » Fri May 04, 2012 9:39 am

Thank you, good cop :biggrin:

On another note, I suspect no one will be posting now and when I get off work. It will be a boring morning.
*sigh*

I typically find time to post after I get home from work at 7ish in the morning. that's usually when I make a post or two before going to bed.
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CHANONE
 
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Post » Thu May 03, 2012 7:17 pm

So I'm all caught up, but it seems like people are getting ready to call it a night. Shall I wait for a timeskip to the next morning then before making a post?
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Aman Bhattal
 
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Post » Thu May 03, 2012 11:57 pm

Some players need to finish stuff first.
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priscillaaa
 
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Post » Thu May 03, 2012 11:15 pm

Here's a question: Are there crossbows in this world? Or are we sticking with Bethesda's laziness?
When it comes to this, yes they are allowed. Leandra is using one, for example.
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carly mcdonough
 
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Post » Fri May 04, 2012 7:40 am

Here are my sheets. Short and concise, just the way I like them!

Spoiler
Name: Lokir
Age: 26
Race: Nord
Gender: Male
Height: 6'2"
Birthsign: The Steed

Appearance: He looks even younger then he is with a very unblemished, round and hairless face. Rather pale complexion. Large, light blue eyes. A short, flat nose. Wispy, wavy blond hair. A slight, wiry build.
Class (what would you describe your character as?): Merchant and Spy
Skills and known spells (if any): Decent with small blades and a crossbow. A decent enough merchant. Speedy and agile, very good at climbing and moving quickly and quietly. Can pick locks well and can set and disarm traps. An exceptional liar and public speaker as well.
Clothing / armor: Assortment of basic, middle class clothing. No armor.
Weapons: A short iron blade. A medium-weight wooden crossbow.
Miscellaneous items: Small coin with a symbol showing he's a Stormcloak, but only know to other rebels, or those very knowledgeable of Stormcloak espionage (I cannot stress that enough).

Personality: Quite serious about his role, he will not mess around when it comes down to getting work done. However, he can play many personalities depending on what his job requires, moving between sarcastic, drunk, angry, comedic and everything in between.
Major flaw: Despite his skills, he is still young and thus rash in some of his decisions.
Background: Grew up in a very anti-Empire family, so he naturally joined the Stormcloaks. He is only a mediocre soldier however, despite his decent skill with a blade, so he applied his talents to the rebellion to act as a spy. He has done two minor jobs so far, on in Whiterun and one in Solitude, both trying to weed out informers, and he has had success on both of them. Now he has been assigned to this new hold that has sprung up to see if any notable people are in the settlement, as well as to see if the Imperials plan on interfering in the city and to determine where the Jarl's loyalties lie, along with the general populace's.



Spoiler
Name: Alessandra
Age: 23
Race: Nibenese (Imperial)
Gender: Female
Height: 5'8"
Birthsign: The Warrior

Appearance: Like her "husband" she looks very young, even for someone who is 23. She has a thin face, with short, straight black hair and narrow green eyes. She is fairly short, and also quite thin and wispy, definitely not an obvious physical threat.
Class (what would you describe your character as?): Merchant, Illusionist and Spy
Skills and known spells (if any): Enough skill with a blade to defend herself adequately but not much beyond that. Good at Illusion magicks, able to cast strong Charming spells, as well as blinding flashes of light, Invisibility, and Calm spells. Supplements this with decent skill in Destruction, mainly used to supplement her torturing skills. Also good at moving silently, and is quite acrobatic.
Clothing / armor: No armor. Assortment of basic middle-class clothing.
Weapons: A small iron blade.
Miscellaneous items: Small coin with a symbol showing she's a Stormcloak, but only know to other rebels, or those very knowledgeable of Stormcloak espionage (I cannot stress that enough).

Personality: By all accounts she is a charming young lady with a winning smile, bright eyes and an innocent, youthful outlook on life. Like her "husband" she can play any number of personalities, and is not afraid of confrontation with most people. In private however, she is quite sadistic and also very serious about her job. She is capable of torturing captives for information, and doesn't seem to have any problem with doing it.
Major flaw: Like her partner, she is very young and rash, and her lack of powerful offensive skills can mean trouble if she doesn't calm your mind with her strong Illusion magick.
Background: Although she was born in Cyrodiil, she has lived in Skyrim with her family for most of her life. This is generally due to her parents disliking the way the Empire was going, and this led to her entire family joining the Stormcloak rebellion when it began. Soldiering was out of the question for her, but she quickly and naturally found a position in espionage. This is her first major job in the field, though she has done a few basic tracking jobs on targets before, and has been used by several soldiers to "interrogate" Legion captives.
Both sheets look good, but just a general thought about the "charm" spell: In a "player vs player" situation, using a very strong charm spell is almost imbalanced. You can use them on other characters, but using it on a player would be on character controlling. If it's fine by the player you use it on, however, there's no problem. Just ask before using it on someone, mmkay? :smile:

