Valton: The New Hold OOC & Sign Up Thread VII

Post » Thu May 03, 2012 6:00 pm

*ka-zap!* Don't worry, i'm just a slug man! I dont think that would go over well...

I'm not going to be a Sload. Let me think of some stuff. I really like the idea that I was in service to Boethia and stole an artifact of hers.
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Rex Help
 
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Post » Thu May 03, 2012 2:37 pm

*ka-zap!* Don't worry, i'm just a slug man! I dont think that would go over well...

I'm not going to be a Sload. Let me think of some stuff. I really like the idea that I was in service to Boethia and stole an artifact of hers.

Heh, ok. I like the mutilated idea you mentioned earlier, though.

Hmmm. How about a former cultist of Boethiah whom was performing a corprus experiment to try to re-produce Dagoth Ur's domination of his minions?
Except the experiment was interrupted by a sect of the Vigilant of Stendarr based out of Morrowind (the Vigilant of Jiub?) and he fell into his own trap.

Mutating his mind and body horribly due to absurdly paradoxical chaotic magics being interwoven together, the resulting formation was that of a monster.
But that monster still retained some of it's sanity. It's ever cunning stole from Boethiah, the sword of Eltonbrand, in a trick only Nchylbar would be proud of.

It fled to different provinces in many opposite disguises. Eventually, it stayed truthful to only one shroud, that of an elderly hunchback with dreadful leprosy.
In spite of the very priests that caused him to transform into this abomination, the final shroud was posed as a humble priest of Talos.
Here he could work his dreadful plots in serve to Hermaeus Mora, his new master. Albeit all of this is unbeknownst to any people around him.

(He could wear a mask that'd appear to resemble an ascended sleeper's face)
How does that sound? heh, the idea intrigues me, I know that. But excuse me if I've been bothering you with these crazy characters. :tongue:
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Sarah Knight
 
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Post » Thu May 03, 2012 11:54 am

Heh, ok. I like the mutilated idea you mentioned earlier, though.

Hmmm. How about a former cultist of Boethiah whom was performing a corprus experiment to try to re-produce Dagoth Ur's domination of his minions?
Except the experiment was interrupted by a sect of the Vigilant of Stendarr based out of Morrowind (the Vigilant of Jiub?) and he fell into his own trap.

Mutating his mind and body horribly due to absurdly paradoxical chaotic magics being interwoven together, the resulting formation was that of a monster.
But that monster still retained some of it's sanity. It's ever cunning stole from Boethiah, the sword of Eltonbrand, in a trick only Nchylbar would be proud of.

It fled to different provinces in many opposite disguises. Eventually, it stayed truthful to only one shroud, that of an elderly hunchback with dreadful leprosy.
In spite of the very priests that caused him to transform into this abomination, the final shroud was posed as a humble priest of Talos.
Here he could work his dreadful plots in serve to Hermaeus Mora, his new master. Albeit all of this is unbeknownst to any people around him.

(He could wear a mask that'd appear to resemble an ascended sleeper's face)
How does that sound? heh, the idea intrigues me, I know that. But excuse me if I've been bothering you with these crazy characters. :tongue:
I pretty sure the all-mighty thing called "Lore" is crying bloody tears right now. :D
I'd prefer if the ascended sleeper would RP something -much- more normal than that.
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WYatt REed
 
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Post » Thu May 03, 2012 7:51 pm

Hahaha! I would rather RP something a bit more normal than that as well. Even a magically mutated cultist seems normal in comparison to that, but we shall see.

Gavril mentioned something about a new mead company needing security?
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Taylah Haines
 
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Post » Thu May 03, 2012 1:45 pm

Hahaha! I would rather RP something a bit more normal than that as well. Even a magically mutated cultist seems normal in comparison to that, but we shall see.

Gavril mentioned something about a new mead company needing security?
And the GM has more than once mentioned something about an innkeeper gone missing. :wink_smile:

Rolaf. Morning to midday.


