Valton: The New Hold, OOC & Sign-Up thread #XI

Post » Fri May 04, 2012 8:29 am

Nuramon can hunt aswell. He provided Jal with food the first days before he got his first delivery. I'm not sure yet what I'll have him do after the man in his house is healed and gone. It all depends on JonasVault coming back. If he doesn't I'll just write Sargon left a note on the table explaining his departure. then he'll probably open an alchemist shop (pretty much his house with a new sign in front of it. yay for Jack, she can make it.) and hunt in his spare time for himself and the innkeeper and the general store and anyone else that wants to pay him for food.

if this is ok with everyone ?
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barbara belmonte
 
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Post » Fri May 04, 2012 2:01 am

We've got two hunters, Roymund and Roland (aSaP's other character) and as far as i know a couple other characters are able to do it. Personally, I wouldnt want anymore hunters :wink:
We've got one miner i think, If thats what Nellis is.
Perhaps a Tailor, or something similiar?

As for the rest, I dunno.

Edit; Gavril you ninja! As for you hunting in yoru spare time for Innekeeper, Generalstore, etc. Thats what i'd be doing full time as Roymund, Which would personally raise problems for me. My first day here was Roymund hunting for Annika, but then took an injury as she wasnt around. I'm yet to have chance to ask the Innkeeper as it keeps changing hands. I'd prefer if you stuck to the Alchemy :P
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Anna Watts
 
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Post » Fri May 04, 2012 1:51 am

I was thinking about fulltime hunters.
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Kelsey Anna Farley
 
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Post » Fri May 04, 2012 4:50 am

How about a skinner? if I remember correctly, that isn't supposed to be at all connected with a smithy.
Although it is implied to be so in Skyrim, in the medieval days I believe skinners used to be in the far side of town.
Away from the rich or famous. Because the rotten smell that would come out of their workplaces used to stink anything around.

Also: we still need a butcher. I'd respect the person to take up that job, because it isn't an easy thing to do.
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El Goose
 
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Post » Thu May 03, 2012 8:46 pm

How many active hunter characters do we have? Roymund and...?

We don't have any active miners for the mine. Could the Jarl need a personal bodyguard? A personal spy? Valton doesn't have any stables for travelers to keep their horses in.

Just throwing some job ideas out there.
I'll tackle these one by one.

Hunter is a no. It was doubtful to even add Asap's hunter, but it turned out to work well. A third would be too much.
As for the mine, there's no need for many miners. The only character in the entire Valton who wants ore to be dug up is Gorbad. Besides, Nellis Nelsh will soon be returning to the RP :smile:
Jarl personal bodyguard... I doubt that'd be a fulfilling position... As for spy, I have a hard time seeing Radwulf giving a job to a spy.

As for the stable, Valton doesn't -have- any travellers to it (as it currently is) so a stable would be pretty useless :biggrin:

No worries, I didn't look properly myself, it's my own fault for not checking the millions of CSs in the OP.

Any sort of guilds in town?
There's no actual guilds in Valton. However, there's been talk of a mercenary-guild... But that doesn't need members (and its not even added yet, it's in the idea stage).

We've got two hunters, Roymund and Roland (aSaP's other character) and as far as i know a couple other characters are able to do it. Personally, I wouldnt want anymore hunters :wink:
We've got one miner i think, If thats what Nellis is.
Perhaps a Tailor, or something similiar?

As for the rest, I dunno.

Edit; Gavril you ninja! As for you hunting in yoru spare time for Innekeeper, Generalstore, etc. Thats what i'd be doing full time as Roymund, Which would personally raise problems for me. My first day here was Roymund hunting for Annika, but then took an injury as she wasnt around. I'm yet to have chance to ask the Innkeeper as it keeps changing hands. I'd prefer if you stuck to the Alchemy :tongue:
A tailor would actually fit pretty nicely with the blacksmith and the general store shop-keeper. As for Nuramon... Isn't he going to open a meadery or something? Meaning he doesn't need to hunt, leaving the hunting for the hunters.

How about a skinner? if I remember correctly, that isn't supposed to be at all connected with a smithy.
Although it is implied to be so in Skyrim, in the medieval days I believe skinners used to be in the far side of town.
Away from the rich or famous. Because the rotten smell that would come out of their workplaces used to stink anything around.

Also: we still need a butcher. I'd respect the person to take up that job, because it isn't an easy thing to do.
There was actually a tanner / skinner once in Valton, but he fell into the void and disappeared... But honestly, I think the hunters should do that. The job is way too small. It's basically a middle hand between the smith and the hunter, and a very small middle hand at that.