What else can I say? Welcome to Valton Mr and Mrs Spy. :tongue:


Thank you, good cop :biggrin:

On another note, I suspect no one will be posting now and when I get off work. It will be a boring morning.
*sigh*
I would've accepted a house-cat... :touched:


Athell:
Ra-Tara-(Khajiit: Cathay-raht)
Spoiler

Name: Ra-Tara
Age: 25
Race: Khajiit (Cathay-raht)
Gender: Male
Height: 6’10”
Birthsign: The Warrior
Appearance: Ra-Tara is a Cathay-raht and he has the characteristic coloration of his peers, orange-yellow fur with black spots all over. He is also typical for another reason, his size, there are few amongst the races of men who can look into his eyes or boast his innate strength. His eyes are yellow with black, almost snake-like, pupils.
Class: Merchant/Smuggler/Thief
Skills:
-Speech: As the mouthpiece of the brothers Ra-Tara has learnt to use his voice almost as well as his claws
-Unarmed: Like most Khajiit Ra-Tara prefers to use his claws and teeth to fight and has learnt to use his strength and weight effectively when called upon to defend himself
-Light Armor: Ra-Tara prefers wearing light armor if he has to wear any at all as it avoids adding to his already impressive weight
Clothing / armor: When not on guild duty he wears a comfortable grey tunic made for his oversize, however when on a job he wears his, once again custom made, Thieves Guild Armor.
Weapons: His claws.
Miscellaneous items: Five lockpicks and a small roll of lock picking tools and a pouch of guild money to allow the brothers to set themselves up in Valton.
Personality: Gentle giant, loud but often not with his own words.
Major flaw: Unable to do anything fiddly or requiring a modicum of skill.
Background: See J’Shar’s history.

J'shar-(Khajiit: Alfiq)
Spoiler

Name: J’shar (Often called ‘Little Tiger’)
Age: 26
Race: Khajiit (Alfiq)
Gender: Male
Height: 11” (28cm) from the ground to the top of his head.
Birthsign: The Tower

Appearance: J’shar is similar in build to an average housecat, like all of his sub-species. However his appearance is slightly different, he has bands of orange and black all along his body, it is this that invariably earns him the nickname ‘Little Tiger’ wherever he goes.
Class (what would you describe your character as?): Mage/Thief
Skills and known spells (if any):
-Lock picking: Even as an Alfiq J’shar has learnt to pick locks through the use of Telekinesis spells.
-Sneak: A sort of byproduct of his sub-species but J’shar is very competent at sneaking and slinking.
-Alteration: As a necessity he has learnt to manipulate the world around him using magic to make up for his lack of ability otherwise.
-Destruction: He has no claws to speak of so had to learn to defend himself in other ways.
-Spells: Telekinesis, Detect Life, Telepathy, Lightning Bolt, Flame Cloak, Wall of Flames, Invisibility, Steadfast Ward, Healing.

Clothing / armor: None
Weapons: None except his not very fearsome claws
Miscellaneous items: None

Personality: Dependent upon his brother to act as his voice, strong willed and devious, will use people to achieve his goals.
Major flaw: Other than being less than a foot high and unable to manipulate the world if separated from magic and his brother?
Background: The brothers were born in the warm sands of Elsweyr in Dune, they quickly left though seeking adventure, fame and fortune (mostly fortune). They travelled together for a while and soon found themselves in Cyrodil, with no real interest in the war they made small amounts of gold trading with whoever had a need.
Quickly though they got bored of the inherent danger of trading with soldiers and looked for a safer haven. They had been told that Skyrim was safe and that many of their race had made a living in the area.
Skyrim was not the safe land they had been promised, Dragons and war disrupted their border crossing but cross they did. Eventually they fell in with a trading caravan run by Ri’saad. From here they forged links with the Thieves Guild, their unique set up allowing them to complete some of the more unusual requests received.
It is because of this skill that they have been sent to Valton, to establish a foothold for the guild in the fledgling hold.
12 cm..? 11 inch =/= 12 cm. 11 inch is 28 cm. :smile:

Just thinking about the spell-list there, they are quite powerful. Flame cloak & wall of flames, in addition to lightning bolt? How on nirn is anyone going to arrest the cat? :biggrin: (kinda the same problem with his giant borther, how is anyone going to arrest him either?) :blink: Other than that, nothing I can think of that can be thought of as unbalanced. :ermm:
I'll put the sheets in the original post though, as accepted. If you feel like toning the spell-list down a bit, post here the changes or in a PM. If you don't post a change, we'll keep it as it is.



