Valton: The New Hold, OOC & Sign-Up thread #XI

Post » Thu May 03, 2012 9:35 pm

One thing you have to keep in mind is that a character that has a too small job will become bored. That is, for example, why so many mercenary characters have left Valton. But this still applies to other jobs in Valton. For example, Valton has a general good-store. Currently, how much action has the RPers seen in that profession? One shop-keeper left a long, long time ago and during the time when there was so shop-keeper in Valton (before Annika was introduced) the shop wasn't actually missed that much. The lack of a shop-keeper who can sell you anything from weapons to ingredients to pelts and soul gems... wasn't felt by anyone. The pace of Valton did not stop. Imagine now that you create a shop-keeper character who is too specific in something. (such as, a butcher). If a shop-keepers absense wasn't big, how big is the butchers absense going to be? Astronomically small is my guess. Just go to the inn or the hunter or the general shop for your meat and problem is solved.


So basically a character who can create something new, instead of sell something many other characters can, is best. That is why a tailor is compared to a tanner and a butcher, a much better profession IMO. :smile: Who in Valton can sell you fine clothes, right now? The general-shop is the answer. However, where did that shop get them from? No-one. They appeared magically. By adding a tailor, you can add content and a continued chain to that gap. (I hope you understand my point of view here).


The assassin cannot assassinate anyone without permission; that is why it's a bad role in RP's.


@Athell and him settling down as a thief: The character adds more things to do to other characters than your own character, so to say. Instead of completing a task, you create one. In addition to this, the whole character would eventually be caught and perhaps even killed, depending on what you steal. If you feel comfortable with this, then a thief is indeed a very, very good addition to Valton. (in terms of adding content).
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Dagan Wilkin
 
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Post » Fri May 04, 2012 10:59 am

@Athell and him settling down as a thief: The character adds more things to do to other characters than your own character, so to say. Instead of completing a task, you create one. In addition to this, the whole character would eventually be caught and perhaps even killed, depending on what you steal. If you feel comfortable with this, then a thief is indeed a very, very good addition to Valton. (in terms of adding content).

I really don't mind him getting caught and perhaps killed (well not before his brother has attempted a daring rescue) I'm always open to killing my characters dying, in fact I've killed my own characters before.

As for the characters themselves would the GM's mind if they were of slightly different sub-species to those we see in game? (Alfiq and Cathay or Cathay-Raht) I saw that Spot had an Alfiq character but I wanted to check.
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Liv Brown
 
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Post » Fri May 04, 2012 10:16 am

I really don't mind him getting caught and perhaps killed (well not before his brother has attempted a daring rescue) I'm always open to killing my characters dying, in fact I've killed my own characters before.

As for the characters themselves would the GM's mind if they were of slightly different sub-species to those we see in game? (Alfiq and Cathay or Cathay-Raht) I saw that Spot had an Alfiq character but I wanted to check.
Not many know the different sub-species of the khajiit, so if it's possible you should stick to the basic sort: Just khajiit :D But, if there's a specific property about sub-species that is needed for a character to work, sure, why not.

(Spot was an Alfiq khajiit, basically a house-cat)
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Charlotte Lloyd-Jones
 
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Post » Fri May 04, 2012 9:36 am

From the lowest dungeon to the highest peak I fought with the Gorbad of PS3...

One thing you have to keep in mind is that a character that has a too small job will become bored. That is, for example, why so many mercenary characters have left Valton. But this still applies to other jobs in Valton. For example, Valton has a general good-store. Currently, how much action has the RPers seen in that profession? One shop-keeper left a long, long time ago and during the time when there was so shop-keeper in Valton (before Annika was introduced) the shop wasn't actually missed that much. The lack of a shop-keeper who can sell you anything from weapons to ingredients to pelts and soul gems... wasn't felt by anyone. The pace of Valton did not stop. Imagine now that you create a shop-keeper character who is too specific in something. (such as, a butcher). If a shop-keepers absense wasn't big, how big is the butchers absense going to be? Astronomically small is my guess. Just go to the inn or the hunter or the general shop for your meat and problem is solved.