< p style="text-align: center; ">


< p style="text-align: left; ">To the Nord&#39;s surprise, he was released from prison. Despite losing all of his equipment he had to leave Valton. He quickly left and head Northwest. As he was travelling on a road he suddenly dashed right and headed to the forrest. He is sprinting to the cave After making to the entrance Valborn, who was about to go look out for some guards, asked, &quot;Where were you?&quot; &quot;I have no time to explain elf.&quot; He replied. He wished he could get rid of Ulag, Valborn, and any of the foreign races from the group. But Wolfgar would never listen to him.


< p style="text-align: left; ">


< p style="text-align: left; ">He entered wolfgar&#39;s quarters and told him the story. &quot;I have gotten arrested, I was interrogated but it had nothing to do with the gang.&quot; he said to his leader. &quot;Then what you were interrogated about?&quot;? Said Wolfgar. &quot;It was yester evening. I was hitting on a woman, an Imperial interfered, we got in a bar fight. One of those elves came. I was mad, so I followed the elf to his home and attacked him only to be arrested later.&quot; &quot;I told you to keep a low profile, and you got in a brawl? You&#39;re not going to like this. I&#39;m busy right now but in an hour, you&#39;ll get punished for this, get out of my face
:blink:
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Jessica Stokes
 
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Post » Thu May 03, 2012 8:12 am

And the GM has more than once mentioned something about an innkeeper gone missing. :wink_smile:
And the Ascended Sleeper has more than once ignored said mentioning ;)

Inn keepers...

I could do it. I have considered it. Something about it just seems... distasteful. I guess i'm too classy to serve drinks?
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Bambi
 
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Post » Thu May 03, 2012 4:08 pm

And the Ascended Sleeper has more than once ignored said mentioning :wink:

Inn keepers...

I could do it. I have considered it. Something about it just seems... distasteful. I guess i'm too classy to serve drinks?
Well you could spice the place up with levitating drink services and such in the hands of a mage. Could be fun. And an innkeeper is more than just a drink server. You'll need to hire a mason to create more room to the inn, serve food and offer beds and generally just taking care of the center of the town of Valton. :)
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gemma king
 
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Post » Thu May 03, 2012 8:13 am

And the GM has more than once mentioned something about an innkeeper gone missing. :wink_smile:


:blink:
I don't know how that happened? I think it's a glitch.
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Trista Jim
 
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Post » Thu May 03, 2012 7:07 pm

Well you could spice the place up with levitating drink services and such in the hands of a mage. Could be fun. And an innkeeper is more than just a drink server. You'll need to hire a mason to create more room to the inn, serve food and offer beds and generally just taking care of the center of the town of Valton. :smile:
Nah. I might get a more powered down version of Varth to pose as an inn keeper, in an attempt to throw off Boethia's assassins, if that sounds alright to you? If not, I can make a less magically person who is just running from debt collectors.

That is, if I choose to lower myself to serving drinks... ;)
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YO MAma
 
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Post » Thu May 03, 2012 3:16 pm

Nah. I might get a more powered down version of Varth to pose as an inn keeper, in an attempt to throw off Boethia's assassins, if that sounds alright to you? If not, I can make a less magically person who is just running from debt collectors.

That is, if I choose to lower myself to serving drinks... :wink:
Post a sheet, preferably of the less magical person running from debt collectors, and I can say more.
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Krystal Wilson
 
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Post » Thu May 03, 2012 10:11 am

Post a sheet, preferably of the less magical person running from debt collectors, and I can say more.
Alright, I shall have that in a few hours.
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x a million...
 
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Post » Thu May 03, 2012 10:46 am

Ok, I fixed that post....
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Lucky Boy
 
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Post » Thu May 03, 2012 5:40 am

Man, the Argonian got a really bad start xD
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Sami Blackburn
 
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Post » Thu May 03, 2012 1:55 pm

Man, the Argonian got a really bad start xD
Hmm.

Daroska, I think you might've RP'd your argonian *slightly* bad at the farm, since his personality says: "Jormaw is a comfortable individual to get along with." :D
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Jessica Stokes
 
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Post » Thu May 03, 2012 4:27 pm

Hmm.

Daroska, I think you might've RP'd your argonian *slightly* bad at the farm, since his personality says: "Jormaw is a comfortable individual to get along with." :biggrin:
Hmm.

