Name:Varth
Age:About 300 years old.
Race:Dark Elf
Gender:Male
Height:6’ 2’’
Birthsign:The Mage
Appearance: Varth is tall (6’ 2’’) and lean, with a hawk like features and crimson eyes. His skin has the ashen pallor that is common among his race. He is often clad in black, billowing robes and a large hood that conceals his features.
Class (what would you describe your character as?):Sorcerer-Assassin (Alchemist and Enchanter)
Skills and known spells (if any):Varth is skilled in one handed weapons, as well as stealth. While these skills are often used, his forte lies in the use of magic, mainly the schools of Destruction, Conjuration, Alteration, and some Illusion. In the school of destruction, Varth knows your basic blow em up and lightning spells, but he also has some unique ice based spells. In the school of Conjuration, he can summon all sorts of unique Deadra, and is well versed in the sub-school of necromancy. In the school of Alteration (Varth’s favorite school), he is a master, using the school to preform unique spells that alter matter and rip enemies apart, though it is costly in magicka. He is not very skilled in Illusion, and his spells often go haywire. As utility skills, he is also quite well with Alchemy and Enchanting. At this moment in his life, Varth just wants to avoid conflict if he can.
Clothing / armor:Varth usually wears dark black robes and a cloak (with hood), or his duster (http://hiltonstentcity.com/images-prod/filson-465-duster-lg.jpg) pending on the weather. Underneath these clothes, he is clad in simple clothing. He wears no armor.
Weapons:Varth carries a few daggers on his person (one steel, two orcish), and a few vials of corrosive acid. In addition, he has a small talisman that has been enchanted to fire a weak lightning spell.
Miscellaneous items:Some gold, first aid supplies, alchemical ingredients, black soul gems, and the occasional dusty tome are not uncommon in his pack.
Personality: Personality – It is difficult to pinpoint Varth’s personality. He seems very quiet and distant, but he is really just sitting back anolyzing everything that is said or done. He is often extremely paranoid, but once you get him to open up, you have made friend who is loyal and discreet. Varth is very witty and sarcastic, once you get him talking, and can laugh in the face of anything, whether it’s a goblin warrior or Mehnrunes Dagon himself. He is the kind of person, however, who will save his own skin and leave you to die, but Varth is sometimes known to fall to the folly of pride and honor.
Major flaw:Varth was born as a frail individual, and almost died in infancy, but recovered. This frailty still sticks with him, even to this day, causing him to lose his stamina faster than others. In addition, a certain Deadric Prince wants to skin him alive for his treachery.
Background: Varth grew up in an orphanage with no parents, and at a young age, he decided to venture out into the world. He joined the Tribunal Temple very early on, yearning for spirituality and knowledge. After many years, he raised high into the ranks due to his cunning and intellect, and use of magic. He became an inquisitor at Vivic’s Hall of Justice. His duties under said title were to kill under the name of the Temple due to his natural skills as an assassin, as well as interrogate those in the Ministry of Truth. He burned out many ashlander cults, Neravine impersonators, dissident priests, and other civilians.
But, as he got to an even higher rank, Varth discovered the truth behind the Tribunal’s power. He felt betrayed and lied too, and all of the assassinations he performed for the Temple were against innocent citizens. Varth quickly pack up his belongings and fled Morrowind in a rage, but his exit was not as crafty as preferred.
He ended up killing three Temple personnel to escape, and was branded a heretic. Varth ran from the Temple assassins for many years, and in said time, he joined the Thieves Guild and a few mercenary groups. Varth was finally able to stop running when the Neravine completed his quest and killed Dagoth Ur, and the number of assassins who hunted him finally trickled down to only one or two.
Varth then ended up traversing Tamriel aimlessly, searching for power, profane and otherwise, and ended up falling into the Dark Brotherhood, The Thieves Guild, and even a coven of Necromancers, though he did not stick around for long. It wasn’t until he joined a Deadric cult that something meaningful in his life happened.