So basically a character who can create something new, instead of sell something many other characters can, is best. That is why a tailor is compared to a tanner and a butcher, a much better profession IMO. :smile: Who in Valton can sell you fine clothes, right now? The general-shop is the answer. However, where did that shop get them from? No-one. They appeared magically. By adding a tailor, you can add content and a continued chain to that gap. (I hope you understand my point of view here).


The assassin cannot assassinate anyone without permission; that is why it's a bad role in RP's.


@Athell and him settling down as a thief: The character adds more things to do to other characters than your own character, so to say. Instead of completing a task, you create one. In addition to this, the whole character would eventually be caught and perhaps even killed, depending on what you steal. If you feel comfortable with this, then a thief is indeed a very, very good addition to Valton. (in terms of adding content).

Firstly the general store wasn't missed because it had been under character control and some of our current character's are self sufficient.
The second thing to note is: since that shop was gone, people started relying on an instant supermarket restaurant called McHela's Folly.

People should actually be making meals themselves and not relying on people to cook for them. It's a vital thing in the world of The Elder Scrolls.
Because not everyone has the kind of cash to eat out every night. That's a luxury which only nobles have had the chance to achieve in their lifestyle.

A butcher not only provides meat, they also cut the right parts to be used, cleanse it of ill elements, get exports and have a local supplier.
Why someone wouldn't go to such a place is honestly because of bad in-character narrative. Characters need variation in their lifestyle to be happy.
Not all characters are Jormaw of all Trades, nor can they always be pleased with the same old supplies or meals from Hela's Folly / the general store.

Variety of life is better than simplicity for the sake of the RP, Gorbad. Characters that aren't varied are unrealistic and extremely predictable.

And thieves are almost never killed. They're just chucked in prison to rot. People who have killed others or commited great atrocities are executed.
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RAww DInsaww
 
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Post » Thu May 03, 2012 11:24 pm

Not many know the different sub-species of the khajiit, so if it's possible you should stick to the basic sort: Just khajiit :biggrin: But, if there's a specific property about sub-species that is needed for a character to work, sure, why not.

(Spot was an Alfiq khajiit, basically a house-cat)

I'll lay out my reasons for them so you can judge them.

Alfiq, spotter for the guild passes unnoticed easily, gets into small spaces and can climb very well. Communicates with his brother telepathically and can use magic (telekinesis and the like) when necessary.

Cathay-Raht, huge, slightly taller than your average nord with a muscle structure to back it up. Acts as the enforcer for his brother and the guild, also works with the Khajiit caravans to send things back to Riften and maintain contact with the guild and such.
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Chantel Hopkin
 
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Post » Fri May 04, 2012 8:01 am

If things suddenly go mossing in my home I will immediately start blaming the giant man-cat that just arrived in town. He would attract a lot of attention.
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Pixie
 
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Post » Thu May 03, 2012 11:07 pm

If things suddenly go mossing in my home I will immediately start blaming the giant man-cat that just arrived in town. He would attract a lot of attention.
To be fair everyone always blames the Khajiit anyway, if anything his size should be less of a reason to blame him.
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Adrian Morales
 
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Post » Thu May 03, 2012 8:40 pm

Yes, but not everyone will assume that a thief works alone. And people in Skyrim are prejudiced against Khajiits. (I'm not speaking for your characters. It is the impression I was left with when talking to people in the game.)
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cosmo valerga
 
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Post » Fri May 04, 2012 7:41 am

From the lowest dungeon to the highest peak I fought with the Gorbad of PS3...

Firstly the general store wasn't missed because it had been under character control and some of our current character's are self sufficient.
The second thing to note is: since that shop was gone, people started relying on an instant supermarket restaurant called McHela's Folly.

People should actually be making meals themselves and not relying on people to cook for them. It's a vital thing in the world of The Elder Scrolls.
Because not everyone has the kind of cash to eat out every night. That's a luxury which only nobles have had the chance to achieve in their lifestyle.