As for the butcher idea, yeah we never actually did get anyone to be that. However, I wonder what a butcher would actually do in Valton too. It's yet another middle-hand, which is an extremely specialized and small middle-hand. A tailor is a much wider job than a butcher. :)
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Trista Jim
 
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Post » Fri May 04, 2012 12:19 am

We've got two hunters, Roymund and Roland (aSaP's other character) and as far as i know a couple other characters are able to do it. Personally, I wouldnt want anymore hunters :wink:
We've got one miner i think, If thats what Nellis is.
Perhaps a Tailor, or something similiar?

As for the rest, I dunno.

Edit; Gavril you ninja! As for you hunting in yoru spare time for Innekeeper, Generalstore, etc. Thats what i'd be doing full time as Roymund, Which would personally raise problems for me. My first day here was Roymund hunting for Annika, but then took an injury as she wasnt around. I'm yet to have chance to ask the Innkeeper as it keeps changing hands. I'd prefer if you stuck to the Alchemy :tongue:

but, but, but Nuramon's a hunter by nature (being a follower of Hircine and stuff.) Three hunters is alright, no? No? NO? :unsure2: Oh well I've just read Gorbad's post and he doesn't want three hunters. It'll stay a hobby and Nuramon will set up an alchemist shop. JonasVault101 (I think I got his name now.) just didn't read my pm which said Valton and he isn't inactive, so I guess he just isn't interested anymore.
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Sophie Louise Edge
 
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Post » Fri May 04, 2012 7:12 am

Spies, assassins, thieves, housecarls, bodyguards, jailors..

Yeah I like those ideas. We still have room for thanes of Valton, housecarls or just more variety among the current ranks.
Some anti characters could draw more political intrigue as well. Thieves are definitely in need as The Thieves Guild would no doubt
see the hold as ripe for plundering. Jarl Spurvhauke shouldn't be without a few assassination attempts, as a usual expectancy.

Even though a completely usual society can be desireable, the negative characters often make the positive characters stand out more.
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Tracey Duncan
 
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Post » Fri May 04, 2012 8:19 am

Hunter is a no. It was doubtful to even add Asap's hunter, but it turned out to work well. A third would be too much.
As for the mine, there's no need for many miners. The only character in the entire Valton who wants ore to be dug up is Gorbad. Besides, Nellis Nelsh will soon be returning to the RP :smile:
Jarl personal bodyguard... I doubt that'd be a fulfilling position... As for spy, I have a hard time seeing Radwulf giving a job to a spy.
Yeah, I was just wonderin how many hunters we had in the game now.
When will Nellis return? I thought he would be out for a while.
A spy could gather intel from the Stormcloak/Imperial supporters that are trying to win his favor. Though his character seems too honest to use spies.
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Olga Xx
 
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Post » Fri May 04, 2012 2:06 am


A tailor would actually fit pretty nicely with the blacksmith and the general store shop-keeper. As for Nuramon... Isn't he going to open a meadery or something? Meaning he doesn't need to hunt, leaving the hunting for the hunters.



Well, I and Nuramon know nothing about meaderies, so Nuramon would take care of security since the black-briars wouldn't be to happy about a new meadery opening (the best one of Skyrim.) but since Jonasvault doesn't look to interested and doesn't answer my pm's I'm going to just make Nuramon find a note telling him Sargon had to leave for some reason. This will mean the whole meadery idea will be dropped :)
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Shae Munro
 
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Post » Thu May 03, 2012 7:20 pm

If they build a meadery in Valton they will definately need personal guards for their premises. The Black-Briars don't play by the rules. I would love to see some drama between Valton and Riften by the meaderies.
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Cat
 
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Post » Fri May 04, 2012 4:58 am

I think a thief character would do good for Valton (Kinda Ironic, right?) as it'll bring up a fair amount of roleplay for the citizenry. Mistrust among the members of the hold, guards having to search for the thief. More shady members of our "cast" being accused of thievery.
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Jennifer Munroe
 
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Post » Fri May 04, 2012 5:25 am

Yeah, I was just wonderin how many hunters we had in the game now.
When will Nellis return? I thought he would be out for a while.
A spy could gather intel from the Stormcloak/Imperial supporters that are trying to win his favor. Though his character seems too honest to use spies.
Nellis -has- been out for a while. Kalamari is currently reading up on the events before he start posting again. Somewhere hald-way through RP thread 4 ATM.

Spies, assassins, thieves, housecarls, bodyguards, jailors..

Yeah I like those ideas. We still have room for thanes of Valton, housecarls or just more variety among the current ranks.
Some anti characters could draw more political intrigue as well. Thieves are definitely in need as The Thieves Guild would no doubt
see the hold as ripe for plundering. Jarl Spurvhauke shouldn't be without a few assassination attempts, as a usual expectancy.

Even though a completely usual society can be desireable, the negative characters often make the positive characters stand out more.
An assassin is generally when speaking of RP's a very, very no-no character. (unless it's RP'd specifically in the purpose to fail, like "WITYM"'s bandit). As for a thief, it's kinda the same thing. However, a thief could be allowed to actually succeed in stealing something. But it is a character who the good guys would eventually hunt down, so joining Valton as one of those isn't going to be very long-lasting.