Daroska, I think you might've RP'd your argonian *slightly* bad at the farm, since his personality says: "Jormaw is a comfortable individual to get along with." :biggrin:
Kindof liked how I am now going around town doing crap instead of doing my job....
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Patrick Gordon
 
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Post » Thu May 03, 2012 7:39 am

Hmm.

Daroska, I think you might've RP'd your argonian *slightly* bad at the farm, since his personality says: "Jormaw is a comfortable individual to get along with." :biggrin:

I think there was a little bit of a clash between a more action oriented character and otherwise. Jormaw could gain the friendship of his neighbors later on as other events develop, if he wishes. Being a healer, say the farmer is injured and he heals him or something along those lines. Right now he's not making any friends :tongue:
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Michelle Serenity Boss
 
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Post » Thu May 03, 2012 3:46 pm

I think there was a little bit of a clash between a more action oriented character and otherwise. Jormaw could gain the friendship of his neighbors later on as other events develop, if he wishes. Being a healer, say the farmer is injured and he heals him or something along those lines. Right now he's not making any friends :tongue:
At the farm that is. Gorbad and the Jarl don't think he's a bad person at all. :D
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Ridhwan Hemsome
 
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Post » Thu May 03, 2012 3:36 pm

Also, I think Roland might be interested in the new lumber mill once it gets rolling. Or perhaps he and Jormaw or Roymund could work something out and do a partnership kind of business thing for fishing/hunting. Making the occasional trip to Riften or Ivarstead to sell some of their catch/quarry would set up a nice little "outing" kind of thing to change the scene for a bit. It could possibly even open up new avenues for adventure and expansion of Valton?

What do you think Mhund? Daroska?

Sounds a fair plan to me, and like Daroska i'm generally happy to go along with other peoples plans. Unless this little partnership thing turns into "The Drunken Huntsman" from Skyrim. I dont fancy the thought of being shot in the [censored], nor does Roymund. ;)
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A Boy called Marilyn
 
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Post » Thu May 03, 2012 5:46 am

Hmm.

Daroska, I think you might've RP'd your argonian *slightly* bad at the farm, since his personality says: "Jormaw is a comfortable individual to get along with." :biggrin:

Bad? no, brilliant. He was just extremely confused by everything going on and was trying to get his information before leaving. Now he's really buggered everything up
with his paranoia. Fitting, I'd say. Although I don't think he'd be exactly pleased with being thrown out. Might spread rumour that the farmers are quite xenophobic.

Hehe. :angel:
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Quick draw II
 
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Post » Thu May 03, 2012 1:12 pm

Bad? no, brilliant. He was just extremely confused by everything going on and was trying to get his information before leaving. Now he's really buggered everything up
with his paranoia. Fitting, I'd say. Although I don't think he'd be exactly pleased with being thrown out. Might spread rumour that the farmers are quite xenophobic.

Hehe. :angel:
I'm specifically talking about the destruction of the knife. But I guess paranoia can explain that as well, but in that case Jormaw is heavily paranoid.

Btw: What do you think of the three-edge spear thing? And that two of the spear-edges can be removed? :D
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Thomas LEON
 
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Post » Thu May 03, 2012 1:23 pm

I'm specifically talking about the destruction of the knife. But I guess paranoia can explain that as well, but in that case Jormaw is heavily paranoid.

Btw: What do you think of the three-edge spear thing? And that two of the spear-edges can be removed? :biggrin:

It's alright for Jormaw's needs. Although I warn you.. the spear is likely to be destroyed when the flooding happens. Gorbad might have to make another. :wacko:
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Amy Masters
 
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Post » Thu May 03, 2012 1:23 pm

You could always open up a trophy lodge within one of the inoccupied buildings. Get both Jormaw and Roymund on board,
then simply open a business which has access to both markets. The trophy lodge itself could serve as a sort of private bar area, trophy hall,
a storage area in the basemant and an upstairs apartment for Roland. This could allow Roland access to explore and still have interaction.

I'm not sure, just an idea. But I'm happy to participate in whatever you've got planned.