A butcher not only provides meat, they also cut the right parts to be used, cleanse it of ill elements, get exports and have a local supplier.
Why someone wouldn't go to such a place is honestly because of bad in-character narrative. Characters need variation in their lifestyle to be happy.
Not all characters are Jormaw of all Trades, nor can they always be pleased with the same old supplies or meals from Hela's Folly / the general store.

Variety of life is better than simplicity for the sake of the RP, Gorbad. Characters that aren't varied are unrealistic and extremely predictable.

And thieves are almost never killed. They're just chucked in prison to rot. People who have killed others or commited great atrocities are executed.
What's life without many debates, gandalf the grey. I, the balrog of moria sure enjoy them!

Note the highlighted section. Why would you want three meat sellers in Valton if you say that? I honestly think it's better to work on what characters we have and bring depth to those, instead of splitting every single aspect of a towns economy into separate characters.
If you follow real-life logic, then the job a single character does would be minimal... For example, currently in Valton, if the smith wants to create a sword, the following happens: Nellis mines it, brings it to Gorbad, and Gorbad begins making it. He then most likely sells it to the general store and keeps the more unique things at his own forge. However, if you apply "the variety of life" too much, then the following would happen: Nellis mines the ore and sells it to an ore-provider. The ore-provider sells it to the refiner guy. The refiner guy sells it to the ingot-shop. The ingot shop sells it to the smith, who then creates the sword. He then sells it to the general store... Adding a refiner guy and an ore-provider, as well as ingot shop to the town adds "variety", but it's not good variety. In real-life, it could well work that way. But in Valton, it's tedious. In addition, the characters involved there would have very boring jobs... Why on earth would even want to RP a refiner of ore, who only refines ore...?

Common people buy their meat straight from the hunter if they know him, otherwise from the general store. There isn't a need for a butcher. Variety is fine, but a butcher is simply too small to be worth it.


I'll lay out my reasons for them so you can judge them.

Alfiq, spotter for the guild passes unnoticed easily, gets into small spaces and can climb very well. Communicates with his brother telepathically and can use magic (telekinesis and the like) when necessary.

Cathay-Raht, huge, slightly taller than your average nord with a muscle structure to back it up. Acts as the enforcer for his brother and the guild, also works with the Khajiit caravans to send things back to Riften and maintain contact with the guild and such.
An alfiq khajiit thief... using telepathy to communicate? I'm not entirely sure if that is lore-friendly. They aren't supposed to be able to communicate. As for the Cathay-Raht, I think you could just stay with a normal khajiit there and say that he's muscular, instead of adding in complex sub-species. :)
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Dewayne Quattlebaum
 
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Post » Fri May 04, 2012 8:57 am

What is complex about a Cathay-Raht? They are born when the Masser and Secunda are waxing. They are taller and stronger than other khajiit and most men and mer. End of complexity :P

And about the communicating, I always thought the khajiit had their own special way of communicating with the sub-species of their race that couldn't speak. Maybe through telepathy. I don't know.
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Hayley O'Gara
 
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Post » Fri May 04, 2012 2:26 am

What is complex about a Cathay-Raht? They are born when the Masser and Secunda are waxing. They are taller and stronger than other khajiit and most men and mer. End of complexity :tongue:

And about the communicating, I always thought the khajiit had their own special way of communicating with the sub-species of their race that couldn't speak. Maybe through telepathy. I don't know.
Well Cathay-Raht is, by its very nature, more complex than "Khajiit" :D You can't deny that it's more complex :P

And I have no idea of the lore either, as I said. I have no idea of it's lore-friendly or not. *shrug*
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Marie Maillos
 
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Post » Fri May 04, 2012 10:21 am

Well Cathay-Raht is, by its very nature, more complex than "Khajiit" :biggrin: You can't deny that it's more complex :tongue:

And I have no idea of the lore either, as I said. I have no idea of it's lore-friendly or not. *shrug*
No such thing as an individual 'Khajiit' as you're suggesting, Ohmes is the variety we see in game, I think.