I doubt a jailor would see much use. Of the month's we've played this, there's only ever been this bandit situation that needs the jail. So a jailor is way too small to be worth it.
Now body-guards and housecarls.. Body-guard is a mercenary / warrior type character which I think Valton has enough of for the time being. A house-carl... In whose house, exactly? Over-all, I have a hard time picturing a housecarl finding anything to do in Valton either...
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Pants
 
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Post » Fri May 04, 2012 6:54 am

Nellis -has- been out for a while. Kalamari is currently reading up on the events before he start posting again. Somewhere hald-way through RP thread 4 ATM.
Alrighty, that's great. I like Nellis ^^
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benjamin corsini
 
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Post » Fri May 04, 2012 5:48 am

@Gorbad

I say we need miners and we need a hunter trading post.

Currently Valton has no industry, so its income is 0. Which in turn will make the economy complete [censored] if we're truly keeping track of how much gold everyone has and no one just pulls some out their ass.

Starting up a mining and fur/meat industry would bring more NPC's to Valton as well as business and gold. We could start having weekly caravans that a few characters take to Riften to sell the goods and what not.
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rheanna bruining
 
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Post » Fri May 04, 2012 5:37 am

There was actually a tanner / skinner once in Valton, but he fell into the void and disappeared... But honestly, I think the hunters should do that. The job is way too small. It's basically a middle hand between the smith and the hunter, and a very small middle hand at that.

As for the butcher idea, yeah we never actually did get anyone to be that. However, I wonder what a butcher would actually do in Valton too. It's yet another middle-hand, which is an extremely specialized and small middle-hand. A tailor is a much wider job than a butcher. :)

Gawd, Gorbad, stop with the slapping together professions. It's damn annoying. :lmao:

I don't need to repeat the progression of human history to you, do I? butchers were there to feed the common man.
They'd source from hunters (who were rarely about in the middle ages, like in Valton) and the local farmers (like Alguidar).
Becoming specialised in the field of meat variety. Want some pork chops? beef? rabbit? duck? goose? go to the butcher.

The same with a tanner. Tanners can supply tailors, blacksmiths, carpenters, citizens, alchemists, butchers. Open your mind, man. :rolleyes:

You know Gorbad, you argued the point of things being too direct with a contracter earlier, yet you go off and shortcut these professions. :dry:
It's oddly hypocritical! to which I'll remember later on when we have the second contracter argument, after my friend gets round to posting his CS.
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Stacy Hope
 
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Post » Fri May 04, 2012 10:45 am

I think a butcher and a weekly carriage exporting goods are great ideas. Valton needs to export something in order to make money.
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Laura Tempel
 
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Post » Fri May 04, 2012 4:02 am

Gawd, Gorbad, stop with the slapping together professions. It's damn annoying. :lmao:

I don't need to repeat the progression of human history to you, do I? butchers were there to feed the common man.
They'd source from hunters (who were rarely about in the middle ages, like in Valton) and the local farmers (like Alguidar).
Becoming specialised in the field of meat variety. Want some pork chops? beef? rabbit? duck? goose? go to the butcher.

The same with a tanner. Tanners can supply tailors, blacksmiths, carpenters, citizens, alchemists, butchers. Open your mind, man. :rolleyes:

You know Gorbad, you argued the point of things being too direct with a contracter earlier, yet you go off and shortcut these professions. :dry:
It's oddly hypocritical! to which I'll remember later on when we have the second contracter argument, after my friend gets round to posting his CS.
I'm just trying to find as much bad things about something as I can :wink:


Let me gather my thoughts and put on the more neutral thinking, mm? :tongue:
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Rodney C
 
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Post » Fri May 04, 2012 5:57 am

you could also be a candlemaker (how else do those without magic light their houses?), clothier, glassblower, gravedigger(?), jester, locksmith, painter, potter, ... just some ideas for anyone making a sheet and not knowing what there characters could do.
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Madison Poo
 
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Post » Thu May 03, 2012 9:48 pm

Spies, assassins, thieves, housecarls, bodyguards, jailors..

Yeah I like those ideas. We still have room for thanes of Valton, housecarls or just more variety among the current ranks.
Some anti characters could draw more political intrigue as well. Thieves are definitely in need as The Thieves Guild would no doubt
see the hold as ripe for plundering. Jarl Spurvhauke shouldn't be without a few assassination attempts, as a usual expectancy.

Even though a completely usual society can be desireable, the negative characters often make the positive characters stand out more.

I think a thief character would do good for Valton (Kinda Ironic, right?) as it'll bring up a fair amount of roleplay for the citizenry. Mistrust among the members of the hold, guards having to search for the thief. More shady members of our "cast" being accused of thievery.

