Valton: The New Hold OOC & Sign Up Thread VII

Post » Thu May 03, 2012 12:26 pm

Oooh, I could have a character that sold meat, veggies and baked goods :biggrin: It wouldn't rival the inn since the shop wouldn't really sell meals ready to be eaten.

Edit: Hey GM's, are there any jobs you really want to be filled?

Edit edit: I was thinking of the second character being more in the background, emerging only when needed. Like if I had a doctor I would only write his/her parts when someone else was in need of treatment or medical advise. If a doctor is not needed around any of our characters the doctor will do what doctors do as an NPC. That way when anyone else comes riding in to town half dead people won't be running around like headless chickens in search of a healer :tongue: If someone approaches the doctor I chip in and write his/her parts.
Ahem. Me don't likes second characters yaah.
But of the top of my head, a sotrmcloak figure of high rank would be good to balance out the legion presence.. But that's not really a "peaceful" character like a butcher. But really right now with Jal away, an Innkeeper would be good to have.. or a shopkeeper.. It's unfortunate to loose such important position because people stop showing up. So basically you can write a story where Jal gets sick or something and have Tom take care of him, while your new character takes care of the inn.
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Clea Jamerson
 
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Post » Thu May 03, 2012 1:10 pm

Introducing yourself to the Jarl has been the general approach so far, however, I for myself simply had my blacksmith be there at the start of the RP, and had arrived a few days before we starting posting events. But since your character is just arriving, there will be a sawmill at the river currently used by the guards of Valton. With your arrival they will move away. Pretty much the same way we handled the farm. Note: It's going to cost a pretty penny for the hut and the mill, probably around 2000 gold unless you can haggle it down.. :wink:

I'd update the original post with your character-sheet, but since Vincent posted it I can't do it. I guess it's better this way too though, because he gets to see at the char-sheet as well before it gets accepted.

The money shouldn't be an issue I was going to give him about 3000 saved up from his work with the gang. Just enough to get started on his own. Also, I'll wait for Vincent to approve as well.
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Elea Rossi
 
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Post » Thu May 03, 2012 7:44 am

Ahem. Me don't likes second characters yaah.
But of the top of my head, a sotrmcloak figure of high rank would be good to balance out the legion presence.. But that's not really a "peaceful" character like a butcher. But really right now with Jal away, an Innkeeper would be good to have.. or a shopkeeper.. It's unfortunate to loose such important position because people stop showing up. So basically you can write a story where Jal gets sick or something and have Tom take care of him, while your new character takes care of the inn.

I second this. The shopkeeper and innkeeper are characters full of RP possibilities and interactions. It might be time to replace them. Trixy's departure seemed final, I don't know about Jagen though.

Because they're both out, I actually thought of having the farmer sell his own products by using a stall like http://skyrim.rpgitalia.net/wp-content/uploads/2012/01/2011-12-13_00048.jpg in town. Jacqueline could build it.

The money shouldn't be an issue I was going to give him about 3000 saved up from his work with the gang. Just enough to get started on his own. Also, I'll wait for Vincent to approve as well.

Just wanted to warn you that, if Vincent already left to his new house, he may be out for two weeks. Gorbad is your man for all things GM.
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quinnnn
 
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Post » Thu May 03, 2012 8:04 pm

Jack was actually thinking of persuading him into taking his products to market ^^
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Jessica Lloyd
 
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Post » Thu May 03, 2012 4:46 pm

I didn't get this accepted in the previous thread, so I thought I'd repost it.