So I'm all caught up, but it seems like people are getting ready to call it a night. Shall I wait for a timeskip to the next morning then before making a post?
That's really up to you, however, morning isn't going to arrive in a few real-life days yet. I think a late evening arrival and introducion would work quite well.
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Julia Schwalbe
 
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Post » Thu May 03, 2012 9:44 pm

12 cm..? 11 inch =/= 12 cm. 11 inch is 28 cm. :smile:

Just thinking about the spell-list there, they are quite powerful. Flame cloak & wall of flames, in addition to lightning bolt? How on nirn is anyone going to arrest the cat? :biggrin: (kinda the same problem with his giant borther, how is anyone going to arrest him either?) :blink: Other than that, nothing I can think of that can be thought of as unbalanced. :ermm:
I'll put the sheets in the original post though, as accepted. If you feel like toning the spell-list down a bit, post here the changes or in a PM. If you don't post a change, we'll keep it as it is.
Yeah that's what I meant, I was tired.

I dunno jump on him? Overwhelm him with numbers, actually it's unlikely either of them would fight back against an arrest. I'll think about the spell list, it's going to be a while before I have to use an destruction spells anyway (hopefully).
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Kira! :)))
 
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Post » Thu May 03, 2012 7:14 pm

If we need him taken down we'll just have Jormaw falcon kick him. He is good at mistreating small animals :stare:





:P
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Rachell Katherine
 
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Post » Fri May 04, 2012 2:06 am

If we need him taken down we'll just have Jormaw falcon kick him. He is good at mistreating small animals :stare:





:tongue:
Still mad about the chicken, eh? It was a wild rooster, I'm teelin' ya'! :P

@Athell: The little tiger isn't really a warrior, he's a thief. That's why I was puzzled by the very powerful destruction magic.
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Stephanie Kemp
 
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Post » Fri May 04, 2012 9:45 am

If we need him taken down we'll just have Jormaw falcon kick him. He is good at mistreating small animals :stare:

:tongue:

Jormaw would probably be larger than the cathay-raht, so yes, if anyone wants them taken down, the argonian would be happy to oblige.

In other news: Jormaw isn't the only one who likes to kick small animals. It'd seem the birdwatcher, Theseus, wishes to do the same.. in a different manner.

:laugh:
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SEXY QUEEN
 
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Post » Fri May 04, 2012 9:42 am

Jormaw would probably be larger than the cathay-raht, so yes, if anyone wants them taken down, the argonian would be happy to oblige.

In other news: Jormaw isn't the only one who likes to kick small animals. It'd seem the birdwatcher, Theseus, wishes to do the same.. in a different manner.

:laugh:

A 6'1" Argonian vs a 6'10" khajiit, a fight I would love to see.
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Jonathan Braz
 
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Post » Fri May 04, 2012 2:27 am

A 6'1" Argonian vs a 6'10" khajiit, a fight I would love to see.

Actually that isn't correct. Although I didn't put it in his sheet, he's around 6'8"-6'9" at full height.

Most of the time Jormaw goes into a lumped, hunchback like position to the benefit of humans and such.
So unless an event like at the farm occurs, you wouldn't see him in his natural greater naga-like stance.
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Jennifer May
 
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Post » Fri May 04, 2012 9:09 am

Actually that isn't correct. Although I didn't put it in his sheet, he's around 6'8"-6'9" at full height.

Most of the time Jormaw goes into a lumped, hunchback like position to the benefit of humans and such.
So unless an event like at the farm occurs, you wouldn't see him in his natural greater naga-like stance.
Ah well that makes it much more fun.

Oh the Naga, I always preferred the Sarpa.
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Alexander Horton
 
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Post » Thu May 03, 2012 11:34 pm

Ah well that makes it much more fun.

Oh the Naga, I always preferred the Sarpa.

Indeed. Now if you want your little gang to go up against Jormaw, I'd suggest you dare to try and steal Leandra's crossbow.

Oh and for the record, Jormaw's not a naga, he's an archein. And I've sort of taken the liberty into making the subrace as crocodile men.