I was honestly thinking of having a thief character, well two to be honest (two Khajiit brothers) during they day one of them would operate as a front-man of sorts (trading with the Khajiit caravans) the other would be out looking for marks and at night they'd hit them.
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Darlene DIllow
 
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Post » Fri May 04, 2012 4:32 am

Jonas just answered, he's sick and that's why he hasn't been active. The meadery is still alive :) so no worries, Nuramon won't be setting up alchemist shops or get in the way of the other hunters.

this opens up jobs later when the meadery is built. We'll need some more security guys to protect the meadery from the black-briars.
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Siobhan Wallis-McRobert
 
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Post » Fri May 04, 2012 4:22 am

An assassin is generally when speaking of RP's a very, very no-no character. (unless it's RP'd specifically in the purpose to fail, like "WITYM"'s bandit). As for a thief, it's kinda the same thing. However, a thief could be allowed to actually succeed in stealing something. But it is a character who the good guys would eventually hunt down, so joining Valton as one of those isn't going to be very long-lasting.

I doubt a jailor would see much use. Of the month's we've played this, there's only ever been this bandit situation that needs the jail. So a jailor is way too small to be worth it.
Now body-guards and housecarls.. Body-guard is a mercenary / warrior type character which I think Valton has enough of for the time being. A house-carl... In whose house, exactly? Over-all, I have a hard time picturing a housecarl finding anything to do in Valton either...

I think an assassin would be a very interesting character to RP here. Perhaps making a failed assassination attempt on Spurvhauke and returning later.
But an actual success in killing Spurvhauke would be interesting. Who would rule the county then? could civil unrest happen? Alguidar leads a riot maybe?

Thieves are a must have in a new town. No matter how bad it is to RP one, they are still essential to a new opening in opportunity. I'm actually surprised
Valton doesn't even have one resident thief or even a troublemaker. The guard players are going to get really bored, fast. "I used to be an adventurer.."

A jailor would be used to keep lock of and interact with criminals. The profession would be interesting for the possibility of a criminal escaping and such.
They could also double as a guard, *also* an executioner, like that Ahtar guy in Solitude. The class is much more intriguing than it sounds, really, think about it.

Housecarls are bodyguards to thanes. The jarl has yet to elect any thanes, but when he does, they could protect those people of power or influence.

I'm just trying to find as much bad things about something as I can :wink:


Let me gather my thoughts and put on the more neutral thinking, mm? :tongue:

Quick! everyone! the beast is down! strike for the eyes, Mhund! go for the eyes!

AyumiFan! use your light arrows! Asap! throw your tree's apples at the monster!

GORBAD SHALL NOT PASS! *draws lightning rod onto bridge*

:sorcerer:
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kristy dunn
 
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Post » Fri May 04, 2012 5:40 am

Jonas just answered, he's sick and that's why he hasn't been active. The meadery is still alive :smile: so no worries, Nuramon won't be setting up alchemist shops or get in the way of the other hunters.

this opens up jobs later when the meadery is built. We'll need some more security guys to protect the meadery from the black-briars.

Roland will be more than happy to oblige...for the right price that is. ;)
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Lakyn Ellery
 
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Post » Fri May 04, 2012 1:54 am

I think an assassin would be a very interesting character to RP here. Perhaps making a failed assassination attempt on Spurvhauke and returning later.
But an actual success in killing Spurvhauke would be interesting. Who would rule the county then? could civil unrest happen? Alguidar leads a riot maybe?

*Cough* Rithe Veloryn *Cough*

:P
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Lawrence Armijo
 
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Post » Fri May 04, 2012 8:45 am

Thieves are a must have in a new town. No matter how bad it is to RP one, they are still essential to a new opening in opportunity. I'm actually surprised
Valton doesn't even have one resident thief or even a troublemaker. The guard players are going to get really bored, fast. "I used to be an adventurer.."

A jailor would be used to keep lock of and interact with criminals. The profession would be interesting for the possibility of a criminal escaping and such.
They could also double as a guard, *also* an executioner, like that Ahtar guy in Solitude. The class is much more intriguing than it sounds, really, think about it.

Exactly this. Thieves are opportunists and a new hold is gleaming opportunity. Whilst it might not be an easy position to write for I think I can manage it, it's not the sort of thing I would have considered a year ago when I first arrived here I think I can probably write it well enough now.

Any potential targets would be made well aware that they were being considered and when it came time to strike I'd PM the writer and let them know what I was planning to do anw work out the details that way (things taken, clues left, getting caught etc.)
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john page
 
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Post » Fri May 04, 2012 9:41 am

Plus, Valton is really close to the most thief infestated place in Skyrim. It would be really weird if no one dropped by Valton to lift some purses.
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Ria dell
 
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