Name: Titus Aetius
Age: 24
Race: Imperial
Gender: Male
Height: 5'11"
Birthsign: The Lord
Appearance: Clean shaven, short dark brown hair, hazel eyes, with several small scars upon his face, gained from his 6 years of mercenary work.
Class: Knight
Skills and known spells : Heavy Armour, Blade, Block, Speech
Clothing / armor: Iron Armour, boots, gauntlets.
Weapons: Imperial Sword, Iron Shield
Miscellaneous items: Torch, Lockpicks,
Personality: Ruthless,Ambitious, Arrogant. Titus knows how to do anything to get what he wants, and forsakes honour and mercy for guile and murder.
Major flaw: Arrogance. Titus believes he deserves more in life, and whether he is given it or he takes it by force dosen't matter to him. While he shows capability at tactics and commanding men, Titus has a too much faith in his abilities.
Background: Titus is an Imperial from the family of a poor Imperial Legion soldier. Proud of the Empire and himself despite his low birth, Titus eventually grew bitter over the years, due to learning more about the White-Gold Concordat and the attitudes displayed towards him by Cyrodillic nobility. When he reached 18, Titus left to find money as a mercenary, being hired by some town or Count to kill some bandits. Upon hearing of the new hold in Skyrim, Valton, Titus made his way there, and has just arrived in the hold. Seeing how relatively new Valton is, Titus hopes to exploit the Jarl and the town for protection.
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biiibi
 
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Post » Thu May 03, 2012 5:19 pm

Struggling to think of a price, from my point of view, for these Arrow tips. Having just sold off Half a Deers worth of Venison, And it's horns/skins, I took 70 gold. Seems abit steep to be spending pretty much all of it on some arrow tips. To me, your origional offer of 45 seems fair as i'd attempt to haggle it down to 35-40. I dont really have the gaul to attempt at haggling half the price for the heads. I shall attempt at RP'ing around it, so if my post appaers odd you should understand it atleast by reading this.
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Bek Rideout
 
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Post » Thu May 03, 2012 12:09 pm

And about that second character, I won't have any problem roleplaying both equally. I was just thinking maybe the GMs wanted people to put focus on only one character.
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Jinx Sykes
 
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Post » Thu May 03, 2012 2:49 pm

I didn't get this accepted in the previous thread, so I thought I'd repost it.


Name: Titus Aetius
Age: 24
Race: Imperial
Gender: Male
Height: 5'11"
Birthsign: The Lord
Appearance: Clean shaven, short dark brown hair, hazel eyes, with several small scars upon his face, gained from his 6 years of mercenary work.
Class: Knight
Skills and known spells : Heavy Armour, Blade, Block, Speech
Clothing / armor: Iron Armour, boots, gauntlets.
Weapons: Imperial Sword, Iron Shield
Miscellaneous items: Torch, Lockpicks,
Personality: Ruthless,Ambitious, Arrogant. Titus knows how to do anything to get what he wants, and forsakes honour and mercy for guile and murder.
Major flaw: Arrogance. Titus believes he deserves more in life, and whether he is given it or he takes it by force dosen't matter to him. While he shows capability at tactics and commanding men, Titus has a too much faith in his abilities.
Background: Titus is an Imperial from the family of a poor Imperial Legion soldier. Proud of the Empire and himself despite his low birth, Titus eventually grew bitter over the years, due to learning more about the White-Gold Concordat and the attitudes displayed towards him by Cyrodillic nobility. When he reached 18, Titus left to find money as a mercenary, being hired by some town or Count to kill some bandits. Upon hearing of the new hold in Skyrim, Valton, Titus made his way there, and has just arrived in the hold. Seeing how relatively new Valton is, Titus hopes to exploit the Jarl and the town for protection.
I've taken your character up in this thread already, look at post number 15 :smile:

And about that second character, I won't have any problem roleplaying both equally. I was just thinking maybe the GMs wanted people to put focus on only one character.
That's right, we prefer if you focus on one.. However we do need a shopkeeper and an innkeeper more than we want players to focus on just one character.

Struggling to think of a price, from my point of view, for these Arrow tips. Having just sold off Half a Deers worth of Venison, And it's horns/skins, I took 70 gold. Seems abit steep to be spending pretty much all of it on some arrow tips. To me, your origional offer of 45 seems fair as i'd attempt to haggle it down to 35-40. I dont really have the gaul to attempt at haggling half the price for the heads. I shall attempt at RP'ing around it, so if my post appaers odd you should understand it atleast by reading this.
Let's have it as 60, but you can haggle it down to 40 easily :)
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KIng James
 
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Post » Thu May 03, 2012 7:59 am

I've taken your character up in this thread already, look at post number 15 :smile:

Ok thanks, I changed the background a bit so he became bitter after learning more about the WGC, so it makes sense for him to be 24. Just clear this up, can I post in the RP thread now?
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herrade
 
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Post » Thu May 03, 2012 7:55 pm

Ok thanks, I changed the background a bit so he became bitter after learning more about the WGC, so it makes sense for him to be 24. Just clear this up, can I post in the RP thread now?
I'd personally like it if your character was a bit older, because the bitterness feels a bit weird otherwise.
And if you can wait for Vincent to accept the character as well (and update it into the original post) then you can start posting. :)
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Erich Lendermon
 
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Post » Thu May 03, 2012 8:38 pm

So does that mean that I can make a character that sells baked goods and other food items?
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Bones47
 
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Post » Thu May 03, 2012 1:17 pm

About the healer business: Jormaw has sufficient experience in healing that he could fill the role of the local medicine-man.

More complicated operations or incidents could be performed by Fiona or Nuramon. And if they aren't around, I'm sure I could
get Jormaw to conjure up a special languourwine potion that'd put the person in a magically induced coma (learned by observing
the Whet-Fang hermit of his past, in it's vampiric 'preparations') untill someone with enough knowledge to cure the ailments, comes along.
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Jose ordaz
 
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Post » Thu May 03, 2012 5:18 am

I'd personally like it if your character was a bit older, because the bitterness feels a bit weird otherwise.
And if you can wait for Vincent to accept the character as well (and update it into the original post) then you can start posting. :smile:

Hes more bitter over how he's been treated than the Great War. He dosen't like it at all, but not to the extent of Ulfric Stormcloak or the Grey-manes.
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Matt Fletcher
 
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Post » Thu May 03, 2012 8:50 am

So does that mean that I can make a character that sells baked goods and other food items?
Eh, I'd prefer if you had someone in the inn or the shop, instead of introducing a new job, if you know what I mean. You could even RP Tom, the helper of Jal in the inn. This way we wouldn't even introduce a new character, but instead work with existing NPCs. So when Jagen comes back ans continues RPing Jal, there won't be any complications :smile: How does that sound?

Hes more bitter over how he's been treated than the Great War. He dosen't like it at all, but not to the extent of Ulfric Stormcloak or the Grey-manes.
Well I guess his age is ok then.

Edit: I guess it's ok for both you and Ergy to start posting, the characters both have sheets I'd accept.
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Tammie Flint
 
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Post » Thu May 03, 2012 6:31 pm

If it's alright for me to post, I'll start typing one up. I'll introduce Tippen to the Jarl, and get him to cuttin up some wood.
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Timara White
 
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Post » Thu May 03, 2012 10:30 am

Wouldn't it make more sense to have more shops? I don't think a general goods owner would want the hassle of keeping and replacing fresh produce as well as managing all the other stuff they sell. And how will the people living in the town have food on their table each day if they can't afford eating dinner at the inn every day?
Come on, give me a chance :P
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Campbell
 
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Post » Thu May 03, 2012 6:05 pm

Wouldn't it make more sense to have more shops? I don't think a general goods owner would want the hassle of keeping and replacing fresh produce as well as managing all the other stuff they sell. And how will the people living in the town have food on their table each day if they can't afford eating dinner at the inn every day?
Come on, give me a chance :tongue:

Have a CS in mind?

My 2 spetims. I also don't like the idea of more than one character. I think it would be better if you do as you were suggesting at first, concentrating on one and using the other just as interactions require.
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Hazel Sian ogden
 
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Post » Thu May 03, 2012 3:36 pm

Wouldn't it make more sense to have more shops? I don't think a general goods owner would want the hassle of keeping and replacing fresh produce as well as managing all the other stuff they sell. And how will the people living in the town have food on their table each day if they can't afford eating dinner at the inn every day?
Come on, give me a chance :tongue:

AyumiFan, couldn't Alguidar get your current character to sell fresh produce at the market? and in time, she could purchase
a mill of some sort from the Jarl with her savings? I'd say the lumber mill because her experience as a carpenter but that seems
to have recently been taken by a new RP'er. Although maybe Gorbad / Ergy would be willing to change the occupation to being a butcher?