Sounds like a good idea. All three of them could get together, as well as a butcher if one shows up, and start a meat industry thing. Shipping surplus throughout the Rift and what not. Rolling in the dough as well might I add. :hubbahubba:

Before I even read your char-sheet, about alchemy/enchanter.. There's two enchanters and 3 alchemists in Valton. :shrug:

After reading your char-sheet:
Even though the character "wants to avoid conflict", he's quite a bit overpowered. He's able to summon a number of different daedra, rip enemies in half with alteration, shoot explosions, lighting and ice at enemies, and on top of that he's a sneaker who has been part of both thieves guild and the dark brotherhood and a skilled one-handed user, that in addition knows alchemy and enchanting. Plus, he's another *slightly generic* old dunmer mage. Not that there's anything wrong with that :smile:

So yeah, I have to say no for two reasons: Over-powered and we have enchanters and alchemists quite many already. Try to come up with something else that I can have a look at :smile:

Alright. (takes sunglasses off)

[rant]

I have a feeling a lot of people assume that "powerful = uber." However I'd like to make a very valid point here. Having a powerful character does make the character uber, or overpowered in this case. A character being uber is a result of poor roleplaying by the character's owner, not the character's power level. While a character's power level is a channel through which a roleplayer can use to uber with said character it does not make the character itself uber or overpowered. For example it's like saying "Guns kill people." No, guns do not kill people, people using guns in the wrong way kill people. Just like when a gun is used responsibly and safely it doesn't harm anyone, a powerful character can also be roleplayed with responsibility and not be uber or overpowered.

I've seen a lot of good characters get turned down because people assume that just because they're powerful that they're uber. I have no trouble with the power level of Varth, and I can personally vouch for the skills of Sleeper. I've RP'ed with him multiple times and not once has he ever overstepped his bounds with any character.

Sometimes a character's power level is a result of their past and in no means decides how they will act in the future. A good example of a powerful character used responsibly is Haroun do Ashir no Shira who was played by Storyteller. He was ahttp://uesp.net/wiki/Lore:Ansei and an avatar of the http://uesp.net/wiki/Lore:HoonDing#HoonDing. It was common knowledge that whoever pissed him off could expect the equivalent of being hit with an atomic bomb. However all he did was converse with other characters the entire RP (one that lasted a year and a half in real time might I add.)

[/rant]

Once again, just my personal opinion on the matter and in no way do I mean to sound abrasive or upset. I just like to debate things. :P

And the GM has more than once mentioned something about an innkeeper gone missing. :wink_smile: :blink:

And, if you need an innkeeper so bad why not make the character yourself, or take it over temporarily?

Sounds a fair plan to me, and like Daroska i'm generally happy to go along with other peoples plans. Unless this little partnership thing turns into "The Drunken Huntsman" from Skyrim. I dont fancy the thought of being shot in the [censored], nor does Roymund. :wink:

Haha no worries, we can handle this :P
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Mari martnez Martinez
 
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Post » Thu May 03, 2012 2:02 pm

Asap has very good points. Just because someone has power doesnt mean they will use it, and it doesnt mean the RPer will abuse it.

But dont worry, i'm making a crazy sailor-bard to be the Inn Keeper.
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Stephani Silva
 
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Post » Thu May 03, 2012 4:34 pm

Yay, bards! Let me sign you a motivational song to speed you on your way (whips out the lute)

Make, make, make, make the crazy character!
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Anna Beattie
 
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Post » Thu May 03, 2012 10:56 am

Here be Skarpi, my half crazy bard and inn keeper
Spoiler

Name:Scarpaius Otavius (Skarpi for short)

Age:72

Race:Imperial

Gender:Male

Height:5’ 11’’

Birthsign:The Thief

Appearance:Scarpaius is an old man, but generally well fit for his age, taking time to work out daily and preform manual labor. Standing at roughly 5’ 11’’, he is a handsome man even in his old age, with high cheekbones and full lips, his looks wooed many women back in his day. http://cache.ohinternet.com/images/thumb/2/2d/Trollface_HD.png/618px-Trollface_HD.png now, and his shaggy head of hair is fringed with grey, but his eyes are still the color of pristine blue water, which seem to sparkle when he is telling a story. He enjoys portraying himself as a weak old man (which, in a way, he is), but it is only a fa?ade used to fool potential enemies, and a technique used to awe his audience.