:angel:
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Epul Kedah
 
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Post » Fri May 04, 2012 2:03 am

Consider my name added to the "Ready for morning" list.
I think most people are on that now anyway, So heres hoping Morning comes soon.
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Michelle Serenity Boss
 
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Post » Thu May 03, 2012 7:10 pm

Consider my name added to the "Ready for morning" list.
I think most people are on that now anyway, So heres hoping Morning comes soon.
Not the ones in the inn.. If we'd skip to morning now they would basically have been standing there the entire time.
To those who know they have business to do before night-time, please tell so here in the OOC thread. Note: Before morning, there'll be a night-time event. Some things might happening during that, but character interaction during that time won't (probably) be needed. Or the night-time might bring nothing, but it's still better to be in the phase just in case someone wants something done in it.
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Monika Fiolek
 
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Post » Fri May 04, 2012 3:48 am

Indeed. Now if you want your little gang to go up against Jormaw, I'd suggest you dare to try and steal Leandra's crossbow.

Oh and for the record, Jormaw's not a naga, he's an archein. And I've sort of taken the liberty into making the subrace as crocodile men.

:angel:
Sounds interesting but there's a new jewelry shop that will be all in disarray, who'd notice if a few things went missing? ;)

You can do that with the Argonian tribes no one really knows much about them, I doubt we ever will. I gave the Sarpa membrane wings between their arms like base jumping suits, rather than typical wings. Thinking about it the Argonians are almost as cool the Khajiit.
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Laurenn Doylee
 
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Post » Fri May 04, 2012 8:38 am

If you wanna try and get around my traps, go right ahead :D

@ Gorbad: not to sound pretentious, but in the almost 4 years I've been here, I've learned a thing or two about character control. Don't worry about it ;)
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Lily Evans
 
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Post » Fri May 04, 2012 9:48 am

If you wanna try and get around my traps, go right ahead :biggrin:

@ Gorbad: not to sound pretentious, but in the almost 4 years I've been here, I've learned a thing or two about character control. Don't worry about it :wink:
Good good. :) One can never be too careful, mm? ;)
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Chris Johnston
 
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Post » Fri May 04, 2012 9:18 am

I just to write a post where Nuramon catches Roland (?), I'm terrible with names, and drag him back to the couch before he'll go to sleep. Then I'll get Daikanos back to his bed, slightly less moody and grumpy and without his headache. :)
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Lexy Corpsey
 
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Post » Fri May 04, 2012 6:08 am

I'm back, Can someone tell me what happened when I was gone?
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Mandi Norton
 
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Post » Fri May 04, 2012 5:41 am

Hmmm. I've been thinking of our use of the guards in the hold. For example, when the bandit cave was cleared out, the captain of the guards took (11? 7?) guards with him there. No wonder there's nothing to do for mercenary type characters. :biggrin: We really need to make all NPC guards of the hold much less active in combat things, and stay in the safety of the city instead of going out clearing a mine and a cave and such.

However, since it seems I usually have a completely different opinion than everyone else... :shrug: Tell me what you think.

@WITYM: Pretty much nothing. :)
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Beth Belcher
 
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Post » Fri May 04, 2012 3:32 am

I believe Daikanos took 9 with him. I don't even know how many guards there are?

I can see your point, but it doesn't sound logical. If the guard captain rides out to kill some bandits he'd take his fellow guards with him and not mercenaries. The guards already have they're paycheck. They'd have to pay the mercenaries for it.
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TOYA toys
 
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Post » Fri May 04, 2012 1:18 am



@WITYM: Pretty much nothing. :smile:
For Talos sake! This is slow paced!

Also can anyone of you guess where did my quote about the Dunmer shooting lightning bolts out of his ass from?
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James Smart
 
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Post » Fri May 04, 2012 6:20 am

I believe Daikanos took 9 with him. I don't even know how many guards there are?

I can see your point, but it doesn't sound logical. If the guard captain rides out to kill some bandits he'd take his fellow guards with him and not mercenaries. The guards already have they're paycheck. They'd have to pay the mercenaries for it.
Yes I know, however, I think the guards shouldn't be doing those kind of jobs to begin with. What we've done so far will obviously not be changed, but we can easily change it for the future. The captain of the guard should worry about more direct Valton related things, instead of going on bandits hunts / vampire hunts. :tongue:


Edit: completely BTW, talking about the thalmor (aldmeri dominion) and telvanni (basically dunmeri dominion)... I get the feeling those aren't very different in the end. If you look at what they do and their methods, it's pretty much the same kinda stuff going on.
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m Gardner
 
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