I mean an ex-bandit would more fit in my mind a butcher, if anyone. With all that brutality and harshness of outside life, they'd fit well into the role.
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abi
 
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Post » Thu May 03, 2012 8:32 am

Wouldn't it make more sense to have more shops? I don't think a general goods owner would want the hassle of keeping and replacing fresh produce as well as managing all the other stuff they sell. And how will the people living in the town have food on their table each day if they can't afford eating dinner at the inn every day?
Come on, give me a chance :tongue:
Grumble.. mumble.. Hrmmphh....

Thing is, it'd be your second character. If it was your first, I'd say go for it. But it isn't. My point of view is no, but there's other ways you can introduce a second character. I know you might disagree with me and that even Vincent might disagree with me, so I'll let him have the final say in this. Fair enough? :wink:

AyumiFan, couldn't Alguidar get your current character to sell fresh produce at the market? and in time, she could purchase
a mill of some sort from the Jarl with her savings? I'd say the lumber mill because her experience as a carpenter but that seems
to have recently been taken by a new RP'er. Although maybe Gorbad / Ergy would be willing to change the occupation to being a butcher?

I mean an ex-bandit would more fit in my mind a butcher, if anyone. With all that brutality and harshness of outside life, they'd fit well into the role.
The character is specifically trying to live a new life, leaving the fighting and brutal life behind. So a lumberjack does make sense for Ergy's character. Jack can be both a carpenter who repairs stuff around Valton as well as sells small amounts of good a few hours each day at a stall. Plus AyumiFan could play as Tom and run the inn as well at the same time.
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Lindsay Dunn
 
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Post » Thu May 03, 2012 6:50 am

Aw, you guys are no fun :P
Jacqueline can take care of selling Alguidar's produce and if he produces grain she will want to build a small mill to make flour with. She isn't really suited for working in a store over time.

I can type up a character sheet and post it here later today if you want. And I don't have to bring that character in immediately. I won't mind waiting :)
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Thomas LEON
 
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Post » Thu May 03, 2012 5:14 am

Prisoner six, there's two things I'd like to point out with your post: First, Valton doesn't have a wall and certainly not a gate. (I see you edited that part away already :)) Second, the innkeeper is currently not available in RP methods, so you just need to fill in his part of the conversation without actually taking control of his character. So basically just say that the barkeep gave you the mug of mead and you gave him gold and that's it.
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Jessica Nash
 
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Post » Thu May 03, 2012 6:50 pm

For the record, Leandra is currently bumbling about, entering the town. If anyone in town wants to interact with her, now's the time, otherwise she'll just proceed to the Keep and sort of attempt to bust down the door.
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Christina Trayler
 
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Post » Thu May 03, 2012 4:17 pm

For the record, Leandra is currently bumbling about, entering the town. If anyone in town wants to interact with her, now's the time, otherwise she'll just proceed to the Keep and sort of attempt to bust down the door.

If she isn't too far into town, she could always diffuse the farmhouse situation. Maybe by bashing Jormaw's head in or help Jormaw question the
so-called 'bandits'. :laugh: Haha, they could be a crime fighting team- The Argonian & The Dwemer Weirdo, solving Valton's problems one by one! :lmao:
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Ian White
 
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Post » Thu May 03, 2012 7:25 pm

He's an Argonian Fisherman with a past and a quick tail. She's a woman with a mean steam-powered right hook. Together, they fight crime :P

Where precisely is the farmhouse in relation to the main body of the town? I gathered it's a bit further off, is it north-west or north-east, or some other direction altogether?
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jessica sonny
 
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Post » Thu May 03, 2012 7:17 pm

He's an Argonian Fisherman with a past and a quick tail. She's a woman with a mean steam-powered right hook. Together, they fight crime :tongue:

Where precisely is the farmhouse in relation to the main body of the town? I gathered it's a bit further off, is it north-west or north-east, or some other direction altogether?
It's south-east iirc.. But I'll need to check on that.

Edit: Yeah, it's south-east of Valton. Not too far away, you'd easily be able to shoot an arrow at the farm from the town of Valton.
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CHangohh BOyy
 
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