Class (what would you describe your character as?):Ex-Sailor, Innkeeper and Bard

Skills and known spells (if any):Skarpi was once a brilliant swordsman and thief, talented with one handed weapons, stealth, lockpicking, and pickpocketing. While he has retained much of his knowledge and ability in his old age, his talent can be considered lack-luster at best. The two skills that he still uses to great effect are Alteration and Speechcraft. Skarpi used [and uses] alteration to create magical shields, fiddle with matter and the physical composition of materials, as well as further his own abilities. In combat, this is used in creative and unique ways, though more recently in his life, he has just been using it to help accomplish tasks, or for show-boating. His tongue and wit are sharp as steel, which is very useful when persuading a highway robber or a group of children listening to one of his stories.

Clothing / armor:Skarpi usually wears his old duster (http://hiltonstentcity.com/images-prod/filson-465-duster-lg.jpg), with common clothes underneath. He owns a simple pair of boiled leather boots, and he keeps an old suit of armor locked in his special chest, which hasn’t been put to use in several years. In addition, an innocent looking ring of coral resides on his right ring finger, though the sailor refuses to comment on its origin.

Weapons:Skarpi usually just keeps a simple dagger of steel on his person, as well as a small volcanic stone that has been enchanted to cast a weakish lightning spell, though it is unknown whether he discovered this trinket on his adventures or made it himself. In his special chest, he has a silver longsword, though it hasn’t been moved or used in several years.

Miscellaneous items:Skarpi has several books packed in what little luggage he has, as well as a few pairs of simple clothing. He also has a chest of lacquered redwood with him, that contains and old suit of armor, silver longsword, potions, and a few other odd trinkets from his adventuring days.

Personality:The old sailor is rather optimistic, cheerful, wise, and can be described as “a little loony”. On the outside, Skarpi seems rather open and happily willing to share his advice, wisdom, and tales of adventure, he is truly angry and world-weary from his persuer’s efforts to bump him off, but is far too stubborn and faithful to give up just yet.

Major flaw:Skarpi is old, thus hindering his combat abilities (ya know, cause he’s slower and such). Due to an old wound on his right leg, he has a slight limp.

Background:Skarpi was born in Bravil, and lived on the streets until he was about twelve years old until a friendly, wise Innkeeper paid for passage to Stormhold where he would procure an education at the Synod Enclave.

Skarpi took keen to the school of Alteration at the school, as well as your average subjects like arithmetic and lore. When he reached the age of 19, Scarpaius was weary of the Synod’s flawed system of education and greedy politics, and left the school behind in search for adventure, his ego brimming with arrogance. Leaving his friends and mentors in his wake, he got a job, raised enough money to procure some essential supplies, and ventured into the world in search of adventure.

His first attempt at an adventure, the plundering an ancient ruin will a small band of mercenaries, ended in utter disaster, to say the least, and opened the young man’s eyes as he narrowly escaped the vicious maw of Deadroth. He became far more cautious after that, and his ego slowly began to deflate.

A few years later, with a broadened knowledge of the world, he signed onto a crew of a cargo ship in Hammerfell, and worked as a sailor, moving goods from Skyrim to Morrowind and even to Elyswer. During these times, the crew encountered strange occurrences, and had a few brushes with the supernatural.

It wasn’t until Skarpi, now succumbing to the hands of becoming old, stole an artifact from a cult of Necromancers, in hope that its powers would help him retain his youth. The occultists discovered his heist, and nearly killed him, but he escaped. The mages of death hired and “created” minions to pursue Skarpi across the globe for many years.

During said time, Skarpi had an epiphany that almost crushed his spirit, caused by the deadly Necromancers that chased him. He gave up adventuring, and turned to being a traveling bard, poet, and inn keeper, still hailing that old man from Bravil as his hero. Skarpi kept moving around, growing old and more eccentric by the year, until he found the new hold of Valton. It is unknown if the old bard disposed of the artifact already, or if he still keeps, or if it even does anything. But one thing is for certain- those pesky necromancers are still after it, and the loony sailor who stole it.
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Stay-C
 
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