Well, there's a quote by Jobasha saying something like 'while they're not designed to speak it they understand your language' I took it to mean that they don't speak but are intelligent enough to comprehend whatever is spoke in most of Tamriel. The telepathy thing prevents me from having to develop a whole new language.
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J.P loves
 
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Post » Thu May 03, 2012 7:09 pm

No such thing as an individual 'Khajiit' as you're suggesting, Ohmes is the variety we see in game, I think.

This exactly. I assume my two Stormcloak spies pretending to be married while running a jewelery shop is still ok? I promise my sheet will be up soon. NHL playoffs distract me...
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Cat
 
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Post » Fri May 04, 2012 3:42 am

No such thing as an individual 'Khajiit' as you're suggesting, Ohmes is the variety we see in game, I think.

Well, there's a quote by Jobasha saying something like 'while they're not designed to speak it they understand your language' I took it to mean that they don't speak but are intelligent enough to comprehend whatever is spoke in most of Tamriel. The telepathy thing prevents me from having to develop a whole new language.
Hmm. The way the last person who used an Alfiq-khajiit made it was basically have him as a house-cat. If, however, alfiq khajiit can talk to other khajiits, then you don't have to come up with a new language; Just write what they said, in english, but say that they said it in... "khajiitian" (insert something more.. clever there.) Ta'agra. :bunny:

ohmes
This exactly. I assume my two Stormcloak spies pretending to be married while running a jewelery shop is still ok? I promise my sheet will be up soon. NHL playoffs distract me...
Ohmes is more complex than "Khajiit" :wink:
Yes, two stormcloakers to counter-balance the imperial influence is just what Valton needs. Be realistic about the jewelery in the shop though. A million diamond rings is a bit weird, actually even one diamonf ring would be kinda out of place. Keep to smaller gems to begin with, in small amounts. I'm sure the thieves will break in there soon though :wink:
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Hussnein Amin
 
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Post » Fri May 04, 2012 10:01 am

Well Cathay-Raht is, by its very nature, more complex than "Khajiit" :biggrin: You can't deny that it's more complex :tongue:

And I have no idea of the lore either, as I said. I have no idea of it's lore-friendly or not. *shrug*

khajiit isn't an acutal race, but concists of all different species so actually writing as race 'Khajiit' is wrong.

in oblivion and skyrim we see the Suthay-raht (I believe), while in Morrowind it is believed we see the Suthay and the Omhes(-raht) are seen in daggerfall. I don't know about Arena.

So we have already seen different forms.


oh and their native tongue is Ta'agra :tongue: not Khajiitian
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Stacey Mason
 
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Post » Thu May 03, 2012 10:00 pm

khajiit isn't an acutal race, but concists of all different species so actually writing as race 'Khajiit' is wrong.

in oblivion and skyrim we see the Suthay-raht (I believe), while in Morrowind it is believed we see the Suthay and the Omhes(-raht) are seen in daggerfall. I don't know about Arena.

So we have already seen different forms.


oh and their native tongue is Ta'agra :tongue: not Khajiitian
Who said khajiitian? Such ignorance against the epic lore behind khajiits. :wink_smile:
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Kat Stewart
 
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Post » Fri May 04, 2012 11:11 am

Ohmes is more complex than "Khajiit" :wink:

I know? It's lore friendly though. http://www.uesp.net/wiki/Lore:Khajiit#Sub-species_Notes, and it's not complicated at all. Nothing wrong with a little complexity either. We're all big boys here, I think we can handle it.

And I wasn't planning on big time jewels. Just simple stuff provided by the Stormcloaks.
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Lisha Boo
 
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Post » Fri May 04, 2012 10:12 am

Hmm. The way the last person who used an Alfiq-khajiit made it was basically have him as a house-cat. If, however, alfiq khajiit can talk to other khajiits, then you don't have to come up with a new language; Just write what they said, in english, but say that they said it in... "khajiitian" (insert something more.. clever there.) Ta'agra.