The Cult of Boethia summoned their prince, with Varth assisting in the ritual. The Deadric Prince slew all of her followers, and asked Varth (whose resume was rather extensive), who was weakened by the ritual, to become her enforcer. Knowing that a refusal probably meant death, he agreed, and was taken into her realm, where he worked under her bidding.
It was a few decades until Varth realized how similar Boethia was to the Tribunal, and how he truly disliked the work he did. The Sorcerer didn’t take long to figure out how to escape her realm, but before he left, he decided to steal a precious artifact from the Deadra Prince. Just as Varth was about to make his escape, Boethia discovered his treachery. She and her lesser Deadric minions nearly slew him, but he escaped into Nirn, artifact in hand.
Wounded and in possession of a powerful and unknown artifact, Varth traversed into Skyrim, looking for a place to hide the now unwanted article, hoping to settle down and blend in with a local populace, hoping to avoid Boethia, who is rather displeased, to say the least.
After reading your char-sheet:
Even though the character "wants to avoid conflict", he's quite a bit overpowered. He's able to summon a number of different daedra, rip enemies in half with alteration, shoot explosions, lighting and ice at enemies, and on top of that he's a sneaker who has been part of both thieves guild and the dark brotherhood and a skilled one-handed user, that in addition knows alchemy and enchanting. Plus, he's another *slightly generic* old dunmer mage. Not that there's anything wrong with that
So yeah, I have to say no for two reasons: Over-powered and we have enchanters and alchemists quite many already. Try to come up with something else that I can have a look at
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Name: Sarynetta Vycomte (Sarya for short)
Age: 42
Race: Imperial
Gender: Female
Height: 5'4"
Birthsign: The Tower
Appearance: Her face carries the typical regal features of fullblooded Imperial women. A soft but strong nose, a gaunt jaw, sharp eyebrows and a slightly tall forehead. Her eyes are emerald green with a hint of grey around the iris. Faint wrinkles have begun to appear in the corner of her eyes and lips. Her black hair falls to her waist in long, soft curls.
Her body is curvatious and lean with wide hips and generous briasts, though it has lost its youthful bounce and vigor.
Class/profession: Baker/cook/merchant
Skills and known spells (if any): Cooking, reading and writing, haggling and shopkeeping. She has no knowledge of magic.
Clothing: Sarya only wears dresses, and prefers a simple and practical style while working. Most of the time she will wear her favorite work dress. It is moss green with a brown underskirt that shows when she walks or moves around. It reaches her ankles and has long, snug sleeves that are folded up to stay out of her way while preparing food. Around her waist is a soft brown leather corset made only for fashion purposes. On her feet she wears simple doeskin shoes.
Weapons: None. She is not a fighter.
Miscellaneous items: She carries her little bag of money tied to her corset along with a keyring.
Personality: She is friendly and polite, and always enjoys a good conversation. She has a weak spot for children, and she absolutely loves parties. All the dancing and music brings a feeling of bliss to her aging heart.
Major flaw: She can sometimes be too trusting, and it often results in people taking advantage of her kindness and generousity.
Background: She was born and raised in Skingrad where she lived with her parents her entire life. Her parents were running a very successful business selling food and drink from both local farms and by importing from all the corners of the continent. The shop had been passed down through generations and made quite a name of the Vycomte family in the upper class society.
When Sarya was 40 years old she and her younger brother made the desicion to leave Skingrad and find a new place to set up shop in order to spread the Vycomte name and success. Her brother traveled west and Sarya went north. They both took with them goods and gold for the journey, and left their younger sister and parents to take care of the shop in Skingrad. Sarya traveled for months with a heavily guarded convoy headed for Skyrim.
Just kidding. I don't see why Sarya couldn't run the inn and be a cook / merchant there at the same time. Currently we have an inn that cannot be used properly because the immersive innkeeper is not there. The inn sounds like a good place for Sarya. As for her major flaw and her skill "haggling".. They don't work well together
I'd accept the character, but truly it'd be great if you could have her take up the innkeepers role. What do you say?
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Edit: Ergy, i find it highly unlikely that Tippen reached the farm that is located south-east of Valton, when he came from solitude which is north-west from Valton but it's too late to change that now.
EditEdit: We can now move to midday.