Ohmes is more complex than "Khajiit" :wink:
Yes, two stormcloakers to counter-balance the imperial influence is just what Valton needs. Be realistic about the jewelery in the shop though. A million diamond rings is a bit weird, actually even one diamonf ring would be kinda out of place. Keep to smaller gems to begin with, in small amounts. I'm sure the thieves will break in there soon though :wink:

I might just stick with the telepathy for two reasons
1. It places some emphasis on his magic use.
2. It gives me a way for him to use his brother as a mouthpiece of sorts.
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Gwen
 
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Post » Fri May 04, 2012 7:11 am

I know? It's lore friendly though. http://www.uesp.net/wiki/Lore:Khajiit#Sub-species_Notes, and it's not complicated at all.
Someone who doesn't know anything about khajiits will, however, have to read that bit of lore in order to know what's going on. A way to by-pass that is to simply put Khajiit as their race, and explain the sub-species thing in the background / appearence. :smile:

I might just stick with the telepathy for two reasons
1. It places some emphasis on his magic use.
2. It gives me a way for him to use his brother as a mouthpiece of sorts.
So wait... You're going to introduce -3- khajiits to Valton? And then suddenly peoples things start to disappear? Smooth :tongue:
When you first mentioned alfiq khajiit, I was thinking the brother was the brains and the alfiq was pretty much just a small-place break-in fella. But now it seems the alfiq is the brains behind it all.
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Louise Andrew
 
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Post » Thu May 03, 2012 8:30 pm

Someone who doesn't know anything about khajiits will, however, have to read that bit of lore in order to know what's going on. A way to by-pass that is to simply put Khajiit as their race, and explain the sub-species thing in the background / appearence. :smile:

Or put:

Race: Khajiit (Ohmes-raht)

:shrug:
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Kelly John
 
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Post » Fri May 04, 2012 5:40 am

I feel like I've accidentally started something here. In my CSs I will put

Race: Khajiit (Alfiq)
Appearance: (description of the sub-species in general and what my particular character looks like)

If that's the best solution?
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Emilie Joseph
 
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Post » Fri May 04, 2012 12:39 am

I feel like I've accidentally started something here. In my CSs I will put

Race: Khajiit (Alfiq)
Appearance: (description of the sub-species in general and what my particular character looks like)

If that's the best solution?
Indeed a lot better than putting only Alfiq there :) Avoids confusion and is easy for any/every-one to understand, even new players. Looking forward to see the char-sheet.
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Lucy
 
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Post » Fri May 04, 2012 7:22 am

I was wondering, can my character be a Nord Werewolf? I can PM my idea to a GM for approval and all, but she could offer tracking services to the Jarl in order to live in the hold? I have a detailed back story for her that would roll right into that position if it ends up being alright.

Edit: My apologizes also, I have not yet read every CS either. I have family in from New Mexico, so I am writing on my phone when the opportunity arrises lol.
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He got the
 
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Post » Fri May 04, 2012 3:42 am

I was wondering, can my character be a Nord Werewolf? I can PM my idea to a GM for approval and all, but she could offer tracking services to the Jarl in order to live in the hold? I have a detailed back story for her that would roll right into that position if it ends up being alright.

Edit: My apologizes also, I have not yet read every CS either. I have family in from New Mexico, so I am writing on my phone when the opportunity arrises lol.

Gavril's character Nuramon is a Lycanthrope. You could probably work something in with him that ties you're two characters together. :shrug:

However most of the "Tracking" jobs have been taken. Roymund and Roland are both ranger-type characters. Roymund is more of the animal hunter while Roland is more of the human hunter. :tongue:

EDIT: However, now that I guess everyone is ok with the fur/meat trading post, you could probably get a role there as a hunter with whoever else decides to join up in it (I'm guessing Roymund, Jormaw, and possibly Roland if he needs the coin). It'll encompass the hunting, skinning, and processing of the products (Meat, fur, leather, fish, etc.)
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Jordyn Youngman
 
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Post » Fri May 04, 2012 9:18 am

I'm sure we can work things out. If the GMs don't mind your character to be a werewolf and you wish to have something that ties Nuramon and your character together just pm me with your ideas :)
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